Recent Posts by Gabriel Cesario

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September 08, 2008 13:09

4,309 posts(s)

Administator

 

Headers are on the way, gentleman ;)

 

September 06, 2008 14:41

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Administator

 

As soon as injuries become more frequent and/or happen outside matches (keepers never get injured for instance) we can certainly add this kind of protection. Makes sense.

Cheers!

 

September 06, 2008 14:39

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Administator

 

Yeah, I’ve just added a number so that you know exactly what those “Could be Better” or “Not Bad” sentences mean ;)

 

September 05, 2008 08:55

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Administator

 

Yeah…the changes I tested on my development environment didn’t work very well, I still got a high number of offsides. I’ll give it one more try, if it doesn’t work we’ll have to add the minimum number of defenders you suggested.

Cheers!

 

September 05, 2008 08:52

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Administator

 

A third division on Brazil wouldn’t be bad, but first we need to add more countries I guess, to make international competitions more interesting. Maybe we could replace some of the unmanaged second division brazilian teams by the ones you mentioned. Wouldn’t hurt :)

Cheers!

 

September 04, 2008 21:09

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Administator

 

Country specific rules implemented for league tie break. Now all countries except for Brazil have the following rule:

1) Goals scored – Goals conceived
2) Goals scored
3) Number of victories

And in Brazil:

1) Number of victories
2) Goals scored – Goals conceived
3) Goals scored

I know there are other rules regarding direct match between the tied teams and disciplinary criteria, but I we’ll stick with these rules for now.

Cheers!

 

September 04, 2008 13:01

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Administator

 

For now you are able to setup individual tactics but they won’t have any effect during the matches. We’ll announce in the forums and remove the message when they start affecting the matches.

Cheers!

 

September 04, 2008 13:00

4,309 posts(s)

Administator

 

Our original idea was to display such arrows but we decided to take a more simplistic approach for now. Maybe we add then later.

Cheers!

 

September 04, 2008 09:09

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Administator

 

Just remember they still don’t work during the matches ;)

 

September 04, 2008 09:07

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Administator

 

I agree with you guys but I have another solution planned for that: give the attackers the chance to move back if they realize they’re offside, which is more realistic :)

Cheers!

 

September 03, 2008 21:26

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Administator

 

Don’t worry Wakrat, these Individual Tactis are not being applied during the matches yet, we’ll make sure they’re working correctly by the time they start affecting the matches.

Abraço. :)

 

September 03, 2008 11:45

4,309 posts(s)

Administator

 

This is a known problem Pedro, but it’s good that you mention it again to remind us the urgency of that. We have some plans to make it easier to score on some situations and also headers may affect that when we include them in the match.

Cheers!

 

September 03, 2008 08:26

4,309 posts(s)

Administator

 

It is not predicted, but if a player has less skill points to improve it’s possible that he reaches his maximum before the 39 improvements. If a player has 100 skill points to improve and increase 3 points every time he will need only 34 improvements to reach his maximum.

 

September 02, 2008 22:33

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Administator

 

It is possible, but in the average they won’t. A player will have a total of 140 points to improve in the average, 20 per skill, so he needs to improve 3.6 points every time his skills increase to earn all 140 points after his possible 39 improvements. Of course some players will have less than 140 points to improve or you can be lucky to have a player always improving a high number of skills at once even without a level 10 department. In such cases you will be able to reach the player peak. Was that clear enough? :)

Cheers!

 

September 02, 2008 14:09

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Administator

 

It’s still the brazilian system, Philipp. My intention is to use country specific rules on RubySoccer in the future…maybe we can use goal difference for now, I agree it’s more common that number of victories :)

 

September 02, 2008 08:43

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Administator

 

Hmmm, we have (or had) a bug entered for that…I thought it was a one time event but as we can see this is still happening in some very specific situation…

Thanks for reporting, Philipp.

 

August 31, 2008 18:15

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Administator

 

The time limitation sounds reasonable. I’ll add that to our list of improvements.

Thanks!

 

August 31, 2008 11:23

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Administator

 

Just to clarify the odds involved in youth position when he is generated:

11,1% → goalkeeper
33,3% → defender
33,3% → midfielder
22,2% → attacker

 

August 30, 2008 21:43

4,309 posts(s)

Administator

 

Sorry Philipp, I wasn’t clear enough. When the player is generated he already knows his maximum potential. An attakcer for instance may start with 68 in shooting and have 23 points to improve in shooting. That means that he will reach 91 in shooting in the best case. I say in the best case cause a player will improve at most 39 times during his career, so if you are unlucky or have a poor coaching department you may end up with a, let’s say, 80 attacker.

Answering your question directly, no, a player starting with 73 have more chances to reach higher shooting than the one which started with 59.

 

August 30, 2008 10:26

4,309 posts(s)

Administator

 

I think I fixed that. Let us know if you can find any other problem.

Cheers!

 

August 30, 2008 09:34

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Administator

 

In English: Staff Departments
Em Português: Comissão Técnica

Let us know if you feel the information there is incomplete so we can improve it.

 

August 30, 2008 09:33

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Administator

 

Find out where the points come from on each season for each team in order to adjust them wouldn’t have been easy Philipp…but you’re right, it would have been more fair :/

 

August 30, 2008 09:31

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Administator

 

Yeah, I’ve just realized that :(

At least the change takes place, even though it’s really painful to reload the page everytime. Let’s see what we can do, finding time to work on weekends is a difficult task…

Thanks for reporting Dave!

 

August 30, 2008 09:29

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Administator

 

The maximum limit is the amount needed to reach 100 in each skill…of course this is very rare :)

I’ll double check the youth generation process to make sure everything is fine guys.

 

August 29, 2008 10:17

4,309 posts(s)

Administator

 

Sorry about that, I know you have a few interesting announcements to make soon so I decided to write something cool about the game anniversary ;)

 

August 29, 2008 08:26

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Administator

 

Today is a great day for RubySoccer. It all started 1 year ago, a single dimension with 4 countries was all that we had. Every other tick would get stuck due to bugs in our match engine, players processing and many other places. We didn’t have many users, but your suggestions and alerts about bugs helped us improve the game and get to where we stand today.

Now we have 184 users spread in our 2 dimensions with 8 countries each, international competitions, player, team and manager history, match strategies, manager and team rankings, coaching and physio departments, bankruptcy, manager performance evaluation, player loans and lots of other enhancements. And there is much more to come!

Nothing would have been possible without the support from our users. I just wanna say thank you to all of you guys, specially the ones that are here since day 1. Let’s grow this game together and have a lot of fun!

Cheers!

 

August 28, 2008 22:09

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Administator

 

Fair enough, I’ve fixed that :)

Leagues are the only competitions where we save the champion at the end of the season instead of doing that right after the last round. We’ll change that.

Cheers!

 

August 28, 2008 19:29

4,309 posts(s)

Administator

 

The coefficient idea is interesting and is a possible solution for the current unbalance. Adding more south american countries, well probably you’re right, it would make the competition more interesting in South America. The thing is, our system should work when we have ALL european and south american countries, then it will be like 10 SA x 50 EU but the competition should be pretty good. The number of clubs participating is dynamic in South America, but starting in the third place, which we don’t have yet ;)

I’m still confident we’ll be able to add more countries soon. Let’s see.

Thanks for your suggestions Alban, we’ll discuss that and maybe implement a temporary workaround to make this more balanced.

 

August 28, 2008 13:43

4,309 posts(s)

Administator

 

But the country score is the average score of its teams, not the sum, so it doesn’t matter how many international places a country have. In some cases it may even be worse to have too many teams if some of them are not strong enough to score points on international competitions. What really makes the ranking unbalanced for Brazil right now is the lack of managers on Argentina :D

Cheers!

 

August 28, 2008 09:30

4,309 posts(s)

Administator

 

Another thing to add in our game help :)

We’ve changed the point calculation system when we decided to unify the country ranking. As Champions League and UEFA Cup have one round more than Libertadores and Sudamericana the european teams would have the chance to earn more points than south american teams, unbalancing our ranking.

In the old system, a victory was worth 2 points while a draw was worth 1 point and there were some 1 point awards for advancing to another round on some competitions, so a team that qualified for the first round and won all matches in the competition would get:

22 points on Champions League
21 points on UEFA Cup
17 points on LA
17 points on CS

The idea in the new system is that the maximum points you can get in each competition is the same, 100, so we mapped the 1 point in the old system to a different value depending on the competition in this new system.

old system → new system
1 point → 100 / maximum_points_in the competition

For Champions League: 1 point → 100 / 22 = 4.545
For UEFA Cup: 1 point → 100 / 21 = 4.762
For Libertadores: 1 point → 100 / 17 = 5.882
For Sudamericana: 1 point → 100 / 17 = 5.882

Hope this helps.