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March 31, 2013 23:00

74 posts(s)

 

i’m with Dimitri. it’s a useful tool.

also, the starting value can be useful to have a clue about players potential (like you say Gabriel), but if the decision is to remove it, that’s fine.

although i don’t agree with some of the recent changes, i rather enjoy this FREE game without complains. i also take this opportunity to say thanks Gabriel and Danilo for letting us play RS for free and for your hard work developing it for more then 5 years.

 

March 31, 2013 21:53

4,310 posts(s)

Administator

 

I understand what you’re saying, Dimitri, I also used the estimated value sometimes as the basis for hiring decisions or to give me an idea of how much to ask when selling player. This is just an experiment to see how things go without this value, to make sure it is really necessary. One thing I won’t put back is the player starting value in his history (at least not before we change the player evolution system), it was being used too much as an indicator of player potential.

Anyone else have anything to say about this latest update and its impacts?

 

March 31, 2013 20:22

639 posts(s)

Donator

 

Though I posted something, but don’t see the post. Again then:

“Estimated value for players has been removed. It’s like they say, the value of something is the amount of money somebody is willing to pay for it. Or something like that, you’ve got the idea :-P”

Gabriel, this change (and the rubysoccer script not working) makes the game more or less unplayable. The estimated value was useful in ranking players. Normally the best youth player had the highest estimated value, so you know the ones you wanted to give a contract and the ones you wanted to dump. Now it’s much more diffilcult to see (and also for other players).

So you can please switch back this change?

 

March 31, 2013 10:48

2 posts(s)

 

The estimated value dont exist and the script doesn´t work

 

March 30, 2013 23:17

4,310 posts(s)

Administator

 

Estimated value for players has been removed. It’s like they say, the value of something is the amount of money somebody is willing to pay for it. Or something like that, you’ve got the idea :-P

 

March 30, 2013 21:59

4,310 posts(s)

Administator

 

Removed maximum transfer price restrictions. With the new economy model and the renewal of your transfer budget every season it doesn’t make sense anymore to have such limit.

Cheers

 

March 30, 2013 13:51

803 posts(s)

 

Have you been checking Middlesbrough? Dont forget, market can be stopped but you’ll still find quality here…

Bernard Kingma, 22 y.o Dutch attacker, great A L to play as support for a striker, already have the skills to do that nicely, but I dont belive he’ll be stuck with this, stoped improving this season, but I think he’ll start improving again next year, have not the age nor matches to be done :D

Take your chance, if he improves shooting now it will be a great deal I’ll regret making, but sill… Taking risks is that

 

March 29, 2013 19:12

803 posts(s)

 

Nice one Gabriel, even though the no deals till tick 12 kinda sucks, no way to avoid that?

By the way, the no price limit thing, any way it could go on before MT season end? A huge deal already signed but can’t go forward :D

 

March 29, 2013 13:19

340 posts(s)

 

Gabriel, both areas are interesting, please consider making the scouting a bit better, specially with phone/app interaction, since I am in the app development nowadays I may be able to help you with this.

The physios needs attention, looks like the players are not getting tired enough, and you have to introduce the FORM variable (maybe hidden but still).

/BK

 

March 29, 2013 09:31

4,310 posts(s)

Administator

 

That’s good stuff, BK. Interesting suggestions for a new investment area. We’ll start considering new areas as soon as we make scouting and physio more attractive.

Cheers

 

March 29, 2013 09:15

4,310 posts(s)

Administator

 

Worried about losing all that money you have on your transfer budget when the new season comes? Worry no more! During the season tick ALL the money remaining on your transfer budget will be converted into board points to be spent on your investment areas for the new season. That means there will be no transfers between turns 144 and 12, any pending transfer proposals on turn 144 will be withdrawn.

We won’t disclose how the conversion works (and it may have to adjust the formula over time), the only thing I’ll tell you is that the “bigger” your club more costly the conversion will be. In other words, if a big club and a small club had 100M left on their budgets the small club will get more points from it, as it was probably harder for it to have all that money left in the first place.

Cheers

 

March 29, 2013 08:26

340 posts(s)

 

Yepp, we don’t need cheating enabled again, trading would be cheating tool.

I explained earlier in previous thread/post etc..

A WAY to acquire players would be through the board, and through your season goals, if you fail to meet them, you may or may not lose a star player. Perhaps it can be controlled by a points variable where you could invest points in trying to acquire a player, it can be made in so many ways but the basic workflow would be:
1. Request a player for certain position, invest nr of points there, higher levels could allow you to exactly pinpoint which player you want.
2. Board will give you mission depending on the player you are trying to get (better players = harder mission)
3. Board of player you are trying to get, will alert the manager saying that they will let the player go on transfer if you fail to meet the minimum requirements.
4. at the end of the season / end of period for this action, stuff get’s calculated, and actions done.

levels of PR/Player Marketing department:
1. be able to target one position / season
2. be able to target 2 player positions per season
3. be able to target 3 player positions per season.
4. be able to target 3 player positions per season but get one of them mid-season
5. be able to target 3 player positions per season but get two of them mid-season
6. be able to target 3 player positions per season but get all tree of them mid season
7. be able to block movement of one player
8. be able to block movement of two players
9. be able to block movement of all three players

Now you say if people can bid/try to get 3 players per season, and I can block all 3, how is this gonna work?
You can end up trying to keep 5 of your best players, but protect only 3, so you can still lose the other 2 players. The key is reaching the minimum requirements.

EDIT:
My suggestion is about the ability to acquire ANY player in the game, and not only the transfer-listed players.

EDIT2:
Winning league, cup, championships, National contests could give you “untouchable” points that you can put on players. Although not visible on player screen, those should be valid when it’s time for the aftermath of suggested moves calculation.
If you have made everything you needed to acquire the player, but the manager of this player put an “untouchable” label on him, it’s ONLY THEN, you could know that the player is untouchable, and not in advance.

EDIT3:
Depending on the level of your player marketing department, players during first half/whole season could automatically be flagged as “untouchable” so you don’t have to worry about players you have not protected from start of season.

Just my 2 cents.

/BK

 

March 26, 2013 18:28

803 posts(s)

 

I like the concept of trade, but I think this is not something we should rush or have it prioritized, besides the concerns here posted we should come up with a system that can be fair to any other manager that would be interested in the players being traded. This cannot be done easily I think, and there are other improvements I (and think others too) consider more urgent, the budget money thing or player’s morale… When those are implemented I think this market crises will be over and the game will be “playable” again. Dont think other improvments should be started until the market can run by itself and everyone can get their “fun nevel” up again :D

If you will say this improvement can help the market flow, I agree, but the time it would require to implement it properly seems too much to wait. Besides, it will be possible to make some kind of trades when we have no transfer price limit, if you make two transfers for prices anyone else considers excessive you’ll be dealing alone and have guarantee the players will be traded.

Cheers

 

March 26, 2013 16:49

74 posts(s)

 

lol. so you should be fired hehe

 

March 26, 2013 12:03

678 posts(s)

 

I wouldn’t like it if I had to spend hours a day checking every single trade that happens to be honoust..

 

March 25, 2013 23:14

803 posts(s)

 

It seams reasonable Gabriel, now the estimate value doesnt take consideration to inflaction it is even more useless than before, i guess you have to keep it hide somewhere to make CPU teams continue dealing.

 

March 25, 2013 21:33

828 posts(s)

 

Star System, Fan Favorate, Specialtie skills ect

 

March 25, 2013 21:18

4,310 posts(s)

Administator

 

Yeah, I like the trades idea but I share Rui’s concerns. I joined MS after trading was banned and the reasons I could find in the forums were cheating and the fact that a small group of top teams ended up exchanging players among them taking away the opportunity for smaller teams to bid on top players cause they were never listed for transfer.

 

March 25, 2013 21:15

4,310 posts(s)

Administator

 

I was just trying to get there by experimenting first, but you have a reasonable point about how the limit is not needed in the new economy model (which was my goal anyway). Next time I work on it I’m going to remove it, unless someone has better arguments against it. Maybe we can do a different experiment and hide the estimated value instead ;-)

 

March 25, 2013 19:07

74 posts(s)

 

So rude Filipe, I don’t think Marc ‘D’ Davison deserves that. He’s such a respectful, intelligent, funny guy.

Be ready to swallow your own words. Now that the best manager we have here evaluating players said what he said about your player, I bet you won’t be able to sell him for more then 20m.

 

March 25, 2013 18:48

74 posts(s)

 

the idea is great, but i shall point some notes:

1) this was the main strategy to cheat in ss/ms days
2) 3 trades per season seems a lot to me
3) i only agree if GM’s give the ok to every trade made

cheers

 

March 25, 2013 18:19

803 posts(s)

 

By the way, two 120M proposals already. You can still improve your team, Be fast…

 

March 25, 2013 16:10

678 posts(s)

 

Sounds cool to me. You have my vote!

 

March 25, 2013 15:55

241 posts(s)

 

A new feature – Player trading

So here how it goes basically

-Send trade request for the player you want to acquire. Function will be on player details screen > Offer trade
-Select from the list the player you are offering in return > Send
- The receiving manager will be notified by in game mail right away.
-If the manager accepts ,the players get traded next turn.
Limits ;
– Max 3 trades per season per team
-Traded players can have min /max 20 percent difference in estimated value. Meaning you can trade a player with value 10M with a player 8M min or 12M max.These will eliminate chances of abuse/ cheating . Give tool to Gms to monitor trades as well for roll back.

Let me know what you think cheers

 

March 25, 2013 13:32

803 posts(s)

 

I’m sorry guys but I cant understand why this limit thing continuing, even with 4x the estimate value is so low compared to the money there is now on the game that it keeps impossible to deal. If I want to spend 500M on a player and someone is willing to sell me for that value why shouldn’t I ??

This limit prevents no cheating, a cheater will buy players from fake managers at a discount price and will sell to them any old or crappy players they dont need, now they dont even need to sell anyone as they get a money refill at season start…

Raising prices or inflation is no problem compared to whats happening to the market. So what if some player is sold by 1Billion? If there is someone willing to pay and someone willing to sell, LET THEM DO IT!

 

March 25, 2013 10:37

4,310 posts(s)

Administator

 

Just found and fixed a bug in the amount of board points awarded from the team’s performance in international cups. The incorrect amount and the newly fixed amount are not that different so you’ll probably not even notice it. Unless of course you have a spreadsheet full of formulas and have already figured out how we calculate them ;-)

Cheers

 

March 25, 2013 08:23

803 posts(s)

 

Dumb is not being abble to do anything worth mention with something like 60 seasons in the same team. Dumber is trying to explain this total failure with bugs you keep seeing in the game, even dumber is thinking you know more about the game than anyone else if you cant do nothing, and I mean nothing with that suppose knowledge. I’ve not seen anyone in RS neither ManagerSim that have stayed so much in a team with so bad performance. Instead of posting coments like you do try and learn something with those willing to teach you. Just dont count me on that.

 

March 25, 2013 00:58

828 posts(s)

 

if anyone wants to know why 120m for a pile of shit player is dumb mail me

 

March 24, 2013 23:07

803 posts(s)

 

To me he’s a better mid than any of your team. Could explain you why but wont as you continue to prove yourself as a waste of time to talk with.

If anyone else wants to know why i value this player with 120M fell free to mail me.

Cheers

 

March 24, 2013 22:05

828 posts(s)

 

just like filipe askn for this pile
http://www.rubysoccer.com/game/player_info/337441