That can still happen but should not be common (unless your Negotiatons investment level is low, the suggested wage accuracy is based on that).
The work on the new “Pyramid” game mode continues! We are currently in the process of testing out a full season in the new game mode as well as making sure all screens work. No need to rush to check it out just yet, the change is not live.
Some of the cool features in the new game mode:
- all teams from different countries to be part of the same league structure and join the same cup competition
- managers can only join teams in the second division leagues
- planning a way to make sure managers don’t stay at the top for too long and are eventually sacked to start over…not sure yet on the best way to do this
We have just introduced some adjustments to try and manage CPU team money balance. The intention is to avoid teams that are too rich or too poor for their respective classes. We’ll continue to keep an eye on it and how it affects overall economy health and player value, especially on FastTicker.
We wish everyone happy holidays, no matter what you celebrate, what you believe in and where you are! That in 2023 we can continue to have fun and improve the game together.
I didn’t have time to finish the new pyramid league structure to be used in TestTicker but it is well underway and should be ready some time in January. More details in the new year.
Thanks for playing
When you leave a team you won’t lose your existing scout reports anymore, they will be carried across and accessible from your new team. They still expire after a few seasons as usual, nothing changed about that.
When you duplicate a formation, all formation strategies are duplicated as well into the new formation.
The newspaper now has a section called “Managers” where you can see the manager movements in the last 144 turns.
All forced transfer attempts (failed or successful) will now be stored for future referece. You can see a history of your forced transfer attempts in your manager profile page. For a specific player you attempt to force the transfer from now on, you can also see the history in the bottom right of the player info page.
The player average skill is now displayed in the national player replacement screen, for those who choose to have this column displayed. As a reminder, this column has no direct impact in player value or match performance, it is just a straight calculation of the corresponding skills average.
You can now pay 5 rubies to re-draw a positive or negative player trait or 15 rubies to remove a negative trait altogether.
That would have to be improved beyond a drop down, but it is a nice idea! I will add to our list once I am back from holidays.
Replied in the other topic
It requires manua intervention to check it is fair. I have been on holidays and forgot to check ;-)
Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).
When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).
New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.
Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.
We have this in our backlog already, shouldn’t be hard to do. Maybe we could have both options…re-draw the trait or remove altogether, with the later being more expensive.
The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.
New option available in the messages screen to mark selected messages as read.
I don’t think people are spending that kind of money anymore…definitely something rare these days. Now I’m managing a second division D club in Portugal, feeling how hard it is to make money so that I can make things better.
You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.
We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.
From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.
Olá Enrico,
Na verdade no Brasil é por número de vitórias, depois saldo de gols e por último gols marcados.
In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.
That probably has to do with CPU teams not spending more than 1.1x the player base value, meaning human teams get less money by overselling old players (that’s how I saw it). Anyway, clearly things can improve, but my experience managing a top team in a top league is that you make enough money from other income sources to cover your expenses and have a little surplus (few millions). Of course that is a very slow way to grow your balance, especially with the current player prices, so we’ll definitely do something about it.
I assume you are talking about forced transfers. In that case the amount is higher because the team you are buying from is not interested in selling. It is as if you were paying a release fee clause.
I intend to make cpu teams sometimes transfer list good players for higher amounts, but not as high as the forced transfer price. Similarly they could potentially make higher offers for non listed players.
It should be relatively simple to allow that earlier for knocked out teams…I will have a look once I am back from my holidays.
Happy to add this one :-)
TestTicker now uses the concept of manager contracts, where teams offer contracts to managers instead of managers freely applying for jobs. All managers employed in the dimension were automatically given a contract that expires at the end of next season. If you are currently employed there, you can see your current contract in the Board screen.
When the contract is nearing its end, your team will offer a renewal if they’re interested or let you know otherwise. In the Job Center screen you can search for offers from smaller teams (classes C to F), in order to receive offers from A or B teams you need to be performing well in the current team.
At the moment this feature is very simple. If it is well received it can be improved to include specific goals to be met by the manager during his contract.