Recent Posts by Berhan K

Subscribe to Recent Posts by Berhan K 340 posts(s) found

September 17, 2011 03:51

340 posts(s)

 

@amacb :) I have no idea what you are talking about, do you really want to go there?

This can be done 2 ways:
A) in the background, system knows you are interested as soon as you have clicked on the player detail inf and/or his history
B) by actively indicating that you are interested (hotlist)

It is all about concepts of what looking at a players details mean represented in real life:
- something you research on the internet?
- talking with your scout about him?
- talking to his agent/club?
And so on, you get the point.

BK

 

September 16, 2011 10:23

340 posts(s)

 

Why not if a player is viewed X number of teams or, is in the player list of managers, indicates on the players page that a certain manager/club is interested in this player?

Also that can be indicated in the squad list by an icon or something?

I think it’s a shame we can not make bids on players not listed in the transfer list, and on the other hand I understand that managers do not want to get 20 requests on players every day, but having a passive indication of who is interested and then from the players page perhaps send a message to all who are interested in the player could be quite fun, what do you guys think?

BK

 

September 16, 2011 10:22

340 posts(s)

 

why not make a suggestion out of it?

Why not if a player is viewed X number of teams or, is in the player list of managers, indicates on the players page that this and that manager/club is interested in this player?
Also that can be indicated in the squad list by an icon or something?

I think it’s a shame we can not make bids on players not listed in the transfer list, and on the other hand I understand that managers do not want to get 20 requests on players every day, but having a passive indication of who is interested and then from the players page perhaps send a message to all who are interested in the player could be quite fun, what do you guys think?

BK

 

September 16, 2011 10:16

340 posts(s)

 

Vaughn and Gabriel, I was trying to prove you (and everyone guys) a point, that even if you put some rules in, it does NOT automatically start to work. What I mean is simply this, everything you put in as new rules, new things, it all need some kind of support and/or “manual” work, an upkeep that in my opinion is a waste of time.

Of course any ideas that comes through the forums can be considered but if I may suggest, there should be others doing that work, compiling a list of suggestions, a short description, what the immediate effects and the long-term effects are, what it will “cost” (time, money, manpower, engagement, research etc..).

I could be wrong but I know I am not :)
And this is my last post of the useless kind of messaging, as it gives nothing to the development and further progress of the game.

BK

 

September 16, 2011 08:30

340 posts(s)

 

This means you have to remove 95% of Davisons posts, no? :)

Gabriel, how about the in-game mails, I am sure I am NOT the only guy to receive stupid mails from Davison.
The question is, as this is a beta testing of a game, how far one has to go so you keep tolerating some people?

In WHICH way is such a person contributing in the further development in the game ?
Also how does censorship help the progress of the game development?
I am just amazed how can you even find time to be active in the forums, when you have so much plans for the game and development takes time.

Just some thoughts, I have done some football man. game development in my time and I have been what you are going through, trying to give some positive ideas, to help the game dev. progress. I can not stress this enough, that everything you put in extra that takes time to administer and control will eventually break or make, most normally break, when you do not have the time and or energy to handle it.

We, “the testing team” have to be a more organized team working towards the same goal, which is the development of the game. You shouldn’t HAVE TO sett any rules that people should respect each other nor censor ANY posts. That is kind of a very natural thing. If you are not careful with your vital choices now, it’s just matter of time before you think this is not interesting to continue anymore. That I can guarantee you.

BK

 

September 15, 2011 18:47

340 posts(s)

 

btw, what is wrong with the in-game search function?

if the issue is managers not answering you in-game mails, what makes you think they will read this exactly post in this forum and start trading? :)

No, seriously I would like to know how you did think there?

BK

 

September 14, 2011 10:20

340 posts(s)

 

Netherlands :)
That is the Coca Cola ranking :)

Go ask someone in the streets not looking it up, how many would guess it, unless you are a real hardcore football dude.
Netherlands is something special and in my opinion excellent to bring into a game engine.

How it works is, getting lots of promising players there first before taking the next step to big clubs, so the “Netherlands” in RubySoccer could work like that as well, I am sure it’snot too difficult to calculate which country brings in most players and then ship them later on to the next country/clubs.
What it does in reality is that it helps develop the youngsters in the local clubs, also football is very big sport over there, that matters as well.

Good discussion Dimitri :)
Keep it up guys.

Bk

 

September 14, 2011 09:56

340 posts(s)

 

Filipe, I am sure it has something to do with the number of registered players (footballers) and the number of stars/superstars in a specific country. The countries you describe have different setup/culture/background but they all have in common having way more many registered player mass, and having to chose the best 11 from Brazil is not the same as choosing from a country like Sweden.

I also believe the cultural stuff matters as maybe many kids in Brazil maybe dream of become a big footballer star and help his family, friends etc.. while a kid in Sweden not necessarily thinks in the same manner.
Also some countries have so much sports to chose from so the potential talent maybe is wasted in choosing the “wrong” sport. I know it is impossible to calculate it exactly to suit everyone’s wished but I can tell you from experience when in 1994 Sweden reached 3-4 place game, you could see football being on it’s prime in the entire country, everyone could you see kids playing football, in football clubs you could see the increase of interest.

Now, I bet it is not too difficult to implement this in the game engine, so when a country is especially successful in their international games, it could trigger some creation of potential star players say 5 seasons later.

Just some thoughts :)

Bk

 

September 14, 2011 09:47

340 posts(s)

 

I agree with Filipe, we need to do something more though.

How about making some series of “how to play rubysoccer” on youtube etc..
Any publicity is good publicity, making t-shirts with rubysoccer or womething like that, etc..
We need to get back to the old school stuff as in the days of Soccersim, it’s so much nicer and cooler to contribute than complain like an old lady expecting miracles..

BK

 

September 14, 2011 08:04

340 posts(s)

 

Gabriel, good stuff, almost, and I’ll tell you why.

I don’t know if that is what it means but as I read it I get the feeling that a “small” country can never have a superstar player compared to the best players in the best countries?
I know there is no Messi elsewhere but there are many players at the level slightly bellow Messi in many not so great (in the rankings) countries. Just a thought.

I like the idea but get the feeling that you have set a limit to it, maybe I am miss-interpreting things, could be it.

BK

 

September 13, 2011 14:50

340 posts(s)

 

@Filipe, B and C squad.. hehehe,
Man, people have let you dominate for too long, if only 3-4 more teams would not let you win too easy, then we would have seen another thing or two, but prepare to step down this season, your days are numbered champ!! :)

Very exciting with the new teams, it would be too easy to take a team in a new country and dominate there, like many other managers you can see in countries with 1-3 human player managers. Not much challenge in that in my opinion if the only thing you trying to achieve is finals in champions league, but all are free to enjoy different things in life of course.

BK

 

September 13, 2011 06:19

340 posts(s)

 

TO ALL ADMINS/GAMEMASTERS:

How is that OK to let this Davison behave like the click he seems to be?
I thought you were closing topics when someone is getting to offensive?
Just look at his messages across the board, can you see any non-offensive message?

WHY not setup a real rule book and stick to it?

BK

 

September 08, 2011 13:39

340 posts(s)

 

I agree, even though it’s not entirely only technical issues, still they are the only guys who can chose to implement it or not. My view of this is that is much more fun developing features that can make it harder for cheaters than programming mechanisms that will “stop” cheaters. All discussion is good, right, as long as it needs to something, even if it’s only a decision not to do anything about it.

 

September 08, 2011 12:30

340 posts(s)

 

No, YOU wouldn’t be cause you have a HIGH ranking, how hard is this to understand???

This of course is not fool proof, you can one day get tired of playing and take a pause for couple of months and decide to buy a good player for 3 times his worth, even if you have the very best of rankings. That is the hard part to control. Also quite impossible to predict really.

Also mind that having player value column, makes it easier to defend some high transfer prices. An OK striker with 90 shooting and decent secondaries is not worth 100M even if his “natural value” suggest he is worth 150M, period. No matter who says he is worth that money, it is not true. That’s why I mean that by removing the value column, people will learn and value players of certain skills to be worth something and THAT is really the market price, not a suggested calculated value.

If you were a cheater or not so high ranked manager really, then you wouldn’t be able to trade players, you’d get lower expectation to build a reputation then allowed bigger and bigger budgets, when the rankings rise.

Besides, this is not a chat session between me and you, so I was hoping much more participating parties, I guess they are busy cheating or anti-cheating :)

BK

 

September 08, 2011 10:59

340 posts(s)

 

Filipe, if it would take 3 real months to get into position to where you can make some real good deals (cheating) then I think you’ll automatically lose interest from most cheaters. Not all, some are really dedicated, and that is good for the game, you can then fine-tune all possible “natural” obstacles for them.

If you leave Man U, the biggest issue is not what you do with a new team but what the new manager does with your club, there is the weakness in control. The game could prevent or at least make it very hard for the new manager to ruin things. After you leave, only managers who were in your rankings +5 or -5 in your position, that narrows the possible applicants, having real chance to take over your Man.U. The ranking is already there – use it..

Remember cheaters are mostly looking for the quickest possible road to success, if you make sure that road is never a short one, you can demoralize most of the cheaters. Make them spend lots of time cheating. Then if they are successful with cheating anyway, fine – they spent 10 times more time doing that it is OK.

BK

What you do in your new club will probably good things, renew the whole team etc.

 

September 08, 2011 08:25

340 posts(s)

 

and that works so well, why change something that works, right?!

:)

 

September 08, 2011 07:07

340 posts(s)

 

Yeah , and that means he is just nobody given a job to spend someone else’s money by will?

A big profile manager when joining a club will be given more “freedom” but at the end it’s a job like most jobs, it is created by a need, the club needs to change something, if they can afford it, they should get best possible manager, give him a budget and get things started.

 

September 08, 2011 04:39

340 posts(s)

 

Davison, and who is going to play for the 20 full-time employees you wish to employ doing THA, when you have a manager base of 200 or more people??

That is exactly what we do not need, another police.

You can not ban people for life when not knowing who they are, are you saying when registering you’ll need a copy of their drivers license/passport, and maybe two witnesses with a signed document from a publicus notarius?

Then you’ll end up playing game with another 10 weird people. The game type is already very small and attracts not everyone but only people really enjoying these kind of games.

 

September 08, 2011 04:33

340 posts(s)

 

@Filipe

I disagree, it is not messing with the game when board gives you options/goals and with that some expectations.

The board is already there giving you goals, or you could be fired. I say what if the Value column was simply removed? Just think about it, would it change anything for you? For me it would change NOTHING. I would still know what to ask and bid for a player of a certain caliber.

Well, imaging a new manager, you join a club and the first thing you wanna do is “renew” the team, you see the last manager left you 500M and you really want to spend that, where is the challenge in that one may argue but it doesn’t matter.
Now, nowhere in the world would any club bring a new fresh inexperienced manager, give them 500M and say they want to avoid relegation or go up in the div or whatever. It all comes to who you are.
Board could give you options, and with that comes tools (ie avoid relegation, you can spend X amount, and buy max 2 players), that is a number of challenges when unlocking you could gain x amount of experience points.
I had that think in my game back in 2001. This something that eventually “prevents” cheaters from trying to cheat because it would take them months of real time to accomplish any beneficial cheating. And if they still would do it, they wouldn’t be able to buy crap players for overprice, as the Board would still block that, as it is not in the program. That is not restriction, that is reality from the real world. You as a new manager can not demand to buy any player you want, unless you have a really good reason.

Now, imagine you want to cheat, and want to buy my 35 years old player for 150M. Game “board” then would warn you that that is a bad choice, and suggest that perhaps you could arrange a loan instead. That is NOT messing with your game, that is level of realistic detail.

Look, there are so much things you can do to put this into work. I just am trying to make you guys think outside of the comfort zone for a while.

Now, imagine today a huge alien ship contacted earth, hovering somewhere above a big city, that would change a lot of things for many people, and wouldn’t affect anything at all for some. Still it would be an event.
Changes are the most natural things in life, whether you like them or not, but some things are just necessarily to change :)

 

September 07, 2011 21:10

340 posts(s)

 

I am not saying people should get away with cheating, really.
My concern is limiting the game just to prevent cheaters is going to be bad for the development of the game.

So what if you lose champions league final to a guy who has cheated?

I think that instead of putting effort on such things, the best would be to develop the game in a way that would be impossible to cheat, that is the game itself will never let you cheat.

The “board” will not let you buy crap player for big money no matter how much you got in the club.
The players won’t join your club if they know that you are a trader really.
The players will perform bad when you are buying too many players per season.
Youths will not develop as good while in a club that trades with lot’s of players.
When not playing players (good players) for a certain time, they will refuse to renew with you and go on a free transfer..

There is so much to be done to prevent cheating without limiting the game.
Think about it.

 

September 07, 2011 16:35

340 posts(s)

 

Charles, I am trying to make a debate dude, how much is enough and how much is too much when everything needs to be considered with the cheaters in mind first, rather than normal players (read non-cheaters).

Imagine doing that in the real life, that everything you can use to harm someone else, will be stopped from being sold/bought. Books are dangerous because if you drop it to someone’s head from the 10th floor you can harm them..

Do you see my point??

We do not need the police in the game.
So what if 5 people try to ruin the game by trading players like cows in the game and getting 1 billion in the clubs?
I don’t care..

What needs to be done is that game should have better logic.
Players going to clubs (or joining to work) with certain managers, should “know” that this manager is a day trader and refuse to go to work for him.

You can build so much logic under the lock so you do not need to limit the game functions because of people trying to cheat, and guess what, people will always want to cheat, because it’s in some people’s nature. That makes the game more realistic. What is not realistic is players (crappy players) being sold for over-price, but people cheating is realistic.

Do you see what I am getting at?

I think there is too much whining about cheaters and then developers need to add so much time to prevent this so other more nicer features can never be build.

If you still do not understand what I mean, then there is no point trying to explain any further.

BK

 

September 07, 2011 16:26

340 posts(s)

 

Felix, sure, for 50M I can do that !! :)

BK

 

September 07, 2011 12:04

340 posts(s)

 

still a bug in my opinion.
rule created because of the cheaters.
still a bug.

 

September 07, 2011 07:45

340 posts(s)

 

I am guessing that all skills are important.

 

September 07, 2011 05:58

340 posts(s)

 

Must be a bug..
Why is game punishing me for being a non-cheater?
Have you ever seen a player returning to their previous club ever??
Clearly a bug, must be fixed..

Wow, Danilo and Gabriel, I am surprised you really made this.

 

September 07, 2011 05:55

340 posts(s)

 

Basically, try to get the best players for the least money, do not worry if you end up with a team full of 35 year old players.
Experiment a little, you do not always have to play a defender in a defender role. I find 3-4-3 working well, I do use individual tactics. Players with exceptional heading skills will go forward to header when possible. Just by using these you can get to decent top 6 in any country.
Good luck.

 

September 05, 2011 19:23

340 posts(s)

 

the actions to punish cheaters can result in punishing honest managers, as seen in the only one player/season/manager thing. I know I do not cheat but still the limit imposed to prevent cheaters affect me so I too am being punished. That’s exactly the things we need to be careful about.

I suggest (maybe should go to the suggestion place but..) clubs having set transfer budget.
That budget is directly depending on the manager and it’s level and loyalty (ie number of years in the club).
That way it won’t be any use to sign up to a club and start trading. Maybe even new managers being able to only get lower div teams, so they can get some experience and reputation in the game, so to speak..

I have better solutions than that as well, but I’ll implement them somewhere else soon. Too early to talk about just yet.

Back to the topic of people getting frustrated with cheaters. Something must be done, most people agree to that but we can not agree on what. I’d like to see some more determination from game masters as you could see to some other topic which was closed, without even being discussed. That set the course to this ship in my opinion.

BK

 

September 05, 2011 12:10

340 posts(s)

 

Well, guys, such things happen in real life as well, clubs doing illegal stuff, rigging games, etc.. this adds realism to the game way more than we give credit to it..

/BK

 

September 05, 2011 10:13

340 posts(s)

 

Well, I think the best “punishment” would be not selling players to them, no matter how much they pay?

Seriously though, one not so entirely problem-solving thing could be removing the “value” column for players. That would be an interesting experiment. At the end of the day, does it really matter if someone runs 10 accounts to cheat? I am truly amazed they have the time for doing so and perhaps they deserve getting the benefits after spending so much time working the system so they can get lots of virtual millions..

BK

 

September 03, 2011 10:34

340 posts(s)

 

dude, we do not know that, it could be the opposite really, hp stopping their competition with Apple, may actually make prices go up instead. What they did is kill the competition with Apple, now Apple can really dominate..

But I agree that having a smart-phone friendly gui would be nice to have.

/BK