Recent Posts by Gabriel Cesario

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June 24, 2022 13:39

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We have added some filtering capabilities to the team players statistics screen. You can choose to view the numbers for all matches, club matches or national squad matches.

 

June 24, 2022 09:16

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From next season in each dimension, the Strength and Class columns in the league ranking screen will have a comparison with the previous season. A positive/negative number beside the strength value will tell you how much each league’s strength has increased/decreased from last season. If the league’s class has changed, you will see an arrow beside the current class value.

 

June 02, 2022 07:34

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Olá Enrico,

Na verdade no Brasil é por número de vitórias, depois saldo de gols e por último gols marcados.

 

May 30, 2022 05:18

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In the formations screen you are now unable to put a non-GK player as the goalkeeper. In the unlikely event where you don’t have a goalkeeper available to select (e.g. due to injury) the game will pick a non-GK player to be the goalkeeper during the match.

 

April 23, 2022 13:31

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That probably has to do with CPU teams not spending more than 1.1x the player base value, meaning human teams get less money by overselling old players (that’s how I saw it). Anyway, clearly things can improve, but my experience managing a top team in a top league is that you make enough money from other income sources to cover your expenses and have a little surplus (few millions). Of course that is a very slow way to grow your balance, especially with the current player prices, so we’ll definitely do something about it.

 

April 22, 2022 00:53

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I assume you are talking about forced transfers. In that case the amount is higher because the team you are buying from is not interested in selling. It is as if you were paying a release fee clause.

I intend to make cpu teams sometimes transfer list good players for higher amounts, but not as high as the forced transfer price. Similarly they could potentially make higher offers for non listed players.

 

April 12, 2022 11:45

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It should be relatively simple to allow that earlier for knocked out teams…I will have a look once I am back from my holidays.

 

March 11, 2022 12:45

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Happy to add this one :-)

 

March 02, 2022 06:03

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TestTicker now uses the concept of manager contracts, where teams offer contracts to managers instead of managers freely applying for jobs. All managers employed in the dimension were automatically given a contract that expires at the end of next season. If you are currently employed there, you can see your current contract in the Board screen.

When the contract is nearing its end, your team will offer a renewal if they’re interested or let you know otherwise. In the Job Center screen you can search for offers from smaller teams (classes C to F), in order to receive offers from A or B teams you need to be performing well in the current team.

At the moment this feature is very simple. If it is well received it can be improved to include specific goals to be met by the manager during his contract.

 

January 14, 2022 04:41

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No, not irrelevant…in this case it just means the player did not become good enough to be eligible to fulfil his last(s) step(s) of playing for national squad. This is a known issue that will disappear once all old players that had this step retire.

 

January 13, 2022 08:44

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I saw you posting the same question in our Facebook page where the screenshots were showing, but now I can’t see it anymore to make it visible to everyone…can you post there again? If we post there and link here and no one provides assistance I can have a look myself and give it a go :-)

 

January 13, 2022 05:43

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Not sure if this is any comfort, but usually the most a player will improve with national squad or man of the match steps is 3 points…it can be just 1 as well, so not a big loss.

 

January 05, 2022 11:16

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The “play for national squad” step was also dropped along with the “man of the match” step, however that is only true for players that were created after the change was put in place.
I like your suggestions regarding next steps, however I may look at them in a different angle either as part of something contractual with the player or maybe a goal for managers to achieve.

 

November 23, 2021 22:44

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Todos os times recebem premiação ao final da liga (após a última rodada) baseado na posição final. Quanto melhor sua posição, maior o prêmio, mas a diferença de valor entre uma posição e a seguinte não é significativa.

 

November 01, 2021 05:14

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A lot of work has been going on behind the scenes to improve admin tools. Our efforts with regards to multi-account detection and penalties had good results, with managers deciding to abandon additional accounts in favour of playing without any penalties. We are now working on better ways for us to analyse the economy health of each dimension, so that we can more quickly act to balance it.

 

October 25, 2021 12:09

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A class “S” player is, in general, an “A” class player who’s got enough stars to turn him into an “S”. Top skilled A players may require a single bronze stars, whereas not so high skilled A players may require more. If your player was downgraded during the season, it means the combination of his skills + stars were not enough anymore to keep him as an S.

There are a few exceptions where an A player who improves enough during a season may become S without having stars, but it is rare.

 

October 03, 2021 04:55

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Should be simple enough, let me add to our list.

 

October 02, 2021 03:29

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That’s an interesting suggestion…would have to come up with a nice way to let you pick two formations ensuring no player overlap between them!

 

September 28, 2021 01:04

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I don’t play in MediumTicker so I don’t know the reality there. Overall I think the price paid for top players will reduce a bit, but the price paid for younger players not yet developed should raise a bit (at least the price CPU teams are willing to pay), given their estimated value has been increased with the latest changes to the formula. The rule of thumb for CPU teams is 1.1 times the base value (which should be close to estimated value in most cases).

 

September 27, 2021 04:59

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Recently we started recording in the player history when he was loaned to another team and when he returned from loan. These records are now visible in the player history screen along with the transfers. If a player was already on loan when the recording started you may see only an entry saying he returned from loan.

 

September 20, 2021 01:26

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When attempting a forced transfer you will now see a suggested offer. Similar to the wage suggestion, the suggested value may be above or below the actual value required to successfully force the player transfer, and the error margin is worse when your negotiations level is low.

 

September 16, 2021 05:37

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The rules for forced transfers have changed and the player estimated values are being updated as I write this. Overall I expect the value for top players will remain largely the same or be reduced slightly, whereas the values for C players and lower will have a noticeable increase. This will better reflect the fact that some of these C players will be come great and should not be sold for 1M-2M as you see in FastTicker today.

Regarding forced transfers the rules are going to change immediately to match the new reality. Instead of the usual 2-12 multiplier you will now have a 1-5 multiplier. This multiplier will no longer be related to the player’s team and league classes, but to the stage they are in their evolution. A player that is just “born” would have a forced transfer multiplier that is close to 1, whereas a player that has finished improving would have a 5. As usual, these multipliers are doubled when trying to force players from humans.

We acknowledge there is a big impact on forced transfers, our next step is to include a “suggested offer” when you attempt a forced transfer, similar to the “suggested wage” you get today. WE’LL ALSO RESERVE THE RIGHT TO DECLINE FORCED TRANSFERS ON PLAYERS FROM HUMAN-MANAGED TEAMS UNTIL WE’RE SURE THE NEW MULTIPLIERS ARE FAIR FOR THIS SPECIFIC SCENARIO.

 

September 09, 2021 04:01

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That resolution should definitely not trigger the mobile layout, unless you are have zoomed in the browser window itself (ctrl+)

 

September 08, 2021 07:24

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The Player Info screen has had some look and feel adjustments. All the actions you could do from the Contract Information panel are now available in a separate Actions panel, just under it.

In addition to that, the Contract Information panel will tell you how many teams are interested in that player. This information appears only for players you own. At the moment there is no way to find out who is interested and there is no consolidated view that shows all players from your team that have someone else’s interest, that will come later.

 

September 07, 2021 06:33

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There is no limit on how many S players a team can have. As I’ve explained they become S when they are A and have enough starts to push them to S. The extra wage cost comes from the stars, not from the class, whereas the higher estimated values comes indeed from the S class. These are inflated on purpose to represent the star status of the player, which should cost more for teams.

From a season to the next the S to A and A to S transitions may happen as the skills formula is adjusted and the stars redistributed.

 

September 06, 2021 11:05

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Ah, that’s a separate (but related) topic :-)
So the player class is based on some crazy game formulas to calculate the player “strength” as a single number. Using that number only, players are graded between A and F. Players who get stars (our previous topic), receive an artificial “bonus” added to the calculated strength, which may cause their total to exceed the maximum calculated strength in the dimension. The way we represent that in the game is using the S class.
That is only an indication of player “quality”, the class does not influence player performance in the field. As a practical example, if two players had the exact same skills, one A and one S due to stars, and played in the same position in the field, one would not have higher chances of performing well over the other.
Oh, and country ranking plays not part in player class either.

 

September 06, 2021 06:45

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CPU teams will stop making offers for players whose transfer price is more than 10% above their base values. The exact base value for a player is not disclosed, but the estimated value should be a reasonable approximation in most cases, the only exceptions being right after a player is transferred or when the season changes and the player class changes with it.

 

September 06, 2021 04:02

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Golden stars are the only ones I remember the exact number:
1st and 2nd get 5 golden stars
3rd and 4th get 4 golden stars

9th and 10th get 1 golden star

For the silver and bronze I’d have to check…all I mean to say is that one team from a country may be accumulating more stars than the others, whereas in other countries more teams get stars, in a more even distribution (not by design, but based on the players performance of course).

 

September 06, 2021 01:17

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You can give me the exact team if you’re curious to know more details, but my guess would be that this particular team is accumulating more stars in that country and leaving less for the others teams over there, whereas in your country the stars are being more evenly distributed across the teams. So even if that country has less stars overall it is possible that a particular team from there has more stars than any one team in your country.

 

August 27, 2021 05:49

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The list of players in the hall of fame now includes the team logo beside the player name for the team where he spent most of his career.