Every player is negotiable in Guimarães.
They are not on the transfer list, just send me a message, I will apreciate and answer every proposal.
http://www.rubysoccer.com/game/team_info/326
LOAN
General Info
Age: 22
Nationality:
Club: Beira Mar
Previous club: Zaragoza
Estimated Value: $2,076,952
Attributes
Position: A
Side: C
Keeping: 27
Tackle: 73
Passing: 70
Shooting: 92 -——
Speed: 81 -—-
Dribble: 66
Control: 86 -——
Header: 93 -——-
Aggressiveness: 18
Stamina: 82
for sale
Xavier Amador
Age: 25
look and make their offerings
starting price 55 million
negotiable
I just bought the M R I was looking for and he is suspended for the cup final so you see there’s no problem :P Talavera would be great now :D
hehe… filipe, i will still not sell Roberto Talavera ;) :P
Cheap medium to high potential 85+ main stat players for sale for cheap at Auxerre!
Come one come all!
Don’t know if this is necessary… I play most games without at least one main team player because of suspension, and the agressiveness tactic is normal…
That game of yours was probably the exception and surely a good ocasion for your oponent to use hard tackling :D
Anderson Pontes
Age: 22
Estimated Value: $3,837,129
Attributes
Position: D
Side: LC
Keeping: 32
Tackle: 80
Passing: 80
Shooting: 80
Speed: 93
Dribble: 87
Control: 97
Header: 80
7 million
out of season would be too harsh for any player…
any red card received during a match is an earned red card…
my breakdown is as follows…
Yellow Cards:
first 2 yellow cards : 1 game ban ( total yellow cards 2)
second 2 yellow cards : 1 game ban ( total yellow cards 4)
5th yellow card: 1 game ban. ( total yellow cards 5… and card count does not reset to zero, that means 6th would mean another game ban because it is a consecutive 2 card )
Red Card:
First red card: 1 game ban (total red card 1)
second red card: 1 game ban (total red cards 2)
3rd red card: 2 game ban
The only issue I have is how would you distinguish between tackle intensity and earned red cards.
Maybe you could introduce a consecutive red card rule, i.e. if a player gets a red card during a game, he gets a one game suspension. If in his return game after suspension he gets another red card, then he receives a 2 game suspension. If he gets a third consecutive red card, then he gets suspended for the remainder of the season. I call it the “three consecutive red cards and your out for the season” policy.
This sequence can be reset if the player before receiving a third consecutive red card has a card free game.
Would this policy be too harsh or would it be fair?
14 people have viewed this but no one has had time to comment…
hey guys at least say this is “bullshit” if you don’t like it…
I just figured it out. I had 1 GK loaned and 1 on loanlist… he is fired now…thanks
You also need at least 1 GK that is not loaned, not transfer listed, not loan listed and is not youth :)
Probably you have too many players at transfer or loan list. Remove one from transfer list and try to fire your GK
When I want to fire one of my goalkeepers I get this message: “Cannot fire player. Our squad is already too small.” I have 3 goalkeepers in my squad right now and have 26 players in my team + 4 players loaned out. I can fire a fieldplayer but no goalkeeper. Do you need a certain number of goalkeepers in your squad?
And again
1 × 1
4-3-3 formation 4-4-2
50% possession 50%
34 shots 3
30 shots on target 3
88% accurrate passes 89%
57% effective tackles 44%
10 corners 1
4 offsides 1
18 fouls 24
Bastia ties the game after losing a player to red card :)
Red cards seems not to rly work in the game. However, the game stats you are posting Dhimitri aren’t really weird, though the first one looks like a weird one with so many shots for..
most of the times more poss = more wins ;)
GOOD PLAYERS FOR SALE
YOU PICK THE PRICE
Raúl Sanchez De Morillo
… hasnt lost a single point in passing yet.
good luck!
Prices lowered great experienced players for under 5M, also young with great future for sale if you want a player let me know your offer.
http://www.rubysoccer.com/game/team_players/20
Ball possession is simply measured based on how long each team had the ball during the match, considering 10 seconds intervals. For example, let’s take the first minute of a match. If your team has the ball at 0:10, 0:20 and 0:30, at 0:40 nobody has the ball and your opponent has the ball at 0:50 and 1:00, the possession for this minute would be 60% for your team and 40% for your opponent. So there is no single factor to determine ball possession. If your team keeps the ball on its possession by any means (not losing the ball easily on tackles, not missing too many passes, etc) you will have high possession. Which doesn’t mean you are being effective, just that you kept the ball longer with your players ;)
http://www.rubysoccer.com/game/match_report/560578#
Amiens-Angers in MT
And this previous one:
Valenciennes vs. Angers
3 × 3
4-3-3 formation 4-3-3
44% possession 56%
12 shots 23
12 shots on target 22
85% accurrate passes 91%
55% effective tackles 65%
3 corners 8
0 offsides 3
17 fouls 9
They tied playing with ten men
Higher Ball Control ability??
Higher Ball Passing Ability??
Better Player Dribling??
Or is is the Better Overall Player Average??
*If it is ball control, why does my midfield whose ball control ability ranges from 90 to 98 (92.5 average) fail to gain more than 41% of possesion against a team whose midfielders ball control ability 87.5 (counting only the best ones)
*If it is Passing ability, why is my team whose passing ability ranges from 91 to 100 (Avg 97) fail to gain any authority in midfield??
*If it is player dribling, why does my team with a decent average of 89.5 dribling ability does not have any control in midfield…
If it is the Player Average, why does my team having a first team midfield average of 87.25 struggle against a team whose player average are worse?
@dhimitri, at least give some information about the match… like which team vs which team
or u could paste the match link there
check it out
http://www.youtube.com/user/Marcus4president
3 × 2
4-3-3 formation 4-3-3
45% possession 55%
14 shots 45
13 shots on target 43
93% accurrate passes 91%
46% effective tackles 62%
0 corners 11
0 offsides 6
15 fouls 11
Medium ticker:
Tottenham Hotspur vs Arsenal
6 × 1
4-2-4 formation 4-4-2
40% possession 60%
27 shots 20
22 shots on target 17
89% accurrate passes 86%
36% effective tackles 41%
4 corners 3
5 offsides 0
16 fouls 16
The Board consider the quality of the 2 teams and the fact that you were playing at home. If you lost 2 points it means your team is considered to be better than the other and playing at home raised the expectations. They don’t care if you had 2 injured players or when you got the draw. It is still too simple ;)
After a draw at home against a team which is above my team in the league, my board performance dropped by 2% …
is that fair??? i got two of my best players injured and still managed a draw against a better opposition, why should the board be unhappy. i was on the brink of victory until the penultimate minute of the match…
1% drop is understandable, but why 2% ???