No recent change, must be an existing bug on that screen which has been there for a while. Will have a look once back from holidays.
If you have been following the news you know about the huge bushfires burning across Australia. We have decided to donate all the net income from ruby sales in the month of January to support the firefighters and wildlife groups below:
https://www.cfa.vic.gov.au/about/supporting-cfa#donate-cfa
https://donate.wwf.org.au/donate/koala-crisis/koala-crisis?t=AP1119W03#gs.q9q1o5
Hi Robert,
Not at the moment ;-)
By the way, good to see you back!
Cheers
The manager settings screen has a new layout and a new option where you can choose how many turns in advance you want to see the contract expiring icon beside the player’s name in the player list screen. The default value for everyone is 36 turns, but you can now change it to 0, 12, 24 or 72.
The game follows the official rules for penalty shootouts:
“Balls successfully kicked into the goal during a shoot-out do not count as goals for the individual kickers or the team, and are tallied separately from the goals scored during normal play (including extra time, if any).”
Source: https://en.wikipedia.org/wiki/Penalty_shoot-out_(association_football)
I had to research again to refresh my memory, glad to find out we did it correctly.
Your scouts can now be requested to only look for players of a given nationality. By default they will look for any nationality. Remember we are talking about the player’s country of birth, not the country he is currently playing in.
That should not be hard Dimitri, I’ll try to devote some time to that before I complete the work for the new dimension.
The number of players you can buy from the same manager per season has been increased from 2 to 3.
The player Aggressiveness attribute has been removed from the game. We realised the attribute was not relevant enough to influence managers buying/selling decisions or match results. This is a small but important first step in simplifying some aspects of the game and also making room in the user interface in preparation for our mobile app.
Players with performance bonus stars only provide their bonus while they’re on the field. If they are not playing or leave the field for any reason, their bonus stop being applied. Similarly, if they enter the field during the match then their bonus start being applied.
This should not only be more realistic in terms of players only being motivated if their star teammates are playing but also it will avoid situations where rich teams would retain such star players just for their bonuses, even if they were not intending to use them in the field.
As discussed in our Facebook page, we have completed the change where CPU teams will always lose bids against managers, unless the wage offered by the managers are lower than the minimum the player would accept.
There are 8 new inactive teams in Germany in both dimensions, which means the bottom 3 teams in 2. Bundesliga will be relegated by the end of the season. The teams added are currently in the top 2 German divisions in real life and therefore deserve a place in the game.
That’s because it is your coaching level that matters. I know, it is counter intuitive so the message needs to be more specific. I didn’t want managers to rely on the team loaning the player having decent coaching, so the easiest way was to always consider the owning team coaching level.
You are correct about pressure handling. If I remember correctly the only performance related trait that is applicable to national teams is the plays better/worse on second half.
Critério de gols fora, vc fez 1 gol fora e tomou 2 em casa.
National team managers are now able to select any class S or class A players to the squad instead of being strictly limited on what the game considers to be the best for a particular position. Where there are not enough players with those classes for a given position you will still see additional players listed as options.
Very good question and your assumption is correct. For trait purposes only club international cups are relevant.
90
Wow, C and D are a bit sad :-(
The error margin of suggested wages has been reduced by 25%. Hopefully your negotiations team will give you better wage suggestions from now on. Of course you can still get the odd suggestion (less frequently now), especially at lower investment levels, in which case you should probably follow your gut.
Player A: 88
Player B: 92
You forgot to mention the all-English CL final between us ;-)
I’ve got to tell you I planned to leave EPL soon, but your post has all the reasons why I will stay a bit longer.
That probably means your negotiations investment level is low. I’ve seen that happen to people every now and then and personally I feel it is not that bad in general, but it doesn’t mean I’m right!
I could potentially increase the accuracy of the suggested wage overall, so that lower levels had a higher chance of getting it right…or maybe I could change the whole mechanic so that instead of showing a bad suggestion you would get no suggestion at all, would this be better or worse?
I also use Google Chrome and I haven’t noticed any significant change lately. Curious to know from others.
You can currently do that as a forced transfer attempt, even though I understand it is not exactly the same because you will be wasting it just so the manager receives a message and also the manager will not be sure you whether you were just making an offer or trying to “steal” the player.
I think you are right, it makes sense to allow a non-forced offer to a player owned by a human manager, and message him/her about it.
Do they have high wages? That would be one obvious reason…the others could be:
1) There are better “first team”players that CPU teams can afford for the same position
2) There are better “potential” players that CPU teams can afford for the same position
Players will now automatically return from loan if their “first division” or “team qualified for international cup” clauses are breached when the teams that had loaned them are relegated or knocked out from an international cup, respectively.
When next step says “I’m not sure” it just means the report is inconclusive. When it says player won’t improve anymore then you can be sure his evolution is over.
Very unlikely, only if EVERYONE leave ;-)
Interesting perspective! Just a small correction, this is not soccersim and was not even built on top of it. Soccersim was just an inspiration for us to create our own game when that one went offline :-D