compare these two strikers (from tackle to head)
A 80 85 100 90 87 87 92 (621)
B 85 70 88 97 96 95 90 (621)
Which player do you think should be the better?
In real life, I think player B is the better one.
Play A can only really function only if has a midfield that can set him up nicely to take shots. He can hardly make something on his own because he lacks enough pace, dribble, and ball control to get past defenders on his own. He is a finisher and that;s about it. He will rely on wingers for example, or on making the 30 meter shots.
Player B, lacks shooting, but with those kind of secondaries, he has a much higher chance to take the ball and put himself in scoring positions where shooting skill won’t matter much. He is a chance maker.
In midfield the thing gets more complicated. Other than secondaries, midfielder should at least be able to either tackle, or shoot, other than passing. That’s why (secondaries aside) an 87-92-83 (tackle, pass, shoot) is better than a 77-100-77 midfielder.
In addition, the tackle quality should depend on the dribble quality of the opposing player. For example, a 75 tackle can perhaps have the same success on 80 dribbler, as a 85 tackler has on a 92 dribbler (just a supposition)
As for defender’s passing, generally speaking, they make the easiest passes (passing sideways to one another or to a free mid). In RL defenders have usually above 80% passing ratio. Midfielder passing stands between 60-80
I think I am one of the few here who actually thinks the latest tweaks in game engine are good ones. Of course, Gabriel and Danilo have yet to implement the complete package, but I like what I see and looking forward to the rest
1. Strikers are not scoring as much as before! While many of you dislike this change, I do find it great.
-Before the changes excellent strikers could average 2 or 3 goals per game. We had strikers in the main leagues scoring up to 100 goals a season. That’s HIGHLY unrealistic.
-After the change, the midfield to great extent, and the defense to a much smaller extent, are being involved in scoring. That is Excellent and Highly realistic. At the same time, the strikers have not become dead wood, instead, they are scoring at rate strikers are supposed to score as in real life.
Valencieness Statistics in FT in 21 games so far
Strikers 20 goals (54%)
Midfield 14 goals
Defenders 3 goals
Premier League Stats in RL season 09/10
Team________GS_____GM_____GD
Chelsea_____19_____18_____3
United______22_____15_____3
Arsenal_____19_____22_____7
Liverpool___23_____10_____3
Total_______83_____65_____16
Basically: Strikers score 50%, Mids 40%, Defense 10%
Instead of relying on just 1-2 super strikers, now the whole team matters :)
2. The weird results
Like many here, I have had my share of shitty scores, in complete contrast with the performance on the pitch. All the weird results have been against me.
3 away games for Valencieness
2-1 (8-22 shots)
2-2 (6-18 shots)
2-0 (6-25 shots)
2 home games
1-1 (31-3)
1-1 (23-11) this one is acceptable
However, these scores are not the result of the latest changes. They have been a commonality before it. Of course, it needs to be fixed asap, but again, it has been here all along.
3. Problems from watching the replay
-Players running toward the goal, all alone and no defenders in front of them, stop, get caught by an opposing defender from behind a lose the ball.
-Players in the same kind of situation who pass the ball back, instead of continuing the run and take a shot on the goal.
-Players in defense keep passing the ball to opposition players for no reason at all.
-Players who are unmarked and have space in front of them, just pass the ball to a marked players instead of pushing forward.
-In contrast, players who are marked and have no where to go, refuse to pass the ball to the close by and unmarked teammate. Even if them teams is playing rare & short passing, this doesn’t make sense.
-Players with low dribble act like the Messi twin.
-One on one situations should usually end up in goal. It doesn’t
-I have seen many offside passes that have been allowed.
-And more…
To stand correct, I assume the reply doesn’t exactly present what “really” happens on the pitch, hence, what we see can be illusive.
Anyway, I think the changes are positive and hopefully more are on the way. And we should not forget all this is possible on the creators personal expenses and spare time.
cheers
D
Aitor de Sotomayor
Age: 27
Attributes
Position: M
Side: C
Keeping: 32
Tackle: 71
Passing: 92
Shooting: 87
Speed: 100
Dribble: 84
Control: 99
Header: 92
Aggressiveness: 50
Stamina: 99
Listed Price: 17 million (Negotiable)
Bento Caldas
Age: 25
Attributes
Position: AM 16-swap
Side: RC
Keeping: 28
Tackle: 73
Passing: 86
Shooting: 88
Speed: 100
Dribble: 93
Control: 98
Header: 98
Aggressiveness: 53
Stamina: 99
Liste Price: 16 million (Negotiable)
Sly, by upset, I ment the whole competition, not just the match vs Brest.
Valladolid got lucky in the final, but their overall performance is just amazing (despite the problems the game engine has).
ANyway, I’m sure Brest will not fail again this season :)
@Davison
Prices are relative to what one is trying to achieve. If a 34 yo fits the project, then 12 mill is as good as any.
way to go Rui :)
Going all the away with a less than average goalie is a wonderful achievement. This is perhaps the biggest upset of all times in RS (Winning CL & WC)
lol, marketing is a tough game to play :D
Since the changes:
In fulltest
Defenders: 4 goals
Midfielders: 12 goals
Strikers: 18 goals
In Midtest
Defenders: 1 goal
Mids: 1 goal
Strikers: 2 goals
This is a welcomed change for finally the rest of the team can contribute in scoring like it should be. Let’s see if we can’t find the right tactics now
Group E is the toughest IMO. No weak teams here, even though the Europeans are favorites to make it past.
I’m looking forward to these teams:
Holland, Denmark, Serbia, and of course England to take it all :D
I’ve got a feeling this will be the best WC yet
Hahaha
Congrats Fran, awesome achievement. I guess Alexander deserved better, but still happy France got it’s firs CL title :)
You can’t arrange friendlies with CPUs :)
It doesn’t matter who you play against. All friendlies, even against girlscouts, count as 1 EP. :D
1. Yes, players could even grow at the age of 30 if they haven’t played enough games in the past, or they always played with 0 coaching level, but as I said this are exceptions. Good majority of players complete growth by age 23
2. Yes, the coaching level (CL), affects the speed with each players unlock their growth pts. At CL 10, a player would grow every 15 EP, at CL 5, he would grow every 30 EP (example).
3. Correct! Not sure about the stamina, but I think that’s correct too.
Nice game of Tennis you got there :D
The Dugout!!!
Graham Andre used to be here, don’t about him know though.
And lastly: A player needs to play at least 35 minutes to gain experience pts. Basically, a player entering the game after the 55th minute won’t get experience! :)
Also:
A Player can unlock only a certain amount of GP per season
For example:
Season 1: 28 GP out of 140= 20% (16 yo)
Season 2: 21 GP out of 140= 15% (17 yo)
Season 3: 21 GP out of 140= 15% (18 yo)
Season 4: 28 GP out of 140= 20% (19 yo)
Season 5: 14 GP out of 140= 10% (20 yo)
Season 6: 14 GP out of 140= 10% (21 yo)
Season 7: 14 GP out of 140= 10% (22 yo)
So, by the age of 22 the player has unlocked all his 140 pts of growth.
1. Players complete their growth between ages 22-24 (there are exceptions)
2. If a player doesn’t unlock all his yearly potential, the remaining pts are passed over to the next season/s
3. If a youth (suppose 19 yo) is not growing anymore the 2d half of the season: It means he has unlocked all GP for that season, so playing him in more games for the rest of the season won’t affect his growth (those games won’t count as EP for the remainder of the season)
Questions 1+2+3
The growth system is different from MS
In RS every players gets 140 pts to grow. Goalies get 120 pts
Players get Growth Pts (GP), by accumulation Experience Pts (EP) in playing games
Friendlies: 1 EP
Home Cup: 2 EP
League: 3 EP
Europa: 3 EP (not sure)
CL: 5 EP
Usually a player needs to collect an average of 15 EP (it can be less, it can be more), to get a growth turn. In a growth turn, the player may gain 1-6 GP
For example: A player who has played 10 Friendlies + 1 League Game + 1 Domestic Cup = has 15 EP pts accumulated
The strength of the opponent and the positions you field players don’t matter
Q4
The changes come into effect next season and only for those players who join your academy next season!
PS: Players in the Academy grow have a faster growth rate than those in the first team.
I think Patrick is just mad he doesn’t have 250 mill to pay that’s all :D
If you love football enough, one can pay a whole country’s GDP just to get the taste of a single player in his own teams ;)
Hey mate,
I wasn’t stealing their ideas :P
I was simply regrouping all proposals in one place to keep track of them
I think Sly might be stationed too close to the Hague International Court on War Crimes :D
I like all the ideas
1. Set a limited spending for first season managers (this should greatly cut down on cheaters) And perhaps add an additional year where spending is doubled
year 1: 20% of the bank
year 2: 40% of the bank
year 3: Go to the casino :)
In the last 4 seasons I have seen many French teams bleed dry from cheaters
2.Transfer limitation between same managers in a single season
Put a limit of 2 transfers if both transfers go one way
Put a limit of 3 transfers when 2 go one way and the 3d the opposite way
3. I think it would be best to introduce a No transfer window for a certain period of time. My proposition would be:
No Transfer Window
Starts at the end of the qualifying phase in continental competitions/ or end of the group phase in continental competitions
Ends at the end of global competitions. It should be somewhere between 60-70 ticks, so between 41-48% of the whole season with 144 ticks. Not eaxctly a window, but anyway.
Loans too, should no be allowed.
The ideas behind the proposals are:
1.Teams in the middle of the competitions cannot make drastic changes to their lineups and affect the competitions.
2. More focus will be spent on “home” grown talents in the current rosters
3. Limited transfer time should actually heat up the market a bit. Managers will have to think longer and wiser about the players they get
4. Give the managers to concentrate more on tactics perhaps since they cannot improve their tools (by better players) for the remaining of the competitions
Perhaps not transfers at all sounds a bit harsh, in which case we can turn in it into a One Transfer or Loan Window Only
The funny thing is all three managers are of French of origins, so I’m guessing the boys are home now!!! lol
I know Fran and Patrick to be awesome managers so France will be the most exciting league for years to come
Btw, France could jump to the second place in the country ranking (1st in Europe) next season :)
Anyone noticing how French teams are completely turning CL upside down?
Qualifying Stages
Suprise 1: Auxerre 6-3 agg Arsenal
Group Stages
Suprise 2&3$4
Group 2
Pos Team P W D L GF GA Pts
1 Auxerre France 6 3 2 1 14 13 11
2 Napoli Italy 6 2 3 1 14 13 9
3 Brest France 6 2 1 3 17 14 7
4 Getafe Spain 6 2 0 4 14 19 6
Auxerre wins the Group stage against giants like Napoli and Getafe and the ever present Brest
Group 4
Marsellie and Monaco win the group by eliminating the giants of A Madrid and Bayern
Quarterfinals
Surprises continue
Benfica Portugal x France Monaco 3 × 5
Napoli Italy x Germany Hertha BSC 0 × 0
Blackpool England x France Auxerre 3 × 2
Marseille France x Portugal Rio Ave 4 × 0
The Portuguese giants are thrashed and Auxerre stands a good chance to qualify vs Blackpool.
There’s the possibility for 3 French Teams to be in the Semis, hence one could already be in the final
Angers 3 × 3 Nancy
4-3-3 formation 4-4-2
59% possession 41%
42 shots 10
35 shots on target 10
91% accurrate passes 93%
71% effective tackles 40%
11 corners 0
4 offsides 0
It is a pattern for sure, even though I can put my finger on the cause of it.
10 fouls 24
And again
1 × 1
4-3-3 formation 4-4-2
50% possession 50%
34 shots 3
30 shots on target 3
88% accurrate passes 89%
57% effective tackles 44%
10 corners 1
4 offsides 1
18 fouls 24
Bastia ties the game after losing a player to red card :)
http://www.rubysoccer.com/game/match_report/560578#
Amiens-Angers in MT
And this previous one:
Valenciennes vs. Angers
3 × 3
4-3-3 formation 4-3-3
44% possession 56%
12 shots 23
12 shots on target 22
85% accurrate passes 91%
55% effective tackles 65%
3 corners 8
0 offsides 3
17 fouls 9
They tied playing with ten men
3 × 2
4-3-3 formation 4-3-3
45% possession 55%
14 shots 45
13 shots on target 43
93% accurrate passes 91%
46% effective tackles 62%
0 corners 11
0 offsides 6
15 fouls 11
All for sale at Valenciennes, listed or not listed. Price is negotiable, talent is not ;-)
Nice job Filipe. You did it again with a new team. Of course, it’s the manager, not the players ;-)