That’s the right number. I’ve had a look at your squad and for a moment I thought you had 41, but then I realised it only looks like that because you managed to loan out one of your youth players and he is showing in the loaned out list ;-)
From what I can see he played only half of the league matches and no international competitions. The World Team of the Season takes into account all the matches the players had great ratings, so number of matches played matter. As a simple example, a player that played only 5 matches with a rating of 10 in all of them will be less likely to be in the world team of the season than a player who played 10 matches and had a rating of 9 in all of them.
Obrigado pelos elogios Diego. Ultimamente estamos meio devagar nas melhorias mas os planos estão todos alinhados pra continuar o trabalho. Se precisar de mais dicas pode entrar em contato dentro do jogo, temos até grupo de WhatsApp se tiver interesse.
Abraço
That’s a very interesting suggestion. That would require some tweaks in the code in order to determine player quality, come up with a name, determine higher ranked country improvement step…there is probably more but that’s all I could think off the top of my head.
Currently fixing an issue on FastTicker’s last tick. All matches were played successfully, the problem happened when creating the round of 16 for international competitions. We already know what the issue is, hang in there!
The logic for creating the group matches follows the same logic as the league, but because of the low number of teams we have this issue with 3 away and 3 home matches in a row. I’ll add your suggestion to our list of improvements, definitely better!
Thank you so much for your additional rubies purchases in the month of January. We have now completed the donation of the full amount received (minus paypal transaction fees) to the following initiatives:
This is a great suggestion, I’ll link this post to an item in our list. I’ve had a simpler requirement myself, where I wanted to exclude national squad matches only from that view.
That’s pretty harsh, but I definitely understand the feeling! I see some managers do very well with what most would not consider a superb squad, while others really need the top players to do well. To me that shows that tactics play an important role and some managers learned and adapted to beat their opponents.
In order to understand what is going on with your team somebody would have to take a closer look. I’ve seen situations in the past where managers gave some specific advice to others and that made a big difference in the results.
We have made a change so that coach reports are never inconclusive. This means that when you go check a completed report it won’t say things like “I’m not sure how this player can improve”. We felt the way things were it was very frustrating sometimes, especially if your coach level was not that high and you had to wait a long time for a report result only to find out it was inconclusive.
No recent change, must be an existing bug on that screen which has been there for a while. Will have a look once back from holidays.
If you have been following the news you know about the huge bushfires burning across Australia. We have decided to donate all the net income from ruby sales in the month of January to support the firefighters and wildlife groups below:
https://www.cfa.vic.gov.au/about/supporting-cfa#donate-cfa
https://donate.wwf.org.au/donate/koala-crisis/koala-crisis?t=AP1119W03#gs.q9q1o5
Hi Robert,
Not at the moment ;-)
By the way, good to see you back!
Cheers
The manager settings screen has a new layout and a new option where you can choose how many turns in advance you want to see the contract expiring icon beside the player’s name in the player list screen. The default value for everyone is 36 turns, but you can now change it to 0, 12, 24 or 72.
The game follows the official rules for penalty shootouts:
“Balls successfully kicked into the goal during a shoot-out do not count as goals for the individual kickers or the team, and are tallied separately from the goals scored during normal play (including extra time, if any).”
Source: https://en.wikipedia.org/wiki/Penalty_shoot-out_(association_football)
I had to research again to refresh my memory, glad to find out we did it correctly.
Your scouts can now be requested to only look for players of a given nationality. By default they will look for any nationality. Remember we are talking about the player’s country of birth, not the country he is currently playing in.
That should not be hard Dimitri, I’ll try to devote some time to that before I complete the work for the new dimension.
The number of players you can buy from the same manager per season has been increased from 2 to 3.
The player Aggressiveness attribute has been removed from the game. We realised the attribute was not relevant enough to influence managers buying/selling decisions or match results. This is a small but important first step in simplifying some aspects of the game and also making room in the user interface in preparation for our mobile app.
Players with performance bonus stars only provide their bonus while they’re on the field. If they are not playing or leave the field for any reason, their bonus stop being applied. Similarly, if they enter the field during the match then their bonus start being applied.
This should not only be more realistic in terms of players only being motivated if their star teammates are playing but also it will avoid situations where rich teams would retain such star players just for their bonuses, even if they were not intending to use them in the field.
As discussed in our Facebook page, we have completed the change where CPU teams will always lose bids against managers, unless the wage offered by the managers are lower than the minimum the player would accept.
There are 8 new inactive teams in Germany in both dimensions, which means the bottom 3 teams in 2. Bundesliga will be relegated by the end of the season. The teams added are currently in the top 2 German divisions in real life and therefore deserve a place in the game.
That’s because it is your coaching level that matters. I know, it is counter intuitive so the message needs to be more specific. I didn’t want managers to rely on the team loaning the player having decent coaching, so the easiest way was to always consider the owning team coaching level.
You are correct about pressure handling. If I remember correctly the only performance related trait that is applicable to national teams is the plays better/worse on second half.
Critério de gols fora, vc fez 1 gol fora e tomou 2 em casa.
National team managers are now able to select any class S or class A players to the squad instead of being strictly limited on what the game considers to be the best for a particular position. Where there are not enough players with those classes for a given position you will still see additional players listed as options.
Very good question and your assumption is correct. For trait purposes only club international cups are relevant.
90
Wow, C and D are a bit sad :-(
The error margin of suggested wages has been reduced by 25%. Hopefully your negotiations team will give you better wage suggestions from now on. Of course you can still get the odd suggestion (less frequently now), especially at lower investment levels, in which case you should probably follow your gut.