Recent Posts by Gabriel Cesario

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November 04, 2022 23:34

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That would have to be improved beyond a drop down, but it is a nice idea! I will add to our list once I am back from holidays.

 

November 04, 2022 23:33

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Replied in the other topic

 

November 04, 2022 23:33

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It requires manua intervention to check it is fair. I have been on holidays and forgot to check ;-)

 

October 21, 2022 01:16

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Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).

 

October 19, 2022 05:22

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When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).

 

October 17, 2022 23:35

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New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.

Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.

 

September 21, 2022 01:33

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We have this in our backlog already, shouldn’t be hard to do. Maybe we could have both options…re-draw the trait or remove altogether, with the later being more expensive.

 

September 12, 2022 02:22

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The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.

 

August 05, 2022 14:10

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New option available in the messages screen to mark selected messages as read.

 

July 28, 2022 11:06

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I don’t think people are spending that kind of money anymore…definitely something rare these days. Now I’m managing a second division D club in Portugal, feeling how hard it is to make money so that I can make things better.

 

July 19, 2022 01:24

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You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.

 

June 24, 2022 13:39

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We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.

 

June 24, 2022 09:16

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From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.

 

June 02, 2022 07:34

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Olá Enrico,

Na verdade no Brasil é por número de vitórias, depois saldo de gols e por último gols marcados.

 

May 30, 2022 05:18

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In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.

 

April 23, 2022 13:31

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That probably has to do with CPU teams not spending more than 1.1x the player base value, meaning human teams get less money by overselling old players (that’s how I saw it). Anyway, clearly things can improve, but my experience managing a top team in a top league is that you make enough money from other income sources to cover your expenses and have a little surplus (few millions). Of course that is a very slow way to grow your balance, especially with the current player prices, so we’ll definitely do something about it.

 

April 22, 2022 00:53

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I assume you are talking about forced transfers. In that case the amount is higher because the team you are buying from is not interested in selling. It is as if you were paying a release fee clause.

I intend to make cpu teams sometimes transfer list good players for higher amounts, but not as high as the forced transfer price. Similarly they could potentially make higher offers for non listed players.

 

April 12, 2022 11:45

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It should be relatively simple to allow that earlier for knocked out teams…I will have a look once I am back from my holidays.

 

March 11, 2022 12:45

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Happy to add this one :-)

 

March 02, 2022 06:03

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TestTicker now uses the concept of manager contracts, where teams offer contracts to managers instead of managers freely applying for jobs. All managers employed in the dimension were automatically given a contract that expires at the end of next season. If you are currently employed there, you can see your current contract in the Board screen.

When the contract is nearing its end, your team will offer a renewal if they’re interested or let you know otherwise. In the Job Center screen you can search for offers from smaller teams (classes C to F), in order to receive offers from A or B teams you need to be performing well in the current team.

At the moment this feature is very simple. If it is well received it can be improved to include specific goals to be met by the manager during his contract.

 

January 14, 2022 04:41

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No, not irrelevant…in this case it just means the player did not become good enough to be eligible to fulfil his last(s) step(s) of playing for national squad. This is a known issue that will disappear once all old players that had this step retire.

 

January 13, 2022 08:44

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I saw you posting the same question in our Facebook page where the screenshots were showing, but now I can’t see it anymore to make it visible to everyone…can you post there again? If we post there and link here and no one provides assistance I can have a look myself and give it a go :-)

 

January 13, 2022 05:43

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Not sure if this is any comfort, but usually the most a player will improve with national squad or man of the match steps is 3 points…it can be just 1 as well, so not a big loss.

 

January 05, 2022 11:16

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The “play for national squad” step was also dropped along with the “man of the match” step, however that is only true for players that were created after the change was put in place.
I like your suggestions regarding next steps, however I may look at them in a different angle either as part of something contractual with the player or maybe a goal for managers to achieve.

 

November 23, 2021 22:44

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Todos os times recebem premiação ao final da liga (após a última rodada) baseado na posição final. Quanto melhor sua posição, maior o prêmio, mas a diferença de valor entre uma posição e a seguinte não é significativa.

 

November 01, 2021 05:14

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A lot of work has been going on behind the scenes to improve admin tools. Our efforts with regards to multi-account detection and penalties had good results, with managers deciding to abandon additional accounts in favour of playing without any penalties. We are now working on better ways for us to analyse the economy health of each dimension, so that we can more quickly act to balance it.

 

October 25, 2021 12:09

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A class “S” player is, in general, an “A” class player who’s got enough stars to turn him into an “S”. Top skilled A players may require a single bronze stars, whereas not so high skilled A players may require more. If your player was downgraded during the season, it means the combination of his skills + stars were not enough anymore to keep him as an S.

There are a few exceptions where an A player who improves enough during a season may become S without having stars, but it is rare.

 

October 03, 2021 04:55

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Should be simple enough, let me add to our list.

 

October 02, 2021 03:29

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That’s an interesting suggestion…would have to come up with a nice way to let you pick two formations ensuring no player overlap between them!

 

September 28, 2021 01:04

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I don’t play in MediumTicker so I don’t know the reality there. Overall I think the price paid for top players will reduce a bit, but the price paid for younger players not yet developed should raise a bit (at least the price CPU teams are willing to pay), given their estimated value has been increased with the latest changes to the formula. The rule of thumb for CPU teams is 1.1 times the base value (which should be close to estimated value in most cases).