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September 03, 2009 11:56

11 posts(s)

Donator

 

Hi guys,

I also have some scripts, but this new layout screwed them up.

I’ll fix them when I have the time and I promise I’ll share them here.

For now, just this one to help you set the formation: http://userscripts.org/scripts/show/56927

Enjoy.

(suggestions always welcome)

 

September 02, 2009 18:05

287 posts(s)

 

Update from version 0.1.9 to 0.2.0.alpha
( This alpha version was not annonced, but could be downloaded from the link at first post )

Change:

  • Now works with new layout from 2nd anniversary

Update from version 0.2.0.alpha to 0.2.1

Changes:

  • Fully works with 2nd anniversary layout
  • Order by Avg, VW, VA and TC are now working again
  • TC will keep track until reach the maximum of 120 turns and stay in the maximum until skills change. This will prevent from turns from 144 to 0 if you log at least 1 time per 23 turns.

 

September 02, 2009 12:23

4,306 posts(s)

Administator

 

Lots of articles still needed, all sizes. For example:

Expected Result – Small negative difference. Example: expectation 4×0 result 3×0
Expected Result – Medium negative difference. Example: expectation 4×0 result 2×0
Unexpected Result – Small difference. Example: expectation 1×0 result 0×1
Unexpected Result – Medium difference. Example: expectation 1×0 result 0×2
Tied Match – Small difference. Example: expectation 1×0 result 1×1
Expected Tie, different result – Medium difference. Example: expectation 0×0 result 2×0

 

September 02, 2009 11:49

4,306 posts(s)

Administator

 

Thanks Alexander, we’ve gotta fix that!

 

September 02, 2009 09:28

33 posts(s)

 

Great improvement! Hard to find things at first… But i’m getting used to it!

 

September 02, 2009 08:06

102 posts(s)

 

Hu guys,

When creating a new substitution rule using an old rule as template (eg. adding a new rule like: after 45 min substitute player A for player B but a another position), the system automaticly changes it from a “time”-dependant action to a “event”-based action. If you don’t remember to change it back to a “time” action the system reports an error an both sub rules are gone.

/Alexander

 

September 02, 2009 06:47

71 posts(s)

Donator

 

Yep, got to admit, great feature :)

 

September 02, 2009 02:38

37 posts(s)

 

I love it too! Very useful and lots of good info.

 

September 02, 2009 02:28

37 posts(s)

 

Good luck… it’s always the most rewarding managing your favorite team.

 

September 02, 2009 01:16

651 posts(s)

 

Cleithon?? back to Bordeaux again??
all the best mate

 

September 02, 2009 00:32

609 posts(s)

 

I kinda find it weird that you need to train yought eventually in your main team or loan them out. When players irl need training they play in the B team of there club and not in there A team as sub. Exceptional players ofc always get fast in the A team but how often do you see players from 18 age with low stats joining the A team.

What about this;
Make every team have a so called B team. Players that are younger, less experienced, lower skilled. With this option you can train more yought and have more “real” players and exceptional yought in your main squad and is the limit of 30 perfect. Players with lower then main stat 85 normally don’t get loaned out since they are to crap really :p.

What u can do with the B team is something like this;
- Make the B team play the league games and friendly games u organize
- Make 2 option to choose from, 1) Manage the team yourself 2) Let the “coaches” manage the team

 

September 01, 2009 23:37

287 posts(s)

 

Yes, it is an option, but I think who have a lot of money will make more money because he would buy more players and have a lot of loans players with wage 100% and then sell this players when they get better.

Maybe with this option and less youths per season.

 

September 01, 2009 22:20

4,306 posts(s)

Administator

 

I’ve received a different suggestion to improve transfers, increase (or even remove) the 30 players squad size limitation. This way people would keep more youths and at the same time buy more players, hopefully.

 

September 01, 2009 22:18

4,306 posts(s)

Administator

 

Sometimes it’s just our host that is not giving us enough cpu share, sometimes it’s the tick running in the other dimension. I’ve restarted our server, for now it’s the best option ;)

 

September 01, 2009 22:17

4,306 posts(s)

Administator

 

September 01, 2009 21:59

50 posts(s)

 

Bordeaux sells or lends his players, worth checking.
http://www.rubysoccer.com/game/team_players/206

 

September 01, 2009 19:58

287 posts(s)

 

So with 6 new youths asking for contract it will be hard to avoid free transfers.

It is very hard to sell players because everyone allways bet in their youths or keep refreshing free transfer list.

 

September 01, 2009 19:52

287 posts(s)

 

Ok, I have this 2 players:

FT: http://www.rubysoccer.com/game/player_info/52725
FT: http://www.rubysoccer.com/game/player_info/54826

 

September 01, 2009 18:10

651 posts(s)

 

pls look into this pls

EDIT: looks good now

 

September 01, 2009 18:09

651 posts(s)

 

cpu teams can schedule friendlies against cpu teams… ( they can even schedule it for the turn 1 of the season, which we mere mortals can not do yet )

and if a manager leaves a team, all of the friendlies scheduled by him are cancelled, alongwith any pending negotiations…

 

September 01, 2009 17:19

637 posts(s)

 

I wasn’t aware you could play friendlies against an CPU team. My cup opponent Frosinone (fastticker) is playing almost every free tick against Luch, a CPU team. Probably the friendlies were already arranged when the manager signed for the team. As other friendlies are cancelled when the opponent manager leaves the team friendlies like these should be cancelled as wel.

 

September 01, 2009 16:30

651 posts(s)

 

The connection has timed out

The server at www.rubysoccer.com is taking too long to respond.

  • The site could be temporarily unavailable or too busy. Try again in a few
    moments.
  • If you are unable to load any pages, check your computer’s network
    connection.
  • If your computer or network is protected by a firewall or proxy, make sure
    that Firefox is permitted to access the Web.

 

September 01, 2009 16:29

4,306 posts(s)

Administator

 

Now that’s an interesting suggestion. The Board could be more flexible to allow price reduction if nobody is interested after a while. Let me add that to our enhancements list.
In the meanwhile, do you want me to recalculate your player’s estimated value?

 

September 01, 2009 16:27

4,306 posts(s)

Administator

 

The brightness values are the same, what changed was the background and, because of that, font color when colorize is clicked.
The only advantage of the gray / white stripes is to make it easier to visualize the lines without having to move the mouse over. We’ll see ;)

 

September 01, 2009 14:40

651 posts(s)

 

Before the match i had my best striker suspended:(, and after 24 minutes into the match, my second best striker got injured and had to be replaced by the worst striker at my disposal with stamina at 46 points. Luckily he had a good game, but that was only enough to secure a draw. Why, why, why against me ?? I could have won at home against the 4th team in the league :(

Chance scuppered:(

 

September 01, 2009 14:17

651 posts(s)

 

Can’t we use the same values we used in the previous format…??
and i personally prefer white background to this gray/white stripe… (overall website)

 

September 01, 2009 14:07

287 posts(s)

 

It could be possible to lower player trasfer value after 12 turns if no one is interested in it.

My case: I have a 10,6 million player and no one is interested even with the lowest value allowed. If I could set it lower I’ll have more chances to sell. Otherwise I will have to fire him and OF COURSE someone will be some one interested in a 10M player

 

September 01, 2009 12:15

637 posts(s)

 

Reducing the green brightness would solve the problem. There isn’t a problem with lower numbers so I don’t think we need black numbers.

 

September 01, 2009 11:06

4,306 posts(s)

Administator

 

I remember we have tested black and it was hard to see the numbers…do you think reducing the green brightness would help? Of course we can try it with black again…

 

September 01, 2009 11:05

4,306 posts(s)

Administator

 

Basta se cadastrar no site, entrar na comunidade e se comprometer em divulgar o RubySoccer por lá ;)