The point is that the board may select some players as untouchables based on criteria that might not exactly be helpful to the manager. For example, we can agree that the value of a player does not necessarily reflect his skill on the pitch, according to a manager’s evaluation. This is usually the case with players with high secondaries but low main attributes, such as a keeper who would have only 85 in keeping, but 95’s in his secondaries. His price would be much higher than one of the same age, with 95 in keeping and 85’s in secondaries, even though the latter would be better across the skill board by 2 pts. And of course the manager would be much better off selling the 85 keeper and keeping the 95 keeper, but the board might select the 85 keeper as untouchable, which takes a chance off from the manager to generate some money and improve his team.
In other words, while we introduce features to prevent managers, especially new ones or cheaters, to destroy the team, we should also make sure that the same features don’t prevent good managers from improving their teams.
What is the point of a manager making a player untouchable?
Regarding top players not being allowed to be sold by the board. I remember there was a similar feature before, and it did cause some problems. Is there a chance that both the board and the manager select the “untouchables”? Such as, the board provides the manager with a list of say ten players, and the manager has the final say by selecting a number of untouchable from the list
:)
Welcome Shawn! Russia just got a lot stronger! :)
What do you mean, D-A-D? Which screen are you talking about? I’ve had a quick look and couldn’t find anything wrong :-/
The new system’s wage limit would potentially prevent the high wage, but not the transaction itself. There are mechanisms in place preventing new managers to spend a all of the team’s money (which will become obsolete with the new model), but nothing as far as I remember prevents them from selling good players, except the top ones in the board’s eyes.
A top 10 manager just sign in Russia. This is the new Eldorado !!!!!
Welcome Shawn.
i agree with BK. I thought there were mechanisms in place to prevent this kind of stuff from happening.
guy gets hired on turn 102 and sells such a high caliber player 6 turns later…
interesting experiment, we’ll see what board will do with such players…
/BK
I put more 3 players.
I will think about Tomás Cejas and Amadeo Samuel.
After the early elimination in libertadores da américa and tha bad results in the season, even being superior in 95% of games, we decided to sell six of our top players. Hurry, before the board repent and takeoff him from the market.
Kind Regards.
Felix
I’m sure new rules and salary caps set by the board will make sure new managers don’t destroy their teams, and that salaries won’t be this high.
But…for the time being…I’m gonna enjoy my new toy and hope he improves some ;-)
you sexist pig! :D
What are the chances manager joining and turn 102 and selling a star player at turn 107, someone who would go for 2-300M going for around 130M?
I am not sour for missing to buy the player nor for the player going for a wage of 150k/week.
That’s kind of thing that bothers me, someone joining and selling one of the best players for 1/3rd of the market value. I know because I sold such a player for 300M.
SO the question is; will the new functionality allow managers to join to clubs and sell the best players just like that?
No offense to the managers involved, I am not saying they cheated but it certainly doesn’t look good.
/BK
Check out Paraguay’s players national flag.
Yes!
Many people actually just like to moan (read bitch) about things without having any clue what making, maintaining and developing such games cost in time and money (time is money on a paid job remember).
Danilo and Gabriel has done great so far with how things work. Having said that it doesn’t mean the game is perfect and they can relax. I think in order to take it to next level some things are vital before being able to go “mainstream”, or at least trying to reach a wider audience.
1) Economy in MMORGS is NEVER an easy task, this area needs to be researched really well. Can’t be taken lightly.
2) Player development patterns, you can’t have too many superstars, it’s just silly.
3) Tactics of the match day, ie what you as a manager can add to the game. I am working on such concept of my next game, can share my ideas with the developers.
4) Do not ignore the real life economy of this game or it will DIE, 100% for sure. Read this again!!! Several things can be done, for example a simple app that will scout players/tactics etc.. (for real money)
Sadly, I know this does almost no difference but maybe someone will read this and one day start making their own game, then there is much knowledge to gather from these posts.
/BK
i disagree because i really do not know fk all about unicorns. never seen one mate :) fine you guys are contents with the lack luster state of the game. fine its dieing just like managersim did
lots of teams sign players with tons of potential and then end up being terrible players. in real life. i can just see them implement a “player potential scout” and then when one of your players doesn’t work out you’d just whinge about how the scout screwed you.
we should have assistant managers that just play the game for us too. man, that’d be handy if they just searched through the player database and fielded the optimal team for us. soon you won’t have to do anything. to disagree would mean you know fk all about unicorns.
Ok, I’m interested, you know any players who sucked as youth players but were still contracted by big clubs cause of their big potential?
a player potential scout would be great. To disagree would mean you know fk all about football
then i guess you’re SOL :P
no computer teams have 10 coaching that will take em on loan
one thing i notice is that u loan your kids to teams with level 5 coaching. Not much to grow there, no matter the official games they play. No wonder why your patience grows thin :)
charles they play entier games, i dont do subs in friendlies or when i play them in a 1st team performance i give my players a full game unless stamina is low in which case i either do not play them at all and rest them or ill give them a few mins
In real life scouts are looking for talented players. A talent is someone who is good for his age. A scout can’t tell how strong someone will be in the future: some talents become stars, others fail.
In the game it’s the same. To change that is not realistic, and also not more fun I think.
“for w.e reason when fired or sold these very stagnant players develop in other teams yet for some reason dont at my club”
If this is true, there are two options: either you are doing something wrong (and they are doing something right), or the admins are screwing you :P
Davison, players that play in friendlies, do they play the entire game or just parts of the game? If they sub in, at what time do you sub them in?
>for w.e reason when fired or sold these very stagnant players develop in other teams yet for some reason dont at >my club even though they get more playing time and more games. its just utter bullshit
um, they simply do not like you perhaps??
/BK
perfect example how useless the entier game logic is.
i think the whole search thing is retarded in regards to “scouting” i think a system of you hire a scout as you would a physio . to tell you your own players potential and you can also hire a transfer scout to check out what “he” says about players in free agency and transfer.
the reason i ask for this is because currently having 10 coaching, good physio and had 10 scouting really did me f- all of favors for the majority of players coming into the team that had high est values as youth played alot of 1st team and friendlies yet gained f-ing zero attributes.
and players est starting value meanins f- all too ive found this out first hand. a player of 17 years old playing an entier season out on loan gains 1 or 2 attribute points ?
wtf is that
this whole game is starting to piss me off now. and ive been around since the early years of this game. the following is a MUST:
Get in an customizable training regiment options, Intense/ medium/ lite/ rest and be able to focus individualized training such as focus on tackle, passing shooting ect.scouting ( use the grade system : ex Work Ethic : C+ Adaptability B- Attitude A- ect ect that is accurate enough to at least 70-80% at level 10 that way i dont waste my time with players that refuse to gain f-all
for w.e reason when fired or sold these very stagnant players develop in other teams yet for some reason dont at my club even though they get more playing time and more games. its just utter bullshitthere are professional 19-20 year old in the real football with high talent and already developed. just had enough now really. 1-2 seasons for any change ? yeh ok see you in another 4 months ffs how long has it been now ? ive been quiet about this for too long and im blowing up about it now. im sorry if i offend anyone. but this shit needs to be said. at least i think it does
end of rant <3