Recent Posts by Gabriel Cesario

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April 30, 2009 16:19

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We have that planned already, that’s a good idea :)

 

April 30, 2009 11:14

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The first 2 league rounds tend to have a good attendance, after that the league position is taken in consideration. For the national cups, the first rounds tend to have poor attendance, it gets better as you approach the final.

 

April 28, 2009 13:08

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That’s exactly my suggestion, change the wage paid by the loaning team only on loan renewal.

 

April 28, 2009 13:07

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We have this enhancement planned for a long time now. I’ve just raised its priority to critical so we can work on it sooner.
Cheers!

 

April 28, 2009 10:42

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Well, we have two different points of view here, keep the same wage, or keep the same wage percentage considering the new wage. I’d like to keep the renewal simple, not allowing the negotiation of new terms so it has to be one of these two options. Both makes sense to me, but I think I prefer the second (percentage of new wage). Anyone else?

 

April 28, 2009 00:30

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It is working the way it is supposed to work, but I agree with you Filipe, we should change it.

Cheers!

 

April 26, 2009 16:25

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Not exactly the 11 best, we consider a certain number of players in each position (e.g. 1 best keeper, 5 best defenders, etc). I can’t tell you the exact numbers, it’s more than 11, but your weak young guys will probably be out of the calculation :)

 

April 26, 2009 14:24

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Not the value, Alban, but the players quality ;)

 

April 26, 2009 14:24

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The Board doesn’t allow you to fire all of the players the same way it doesn’t allow you to transfer or loan them. The problem is they make no difference wheter you’re firing/selling/loaning the best or the worts players. We could enhance that logic a little bit, but we don’t want to make it too restrictive as sometimes you have/want to sell one of your best players to buy others in different positions.

 

April 25, 2009 22:08

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Well, maybe we can find an intermediate way of showing this info :)

 

April 25, 2009 22:05

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The expectations are not updated during the season, Vaughn. We could do something like that, but we need to be careful on when and how to update.

 

April 24, 2009 16:08

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Starting next season on both dimensions managers will receive a bonus or penalty on their performance rating depending on their competition results compared to the Board expectations. You were expected to fight against relegation but was middle in table? Extra rating points for you! Were you eliminated from the national cup sooner than expected? Too bad, your rating will drop a little bit.
The amount of rating points earned or lost will depend on the quality of your opponents. In a well balanced league, failing or being above your expectations may not affect your rating that much, but if a top team fail or a clearly inferior team performs really well, that will make a big difference.

 

April 24, 2009 16:02

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I’ll post a new announcement about Board enhancements in a few minutes. Check it out. :)

 

April 24, 2009 10:10

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Oh, and nothing else influences the shots, it’s only shooting skill and distance (to determine if the shot was good) and keeper quality.

 

April 24, 2009 10:09

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I’ve had a couple similar results lately (one with them against Palmeiras). I believe the main reason for that are the “uber” goalkeepers (as someone said in another topic). With some enhancements we’ll add to the match engine soon (like partial successful tackles) we hope to reduce the number of shots to a more realistic number and by doing that we’ll probably have to make it a little bit easier to score.

 

April 23, 2009 12:26

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Not really, what Dhimitri did was fire lots of players from his team in order to rebuild the squad. This was identified as a potential destructive action to the team and he was fired, even though nobody benefit from his actions.

 

April 23, 2009 10:42

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Things cleared up by email ;)

 

April 22, 2009 16:11

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We’ll have that, Julkan, it’ll definitely be a good addition :)

 

April 22, 2009 11:40

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The truth is the board evaluation is too simple right now, they only evaluate single match results, it doesn’t matter if you have qualified to the next CL round or if your finance is good or if your squad has improved. We have plans to enhance the board and make the performance evaluation more complex. I believe the current logic may be unfair sometimes, but it is usually good as teams with high expectations can lose points more easily than teams with low expectations.

 

April 21, 2009 21:09

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Fantastic midfielders for sale at Flamengo. All 90+ on passing and good secondaries.

 

April 21, 2009 19:54

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Yes, there is. I’m pretty sure it is:

nr 1 grp 1 vs nr 2 grp 4
nr 2 grp 1 vs nr 1 grp 4
nr 1 grp 2 vs nr 2 grp 3
nr 2 grp 2 vs nr 1 grp 3

 

April 21, 2009 19:52

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Control skill is now used when a player receives a pass. They may not completely control the ball (it may bounce on them) if their ability on this skill is low.

 

April 18, 2009 12:37

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30 is the limit. Atletico Madrid has 30, one of his loaned out players is youth so he is not included in the 30 limit ;)

 

April 18, 2009 12:36

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It is normal Simon, the formula used to calculate the player’s estimated value is dynamic and change based on the transfers being made. If your player’s value has decreased it means the overall value of players has decreased due to deflation in the market.

 

April 17, 2009 16:12

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The idea has not been dropped, just postponed ;)

 

April 16, 2009 22:48

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Swap position feature (changine MA to AM, DM to MD and so on) is available for managers with players loaned in. The manager who loaned the player out won’t have access to this feature on the loaned player until he comes back.

 

April 15, 2009 11:23

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We don’t have official trades mechanisms but we’ve seen some unofficial trades where managers buy each other a player paying much more than the real value to guarantee nobody else will interfere, which causes inflation. Monitored trades could be a better solution.

 

April 15, 2009 00:23

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Question from Vaughn in the Improvements topic:
“does this effect the stamina and speed? Cause when you are not playing long bal players get quicker tired because they run/walk more?”
The latest changes in the match engine does not affect the player stamina, but now they will cover longer distances as they can run diagonally instead of only horizontally and vertically.

 

April 14, 2009 21:28

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You’re right about the penalties, Michael. We can add that possibility for the loaning manager though, it’s pretty simple.

 

April 14, 2009 21:27

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Improved player running and distance calculation on match engine. Real distance (diagonal) is now used instead of horizontal distance plus vertical distance. This will affect the distance a player can run and the distance calculation for shots, passes, etc.