Recent Posts by Gabriel Cesario

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December 13, 2007 06:36

4,296 posts(s)

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Ouch! No ideia how is that possible…bug for us!

Thanks for reporting.

 

December 13, 2007 04:28

4,296 posts(s)

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The ratings are probably correct, but I don’t like this either. We definitely need to improve the ratings system to better reflect what happened during the match. Thanks guys.

Cheers.

 

December 13, 2007 04:23

4,296 posts(s)

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I totally agree Thiago, we’re having too many penalty kicks. Let’s see if we can reduce that a little.

Cheers.

 

December 13, 2007 04:22

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That’s right Ricardo, just luck or unluck. We’ll may have this kind of past results influence over the following matches in the future, but now we don’t :-)

 

December 13, 2007 04:20

4,296 posts(s)

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From manuel rocha about the latest improvement (CPU teams won’t accept friendlies anymore):

“Very good option”

 

December 12, 2007 13:01

4,296 posts(s)

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CPU teams won’t accept friendlies anymore. We may turn that back on or make them propose friendlies as soon as we change the logic that currently selects their best players to play such matches.

 

December 12, 2007 03:24

4,296 posts(s)

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Well, your player ratings may be related to good tackles, you had more than 80% of effective tackles. We know the ratings are not very realistic yet, but we’ll improve that. About dominating the match and losing that can happen for different factors: innefective attack, good opponent keeper compared to your players, luck.

The match engine and the report will definitely be improved, me and Danilo just need to find some time to work together on that, as it is a very sensitive part of the game.

Cheers.

 

December 11, 2007 16:34

4,296 posts(s)

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Created a bug for us, that may be caused by the recent changes I’ve made to contract offering due to the player limit logic. Thanks for reporting.

 

December 11, 2007 16:33

4,296 posts(s)

Administator

 

Created a bug for us, our history logic must be considering an extra relegation spot. Thanks for reporting.

 

December 11, 2007 05:09

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December 11, 2007 05:04

4,296 posts(s)

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I’ll add that mattyb, I completely forgot :D

 

December 10, 2007 13:05

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What about hiding information when line up is complete? So in your example we’d have olny

League: Line up is not complete
National Cup: Line up is not complete

Newspaper is planned and will be a good addition. We won’t have that so soon though, we want to plan it carefully.

Cheers.

 

December 09, 2007 16:09

4,296 posts(s)

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Fixed.

 

December 09, 2007 13:35

4,296 posts(s)

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I was wondering if I had covered those…that answers my question, thanks Henrique.

 

December 09, 2007 09:01

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December 09, 2007 09:00

4,296 posts(s)

Administator

 

It is now possible to filter the matches displayed in the Team Matches screen by the match type (League, Friendly, Non-friendly,Champions League and so on).

 

December 09, 2007 06:46

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Amaral: no, the same restriction applies to youth players, you can’t have more than 30 players in any situation.
Henrique: we’ll have the newspaper in the future
Renaud and Henrique: behave guys, it’s just a game :-)

 

December 08, 2007 09:55

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Wouldn’t be hard to implement, let’s see :-)

Cheers.

 

December 08, 2007 09:53

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Try now guys. Let us know if you have any problems.

 

December 08, 2007 06:42

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The maximum number of non-youth players a team can have is now 30. Teams with 30 or more players won’t be able to hire another one, even their own youths.

 

December 08, 2007 06:38

4,296 posts(s)

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Done, limit of 30 non youth players per team.

 

December 08, 2007 03:29

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I’ve added the limit, let me know if anyone see this ridiculous number of offers again :-)

 

December 08, 2007 03:28

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Yeah, I was not planning to allow more than 30 players, could be less also. But I think 30 would be a good start, excluding youths as you said. And I agree that if you can only sign a youth if you haven’t reached the limit.

 

December 07, 2007 15:45

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Not yet, but there will be.

 

December 07, 2007 14:20

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It will, the problem happened only on that specific tick :-)

 

December 07, 2007 09:17

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It is working for all players, including those bought before the rule. If someone bought a player before the rule thinking about selling him just a few turns later I don’t see why the rule shouldn’t affect this player. Some other, including myself, have bought some players and regreted or found better ones a few turns later. Unfortunately we’ll also have to wait for the 72 turns before selling them.

Cheers.

 

December 07, 2007 06:39

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Due to some changes I did yesterday we had some problems in the last FastTicker tick. Everything is now fixed. The only problem I’ve noticed so far is that improved skills are not being displayed in blue.

Cheers.

 

December 07, 2007 06:37

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If you’ve hired the youth before my changes it is normal, cause the hire date will reflect the date he joined the main squad instead of the date he joined the youth squad. Another possibility is that he asked for a contract before the minimum 72 turns period before selling.

I’m sorry if it is the first option, I also have some youths on this situation, there is nothing we can do but wait :-(

 

December 07, 2007 04:43

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Please let me know if the negotiations advance in the next tick.

 

December 07, 2007 04:20

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I’ll add some rule to limit this instead of changing the criteria :-)

Thanks Philipp.