Recent Posts by Gabriel Cesario

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September 03, 2007 06:25

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Interesting suggestion…makes sense, we’ll consider this possibility if we reset Beta 1.

 

September 02, 2007 20:17

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The User page now displays this information. Click on your name and you’ll see. The ‘Users’ link in the top right corner takes you to a page displaying all the users, so you can easily find out the team for any Ruby Soccer user.

We’ll have an in-game manager search in the future to help you find a manager inside a dimension.

 

September 02, 2007 19:20

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Besides the icon that appears when its time to negotiate the contract, you’ll also receive a message.

 

September 02, 2007 19:19

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Agreed :-)

 

September 02, 2007 19:18

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The strict rules on transfers were designed this way on purpose, let’s see what you guys think of it after a while. Maybe we allow making offers to non transfer listed players in the future, but if the offer is accepted the player would be automatically transfer listed. I don’t know how useful it would be to make offers different than the transfer value, in my opinion it can lead to cheat or unfair situtations if not well managed.

 

September 02, 2007 19:13

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We could tell you there is a bug with profile and bio information update and that’s the reason why they aren’t being displayed, but we won’t tell you ;-)

 

September 02, 2007 19:11

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You’re probably using IE, on Firefox the field is refreshed automatically. Use firefox if you can while we don’t adjust the screen for IE.

 

September 02, 2007 19:09

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We will, but don’t expect this to change right away, it may take a while to adapt everything :-)

 

September 02, 2007 19:06

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The missing match is related to a bug we had, some of the missing matches were recovered, some will be played in a future turn instead of in the original one and some won’t be played :-(

In some specific situations, players are caught offside too many times, as you mentioned. It happens because they are not yet aware of their offside position.

About red cards, well, maybe you’re using too many aggressive players :D
Just kidding, I know that the way things are, aggressive players are not very attractive, maybe with small changes or even the implementation of player specific instructions (where you could tell an aggressive player to not tackle, or to go easy) things will get better.

 

September 02, 2007 06:38

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Sure, we have already made the basics for that, we just don’t store it anywhere yet :-)

 

September 02, 2007 06:37

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Now it has.

Fortunately we managed to make the game send us emails when a error happens during the tick, but on weekends it takes more time for us to read them. :-)

 

September 01, 2007 21:07

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Hahaha!

I guess our players are too fast.

 

September 01, 2007 21:04

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The position they are occupying on the field…it would show A on your example.

 

September 01, 2007 09:09

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Sure! Wait and see ;-)

 

September 01, 2007 09:09

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Yeah, we’re missing this one.

 

September 01, 2007 09:09

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It’s because even though 7 goals were scored, he managed to defend a lot of shots :-)

I know, it’s a bit unrealistic…

 

September 01, 2007 09:08

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No, lucky, unfortunately…penalty shootouts yet to be implemented, sorry :-)

 

September 01, 2007 09:08

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Our formation does not keep the position information if it doesn’t have a player. What happened when you left the injured player is that its position was removed, it works as if you had removed him and not added another one to replace him, so the logic which completes the squad selects any player it thinks its good to complete the squad, not necessarily for the injured player’s position. That is likely to change in the future.

About cup messages, we only send a message informing if your team advanced to the next round or was eliminated.

 

September 01, 2007 07:13

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Sure! :-)

 

September 01, 2007 06:22

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Fixed.

 

September 01, 2007 05:43

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I’ve just figured out what is going on. Yes, it is a bug :-(

 

September 01, 2007 05:34

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It’s not a big issue, we can easily increase England’s base skills for the next dimension we create or even now, even though doing it now would affect only new youths, so it would take a while until England had a considerable amount of great players.

Maybe in a new dimension we can make all big countries be the same, or almost the same.

 

September 01, 2007 05:30

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Thanks to Fernando França who provided the icons :-)

 

August 31, 2007 20:37

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In the beginning we planned to have national squads, but this ideia has been put aside. We’ll only add them in the future if we think they won’t conflict with what we have now, we don’t plan to add them as we had on MS, not manageable.

 

August 31, 2007 20:35

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Here you can see an alternative for using a 4-4-2 diamond:

http://rubysoccer.blogspot.com/2007/08/diamond-formation.html

For the 3-4-3 diamond you’d have to unbalance your defense or attack sides, if you know what I mean.

 

August 31, 2007 17:06

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Are you using Internet Explorer? Cause our drag and drop screen works very poorly on IE. Try it on Firefox. About the positions, we have 5 available positions for each zone (D, M, A), each of these positions has 3 mentalities (defensive, normal and offensive). You can have only one player at a specific position, even if you try to put another one in a different mentality (different row for the same column in the zone), the previous one will be removed.

I don’t know, maybe I confused you even more :D

Check our wiki, hope you’ll find the answers there: http://www.rubysoccer.com/mediawiki/index.php/Ruby_Soccer

 

August 31, 2007 17:01

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Welcome aboard, mate!

 

August 31, 2007 16:58

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Nice to see you around here Stephen. I remember DaveM was the moderator of MS forums. We’ll certainly need one here later. Thanks for your help :-D

 

August 31, 2007 13:29

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About the 12×0 and 10×0 results, AI teams put their best players even on friendlies and their opponents in those matches didn’t do this, that may explain the results. But I agree that less goals would still be more realistic.

 

August 31, 2007 13:10

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I’d say that those two features (strategies and match engine) are top priority, but take a little longer to be improved. The number of fouls is very low, maybe when we make that more realistic the number of shots will be reduced. By the way, nobody shoots a fould directly to the goal right now. In the meanwhile we’ll try to implement other important but easy features as you mentioned.

Just a funny thing, during our testing we had Albnia as one of the countries, but the players sucked, much more than on MS (skills around 10 or 20). A friendly between an albanian team and a brazilian one ended up 71-0 for the brazilian team :D