Interesting but as Felipe said we need to think carefully about new managers and don´t make life easier for top teams.
Just one point about current system:
Players need a certain amount of experience points to improve and the only way to earn these points is playing matches, at least 35 minutes. The number of points required for each improvement depends on their team’s coaching level (around 60 for level 0 coaching and around 15 for level 10). Players on second division teams need an extra amount of points, around 10% more. Different matches give the players different amount of points, as follows:
-Friendlies: 1 point
-League and National Cup: 3 points
-UEFA Cup and Sudamericana: 4 points
-Champions League and Libertadores: 5 points
-Club World Cup: 6 points
I think the admins are planing to change the youth improvement system so its a good thing you posted now, the may use some of your ideas… Do the translation because it is an important matter and everyone should read and discuss.
About the ideas I liked most of them, not sure if manager ranking should influence players development, we need to make the game easier for new managers, not harder.
I would suggest another factor to be considered, player’s stamina, a 100% stamina player should have more chances of improving than a 3% (with 3% stamina a player should be dead lol). It would bring some balance to the players development based on friendly matches…
Cheers
Pictures from new version:
http://postimage.org/image/413fp1pg/
http://postimage.org/image/41dcx4o4/
Now there is a online SETUP ;) You can setup your team from setup menu. See picture 2
English
Now, lets see how to apply the weights for youth development and ranking.
Lets consider that the best we can get is 1000 points per game (in international competitions we have a “bonus” and may go up to 2000 points), then we could consider the points as follows:
- If is a friendly (considered only for youth improvement and not for ranking): 1000 x (b) x (e) x (f) =? In this case, the maximum that could give a friendly would be 250 points. 25% of a league at its maximum value and 12.5% of would give a World Cup. - If is World cup: 1000 x (b) x (f) x (g) =? - All other competitions: If it is against against a controlled team: 1000 x (a) x (b) x © x (d) x (e) x (f) =? If it is against a BOT: 1000 x (a) x (b) x © x (e) x (f) x (g) =?For rankings we can use the same rules, creating some conditional in case of a tie or a lose.
Português
Agora, vamos a aplicação dos pesos para desenvolvimento dos jovens e para ranking.
Consideremos que o máximo que podemos conseguir são 1000 pontos por jogo (competições internacionais sendo “bonus” e podendo dar até 2000 pontos, então poderíamos considerar os pontos da seguinte forma:
- Se for um amistoso (considerado apenas para melhoria dos jogadores e não para os rankings):1000 x (b) x (e) x (f) = ??
Nesse caso, o máximo que um amistoso poderia dar seriam 250 pontos., 25% do que daria uma partida de liga no seu valor máximo e 12,5% do que daria uma partida de Mundial.
- Se for um Mundial:
1000 x (b) x (f) x (g) = ??
- Todas as outras competições:
Se for contra um time controlado:
1000 x (a) x (b) x © x (d) x (e) x (f) = ??
Se for contra um BOT:
1000 x (a) x (b) x © x (e) x (f) x (g) = ??
Para o Ranking poderíamos utilizar as mesmas regras, criando algumas condicionais em caso de em caso de empate ou derrota.
Bom, já escrevi demais e acho que se alguém ler a metade disso já será um milagre. Rs
Espero ter ajudado em algo, e se precisarem de alguma ajuda, seja para explicar melhor estas idéias, ou qualquer outra coisa que seja para melhorar o jogo, estou a disposição.. ;)
English
Now, the suggestions. ;)
I believe that for the rankings and Youth improvement become more fair, we need to include inside these systems, some weight for countries, competitions, teams and managers, giving more weight for strongest and less weight for the weakers.
As the competitions are divided between South America and Europe, I will also do this division for some cases. So here’s some suggestions:
(A) Weight for countries (considering the current ranking of countries):
France, Brazil, Spain and Argentina – Weight 4, (1)
England, Portugal, Germany and Uruguay – Weight 3; (0.75)
Italy, Chile, Paraguay and Turkey – Weight 2; (0.5)
Netherlands, Russia and Greece – Weight 1. (0,25)
(B) – Weight for Competitions:
World Cup- Weight 8, (2)
Libertadores and the Champions League (Playoffs) – Weight 7; (1.75)
Libertadores and the Champions League (Group stage), Sulamericana and Europe League (Playoffs) – Weight 6; (1.5)
Libertadores and the Champions League (Qualify) Sulamericana and Europe League (Group Stage) – Weight 5; (1.25)
Leagues (First Division), Cup (Quarter, Semi and Final), Sulamericana and Europe League (Qualify) – Weight 4; (1)
Leagues (Second Division), Cup (fisrt stages) – Weight 3; (0.5)
Friendlies – Weight 1. (0,25)
© – Weight for Teams (It would be necessary to create filters in accordance with divisions by Ranking countries, South American and European):
(C1) – In Cups and Leagues:
1st to 10th in the country – weight 4; (1)
11th to 20th in the country – weight 3; (0.75)
21th to 30th in the country – weight 2; (0.5)
31th to 40th in the country – weight 1; (0.25)
(C2) – In international competitions (considering only the ranking of teams in this current competition):
1st to 5th in the competition – weight 4; (1)
6th to 10th in the competition – weight 3; (0.75)
11th and 16th in the competition – weight 2, (0.5)
17th to 22th in the competition – weight 1; (0.25)
(D1) – Weight for Coaches
1st to 10th in the country – weight 4; (1)
11th to 20th in the country – weight 3; (0.75)
21th to 30th in the country – weight 2; (0.5)
31th to 40 th in the country – weight 1; (0.25)
(D2) – In international competitions (considering only the ranking of managers in this current competition):
1st to 5th in the competition – weight 4; (1)
6th to 10th in the competition – weight 3; (0.75)
11th and 16th in the competition – weight 2, (0.5)
17th to 22th in the competition – weight 1; (0.25)
(E) – Weight for Games
Away – Weight 4. (1)
Home – weight 2; (0.5)
(F) – For results
Win – Weight 4: (1)
Draw – Weight 2; (0.5)
Loss – Weight 1. (0,25)
(G) – Weight Controlled Times
Controlled – Weight 4. (1)
BOT – weight 2; (0.5)
Português
Agora vamos para as sugestões. Rs
Acredito que para fazer tanto para o Ranking, quanto para o sistema de Jovens se tornar-se mais justo, precisamos dividir todos os países, competições, clubes e treinadores por peso, dando assim mais valor aos paises, ligas e times de maior importância.
Como as competições são divididas entre América do Sul e Europa, farei também esta divisão para alguns casos. Então segue abaixo algumas sugestões:
(a) Peso para países (considerando o Ranking de países atual):
França, Brasil, Espanha e Argentina – Peso 4; (1)
Inglaterra, Portugal, Alemanha e Uruguai – Peso 3; (0,75)
Itália, Chile, Paraguai e Turquia – Peso 2; (0,5)
Holanda, Rússia e Grécia – Peso 1. (0,25)
(b) – Peso para Competições:
Mundial – Peso 8; (2)
Libertadores e Liga dos Campeões (Playoffs) – Peso 7; (1,75)
Libertadores e Liga dos Campeões (Fase de grupos), Sulamericana e Euroa League (Playoffs) – Peso 6; (1,5)
Libertadores e Liga dos Campeões (Qualify), Sulamericana e Euroa League (Fase de Grupos) – Peso 5; (1,25)
Ligas (Primeira Divisão), Copas (Quarta, Semi e Final), Sulamericana e Europa League (Qualify) – Peso 4; (1)
Ligas (Segunda Divisão), Copas (fases iniciais) – Peso 3; (0,5)
Amistosos – Peso 1. (0,25)
© – Peso para Times (Seria necessário criar filtros no Ranking para termos divisões por países, sulamericanos e europeu):
(c1) – Em Ligas ou Copas:
1º ao 10º no ranking do país – peso 4; (1)
11º ao 20º no ranking do país – peso 3; (0,75)
21º ao 30º no ranking do país – peso 2; (0,5)
31º ao 40º no ranking do país – peso 1; (0,25)
(c2) – Em competições internacionais (considerando apenas o ranking dos participantes da competição):
1º ao 5º no ranking da competição – peso 4; (1)
6º ao 10º no ranking da competição – peso 3; (0,75)
11º ao 16º no ranking da competição – peso 2; (0,5)
17º ao 22º no ranking da competição – peso 1; (0,25)
(d1) – Peso para Treinadores
1º ao 10º no ranking do país – peso 4; (1)
11º ao 20º no ranking do país – peso 3; (0,75)
21º ao 30º no ranking do país – peso 2; (0,5)
31º ao 40º no ranking do país – peso 1; (0,25)
(d2) – Em competições internacionais (considerando apenas o ranking dos participantes da competição):
1º ao 5º no ranking da competição – peso 4; (1)
6º ao 10º no ranking da competição – peso 3; (0,75)
11º ao 16º no ranking da competição – peso 2; (0,5)
17º ao 22º no ranking da competição – peso 1; (0,25)
(e) – Peso para Jogos
Fora – Peso 4. (1)
Casa – peso 2; (0,5)
(f) – Para resultados
Vitória – Peso 4; (1)
Empate – Peso 2; (0,5)
Derrota – Peso 1. (0,25)
(g) – Peso para Times Controlados
Time Controlado – Peso 4. (1)
BOT – peso 2; (0,5)
English
Ranking
The manager and team rankings also seems to be equally simple. Home win has a weight, away win has another weight. Losses and draws following the same rule, but ridiculously higher weight than victories. With three defeats and three draws seems that you lose all the points that fought whole season to earn.
Also seems to not consider all those weight details mentioned for youth players.
Português
Ranking
O Ranking de técnico e times parecem ser igualmente simples. Vitória em casa um peso, vitória fora outro peso. Derrotas e empates seguindo a mesma regra, porém com um peso absurdamente maior que as vitórias. Com 3 derrotas e 3 empates parece que você perde todos os pontos que lutou a temporada inteira para ganhar.
Também não parece levar em consideração os mesmos detalhes mencionados para o desenvolvimento de jovens jogadores.
English:
Despite being very active in the game I avoid to be active inside foruns, but I’m starting to think that the situation in this game will be unsupportable in a short time, so I came here to give some analysis of the current game and do my suggestions for possible improvements.
I believe that the rules for the youth improvement and the rules for the current rankings need to be modified. Below I will make my analysis of the current situation and also give some suggestions.
Youth
IMO, currently the most critical point is youth players improvement. In my view (correct me if I’m wrong), the rule for the creation and development of youth players are quite simple. For the creation of new players is considered only the ranking of your country, and then the split of this players are made inside this country, randomicaly and equally.
Regarding to the development the rule seems to be also too simple. More you play, More you evolve, creating only more weight between friendlies and oficial matches. Doesn’t matter if it’s against a controlled team or not, at home or away, against the best or worst ranked team, against the best or worst manager, against teams from the first or second division, if the coach is the ranked in 1 or 1000, or if the opponent is from the best or worst ranked country.
As I realized (but i’m not so sure about that), these youth players also have a maximum number of improvement points per season. If they reach this limit in 20 games, no matter how many games you gonna do after that, they won’t evolve a single point in this season.
With these rules and with some managers “getting smarter”, they start to control some teams from countries with a lot of “BOTS” or in a weaker leagues, they go shopping trying to hire some youth promisses, for free or in the transfer market. Even taking some risks, they will be sure that they can reach their full potential of these players, because can put them to play as many as possible in their leagues, because even being a “weaker” player, he still will be highly competitive in these leagues.
These teams will play with seven, eight youth players against absurdly weak opponents and they will have the same improvement point than an Valladolid x Tigers in a world cup final.
Examples of teams that already have realized that(or might benefit from) we have a lot. We have Tigre (probably the first one to notice that and take a great advantage of being in a country that receives good youth players), Chacarita and Talleres in Argentina, Cobresal in Chile, AGOVV and Ajax in Holland, German teams (with a lot of “BOTs” in first division), MVD in Russia, Galatasaray (probably the one that use it in this moment) in Turkey.
The teams that already realized this advantage normally use 20 or more players per season, most of them youth players, while teams in a stronger leagues can’t have this luxury. They will use 15 to 18 players per season, and from these 18, will be 2 or 3 youths.
In strong leagues, such as Brazil, France, Spain and England, the only way to renew your team betting in youth players is simply giving up the championship match and hoping to not be relegated. You can also choose to be relegated and stay there for 5-6 seasons to renew totally yours squad and return with some chances to survive (I already made this in the past).
Português:
Apesar de ser bastante ativo no jogo eu evito ao máximo ser muito ativo nos foruns, mas estou começando a achar que a situação dentro do jogo ficará insustentável dentro de pouco tempo, venho aqui fazer uma análise atual do jogo e dar minhas sugestões para possíveis melhorias.
Acredito que as regras para o aperfeiçoamento dos novos jogadores, bem como as regras para os Rankings atuais poderiam ser modificados. Abaixo eu faço uma análise do porque e também envio algumas sugestões.
Jovens
Acredito que o ponto mais crítico atualmente é a questão dos jovens jogadores. Ao meu ver (me corrijam se eu estiver errado), a regra para a criação e desenvolvimento dos jovens é bem simples. Para a criação de novos jogadores é levado em consideração apenas o Ranking do seu país, sendo a divisão destes novos jogadores feita “ao acaso” dentro dos clubes de cada país.
Quanto ao desenvolvimento a regra parece ser ainda mais simples. Quanto mais joga, mais evolui, criando apenas um peso maior entre amistosos e jogos oficiais. Não importa se é contra um time controlado ou não,em casa ou fora, se o time é o melhor ou pior do ranking, contra o melhor ou pior do seu país, contra equipes da primeira ou segunda divisão, se o treinador é o número 1 ou 1000 do ranking, se o adversário é do melhor ou do pior país do ranking.
Pelo que pude perceber (mas não tenho tanta certeza quanto a isto), estes jovens também tem um número máximo de pontos de desenvolvimento por temporada. Não importa o número de jogos que façam, se eles atingirem este limite com 20 jogos, não importa se fizerem mais 20 jogos, eles não irão mais se desenvolver nesta temporada.
Com essa regra e com alguns managers “ficando espertos”, estes passam a treinar times de países com ligas fracas ou cheio de “BOTS” e vão as compras de jovens promessas, sejam livres ou de jovens com potencial no mercado. Mesmo correndo riscos, eles terão a certeza de que poderão atingir o potencial máximo destes jogadores, afinal poderão colocá-los para jogar o máximo de jogos possíveis nas suas ligas, pois mesmo sendo jogadores “fracos” estes ainda serão altamente competitivos nestas ligas.
Estes times poderão jogar com 7, 8 jovens promessas contra adversários absurdamente fracos e terão os mesmos pontos de desenvolvimento que Valladolid x Tigres em uma final de mundial.
Exemplos de times que já perceberam (ou que podem vir a se beneficiar) desta vantagem não faltam. Temos o Tigre (provavelmente o primeiro a notar isso e tirar grande vantagem por estar em um país que recebe bons Jovens), Chacaritas e Talleres na Argentina, Cobresal no Chile, AGOVV e Ajax na holanda, clubes da Alemanha (cheio de BOT na primeira divisão), MVD na Rússia, Galatasaray(provavelmente o que mais use isso) na Turquia.
Os times que já perceberam esta vantagem utilizam 20 ou mais jogadores, destes a maioria de jovens promessas, enquanto times em ligas fortes não podem se dar ao luxo disto, usando entre 15 a 18 jogadores, e destes 2 ou 3 como jovens.
Em ligas fortes, como a do Brasil, França, Espanha e Inglaterra a única saída para renovar o seu time apostando em jovens é simplesmente desistindo de disputar pelo título e torcendo para não ser rebaixado. Pode também optar por ser rebaixado e ficar por lá de 5 a 6 temporadas renovando totalmente seu time (eu mesmo já optei por isso).
“When being disputed by more than one club the players used to decide where to go based only in the highest wage, but not anymore. The player decision has been enhanced to also consider first team opportunity, in other words, how good he is compared to his future teammates in the same position.
Example: team A and team B are making offers to an attacker. In team A he would become the 2nd best attacker, in team B he would become the 4th best attacker. If team A and team B offer the same wage, or even if team B’s offer is slightly better, he will go to team A. In order to hire the player team B must make a much better offer.
There is no easy way to tell how much more team B needs to offer in a situation like the one above, only practical situations will tell you that. It really depends on player quality (the higher the quality, higher the wage difference needed) and relative position difference (2nd best vs. 3rd best, 1st best vs. 5th best…the higher this position difference, higher the wage difference needed)."
Nice!
Dimitri,
In version 0.4 I pretend to release what you have requested.
Hey all.. My first time here in this forum.
I would like to say that I’m from old school (Soccersim, first version..), and both games are really similar. In SS we had a lot of good things and here we have good improvements, but here the rules for Libertadores and Sulamericana really need to be changed. As I don’t pay attention to Europa side, I’m not the best one to say about their competition.
In south america, the libertadores is really boring, not because Tigre win everytime, but because the strongest teams die in 2 groups, probably this situation would be more dificult for Tigre if we could have balanced groups with all the strongest teams having chances to playoffs. The same situation happens in Sulamericana but not so intense, because the teams from Argentina and Brasil are weaker and the groups are balanced by themselves.
The truth is that in south america we don’t have a lot “strong” that make so hard to make a rule as said above. In fact we have 3 in argentina, 3 or 4 in Brazil and 1 in Chile. The funny is that you can see all these teams now in group 3 and 4. So, this rule for 2 “strong” and 2 “weak” doesn’t exist.
Below I will show the nowadays “strong” teams, divided by groups and suggest a rule that can be done for Libertadores and Sulamericana to make the competition be more balanced.
Group 1: Tigre
Group 2: Gremio, Fluminense, Chacaritas
Group 3: Talleres, São Caetano, Gama
Group 4: Vitória, CRB, Cobresal
Group 5: Others from Argentina and Brazil.
So, as you can see, we don’t have a lot of great teams that make so hard to create a rule to balance the competition, so below you can see an suggestion.
Group 1:
1st place from Argentina
1st strongest team from qualify (or 4th place from Brazil if qualified)
1st place from Chile or Paraguay
6th strongest team from qualify
Group 2:
1st place from Brazil
2nd strongest team from qualify (or 4th place from Argentina if qualified)
1st place from Chile or Paraguay
5th strongest team from qualify
Group 3:
2nd place from Argentina
3rd place from Brazil
3th strongest team from qualify (or 5th place from Brazil if qualified)
1st or 2nd place from Uruguay
Group 4:
2nd place from Brazil
3rd place from Argentina
4th strongest team from qualify (or 5th place from Argentina if qualified)
1st or 2nd place from Uruguay
In this way, I think that we can use the standard rule for qualify, as 1×8, 2×7 and so on.
Same rule can be used for Sulamericana only changing the positions. Not so complicated, right?
I’m willing to sell Guy Marty almost for free, it must be involved in a trade of players because I can’t lower more his price… If you are interested in him contact me.
Lowered Zurita and Amarante prices too, don’t think you can find players this complete and young for prices like this…
Also some nice players for loan too, take a special look to Neville Beasley, young keeper still improving already with a total 88,4 (84*0,6+95*0,4) keeping skills, control and heading around the same level…
truth <3 and no its not
Some shit team? Well, thank you!
Anyway, it’s not a bug, it’s a feature. It is how the free transfer system is supposed to work.
http://www.rubysoccer.com/game/player_info/197653 i offered this cunt 20,000 he went to some shit team for 14,000 wage. this game is becoming full of bs and i find it very frustrating that these bugs have yet to be fixed
We had 3 FastTicker ticks in a row but the schedule is back to normal now. I’m not sure if I put MediumTicker back into its normal schedule but the same probably happened, 2 or 3 ticks in a row.
The matter is being discussed, we’ll probably fire the guy.
I think Anabolic steroids should be banned from this game too. Just to be fair.
I´ve being playing the Game for quite some time now. My two teams never won añy good price….. i´m still trying but if i used to have one of the best Teams in both dimensions i didn´t win a thing, now… well it shows. But one thing is clear to me: I´m not a good manager but i DO NOT CHEAT……
I can open so many accounts with diferents IP as you can think!, my workside will offerme plenny, in my house i can conect a couple networks, in my family and friends members too…….
I´m not saying he should be banned from Rubby, but he needs to find another club…… so eassy so fair……
AND to end, TIGRE´S MNG, too; but with high priority……… just my opinion……
Salud and SPANISH¨S REVOLUTION!!!!!!!!!. ¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ SOL y LIBERTAD!!!!!!!!!!!!!!!!!
Of course, if he would of shared IP addresses these transactions would have been prevented by the system in the first part.
I hope that the GM’s understand the severity of this problem. HE IS A CHEATER and should pay the consequences
Provavelmente o Heleno Ribeiro entrava com o fake com outro acesso, para favorecimento nas transações.
Uma internet 3G, ou mesmo uma Lanhouse.
Acho meio improvável alguém querendo prejudicar ele, pois se assim fosse, ele teria entrado em contato com os GMs.
heleno ribeiro did not share IPs with the fake account and claims that somebody may have done that on purpose…I’m not saying I believe him, just telling you guys what he said. We can discuss that with our GMs and try to find out what is the best action to take.
Did mediumticker also missed a tick or is it just that i’m not fully awake yet? International matches took place during the night for me in the previous schedule.
6 hour tick for fast tick ? k
Just goes to show what you can find out when your bored and looking around the countries!
I do agree that both managers should be banned though, or if its their first time maybe they get a little lee way.
Den Bosch is free now. What can you find there?
Jean Pruvost, 19yr, 80 av
Mailson Penteado and Ricardo Mota, 19 yr, 78 av
Caim Passos, 18 yr, 77 av
Braga, Dejean, Galy, Pacheco, Magalhães and Langlois, 17 yr, 71 av
and many more talented players.
Who wants to develop them and make a great team?
http://www.rubysoccer.com/game/team_players/660
Alessandro sold Marcus Lago to Hertha Berlim.
Was a cheap value.
http://www.rubysoccer.com/game/player_info/127567
He becomes a super star.
I think that Alessandro is not a cheater, just have lucky, or Tigre have some bug, not alessandro guilty, just a bug.
well, perhaps that’s what makes it so genious? He could say “well….. i let some superstars leave so I can’t be cheating”. If I would cheat, I wouldn’t make it that obvious either :)
I’ve notice that Islas too, I find it strange he left so cheap. If Alessandro knows how players will become he would not sell that one, at least for that value… It makes the bug theory more plausible…
LOL no no…….
3 mill is quite normal for players. Check the french teams. Plenty of teams there get 3-4mill value players. This is because we are ranked #1. It is still possible for other countries to also get these types of players, the chances are just lower. England simply is ranked very low