It is based on country ranking, finishing league position, finishing cup position and finishing international competition position. The only way to get all the available points is to be in the top ranked country and win the league, cup, Champions League (or Libertadores) and club world cup. From the competitions, the league contributes to 50% of the possible points, the cup contributes with 20%, Libertadores and Champions League with 20%, Club World Cup 10%. Sudamericana and Europa League contribute with 10% instead of 20%.
Hi Berhan,
Just signed up and got redirected to a website for registering domains. Thinking it failed I tried again and this time got a message saying the username is already in use. Can you please confirm I’m in? :-)
Cheers
Hmmm, very good point. While we check this issue you can tell me what you would like to change and I’ll do it for you.
Cheers
Every season the points are recalculated based on your performance and transfer budget left. If your total for the new season is greater than the total of the previous season, your department levels will be unchanged and you will see the surplus as remaining points to spend. If the total for the new season is lower than the total of the previous season, your department levels will be decreased accordingly and you might still have a few points left to adjust.
A simplified example now. Let’s say we only had 3 departments and levels from 0 to 3. That means a maximum of 18 points to get all of them to level 3 (1 point for level 1 + 2 points for level 2 + 3 points for level 3, times 3 as we have 3 departments).
Season 1 – 10 points spent as shown below
Dept1 – Level 3 (6 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 1 (1 point)
You had a good performance on season 1 and in season 2 the calculated points are 15. On season start you will see the following:
Points left to spend: 5
Dept1 – Level 3 (6 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 1 (1 point)
From the 15 points you have, 10 are already invested the same as previous season (to make your life easier) and the extra 5 are shown as points to be spent. Let’s say you invest them like this:
Dept1 – Level 3 (6 points)
Dept2 – Level 3 (6 points)
Dept3 – Level 2 (3 points)
Now on season 2 you had a poor performance and got only 8 points. Clearly your existing deparmtment levels are unsustainable, so the game will randomly decrease them until the level totals are equal to 8 points or less, for example:
Points left: 1
Dept1 – Level 1 (1 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 2 (3 points)
OR
Points left: 2
Dept1 – Level 2 (3 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 0 (0 points)
Hope it helps :-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Adjusted amounts for ticket income, sponsorship and merchandise
-Calculation of transfer budget and wage limit within the constraints of club money balance
Yet to be adjusted:
-Determine how to define club money balance when changes are complete
-Sanity check
RubySoccer’s host will go under maintenance within one hour. It will be out for up to 2 hours during that maintenance, hopefully everything will be back to normal after it.
Cheers
You can, I think I’ve done that myself. You’re not allowed to move back to your previous team and there is a limit on the number of players you can negotiate with another manager per season.
Cheers
C’mon mate, do you think just increasing that number will adress your issues with the youth system? I mean, I could do that, but not sure what good it would do.
Cheers
Not really. Things take time to be completed, but at least now I’m actually doing something ;-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Club money with updated finance screen and financial periods
-Old money checks when buying/loaning players
-Stadium size and maintenance based on stadium investment level
-Match attendance and ticket income put back
Yet to be adjusted:
-Amounts for ticket income, sponsorship and merchandise
-Determine how to calculate transfer budget and wage limit within the constraints of club money balance
-Determine how to define club money balance when changes are complete
This is a know issue that only happens if you initially login using rubysoccer.com instead of www.rubysoccer.com as the in-game messages links all point to the one with www. Let us know if that resolves the issue.
Cheers
If I remember correctly 35 is the minimum. My rules are setup at 45.
Berhan and Davison showing some love as usual.
It is hard to come to the forums when I haven’t completed what I intended yet. Of course I spend some time in game as I do that as a past time as I would any other online game. On the bright side, spending time playing RubySoccer made it even more clear to me that fixing the economy is truly the highest priority.
Cheers
If we had 32 countries we would have a group stage ;-)
You’re only sacked when you go below 1% and someone with a better manager ranking than you is applying for your job. If you go below 1% and nobody better than you is applying your rating goes back to 1%.
Cheers
As you guys may have guessed from my lack of updates I haven’t been able to spend much time on RubySoccer development in the last couple weeks. I’ve been working extra hours on my “real life” job and have been completely drained of energy to work here. I was even fired for inactivity on MediumTicker…lol
Yeah, I agree with you Berhan, introducing the money back will bring with it problems we wanted to get rid of (inflation, cheating) so we will have to introduce something else with it. I like your suggestions here and might pick some of them to start with, such as wage match by other players and lower morale for having too many players of the same position. It is probably the toughest on the list, but also the one I feel needed working the most as having no money balance had more negative than positive impacts overall, even though introducing the Investments was something I really liked.
Cheers
We’ll keep investments and put back the club money concept. I still need to figure out a way to keep the transfer and wage budgets at the same time, but if it proves to be too complicated I’ll just get rid of them, at least for now.
The squad size limit should be removed once player morale is implemented. As we have a very limited amount of time to dedicate to the game at the moment we are trying to focus on one thing at a time and the highest priority from the poll seems to be the club money, followed by player morale and match engine.
It’s not! I’ve just released the latest poll results, check it out:
http://www.rubysoccer.com/forums/5/topics/1078
What would you like us to change or introduce in the game?
20% – Change match engine from simulation to statistics based
33% – Bring back the club money balance
20% – Finish introducing player morale
10% – Increase the number of clubs in the Club World Cup
11% – Management cycles: after a fixed number of seasons everyone has to apply for jobs again
6% – No Answer
I’ll focus the little time I have on bringing back the money concept. At the same time I’ll try to introduce some measures to contain inflation. I’ll try to keep the transfer and wage budgets at the same time, if possible.
Cheers
Davison and Berhan, can you please not have religion arguments in here? Appreciate that.
Cheers
I’ll use Davison as an advisor on upcoming enhancements/fixes ;-)
Come on BK, have some faith :-)
I’ll try to be more organized in allocating time to work on RubySoccer.
First things first. I’ve deleted your post because it was offensive, but it seems pretty much everything you say is like that so there is no point in continuing. Secondly, the GMs have no power to fire other managers like that, and even if they did it wouldn’t show as fired for inactivity.
I don’t have all the data to see every little action that happened, we don’t log everything. What I did see is that you were not away for more than a few days and should not have been fired. I’ll give you your team back, you can stop complaining now.
Cheers
As far as I could see you might as well have been fired by mistake. I’ve contacted the new manager to explain the situation, hopefully we can fix that soon.
Copied from the announcements [admins only] thread:
Davison said
“Davison clicked vactation mode prior to taking his vacation. when clicking vacation mode the board stated 100% approval. apon returning from vacation i find my team being managed by a poaching piece of shit whom has never made his OWN club in his life sitting in my position of manager…. “fired for inactivity” how the fuck does that happen in vacation mode ?
FIX IT IMMEDIATELY or im gone."
As a clarification, you should only be fired for inactivity if you’re away for 7 days (or 30 in holiday mode). I’ll investigate what happened and get back to this topic.
Cheers
The admins were sleeping, the error happened 1:00 AM our time :-)
Then I was at work when I realized what happened and fixed it as soon as I could find some free time.
Cheers
I’ll do my best. Yesterday I spent some time designing what I think the new match engine should look like. I’ll share that with Danilo after some more work.
At the end of the day I also don’t like what investments have done with the money in the game. We might as well go back to a money based economy with investments being upgraded with money and downgraded over time due to degradation, performance, random events, etc.
Yes, yes…it’s been a month without communications! I’m a father now, thank you very much. I have no plans to abandon RS…I mean, it looks abandoned now but you know what I mean. I’ve been thinking a lot about it, especially when watching the World Cup.
@BK: I don’t claim to be a master tactician or have a great understanding of which tactics works better against others…what I plan to achieve with a new match engine is a better way to calculate outcomes based on players attributes and positioning. Clearly the “real time” simulation we use is very sloppy and does not provide realistic moments during the match, as can be seen in the replays. I’ll probably re-write it in a way that will not be replayable, at least not with the level of details we currently have.