I agree Philipp, that was discussed some time ago and I was thinking about doing the following:
-limit the maximum rating based on the number of goals conceived
-give a bonus for clean sheets (unless there were no shots on goal)
I’ve discussed that once with some friends, a few suggestion came up:
-at the end of player generation, change position field according to generated attributes (so in the example above the player would be a midfielder)
-at the end of player generation, change position field according to generated attributes + potential (so in the example above the player would be a midfielder only if passing + potential in passing was greater than tackle + potential in tackle)…that could give away something about potential, like in your example, if the player was still a defender you’d know that he’d evolve his tackle at least until 79
-allow manager to change player’s position
-use the first ideia plus dinamically change player position during game when evolution caused one of the 3 main attributes to become greater than the others
In my opinion none of these solutions would add that much to the game, but if I had to choose one I’d go for the last one.
thorpedo is right Rui, you’ll start in the second round, which is 6 turns after the first round’s second leg.
Cheers.
Renaud: are you logged on FastTicker when trying to access the links?
Yeah, I know, terrible report. Look at mine
http://www.rubysoccer.com/game/match_report/16428
We’ll do something about it, for sure.
Thanks for reporting mauro, I know what’s going on, will fix it soon.
System generated in-game messages now contain links to teams, managers, players and match results they refer to.
Added to our list. I’m surprised it wasn’t there, as it has been an issue for a while.
Cheers
Added to our list, will discuss that with Danilo.
Cheers.
Should be fixed by now. If anyone see this again, please let us know.
Cheers.
The Goals and AVG Goals statistics for goalkeepers on player history screen will now tell us the number of goals conceived by the keeper. It will be represented by a negative number (or 0 if the keeper hasn’t conceived any goals in the games he played). The count starts now, so all matches so far won’t be considered.
That’s on our list :-)
Cheers.
I hope you are :-)
I’m facing bad results with my team as well, hope I can figure that out along the season.
Cheers.
Ouch! No ideia how is that possible…bug for us!
Thanks for reporting.
The ratings are probably correct, but I don’t like this either. We definitely need to improve the ratings system to better reflect what happened during the match. Thanks guys.
Cheers.
I totally agree Thiago, we’re having too many penalty kicks. Let’s see if we can reduce that a little.
Cheers.
That’s right Ricardo, just luck or unluck. We’ll may have this kind of past results influence over the following matches in the future, but now we don’t :-)
From manuel rocha about the latest improvement (CPU teams won’t accept friendlies anymore):
“Very good option”
CPU teams won’t accept friendlies anymore. We may turn that back on or make them propose friendlies as soon as we change the logic that currently selects their best players to play such matches.
Well, your player ratings may be related to good tackles, you had more than 80% of effective tackles. We know the ratings are not very realistic yet, but we’ll improve that. About dominating the match and losing that can happen for different factors: innefective attack, good opponent keeper compared to your players, luck.
The match engine and the report will definitely be improved, me and Danilo just need to find some time to work together on that, as it is a very sensitive part of the game.
Cheers.
Created a bug for us, that may be caused by the recent changes I’ve made to contract offering due to the player limit logic. Thanks for reporting.
Created a bug for us, our history logic must be considering an extra relegation spot. Thanks for reporting.
Done.
I’ll add that mattyb, I completely forgot :D
What about hiding information when line up is complete? So in your example we’d have olny
League: Line up is not complete
National Cup: Line up is not complete
Newspaper is planned and will be a good addition. We won’t have that so soon though, we want to plan it carefully.
Cheers.
Fixed.
I was wondering if I had covered those…that answers my question, thanks Henrique.
Done.
It is now possible to filter the matches displayed in the Team Matches screen by the match type (League, Friendly, Non-friendly,Champions League and so on).
Amaral: no, the same restriction applies to youth players, you can’t have more than 30 players in any situation.
Henrique: we’ll have the newspaper in the future
Renaud and Henrique: behave guys, it’s just a game :-)