I’m ok with reset as long as it resolves problems. At this point, i’m not sure if it’ll be enough to reset the game to overcome problems we have.
A lot of words said, i agree with most of them. Of course there’ll be super rich teams, superstar players, super big stadiums and like. We have them in real life too. A simulation game is successful only if it provides a realistic simulation so what should be done is decreasing ’super’s. I’m sure all admins are aware of that.
If the problem is that we already have too many young superstar players, i have a suggestion: Add +8 to their ages (or +5 or +10, up to you). Find out players with value of more than 10m and younger than 20 years old and increase their ages. Owners of those players will not be happy of course but other players are not happy too. It can be explained like: “previous player development was too unrealistic, you took advantage of it and that’s ok. we’re not resetting whole dimension or decreasing your player skills but we have to do something to create the balance. sorry for inconvenience” Easy as that. I belive that can solve problem which makes admins think to reset the dimensions: Too many super young players and it’ll take too long to sweep them out.
I think the problem is that many poor teams don’t have an idea to make some money.
I have a bunch of talented players who can help a lower division team to promote.
Check Espanyol youth players and grab the ones you prefer. If you want someone who’s not on the list, drop me a line and we’ll talk! Please do not bid if you won’t give my lads a first team chance.
I’m waiting for it for something like 3 hours now.
I thought it’s because seasonal update but it took quite a while, i’m also getting suspicious.
Who is holding that ‘too much money’? No irony or anything, i really wonder if anyone out there who really hold good amounts of cash.
I’ll come up with comperative examples soon : )
Now, that’s a very good idea.
Another problem i see is about player prices.
I think formula that used for prices of players should be tweaked in order to reduce abnormalities in prices -and thus, wages. Most teams are selling their over-priced players because of that. Defenders with high dribbling, forwards with high tackling. These skills are no use for these positions but they’re raising price of player and wage he demands and makes him unwanted.
A drastical decrease in formula should be good.
Only one high-skill should not raise the price. Average skilled defenders shouldn’t worth 10m just because their control is 95.
I have a suggestion:
Wouldn’t it be good if we have a friendly pool that managers write there friendlies they want to play? Like a ‘friendly shop’, some teams put advertisement and some click-and-accept it.
What about that? I’m quite upset that i cannot play friendly games because it’s usually too late to see invitations i recieve and i assume it’s the same for others too.
Cool changes thumbsup
I haven’t been active in forums but i’m in this community since soccersim days and i like it. I’d be happy to help if i can.
I’m playing a few online games and i believe the most important thing is ‘random’ factor.
Random factor makes things interesting and more attractive. If you can calculate ‘everything’, it’s not a game, it’s just a math problem. That’s one of the very good points of ruby: We don’t know which young player will be good.
Thorpedo’s suggestion is good, he really got the point. But even this percentages should be different for all players. Some players should be able to reach their max. potential in the age 22 while it takes till 30 for others. Argentinean star Saviola added something to his football after his 20? Not so much i believe. He’s an ‘early boom’er, reached his momentum early. But for Zidane, it took a bit more than others.
I don’t know much about coding and i don’t have any idea how ‘potential’ factor coded but if thorpedo’s suggestion (with flexible random factor) can be added for that data, it’d be great.
Also it’s nice to be able to in touch with administrators! : )
Cheers
And that is the thing that makes the game quite unrealistic imho.
I really really like ruby soccer and it’s unique for me, i never enjoy an online game that much because the best part of being a manager is youth development for me, however it’s bothering to see that it’s that easy. Teams are full of superstars under 20 players and that doesn’t make any sense. I even saw a player with 100 keeping when he was 18 _
As far as i know, there is a hidden ‘potential’ for every player and as he plays matches, player fulfills his potential. In real football, players usually reach their momentum in later stages like when they are 26 or something. That’s how the life is for most of the players -except superstars like Messi or Rooney. Greatest players we all know played their best of football not when they were 20, remember Zidane, Beckham, Giggs, Henry.. list can be endless. Sure thing they shown a glimpse when they were young but they were not >95 in important skills. It takes time to reach that point.
I believe we should have something similar here: Make it harder to reach high levels of skills in early ages. Players should learn in time, with playing official games, high level games, like cup games, champions league etc. Implementation of experience may effect a lot of things imho.
Also it’s not realistic to see youth players are so similar. Not all youth players are that same. Some youngsters should be crappy, should have 40 tackling if defender for example. That’ll make 60 tackling defender youngster more valuable. See the point? Decrease overall player qualities in general and superstars will be harder to achieve.
In sum, this is my suggestion list regarding player improvement:
1- Make it harder to reach high levels of skills in early ages.
2- Make youth player skills more random, less average.
3- Players should learn in time, until ~28, with official and high rank games.