Recent Posts by Gabriel Cesario

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December 23, 2007 05:40

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I’m pretty sure we already store that info, it’s just a matter of adding it to the UI :-)

Cheers.

 

December 22, 2007 15:00

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I make Danilo’s words mine :-)

These first months of RubySoccer have been great! Even though we still have a long road ahead of us I feel the game have made a good progress and the feedback from our 180 active users (that’s you :-) ) was very important into this process. I expect to add one good new feature (surprise) before the end of the year, but I won’t promise anything.

Merry Christmas and a Happy New Year!

 

December 22, 2007 06:57

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It should be displayed on your 85-88 financial report, at least that’s where it is in the database :-)

Merry Christmas!

 

December 22, 2007 06:52

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Currently it is fixed based on brazilian rule, which is: number of victories, goals scored – goals against, goals scored.

We plan to make that more flexible and country dependant.

Cheers.

 

December 21, 2007 14:11

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We don’t have a final decision about National Teams yet. Sometimes I miss them as well, it’s cool to see some of your players being part of their nation’s team :-)

Anyway, if we add that to the game it shouldn’t happen soon, but we won’t abandon the ideia.

Cheers.

 

December 20, 2007 16:10

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Not that difficult, will discuss that with Danilo.

Cheers.

 

December 20, 2007 10:01

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Yes Charles, we’re trying to figure that out :-(

It works fast enough most of the time, at least for me, but it is painful when it gets slow as you said. Let’s see what we can do.

Cheers.

 

December 20, 2007 09:58

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Yes it will Alexandre, as soon as we have enough teams to make it more interesting :-)

Cheers.

 

December 19, 2007 10:05

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We’ll soon reduce the number of penalty kicks per match and afterwards take care of the number of shots, goals scored, penalty kick scoring odds, penalty kick taker.

Cheers.

 

December 18, 2007 06:49

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The limit is already 30 + 6 Amaral, 30 regular players + 6 youths :-)

Cheers.

 

December 17, 2007 16:07

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The 2nd of the spanish league qualifies directly to the second life, Levante finished in 4th, not 2nd :-)

We used the ranking to get 10 teams for the first round, so we’ve got 4th from Spain, 4th from England, 3rd and 4th from Italy, 2nd and 3rd from Germany, 2nd and 3rd from France, 2nd and 3rd from Portugal. The 5 winners join the other 11 qualified teams for the 2nd round.

 

December 17, 2007 16:03

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I agree Philipp, that was discussed some time ago and I was thinking about doing the following:

-limit the maximum rating based on the number of goals conceived
-give a bonus for clean sheets (unless there were no shots on goal)

 

December 17, 2007 15:58

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I’ve discussed that once with some friends, a few suggestion came up:

-at the end of player generation, change position field according to generated attributes (so in the example above the player would be a midfielder)
-at the end of player generation, change position field according to generated attributes + potential (so in the example above the player would be a midfielder only if passing + potential in passing was greater than tackle + potential in tackle)…that could give away something about potential, like in your example, if the player was still a defender you’d know that he’d evolve his tackle at least until 79
-allow manager to change player’s position
-use the first ideia plus dinamically change player position during game when evolution caused one of the 3 main attributes to become greater than the others

In my opinion none of these solutions would add that much to the game, but if I had to choose one I’d go for the last one.

 

December 17, 2007 02:45

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thorpedo is right Rui, you’ll start in the second round, which is 6 turns after the first round’s second leg.

Cheers.

 

December 16, 2007 05:32

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Renaud: are you logged on FastTicker when trying to access the links?

 

December 15, 2007 13:47

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Yeah, I know, terrible report. Look at mine

http://www.rubysoccer.com/game/match_report/16428

We’ll do something about it, for sure.

 

December 15, 2007 13:41

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Thanks for reporting mauro, I know what’s going on, will fix it soon.

 

December 15, 2007 05:57

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System generated in-game messages now contain links to teams, managers, players and match results they refer to.

 

December 14, 2007 04:05

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Added to our list. I’m surprised it wasn’t there, as it has been an issue for a while.

Cheers

 

December 14, 2007 04:04

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Added to our list, will discuss that with Danilo.

Cheers.

 

December 13, 2007 14:07

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Should be fixed by now. If anyone see this again, please let us know.

Cheers.

 

December 13, 2007 13:52

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The Goals and AVG Goals statistics for goalkeepers on player history screen will now tell us the number of goals conceived by the keeper. It will be represented by a negative number (or 0 if the keeper hasn’t conceived any goals in the games he played). The count starts now, so all matches so far won’t be considered.

 

December 13, 2007 10:15

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That’s on our list :-)

Cheers.

 

December 13, 2007 06:39

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I hope you are :-)

I’m facing bad results with my team as well, hope I can figure that out along the season.

Cheers.

 

December 13, 2007 06:36

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Ouch! No ideia how is that possible…bug for us!

Thanks for reporting.

 

December 13, 2007 04:28

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The ratings are probably correct, but I don’t like this either. We definitely need to improve the ratings system to better reflect what happened during the match. Thanks guys.

Cheers.

 

December 13, 2007 04:23

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I totally agree Thiago, we’re having too many penalty kicks. Let’s see if we can reduce that a little.

Cheers.

 

December 13, 2007 04:22

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That’s right Ricardo, just luck or unluck. We’ll may have this kind of past results influence over the following matches in the future, but now we don’t :-)

 

December 13, 2007 04:20

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From manuel rocha about the latest improvement (CPU teams won’t accept friendlies anymore):

“Very good option”

 

December 12, 2007 13:01

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CPU teams won’t accept friendlies anymore. We may turn that back on or make them propose friendlies as soon as we change the logic that currently selects their best players to play such matches.