Immediate sales

Subscribe to Immediate sales 8 post(s), 4 voice(s)

 

August 29, 2007 17:26

124 posts(s)

 

I´d like to know what people think about selling players as quickly as it is now possible.

I tried it out with a couple of bad players of mine. I set the price quite low and was pleasently surprised that AI teams (I think, didn´t check though) actually bought the players that were on sale for a low price. Nice to see the AI teams are active. :)

But I also think this might cause a little problem with helping a friend in the future. I can say I like the possibility to sell a player very quick when I need money NOW but it could help people “cheat” in the future. In Managersim there was a two or three tick minimum before you could buy a player after bidding on him. The good point in it is that you cannot transfer list a great player for a minimum price just last minute before the tick and have your friend buy him off.

If there was a couple of tick minimum before the sales there would be more time for other managers to see the “big fish” and you coudn´t help out your friends that easy.

 

August 29, 2007 18:05

124 posts(s)

 

I now checked the other sales. It wasn´t AI but the point remains the same.

 

August 29, 2007 18:13

4,285 posts(s)

Administator

 

I guess I was the one who bought one of your players Toni :-)
AI teams do buy players, but I don’t think they’d do that right away, as they’re all in a regular financial situation.

Anyway, I understand your concerns about our transfer process and even though we’ll have ways of monitoring cheap transfers (and limitations to the transfer price) it can become a problem. Adding this tick minimum would require a considerable amount of changes in our negotiations code, so let’s see how the current system works out in the first place.

 

August 29, 2007 18:21

124 posts(s)

 

Yeah, it was you, Gabriel. :-)

Let´s see what happens and think of a good way to solve the problem if it appears.

After playing my Managersim with a style that had a very high risk of bankcrupry I definitely appreciate the chance to sell a player quickly. :-))

 

August 29, 2007 18:23

223 posts(s)

 

yes I think it should have some minimum ticks before the player is sold, lets say 3.

 

August 29, 2007 20:40

1,003 posts(s)

Administator

 

managersim had some nice features around that. we will probably implement something similar.

 

September 04, 2007 08:17

124 posts(s)

 

I think one or two, preferably two, ticks would be the best in preventing cheating through too quick and cheap sales to a friend. One is enough in most cases but if we want almost everyone to have a chance to compete for a player, then two.

I don´t like the idea of three because it is very frustrating if you are the first one to find a new, great player and then after you´ve waited three ticks there are 75 other teams after the player. If it was only one or two ticks then there would only be around 30-40 teams after the player YOU found! ;-)

 

September 04, 2007 09:04

4,285 posts(s)

Administator

 

I agree, 2 ticks at most.