Recent Posts by Gabriel Cesario

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March 29, 2017 09:45

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Scout search progress is now negatively impacted by the number of players in your hotlist that were not found by your scouts (or whose scout report has been deleted or expired). In the scouting page you will see a warning message if your searches are being impacted. The message will tell you the number of “non-scouted” players in your hotlist and the current impact they’re having in the searches. This new feature represents the extra work load on your scouts for having to keep track of your hotlisted players.

 

March 29, 2017 03:01

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Nice one Alexander. We have a task to review and team info screen and make it more attractive. I’ll add your suggestion to that task so we can address both at the same time.

 

March 28, 2017 10:28

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Should be simple enough to do. I’ll add it to our list.

 

March 22, 2017 09:58

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Fourteen new Paraguayan clubs have been added to the inactive teams list in both dimensions. MediumTicker and FastTicker are now aligned in terms of number of active and inactive clubs, all leagues have 20 clubs in them with 3 relegation/promotion spots (for countries with more than 1 league). Don’t forget you can vote for the club you’d like to see promoted into the bottom division in each country.

 

March 21, 2017 21:39

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National Squad managers won’t be fired for bad performance after being eliminated from a competition if they have joined the team less than 36 turns before. This should avoid situations where a manager joins the national squad in the middle of a competition and is fired after one or two matches, without having the time to get to know the squad and experiment on tactics.

 

March 21, 2017 20:58

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New enhancements to Coaching screen, Player View tab:
- Player View tab is now the default instead of Report View
- Evolution Stage and Next Step reports now show how long ago they’ve been generated
- You can request new reports from there without having to go to the player details

 

March 20, 2017 23:44

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That’s probably more useful than home and away options :-)
I’ll add it to our list.

Thanks

 

March 19, 2017 12:59

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It does make sense! The option to request the report from the new tab has already been mentioned by another manager in our WhatsApp group, I’ll keep this and your other suggestions in our improvements list.

 

March 16, 2017 04:50

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The competition prizes have been adjusted taking into account the latest poll. Here are the old and new amounts for the champions (league and national cup are adjusted based on country ranking):

League: 12.2M (used to be 15M)
National Cup: 6.2M (used to be 6M)
Champions League and Libertadores: 8.35M (used to be 6M)
Europa League and Copa Sudameriacana: 4.175M (used to be 3M)
Club World Cup: 3.25M (used to be 3M)

 

March 16, 2017 03:30

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This is just to add some fun into the mix…some players do play worse when playing clubs from other countries as they could be facing a different play style from what they’re used to. The example you gave is also covered by the “plays worse against stronger teams” trait.

 

March 15, 2017 21:57

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We have a new Competition Statistics page that can be accessed from the link below the Top Scorers table in any competition screen. For now we show the top 10 players with more goals, assists and higher average rating but in the future we’ll add more information to this screen.

 

March 10, 2017 03:20

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New Spanish teams are now available in the Inactive Teams page in FastTicker. They will be available in MediumTicker next season as the Segunda Division size needs to be reduced from 22 to 20 first before new teams can join Spain there. Don’t forget you can vote on which inactive teams you’d like to see promoted into the game in each country where they are available.

 

March 07, 2017 06:54

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You can now vote on which inactive team you would like to see promoted into the game. Just go into the Inactive Teams page of any country and make your choice! You can have one vote per country every season and if your chosen teams do not make the cut any votes they have received are accumulated for the following season until they are promoted.

 

March 04, 2017 12:02

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Your suggestions with Fabio’s changes look interesting. Not too sure about FK and PK as these are still linked to stats. Corner kick specialist could be interesting. We do have things that boost stats, but in specific situations like “plays better against weaker teams” or “plays worse in international cups”.

At the moment it’s just random when each player will get their traits and every one will get one good and one bad if they improve all their steps in their lifetime. I’ll keep it simple for now and try to add the ones that are not directly linked to a single skill. If we add more complexity to the match engine in the future we can definitely add more complex traits to go with it.

 

March 03, 2017 11:10

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I have been reviewing the traits you’ve proposed Joseppi and most of them involve boosting a particular skill (tackle, shooting, header)…I’m just unsure about doing this instead of simply increasing the skill itself, it’s kinda misleading or maybe confusing to make the manager look in two places (trai + skill) to determine how good the player is at tackling/heading/shooting for example.

For example, if my player has Power Shooter and 91 in Shooting, does it mean that in practice he has more than 91? Or that his 91 includes his Power Shooter trait.

What do you (and others as well) think?

 

March 03, 2017 07:01

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When looking at the league screen for the current season, before the first match has been played, teams will appear in the same position they’ve finished in the previous season.

 

March 03, 2017 01:44

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Fixed the player statistics page to again show the season aggregate. Thanks Roy for reporting the issue.

 

March 02, 2017 21:48

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The league screen navigation has changed as announced on Facebook. Instead of navigating through leagues using the links in the top right you will now see a selection box on the right hand side to switch between the country’s leagues.

We have also added an Inactive Teams link to the country pages so that you can view all the teams that are available to be promoted to the bottom division of the country at the end of the season. In the future we may add an option there for managers to vote on which team they’d like to see promoted from the inactive teams pool.

 

March 01, 2017 09:19

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Hi Julián, welcome to RubySoccer! I think you can logout and use the “Help!” option beside the login fields as if you had forgotten your password. You should then get a temporary password in your email and you can use it to update your settings in the game (even if you continue using your Google account to login).

I’ll contact you in-game to follow-up in case this doesn’t work.

 

February 27, 2017 21:13

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CPU teams will not loan players paying astronomical wages anymore. We have just introduced a factor to cap (that depends on player skills and stars) how much is an acceptable wage for them to pay. Just to be clear, they will still loan those high earners, but only if the wage percentage allowed by the loan clauses is within this new factor calculation.

This is the first step in improving how players and CPU teams handle negotiations. The main goal with this is provide some awareness to CPU teams so they don’t spend all their money in stupid loans. Managers offering high wages from now on should make sure they have the means to pay for them, as CPU teams are not going to help them with this anymore.

 

February 26, 2017 21:16

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Many (if not all) of the bugs introduced by our latest technology upgrade from Friday have now been fixed. The latest one was the help dialogs, which are now working again. Please let us know if something is still not behaving correctly.

In a more interesting note, 16 new Italian clubs have been added to the game as inactive clubs. They will be joined by the two relegated ones in the current season and three of them will be promoted into Serie B two seasons from now. At the moment they are picked randomly, but I plan to add a mechanism for managers to have a say in which clubs should be promoted.

 

February 26, 2017 11:24

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Hi Gary! First of all, welcome to RubySoccer. In order to replace players in the national squad you need to first make sure you switch to the national squad view using the option in the black menu bar where you see the current turn and season. Once you do that, just go to your players page and you’ll see the an icon with some arrows beside each player name on the left hand side. If you click on that you will be then taken to a page where you can select a replacement for that particular player.

If you’re still unsure please feel free to contact me in-game or here again, whatever you prefer.

Cheers

 

February 24, 2017 06:16

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The rules for re-hiring players to your club will change. Previously the rule simply stated that you could not hire a player whose immediate previous club was yours, but now the rule is that you have to wait for one and a half seasons (216 turns) before hiring a player that used to be owned by your club. In general this should be a more sensible and relaxed rule than the previous one.

 

February 22, 2017 20:53

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Fixed the point above, the 72 turns rule applies even for Critical players now.

 

February 22, 2017 07:18

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A new tab has been added to the Coaching screen to provide a “player” view of your team’s coach reports. This screen lists all your players in different rows and each report type as a column, with a shorter version of the result text displayed, where available. This is another suggestion from the forums that made it into the game (thanks Alexander)!

 

February 21, 2017 11:22

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Updated Portuguese league names and included 5 new inactive clubs: Cova da Piedade, Fafe, Famalicão, Tondela and Viseu. These are now available to be promoted to the bottom division by replacing one of the 3 relegated clubs by the end of the current season. We probably need to add a screen where such inactive clubs are displayed…

 

February 20, 2017 06:44

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Club rotation is live! That means no more club renaming to keep up with real life top division clubs, we’ll let them join RubySoccer as bottom division clubs are relegated out of the game. Don’t worry, they can always come back by being “promoted” back to the bottom division in future seasons.

At the same time I’ve done additional changes to ensure all leagues have exactly 20 clubs. That means relegated clubs from the bottom division in Paraguay, England, Italy and Spain will NOT be replaced by new clubs next season, effectively reducing the total number of clubs in them to the standard 20. When the next season then ends, clubs relegated from those divisions will be replaced by “promoted” clubs as usual.

In addition to the countries mentioned above, only Brazil will initially have “inactive” teams that will take part in the rotation system, but in time we’ll make sure all countries have their own inactive clubs pool. Please notice that managers that are relegated from the bottom division in their country leagues will be fired for bad performance. Check out our game manual entries for Inactive Teams and Inactive Players for additional info.

Cheers

 

February 16, 2017 23:19

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Now that we’ll have the new club rotation system, should we rename clubs back to their original names?

35% – Yes for CPU managed clubs, for human managed clubs you should ask the manager
31% – Yes, it will be good to have old names linked to the history
27% – No, what is done is done, let old clubs come back via the new system
07% – No answer

Thanks for answering the poll. I’ll start renaming clubs back either today or early next week. You can expect to see relegation spots in the second divisions of Brazil, England, Spain and Italy still in the current season.

 

February 16, 2017 23:07

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Thanks a lot Joseppi! I’ve added this list to an enhancement task in our list of features. Not sure we should remove the one you dislike, I’ve seen some players that seemed to play better as subs in real life :-D

In any case, these are nice suggestions!

 

February 14, 2017 00:03

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I’ve already contacted Fabio from Luqueño and, as I suspected, the player could only be sold because he went into critical. I think we need to change this so that, even if the player is critical, the 72 turns period still applies.