Maybe it’s easy to setup something like this cause the code is already available, but ofc if it costs to much time don’t do it :)
Dont see the need to have Gabriel or Danilo “wasting” time with this. We can easily organise friendly matches and Will seems available to structure the tournnement. Dont know about the younger too, its not easy to do that and besides all, the teams playinh many competitions will eventually use younger players in this tournment. I can use main team as i only have one league for now :D
have a look at sunderland
I think it was a youth tournament in SS days yeah, but I don’t really want to go through dozens of results every tick to make sure everyone is <21. 8 people so far…might just get it started and see if it grows over the years! I’ll be back with details.
+1
interested
Willing to pay for quality…looking for 93 shooting minimum. Also 88+ sec stats on dribble/control minimum.
Danilo/Gabriel,
Isn’t it possible to ‘copy & paste’ the CL/EL code and make a friendly tournament where people can sign in? Don’t know if that is an easy option :)
i’m in
Back in soccersim day’s it was a youth tournament right? I’m interested if that might be the case :)
ok for me
Count me in :D
+1
I’ve always liked this idea, and we were even thinking of implementing it within RubySoccer. Gabriel was never so sure that it is a nice thing to have :). If we see a lot of people doing it “unofficially”, who knows, we might end up implementing it in the game!
interested
I used to run “friendly” tournaments back in the SoccerSim days. Pretty simple. I make fixtures, you arrange them, play them, and the tournament advances. I make more fixtures etc, until a champion is crowned! Pretty much just for fun, but bragging rights are always sweet, and it adds some depth to your friendlies!
Post in this thread if you’re interested, or if you think it’s a good idea, and if enough people are interested I’ll start up an official tournament thread with a link to the Tourney website (where fixtures, groups, results, top scorers etc will be posted and updated)
If it’s really 5%, it shoudl be changed. See http://www.byfarthegreatestteam.com/posts/stats-scoring-trends-timing-set-pieces-headers-open-play/ : assuming there’s not much difference in effectiveness of headers and shots, in the premier league about 20% are headers.
Hi Danilo,
So far so good this morning. Will report anything if it should occur.
Got it…
Cheers
I dont recall where I learned this but it wasn’t in the wiki… Probably in the announcement topic on the forum (I’ve been here since ever so I’ve seen every anouncement and change made to the game)…
In any case, I believe those are the most important skills for a keeper Miguel (keeping and speed), you speak true about the Header, but it only influences when the keeper tries to stop a heading shot, from my experience those represent less than 5% of the shots made in a match… Drible only influences when you play with defenders in +1 positions, most teams have them on 0 or -1 positions.
I really only care for keeping and speed in a keeper, if he has nice pass and control the better. Pass because he makes a lot of them in the match, control because if he get many shots there’s a chance he lost the ball and suffers a stupid goal. For both skills I consider Mehmet very acceptable (you can see he’s almost 100% accuracy passing and 85 is a very nice control level)
Cheers
so that formula is wrong cause in the wikipedia says that header and dribble has influence for the goalkeeper during the game. so i think you can´t calculate in this manner the keeper skill.
play this game and read the forum. This is common knowledge. I think in this case it’s on the rubysoccer wikipedia page
how do you have access to these “formulas”?
Hank, please let me know if your formation problem still happens. I’ve applied a patch to the code to test (I didn’t have enough time to reproduce your problem locally, but I have my theories)
yeah, this happened bc your browser’s language is set to en-us not en, and for some reason rubysoccer’s fallbacks (we don’t have a specific en-us translation, just en) were not working. try now please – it worked here in firefox, after i applied a small adjustment in the code.
translation missing: en-US.datetime.distance_in_words.about_x_hours where ist should show when the post was made ect
Will have a look. Anyone else experiencing this problem?
Hi Danilo.
No I’ve been at Liverpool in Medium ticker for over one season and at Barcelona in Fast Ticker for 2.5 seasons.
I’ve had to re-insert players twice into my main (default) squad and to my backup squad once in Fast Ticker. At least once with default squad in Medium Ticker.
On my Fast Ticker team, I had 5 formations. 3 of them were cleared. In Medium, I had 3, two of them were cleared. It’s so random.
Nothing has changed from my game play or any settings on my computer that I know of.
Again as mentioned, all the players were removed from the field but my selected kickers were still there and my subs were still scheduled.
Davison, why do you think the forum time posts are bugged?
have you recently moved to a new team?