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November 19, 2009 01:25

803 posts(s)

 

Every player is negotiable in Guimarães.

They are not on the transfer list, just send me a message, I will apreciate and answer every proposal.

http://www.rubysoccer.com/game/team_info/326

 

November 19, 2009 00:48

51 posts(s)

 

LOAN

General Info
Age: 22
Nationality:
Club: Beira Mar
Previous club: Zaragoza
Estimated Value: $2,076,952
Attributes
Position: A
Side: C
Keeping: 27
Tackle: 73
Passing: 70
Shooting: 92 -——
Speed: 81 -—-
Dribble: 66
Control: 86 -——
Header: 93 -——-
Aggressiveness: 18
Stamina: 82

 

November 18, 2009 15:27

45 posts(s)

 

for sale

Xavier Amador
Age: 25

look and make their offerings

starting price 55 million
negotiable

 

November 18, 2009 14:50

803 posts(s)

 

I just bought the M R I was looking for and he is suspended for the cup final so you see there’s no problem :P Talavera would be great now :D

 

November 18, 2009 13:41

651 posts(s)

 

hehe… filipe, i will still not sell Roberto Talavera ;) :P

 

November 18, 2009 13:37

301 posts(s)

 

Cheap medium to high potential 85+ main stat players for sale for cheap at Auxerre!
Come one come all!

 

November 18, 2009 12:12

803 posts(s)

 

Don’t know if this is necessary… I play most games without at least one main team player because of suspension, and the agressiveness tactic is normal…
That game of yours was probably the exception and surely a good ocasion for your oponent to use hard tackling :D

 

November 18, 2009 11:49

678 posts(s)

 

Anderson Pontes

Age: 22
Estimated Value: $3,837,129
Attributes
Position: D
Side: LC
Keeping: 32
Tackle: 80
Passing: 80
Shooting: 80
Speed: 93
Dribble: 87
Control: 97
Header: 80

7 million

 

November 18, 2009 11:49

651 posts(s)

 

out of season would be too harsh for any player…

any red card received during a match is an earned red card…

my breakdown is as follows…

Yellow Cards:
first 2 yellow cards : 1 game ban ( total yellow cards 2)
second 2 yellow cards : 1 game ban ( total yellow cards 4)
5th yellow card: 1 game ban. ( total yellow cards 5… and card count does not reset to zero, that means 6th would mean another game ban because it is a consecutive 2 card )

Red Card:
First red card: 1 game ban (total red card 1)
second red card: 1 game ban (total red cards 2)
3rd red card: 2 game ban

 

November 18, 2009 10:05

65 posts(s)

Donator

 

The only issue I have is how would you distinguish between tackle intensity and earned red cards.

Maybe you could introduce a consecutive red card rule, i.e. if a player gets a red card during a game, he gets a one game suspension. If in his return game after suspension he gets another red card, then he receives a 2 game suspension. If he gets a third consecutive red card, then he gets suspended for the remainder of the season. I call it the “three consecutive red cards and your out for the season” policy.
This sequence can be reset if the player before receiving a third consecutive red card has a card free game.

Would this policy be too harsh or would it be fair?

 

November 18, 2009 05:23

651 posts(s)

 

14 people have viewed this but no one has had time to comment…

hey guys at least say this is “bullshit” if you don’t like it…

 

November 17, 2009 20:27

637 posts(s)

 

I just figured it out. I had 1 GK loaned and 1 on loanlist… he is fired now…thanks

 

November 17, 2009 20:24

4,310 posts(s)

Administator

 

You also need at least 1 GK that is not loaned, not transfer listed, not loan listed and is not youth :)

 

November 17, 2009 19:37

287 posts(s)

 

Probably you have too many players at transfer or loan list. Remove one from transfer list and try to fire your GK

 

November 17, 2009 18:14

637 posts(s)

 

When I want to fire one of my goalkeepers I get this message: “Cannot fire player. Our squad is already too small.” I have 3 goalkeepers in my squad right now and have 26 players in my team + 4 players loaned out. I can fire a fieldplayer but no goalkeeper. Do you need a certain number of goalkeepers in your squad?

 

November 17, 2009 11:19

299 posts(s)

 

And again

1 × 1
4-3-3 formation 4-4-2
50% possession 50%
34 shots 3
30 shots on target 3
88% accurrate passes 89%
57% effective tackles 44%
10 corners 1
4 offsides 1
18 fouls 24

Bastia ties the game after losing a player to red card :)

 

November 16, 2009 22:54

609 posts(s)

 

Red cards seems not to rly work in the game. However, the game stats you are posting Dhimitri aren’t really weird, though the first one looks like a weird one with so many shots for..

 

November 16, 2009 22:52

609 posts(s)

 

most of the times more poss = more wins ;)

 

November 16, 2009 22:14

828 posts(s)

 

GOOD PLAYERS FOR SALE

YOU PICK THE PRICE

 

November 16, 2009 21:58

387 posts(s)

 

Raúl Sanchez De Morillo
… hasnt lost a single point in passing yet.
good luck!

 

November 16, 2009 18:23

35 posts(s)

 

Prices lowered great experienced players for under 5M, also young with great future for sale if you want a player let me know your offer.

http://www.rubysoccer.com/game/team_players/20

 

November 16, 2009 16:07

4,310 posts(s)

Administator

 

Ball possession is simply measured based on how long each team had the ball during the match, considering 10 seconds intervals. For example, let’s take the first minute of a match. If your team has the ball at 0:10, 0:20 and 0:30, at 0:40 nobody has the ball and your opponent has the ball at 0:50 and 1:00, the possession for this minute would be 60% for your team and 40% for your opponent. So there is no single factor to determine ball possession. If your team keeps the ball on its possession by any means (not losing the ball easily on tackles, not missing too many passes, etc) you will have high possession. Which doesn’t mean you are being effective, just that you kept the ball longer with your players ;)

 

November 16, 2009 14:41

299 posts(s)

 

http://www.rubysoccer.com/game/match_report/560578#

Amiens-Angers in MT

And this previous one:
Valenciennes vs. Angers
3 × 3
4-3-3 formation 4-3-3
44% possession 56%
12 shots 23
12 shots on target 22
85% accurrate passes 91%
55% effective tackles 65%
3 corners 8
0 offsides 3
17 fouls 9

They tied playing with ten men

 

November 16, 2009 14:39

651 posts(s)

 

Higher Ball Control ability??
Higher Ball Passing Ability??
Better Player Dribling??
Or is is the Better Overall Player Average??

*If it is ball control, why does my midfield whose ball control ability ranges from 90 to 98 (92.5 average) fail to gain more than 41% of possesion against a team whose midfielders ball control ability 87.5 (counting only the best ones)
*If it is Passing ability, why is my team whose passing ability ranges from 91 to 100 (Avg 97) fail to gain any authority in midfield??
*If it is player dribling, why does my team with a decent average of 89.5 dribling ability does not have any control in midfield…
If it is the Player Average, why does my team having a first team midfield average of 87.25 struggle against a team whose player average are worse?

 

November 16, 2009 11:01

651 posts(s)

 

@dhimitri, at least give some information about the match… like which team vs which team
or u could paste the match link there

 

November 16, 2009 04:36

828 posts(s)

 

check it out
http://www.youtube.com/user/Marcus4president

 

November 15, 2009 22:18

299 posts(s)

 

3 × 2
4-3-3 formation 4-3-3
45% possession 55%
14 shots 45
13 shots on target 43
93% accurrate passes 91%
46% effective tackles 62%
0 corners 11
0 offsides 6
15 fouls 11

 

November 15, 2009 11:38

678 posts(s)

 

Medium ticker:

Tottenham Hotspur vs Arsenal
6 × 1
4-2-4 formation 4-4-2
40% possession 60%
27 shots 20
22 shots on target 17
89% accurrate passes 86%
36% effective tackles 41%
4 corners 3
5 offsides 0
16 fouls 16

 

November 14, 2009 23:37

4,310 posts(s)

Administator

 

The Board consider the quality of the 2 teams and the fact that you were playing at home. If you lost 2 points it means your team is considered to be better than the other and playing at home raised the expectations. They don’t care if you had 2 injured players or when you got the draw. It is still too simple ;)

 

November 14, 2009 16:09

651 posts(s)

 

After a draw at home against a team which is above my team in the league, my board performance dropped by 2% …

is that fair??? i got two of my best players injured and still managed a draw against a better opposition, why should the board be unhappy. i was on the brink of victory until the penultimate minute of the match…

1% drop is understandable, but why 2% ???