Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,201 posts(s) found

September 06, 2017 12:10

4,333 posts(s)

Administator

 

CPU teams will now start fielding players that need to “play official matches” to improve. They’re not yet handling other more complex requirements such as play abroad or play international competitions, but this change should help improve the overall player quality in the game.

 

September 06, 2017 12:09

4,333 posts(s)

Administator

 

Simple explanation: every time you make an offer to a player that is not transfer listed you need to wait 6 turns to make another one. This is to avoid people attempting to do that like crazy :-)

You can see how many turns you have to wait by accessing your Profile under the Manager menu.

 

September 05, 2017 21:30

4,333 posts(s)

Administator

 

To be more specific the “Make Offer” option will only be displayed for players that are NOT transfer listed if:
-his contract has been renewed more than 72 turns ago
-the team has a manager OR has been without a manger for at least 144 turns

 

August 30, 2017 22:18

4,333 posts(s)

Administator

 

CPU buying decision was improved slightly. The change aims to avoid the common scenario where a CPU team buys a player that has just slightly better potential than the one in their squads they consider the worst suitable for a given position, and then decide to sell the bought player not long after.

 

August 30, 2017 22:16

4,333 posts(s)

Administator

 

Morale has been disabled after the player negotiation priority and forced transfer changes. The logic was not working very well and the intent of losing a player due to bad morale would not immediately work well with the new features. Instead of reintroducing morale what we may do in the future is make player priorities more complex.

 

August 30, 2017 12:53

4,333 posts(s)

Administator

 

Forced Transfer have just become a bit easier. A player will no longer reject the offer if your team is worse than his current team with regards to his priority, he will only do it if you are below the rejection point (meaning he would reject even if he was transfer listed). That means in the majority of case what you really need to work out is how much to offer as transfer price, and of course continuing to offer an acceptable wage to the player that is higher than his current wage.

 

August 21, 2017 12:37

4,333 posts(s)

Administator

 

Despite what the game manual says, there was a bug where some players reached their full potential without developing any traits. This has now been fixed and all players generated from now should have developed one positive and one negative trait by the time they reach their full potential. Some of the current players will still have the issue and will reach their potential with 0 or 1 trait instead.

 

August 17, 2017 07:45

4,333 posts(s)

Administator

 

After recent changes to increase the number of players kept by CPU teams we’ve noticed the logic used to decide which players they loan needed to be changed to ensure such players got match time and were not loaned just to sit on the bench. This has now been done and their loaning behaviour should be back to normal once the league starts.

 

August 15, 2017 08:05

4,333 posts(s)

Administator

 

CPU teams will update their investments following a new logic and schedule. The aim here is to have investment levels more aligned to the team’s financial situation and avoid money waste with upgrades/downgrades.

 

August 01, 2017 12:47

4,333 posts(s)

Administator

 

All players that are not injured or suspended are available as subs during a match, if they’re not in the field already, of course. You can create specific substitution rules in the Formation Strategies page.

 

August 01, 2017 12:45

4,333 posts(s)

Administator

 

Remember we’re talking about forcing a team to sell a player it was not willing to sell in the first place. I’m sure for average players the required amount would be unreasonable, but for the top or very promising ones I believe it is not, given the amount of money some teams were able to accumulate in the game. The estimated value is not really a good measure of the player’s quality when he gets to that level, hopefully this is something we can address in a future update.

Regarding your 15M offer it is very unlikely to be accepted by any CPU team. The rule is that the offer needs to be between 1 and 3 times the team money balance, depending on which player you’re trying to buy, so assuming you were trying to buy the best player of the team your offer would only have been accepted if the team had 5M or less…again, very unlikely.

I’ve seen a few managers succeed in this new model already which tells me it is not too bad. The way it was before it was becoming to easy to “steal” players from CPU teams for an unfair price.

 

July 28, 2017 06:02

4,333 posts(s)

Administator

 

I understand you’re upset Houddog, but there is no simple way for us to re-simulate a match without major manual intervention. I could go there and simply change the result, adjust the league table, etc (all manual still) but your opponents could argue it is not fair either. Nobody wants these things to happen and we do our best in our spare time to fix bugs, add new features and keep things running smoothly, but unfortunately every now and then something really bad like this happens.

Who knows how many times this has happened before? Not everyone watches the replays and, even worse, matches between CPU teams don’t even have replays recorded so we wouldn’t know. We definitely want to track this down or at least have some way to identify when this happens again!

 

July 20, 2017 11:27

4,333 posts(s)

Administator

 

There is an issue with the formations screen, it is always displaying the mobile version, even when using a desktop/laptop. We’ll disable that version while we investigate the problem.

 

July 20, 2017 11:26

4,333 posts(s)

Administator

 

There were no changes, what happened is that the mobile version is being displayed even when you are not using your mobile to access the game! While we investigate we will temporarily disable the mobile version.

 

July 20, 2017 11:25

4,333 posts(s)

Administator

 

Every season their age increases by 1. Was that the question or have I misunderstood you?

 

July 20, 2017 00:19

4,333 posts(s)

Administator

 

Thanks for reporting Dirk! Danilo is aware of the issues in the formation screen after the latest update, he’ll try to look into it today.

Cheers

 

July 15, 2017 11:56

4,333 posts(s)

Administator

 

We haven’t disregarded this suggestion and another manager came up with the same request not too long ago. If it is not paid we need to have clear boundaries with regards to how many notes you can add and how big they can be.

 

July 10, 2017 00:22

4,333 posts(s)

Administator

 

Wow, just watched the replay and it is not what I was expecting! Still, very hard to figure out. I’ve raised a bug for us so we can properly investigate it.

Thanks for reporting!

 

July 09, 2017 23:05

4,333 posts(s)

Administator

 

I’m going to have a look…this sounds familiar from a looooong time ago. It will be nearly impossible to replicate the issue as I cannot see simulation details exactly as they were, other than what is in the match replay and commentary. But as I said, I’ll see if I can figure something out!

 

July 07, 2017 07:28

4,333 posts(s)

Administator

 

After gathering some feedback on forced transfers I have updated the amount of money required to be dependent on the player skills and potential when compared to his teammates. Instead of a fixed amount of at least 3x the team money balance this will now vary from 1x to 3×. I expect it will be close to 2x or slightly over it in most cases, unless you’re trying to snatch the top players of a team.

 

July 07, 2017 00:25

4,333 posts(s)

Administator

 

It could, but I’m not sure we really need this extra complexity. I’ve done some changes (not yet live) that will make the multiplier vary between 1x and 3x based on player current skills and potential when compared to his teammates. Let’s see if things get better once that change is in place.

 

July 06, 2017 08:45

4,333 posts(s)

Administator

 

I’ve adjusted the player generation code so that lower ranked countries have better chances of getting decent players. Currently the chances are very low, they should at least be more likely to generate players with good primary skills and bad secondary ones or vice-versa. Why not even an overall decent player every now and then?

 

July 05, 2017 22:11

4,333 posts(s)

Administator

 

CPU teams have now learned to use different formations and tactics instead of the predictable ones they’ve been using so far. They’re still dumb in terms of picking the players suitable for a given position in the field (e.g. they may pick an L player to play on RC), but this is definitely an improvement to some of the bizarre formations I’ve seen them using in their matches.

 

July 05, 2017 21:50

4,333 posts(s)

Administator

 

I can confirm nobody was successful yet, the amount required may indeed be too high. I’ll give it a couple more days to see how it goes and then consider reducing it. The reason I didn’t want to use player value is because that calculation in itself is not a fair representation of the player quality/potential in lots of cases, so I need to fix that first.

 

July 04, 2017 23:49

4,333 posts(s)

Administator

 

When renewing the contract of a player that is unhappy in terms of his priority there is now a cap on how much more money he is going to ask for. The old logic was always doubling the value on every renewal, which is not really what we intended originally.

 

July 04, 2017 21:52

4,333 posts(s)

Administator

 

The forced transfer feature is finally complete! I recommend you read the corresponding section of our game manual to familiarise yourself with it. The bottom line is there is no player status anymore and in order to buy a player that is not transfer listed you need to pay a lot of money to the team and be ahead in relation to the player priority. You can only attempt such transfer once every 6 turns, you can find out how many turns you have to wait in your profile page (easily accessible by clicking in your name, for example, from the team info page).

 

July 03, 2017 22:13

4,333 posts(s)

Administator

 

MediumTicker unlocked!

 

July 03, 2017 21:11

4,333 posts(s)

Administator

 

MediumTicker is locked, I will look into it in an hour or so.

 

June 16, 2017 05:01

4,333 posts(s)

Administator

 

That’s probably been left there as a mistake, it is not in our plans to allow them to play friendlies :-)

 

June 16, 2017 05:01

4,333 posts(s)

Administator

 

That’s strange, the columns are still clickable for me! Maybe contact me in-game so we can discuss further via email or something.