Four new inactive clubs have been added to Argentina. As a result, the second division (properly renamed to Primera B Nacional) now has three relegation spots. Don’t forget you can see and vote for your favourite inactive clubs in EACH country by going to the Inactive Teams tab in the Country screen.
They are free. Your transfer budget may still show a lower value after the transfer because now the player’s wage is part of your fixed expenses, and that is taken into account when calculating how much you’re allowed to spend on transfers.
Just to make it clear (some people have asked me this before), the transfer budget is not something separate from your team’s money balance, it is just how much FROM the money balance you are allowed to spend on player transfers.
There were some changes a couple months ago to make the profiles that make players reach full potential younger more frequent in the game, but it takes a few seasons as usual for this to make a real difference (old players will retire and the new generation will reach potential younger on average). I tend to agree with Dimitri so I was hoping this change could improve things, and maybe it will in a few more seasons. A youth league will take time to plan and develop anyway, so we can devote some time to it and keep evaluating how player development is playing out. This will be an interesting and important topic to keep alive for a few seasons to share our observations.
You need to reduce your investments and try to sell some players to start with. Also hire some free players either to use or re-sell later. When I joined Santos in FastTicker it had only 6M balance and 0 in investments, I had to immediately sell a few players and luckily the total wage was low so I wasn’t losing money when playing home. In a few seasons I had a decent amount of money to hire better players, but I suppose I was not even close to the richest teams in the Brazilian league…
What should be the maximum age in a youth league?
Your budget will go down as your money goes down, or if your fixed expenses (wages + investments maintenance) go up. Doesn’t look like a bug (just had a quick look), but if you keep an eye on it and still feels that something is odd please let us know.
I hear you guys. I’ll give some thought to both options proposed (youth/reserve league and an alternative way to improve player development via investment). I think it’s worth it to find some balance between the old model (too easy) and the new one (hard most of the time).
Yep…bug is fixed, need to manually run remaining of tick in a few mins.
We have just introduced the concept of negotiation priority for players. Each player will have a priority and take that into account when evaluating transfer offers. This replaces and enhances the broken “first team chance” they used to consider along with the wage (which is still a factor).
You can find more details in the game manual, player contract section. In summary there are two main differences. The first one is that when your team looks bad in terms of the player’s priority he may reject a transfer offer or, in case of renewal, ask for a higher wage (a message will be displayed when that’s the case and the suggested wage for renewal takes that into account). The second one is that a transfer offer may become a priority offer if the team is very well placed in terms of player priority. During offer comparison the player looks at priority offers first before even considering others, so a “normal” acceptable wage priority offer on its own will beat any wage in other offers.
Your Negotiations investment area has just become more important as the player priority may be revealed in the contract offer screen depending on your negotiations level. When you reveal a player’s priority you can also see which transfer offers are priority offers in the current negotiations section of the player info screen.
If this works well we will enchance the player status logic to consider the player negotiation priority when evaliating non-listed offers, but that’s a separate future discussion to be had.
Wouldn’t that make developing players too easy again? Some kind of youth league/tournament has been requested before and we haven’t discarded the idea, it just needs time to design and develop properly.
They haven’t stopped, but they give priority to hiring over loaning. Also, between turns 129 and 18 in the next season they don’t loan at all, as they know there will be no or very few matches to play.
I’ll add your suggestion to our list Tomás. It will make even more sense (a little bit) with the upcoming change to player negotiations.
Cheers
It used to when the only influence was match participation, but not anymore.
Player hotlist dialog enhanced so that the “non-scouted” information is displayed and players can be removed from position specific tabs, not only from the “All” tab.
When creating or changing a match strategy you can now select the competition type it is applicable to. The available options are: any, league, national cup, international or not international. This applies only to club formation strategies, not to national squad formation strategies.
Answers to your questions Tukmans:
1. That was on purpose because I’ve added this info as an urgent fix after realising it needed improvement due to the effect on scout searches that was introduced.
2. For now once the scout report expires the hotlisted player will start negatively impacting the current scout searches. This has been raised by another manager and we have in our list to change the scout search logic so that it tries to first match the search criteria against existing scout reports that are closer to expiring and, if the player passes the criteria, refreshes the report so that it doesn’t expire.
3. There is no way at the moment to request a scout report for a specific player.
No strong reasons for the “local” transfer markets. I guess one thing we need to rethink if we do make a global transfer market is the scouting usefulness as you pointed out. Any suggestions around that?
As a result of the last announced change it was clear we needed a better way to manage the players hotlist (thanks Leigh for bringing it up). The player hotlist dialog now has an option to remove the player from the hotlist and also displays “(non-scouted)” beside players that do not have a scout report from you and therefore are negatively impacting your scout searches. This can only be done from the “All” tab (not from G, D, M or A) but hopefully is enough to facilitate hotlist management for now.
Again, this was done as a quick fix to complement the previous change, we can definitely build on top of that or improve the hotlist management as a whole in the future.
I have added an option to remove from the hotlist from within the hotlist dialog itself. I’ve also added “(non-scouted)” beside the player name when there is no scout report for him, meaning he is impacting your scout searches. This was done pretty quickly so hopefully there are no bugs and it solves the immediate issue at hand!
Scout search progress is now negatively impacted by the number of players in your hotlist that were not found by your scouts (or whose scout report has been deleted or expired). In the scouting page you will see a warning message if your searches are being impacted. The message will tell you the number of “non-scouted” players in your hotlist and the current impact they’re having in the searches. This new feature represents the extra work load on your scouts for having to keep track of your hotlisted players.
Nice one Alexander. We have a task to review and team info screen and make it more attractive. I’ll add your suggestion to that task so we can address both at the same time.
Should be simple enough to do. I’ll add it to our list.
Fourteen new Paraguayan clubs have been added to the inactive teams list in both dimensions. MediumTicker and FastTicker are now aligned in terms of number of active and inactive clubs, all leagues have 20 clubs in them with 3 relegation/promotion spots (for countries with more than 1 league). Don’t forget you can vote for the club you’d like to see promoted into the bottom division in each country.
National Squad managers won’t be fired for bad performance after being eliminated from a competition if they have joined the team less than 36 turns before. This should avoid situations where a manager joins the national squad in the middle of a competition and is fired after one or two matches, without having the time to get to know the squad and experiment on tactics.
New enhancements to Coaching screen, Player View tab:
- Player View tab is now the default instead of Report View
- Evolution Stage and Next Step reports now show how long ago they’ve been generated
- You can request new reports from there without having to go to the player details
That’s probably more useful than home and away options :-)
I’ll add it to our list.
Thanks
It does make sense! The option to request the report from the new tab has already been mentioned by another manager in our WhatsApp group, I’ll keep this and your other suggestions in our improvements list.
The competition prizes have been adjusted taking into account the latest poll. Here are the old and new amounts for the champions (league and national cup are adjusted based on country ranking):
League: 12.2M (used to be 15M)
National Cup: 6.2M (used to be 6M)
Champions League and Libertadores: 8.35M (used to be 6M)
Europa League and Copa Sudameriacana: 4.175M (used to be 3M)
Club World Cup: 3.25M (used to be 3M)
This is just to add some fun into the mix…some players do play worse when playing clubs from other countries as they could be facing a different play style from what they’re used to. The example you gave is also covered by the “plays worse against stronger teams” trait.
We have a new Competition Statistics page that can be accessed from the link below the Top Scorers table in any competition screen. For now we show the top 10 players with more goals, assists and higher average rating but in the future we’ll add more information to this screen.