Recent Posts by Berhan K

Subscribe to Recent Posts by Berhan K 340 posts(s) found

January 13, 2012 13:37

340 posts(s)

 

I think RS should create a game world and implement everything Davison suggest, that would be interesting to see… :)

Seriously though, it doesn’t work like that, does it.
Game dev takes time and this very project is no different from any other.

You do not have to talk about youth system specially, these are the areas that are most important in such games:
1- Player Development (yes youth is players too so it goes there)
2- Economy in the game, Country ranking is not the same thing, do not get confused
3- Board/Manager interaction
4- Challenge/Reward system in the game

Do these 4 and you’ll have a potential candidate to a great game, then the fifth is the community.
Just look at games like Hattrick and ManagerZone, they started small and grew with community, backed up by companies with money behind it. Having a guy or two doing this as a hobby is no longer an option. No one stops you from trying though.

I suggested to Danilo and Gabriel to ignore much of the whining going on here on the forums, everyone wishes this or that like they are sitting on Santa Claus lap, it will end up consuming much of the limited time these guys have.

Developers need to chose a path whether they will have a small world paying some monthly fee to play or go very big with thousands of players (like hattrick, managerzone), and all they get is whining about this and that. Maybe both (different types of games etc..) as well.

BK

 

January 02, 2012 15:32

340 posts(s)

 

It’s all about rewards for effort spent on/in the game!!!!

BK

 

January 02, 2012 13:27

340 posts(s)

 

Actually if you just think about it for a second, this is only a problem when you do not play the game in any other way than trading players, which in my opinion is both unrealistic and silly.

I do not play like that so the “problems” you describe I can not see as problems. Perhaps the game is to be suited for more manager types.
10 or so years ago I wrote an article about it in another game forum, basically saying that there are several kind of managers looking for different kinds of rewards in a game, and they play the game in different ways. The tools are the same, club, players, stadium etc. Still some will look forward to win as much as possible, while others think buying and selling players (and developing them) is most fun. No one can say one way is more fun than the other, as it’s all about personal preferences. What the game needs to provide equally fair tools for all kind of managers to succeed in their own way of playing, ie the rewards in the games.

Filipe might be a world class scout in this game and has an eye for spotting promising players but that should NOT be the only way of spotting quality players. The game lacks proper mechanisms of scouting quality potential players. The best games allow you to play your own game and become successful instead of following a blueprint of success in order to “win”. Since many of us have played SoccerSim I’ll have that game as an example here. In SoccerSim you could get much more “rewards” and you could play the game your own way in order to reach success. BUT also there as in RubySoccer, in order to reach the very TOP of the game, you needed to play the game in a certain way as it was the ONLY way to be best or at least top 10 manager there.

In stead of smaller changes I’d personally would like to see changes that allow you play your own style of management still reach some kind of success without having to scout for 21-22 year old players with around 70 in main skills and knowing that they should get better. That would mean maybe a rewriting of the engine part where the player development is calculated. That part is the most important in any serious football manager game.

Berhan

 

December 13, 2011 12:30

340 posts(s)

 

Let’s keep it simple guys, the point of me mentioning this was because the ground work is done now the rest could be :

step 1. at end of each month (x nr of ticks) all managers in same division receive, manager of the month based on the form table. step 2. news paper articles about this etc..

also there could be other similar things such as team of the week, manager of the year etc..

one small step at a time guys, even soccersim was not built in one day ;)

BK

 

December 10, 2011 10:55

340 posts(s)

 

Naturally would be manager of the month competition, no? ;)
That list (FORM of the team) would sort you the manager of the month candidates.

It could give you just an e-mail and/or some extra points for your manager score.
Or add extra points to another variable to be utilized when applying for jobs on other clubs/countries.

Just a thought..

BK

 

November 24, 2011 15:40

340 posts(s)

 

or the player will play better (train harder = more prone to injury during practice or game) and then demand more wages.. ;)

BK

 

November 24, 2011 09:30

340 posts(s)

 

Loyalty to club should be awarded, winning and reaching goals should give you points you can “spend” on stupid things like buying overpriced players or giving silly salary to some players.
Mind that it would only allow you to do certain stuff, not taking you of the hook when it comes to responsibility.
The team can still react negatively when you give a similar player to one a much higher salary etc.

My suggesting when I was working on my game projects back in 2000 was that when joining a new club you would have pretty limited things you could do, one of those was not to trade more than maybe 2 players first season, then trade some more after reaching some more goals. Of course that depends on the level of the club, a higher rep/richer club could let you that number be bigger, but in order to get one of those clubs, you needed to work on your rep and skill, ie win games.

Just some thought with the new feature.
BK

 

November 10, 2011 13:17

340 posts(s)

 

Yepp, nothing illegal going on there, the game (board) allows you to lose games, not a problem.
Many people do this type of youth development.

BK

 

November 09, 2011 13:57

340 posts(s)

 

I see a pattern here..:)

BK

 

November 01, 2011 08:32

340 posts(s)

 

it’s called performance-enhancing drugs :)

Tigre has some magic producing players like that, no one knows truly why, I guess..

BK

 

November 01, 2011 08:27

340 posts(s)

 

so a strategy would be:
1. get team to 30 players
2. lower the coaching, freeing money
3. buy expensive players cheaply

:)

Sounds really bad if that is the case, ie a player disappearing and you get some money for him. I guess it’s a quick solution though.

And you are right, club does manage to avoid bankruptcy at the moment.

BK

 

October 30, 2011 16:11

340 posts(s)

 

The magic has gone, stay tuned for the explanation of what happens when money reaches 0, 78k at the moment.

BK

 

October 28, 2011 11:42

340 posts(s)

 

Money somehow appears as if by magic, I am not sure what is going on, the club refuses to go bankrupt?!

Maybe a suggestion to when managers jumping from club to club, their reputation/rank could be lowered, so they have less chances of landing jobs in the future when they just jump from club to club? I am sure some sort of penalty should be applied.

BK

 

October 27, 2011 19:45

340 posts(s)

 

The game I mentioned earlier is called “A game of two halves” it’s a small game it had 32 teams per game world 4 divisions of English clubs with 8 teams per division. It was coded by Simon Goodchild, he actually got bored of the game and gave me everything so I still have the code and actually ran the game few years ago. I might launch it again but it’s quite primitive compared to RubySoccer.

BK

 

October 27, 2011 09:57

340 posts(s)

 

btw, anyone knows (the developers at least), where are the cpu teams buying or is all players on our teams not good enough?

BK

 

October 27, 2011 09:55

340 posts(s)

 

Steve, that could be almost true, IF the club I jumped to had tons of cash, they had 246k, they are an even bigger ship sinking…

Funny though, I did nothing to raise cash, somehow cash appears out of nowhere and we are not being bankrupt..It really looks like the club gets some cash to avoid bankruptcy and that mus be cheating, because I could be having several players with big wages and still “someone” pays for the costs, maybe a “sugar daddy” hehe..

We’ll see..

Perhaps a suggestion would be to:
1. let the club crash and burn,
2. the players are released on free transfer,
3. new players are brought in (newly generated by game engine) with very low wages, until the end of the next season, mostly younger players.

I don’t know but having it the way it is now, I can understand people taking another club because the club they just took has no economy.

A game I used to play in 1998 would, when club is bankrupted, fire the manager, give the club 5M, so the next manager taking the club has a chance. I should mention that it used to cost £5/season/club/person, so people took care of their clubs. Winning a division would give them free seasons, so there was lots of motivation to win for your club.

BK

 

October 27, 2011 05:10

340 posts(s)

 

guys, I was asking from the game engine point of view, how does the game see him?

You can play a goalie as a striker, that’s not a problem. But I guess he is an offensive mid even though the game sees him as a DM…

Filipe, I do not watch match replays so I wasn’t aware you could see other team’s formation really :)

BK

 

October 26, 2011 12:38

340 posts(s)

 

still do not know what that means, is he a mid or a striker?

BK

 

October 26, 2011 12:32

340 posts(s)

 

Just took over, 260k in the bank, a bankruptcy is imminent for sure.

Interesting to see what will happen, I will not lower coaching levels to free cash to see how will the game handle lack of funds..

BK

 

October 26, 2011 11:57

340 posts(s)

 

I guess I won’t then.. :)

BK

 

October 26, 2011 11:56

340 posts(s)

 

btw, do you play him as mid or striker?

BK

 

October 26, 2011 10:17

340 posts(s)

 

nope, cpu teams are smart, they do not buy sheep as most human managers would.

I never rely on buy low and sell high stupid reasoning of most people anyway. No big deal.
I’ll wait for 1-2 season until most of the dead wood are either retired or up for contract renewal, which I will promptly refuse.

Buy old 33+ cheap players to get the play working, do maximum of 1-2 own products per every 4-5 seasons, sell for lots of money to other human managers. There is your recipe.

BK

 

October 26, 2011 08:29

340 posts(s)

 

he must be faking injury, got probably slapped by his wife.. :)

BK

 

October 21, 2011 08:22

340 posts(s)

 

Congrats Filipe.
I can only speak well of Filipe, being an outstanding manager and great person, always willing to talk about anything in the game. Great Manager, great Person.

Looking forward to compete against you in Div1 :)

BK

 

October 21, 2011 05:38

340 posts(s)

 

Too bad, Steve. I guess it’s way of management really. First and most important thing is to check the money if the economy works, if it does not, then not much is of any use. Work the economy first then everything else.

BK

 

October 20, 2011 14:32

340 posts(s)

 

The Risk of getting into bankruptcy is virtually none at the moment because I balanced things so we are making around 200k-400k week now, but I manually did things to avoid it so I guess we will not find out what happens.

BK

 

October 20, 2011 10:19

340 posts(s)

 

Great advice Filipe, thanks.

The whole idea with firing players, even though a bit stupid, is to free up the space, not that I need it but I would eventually need to replace the whole team. I guess I am a bit impatient to make the changes slower and go instead a bit too fast forward.

We’ll, see, it looks possible still. :)

BK

 

October 20, 2011 10:12

340 posts(s)

 

Shawn, those guys were listed when I joined and I am guessing because of the economy, it really sucks when you take over a club and see them bleeding each week and now I am on a mission to avoid bankruptcy but it’s part of the game, and fun too.

Whether it should be like that or not is a question of game features really. I think it would be weird though that players being taken of the transferlist just because a human manager takes over a club. It’s his job to go through who stays and who goes.

BK

 

October 20, 2011 08:19

340 posts(s)

 

Wouldn’t be wise that the “chairman” loans the club say 10M for running costs, not allowing any transfers for that money and then slowly getting it back as you progress?

What about, KNOWING the financial situation of the club before joining (applying for the job)?

Maybe not exactly the amount but whereabouts in an economic scale, like, rich, normal, poor, etc..

BK

 

October 20, 2011 05:07

340 posts(s)

 

in my case it would be Donkeys indeed!! :)

I sell because I had only 2M when I took over the team, not sure what happens when money reach 0.
When I took over some of the retiring players were on sale so I do not touch those. I think Computer controlled teams can Transfer list their retiring players. Now I doubt anyone will buy those but you never know.

I wish there was an option where you start “drafting” from local smaller teams (or a club’s B team) so you can within a short amount of time renew the team.

BK