Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,200 posts(s) found

May 11, 2009 21:50

4,332 posts(s)

Administator

 

Hmm, we’ll have to investigate that. It might be tricky to find the problem if we can’t reproduce it here, but we’ll try anyway :)

 

May 11, 2009 16:30

4,332 posts(s)

Administator

 

We are aware of this behaviour and we plan to change it. I’ll put a high priority bug for that so we can take care of that soon.
Cheers!

 

May 11, 2009 13:11

4,332 posts(s)

Administator

 

Does that happen when we restart the server? (usually right before a new post in the announcements topic)

 

May 11, 2009 10:33

4,332 posts(s)

Administator

 

I’m not having any problems, Parag. What exactly is going on?

 

May 10, 2009 15:34

4,332 posts(s)

Administator

 

Looks like CPU teams do not respect the 30 players limit :D
I’ll take a look.
Thanks!

 

May 10, 2009 15:33

4,332 posts(s)

Administator

 

Correct, the stamina you see in the player info page is not affected. What I call match stamina is the measure of how “tired” the keeper is during the match.

 

May 09, 2009 00:02

4,332 posts(s)

Administator

 

Match engine enhancement: keepers lose stamina on hard defenses.
As your keeper perform hard defenses, he will increasingly lose his match stamina and will be easier to beat. After conceiving a goal his match stamina will be recovered. It is important to notice that lots of shots don’t guarantee the opponent keeper is losing his match stamina, if your shots are poor or the if keeper is very good and is not having a hard time defending your shots he won’t be affected.

 

May 08, 2009 10:18

4,332 posts(s)

Administator

 

13 clubs have more than 100M in FastTicker.

 

May 07, 2009 16:30

4,332 posts(s)

Administator

 

Bug fixed: fouls statistics were being counted twice! So when you look to any match report prior to this announcement you have to divide the number of fouls by 2 in order to get the number of fouls that actually happened.
Thanks to Gustavo Nery for finding this bug :)

 

May 07, 2009 16:12

4,332 posts(s)

Administator

 

There has been a change in the tackling behavior that is active for 2 league matches on FastTicker now (check the announcements for more details). I expected the number of shots to drop in some cases. The next enhancement I’m planning is making the keeper tired if he makes lots of hard defenses, making it easier to score then.

 

May 07, 2009 12:44

4,332 posts(s)

Administator

 

I’ll recalculate for all players whose value is greater than 10M.

 

May 07, 2009 11:06

4,332 posts(s)

Administator

 

Done. :)

 

May 07, 2009 11:04

4,332 posts(s)

Administator

 

I can’t tell you the exact number, but the number is really small…even if you consider how many teams have more than 100M ;)

 

May 07, 2009 11:02

4,332 posts(s)

Administator

 

We’re not planning anything soon, lots of high priorities to work on first ;)
Different from you, I’m tired of playing against Brazilian teams :D

 

May 07, 2009 10:57

4,332 posts(s)

Administator

 

Nice. I agree penalty kicks should be easier to score.

 

May 06, 2009 23:57

4,332 posts(s)

Administator

 

Partial tackles enhancement
When your player tackled an opponent he would either take the ball or fail, now there is a third option, a partial successful tackle. If a partial tackle happens your player won’t take control over the ball, he will kick it away from the opponent instead. In that case, he, the opponent or both may lose some time to recover from the tackle.
Please provide any feedback you have in the Improvements Discussion topic so we can adjust this new enhancement if needed.
p.s.: a partial tackle still counts as a successful tackle

 

May 06, 2009 22:16

4,332 posts(s)

Administator

 

Well, as Alban said, there is no need to select the players as the best ones will shoot, in order. I agree you should be able to see who scored and who missed the penalty kicks, we had that in the past but it got bugged somehow :(
@Alban: Are you suggesting we make penalty shootouts more random? Or at least less dependent on shooting skill itself? We could make the player use shooting and control and speed and even aggressiveness! :D

 

May 06, 2009 16:54

4,332 posts(s)

Administator

 

These ratings are still somewhat unrealistic in a few matches, but they’ve been recently improved. I guess it requires a deeper analysis of the match to give better numbers. We’ll have to work on it again in the future.

 

May 06, 2009 16:51

4,332 posts(s)

Administator

 

I prefer Filipe’s list, at least there José Andrade figures in second ;)
Why did I sell Felipe Amaral? Imagine what an attack I’d have if I stil had him :(

 

May 06, 2009 16:50

4,332 posts(s)

Administator

 

Which penalty options?

 

May 05, 2009 16:30

4,332 posts(s)

Administator

 

Translation for luis post:

“We could have training, it would help on players evolution. By the way, congratulations for the game, I used to play soccersim many years ago…”

First of all thanks, luis. We thought about adding some training specifics before the whole staff departments idea was implemented, we haven’t planned anything related since them. I believe this could be added in the future, but we have to analyze carefully this change in order to not make players evolution a mess as it was before (you were not around, but players used to improve too fast in the past).

 

May 05, 2009 12:44

4,332 posts(s)

Administator

 

Hehe, Parana’s manager sits right beside me here at work. He was not happy with the result :D

 

May 05, 2009 10:52

4,332 posts(s)

Administator

 

I’ve just checked your last FA Cup game, no formation was set so your default was used. Are you sure you hit save button in the matches page after selecting your match formations?

 

May 05, 2009 10:50

4,332 posts(s)

Administator

 

That’s exactly what they have…you just can’t be sure the total is 140, this number is just an average ;)

 

May 05, 2009 00:33

4,332 posts(s)

Administator

 

He probably got this value before I implemented the maximum inflation variation logic. I’ll recalculate his value.

 

May 04, 2009 12:41

4,332 posts(s)

Administator

 

Their experience didn’t start from zero as youth players, but they probably still have some points to improve.

 

May 04, 2009 11:02

4,332 posts(s)

Administator

 

Interesting suggestions, Parag, I’ll consider them when implementing changes to the scoring probability.
Regarding your first question (lots of long shots increasing the probability of goals) I was thinking something like making the keeper lose stamina every shot, but the amount lost is related to the difficult to defend the shots, so lots of long shots wouldn’t make him lose that much.

 

May 04, 2009 10:59

4,332 posts(s)

Administator

 

Netherlands was added later on the game, so dutch players “were born” older than usual, except for the youths.

 

May 03, 2009 16:44

4,332 posts(s)

Administator

 

The main idea I think we could work on what you’ve written Dhimitri is that as the number of shots on goal raise we could make it increasingly easier to score. I’ll experiment a few changes with this idea after I finish the current match enhancements I’m working on.

 

May 03, 2009 13:56

4,332 posts(s)

Administator

 

On loan renewal the loan wage is recalculated based on the agreed loan percentage. For example, suppose the player wage was 5,000 and you agreed to pay 50% of his wage, so the loan wage is 2,500. If the player wage becomes 10,000 during the loan period, you’ll still pay 2,500 as the loan wage, but if the loan is renewed, you’ll start paying 5,000 (50% of the new wage).