Recent Posts by Gabriel Cesario

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December 17, 2007 16:03

4,309 posts(s)

Administator

 

I agree Philipp, that was discussed some time ago and I was thinking about doing the following:

-limit the maximum rating based on the number of goals conceived
-give a bonus for clean sheets (unless there were no shots on goal)

 

December 17, 2007 15:58

4,309 posts(s)

Administator

 

I’ve discussed that once with some friends, a few suggestion came up:

-at the end of player generation, change position field according to generated attributes (so in the example above the player would be a midfielder)
-at the end of player generation, change position field according to generated attributes + potential (so in the example above the player would be a midfielder only if passing + potential in passing was greater than tackle + potential in tackle)…that could give away something about potential, like in your example, if the player was still a defender you’d know that he’d evolve his tackle at least until 79
-allow manager to change player’s position
-use the first ideia plus dinamically change player position during game when evolution caused one of the 3 main attributes to become greater than the others

In my opinion none of these solutions would add that much to the game, but if I had to choose one I’d go for the last one.

 

December 17, 2007 02:45

4,309 posts(s)

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thorpedo is right Rui, you’ll start in the second round, which is 6 turns after the first round’s second leg.

Cheers.

 

December 16, 2007 05:32

4,309 posts(s)

Administator

 

Renaud: are you logged on FastTicker when trying to access the links?

 

December 15, 2007 13:47

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Administator

 

Yeah, I know, terrible report. Look at mine

http://www.rubysoccer.com/game/match_report/16428

We’ll do something about it, for sure.

 

December 15, 2007 13:41

4,309 posts(s)

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Thanks for reporting mauro, I know what’s going on, will fix it soon.

 

December 15, 2007 05:57

4,309 posts(s)

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System generated in-game messages now contain links to teams, managers, players and match results they refer to.

 

December 14, 2007 04:05

4,309 posts(s)

Administator

 

Added to our list. I’m surprised it wasn’t there, as it has been an issue for a while.

Cheers

 

December 14, 2007 04:04

4,309 posts(s)

Administator

 

Added to our list, will discuss that with Danilo.

Cheers.

 

December 13, 2007 14:07

4,309 posts(s)

Administator

 

Should be fixed by now. If anyone see this again, please let us know.

Cheers.

 

December 13, 2007 13:52

4,309 posts(s)

Administator

 

The Goals and AVG Goals statistics for goalkeepers on player history screen will now tell us the number of goals conceived by the keeper. It will be represented by a negative number (or 0 if the keeper hasn’t conceived any goals in the games he played). The count starts now, so all matches so far won’t be considered.

 

December 13, 2007 10:15

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That’s on our list :-)

Cheers.

 

December 13, 2007 06:39

4,309 posts(s)

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I hope you are :-)

I’m facing bad results with my team as well, hope I can figure that out along the season.

Cheers.

 

December 13, 2007 06:36

4,309 posts(s)

Administator

 

Ouch! No ideia how is that possible…bug for us!

Thanks for reporting.

 

December 13, 2007 04:28

4,309 posts(s)

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The ratings are probably correct, but I don’t like this either. We definitely need to improve the ratings system to better reflect what happened during the match. Thanks guys.

Cheers.

 

December 13, 2007 04:23

4,309 posts(s)

Administator

 

I totally agree Thiago, we’re having too many penalty kicks. Let’s see if we can reduce that a little.

Cheers.

 

December 13, 2007 04:22

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That’s right Ricardo, just luck or unluck. We’ll may have this kind of past results influence over the following matches in the future, but now we don’t :-)

 

December 13, 2007 04:20

4,309 posts(s)

Administator

 

From manuel rocha about the latest improvement (CPU teams won’t accept friendlies anymore):

“Very good option”

 

December 12, 2007 13:01

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Administator

 

CPU teams won’t accept friendlies anymore. We may turn that back on or make them propose friendlies as soon as we change the logic that currently selects their best players to play such matches.

 

December 12, 2007 03:24

4,309 posts(s)

Administator

 

Well, your player ratings may be related to good tackles, you had more than 80% of effective tackles. We know the ratings are not very realistic yet, but we’ll improve that. About dominating the match and losing that can happen for different factors: innefective attack, good opponent keeper compared to your players, luck.

The match engine and the report will definitely be improved, me and Danilo just need to find some time to work together on that, as it is a very sensitive part of the game.

Cheers.

 

December 11, 2007 16:34

4,309 posts(s)

Administator

 

Created a bug for us, that may be caused by the recent changes I’ve made to contract offering due to the player limit logic. Thanks for reporting.

 

December 11, 2007 16:33

4,309 posts(s)

Administator

 

Created a bug for us, our history logic must be considering an extra relegation spot. Thanks for reporting.

 

December 11, 2007 05:09

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December 11, 2007 05:04

4,309 posts(s)

Administator

 

I’ll add that mattyb, I completely forgot :D

 

December 10, 2007 13:05

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Administator

 

What about hiding information when line up is complete? So in your example we’d have olny

League: Line up is not complete
National Cup: Line up is not complete

Newspaper is planned and will be a good addition. We won’t have that so soon though, we want to plan it carefully.

Cheers.

 

December 09, 2007 16:09

4,309 posts(s)

Administator

 

Fixed.

 

December 09, 2007 13:35

4,309 posts(s)

Administator

 

I was wondering if I had covered those…that answers my question, thanks Henrique.

 

December 09, 2007 09:01

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December 09, 2007 09:00

4,309 posts(s)

Administator

 

It is now possible to filter the matches displayed in the Team Matches screen by the match type (League, Friendly, Non-friendly,Champions League and so on).

 

December 09, 2007 06:46

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Amaral: no, the same restriction applies to youth players, you can’t have more than 30 players in any situation.
Henrique: we’ll have the newspaper in the future
Renaud and Henrique: behave guys, it’s just a game :-)