Sure, we have already made the basics for that, we just don’t store it anywhere yet :-)
Now it has.
Fortunately we managed to make the game send us emails when a error happens during the tick, but on weekends it takes more time for us to read them. :-)
Hahaha!
I guess our players are too fast.
The position they are occupying on the field…it would show A on your example.
Sure! Wait and see ;-)
Yeah, we’re missing this one.
It’s because even though 7 goals were scored, he managed to defend a lot of shots :-)
I know, it’s a bit unrealistic…
No, lucky, unfortunately…penalty shootouts yet to be implemented, sorry :-)
Our formation does not keep the position information if it doesn’t have a player. What happened when you left the injured player is that its position was removed, it works as if you had removed him and not added another one to replace him, so the logic which completes the squad selects any player it thinks its good to complete the squad, not necessarily for the injured player’s position. That is likely to change in the future.
About cup messages, we only send a message informing if your team advanced to the next round or was eliminated.
Sure! :-)
Fixed.
I’ve just figured out what is going on. Yes, it is a bug :-(
It’s not a big issue, we can easily increase England’s base skills for the next dimension we create or even now, even though doing it now would affect only new youths, so it would take a while until England had a considerable amount of great players.
Maybe in a new dimension we can make all big countries be the same, or almost the same.
Thanks to Fernando França who provided the icons :-)
In the beginning we planned to have national squads, but this ideia has been put aside. We’ll only add them in the future if we think they won’t conflict with what we have now, we don’t plan to add them as we had on MS, not manageable.
Here you can see an alternative for using a 4-4-2 diamond:
http://rubysoccer.blogspot.com/2007/08/diamond-formation.html
For the 3-4-3 diamond you’d have to unbalance your defense or attack sides, if you know what I mean.
Are you using Internet Explorer? Cause our drag and drop screen works very poorly on IE. Try it on Firefox. About the positions, we have 5 available positions for each zone (D, M, A), each of these positions has 3 mentalities (defensive, normal and offensive). You can have only one player at a specific position, even if you try to put another one in a different mentality (different row for the same column in the zone), the previous one will be removed.
I don’t know, maybe I confused you even more :D
Check our wiki, hope you’ll find the answers there: http://www.rubysoccer.com/mediawiki/index.php/Ruby_Soccer
Welcome aboard, mate!
Nice to see you around here Stephen. I remember DaveM was the moderator of MS forums. We’ll certainly need one here later. Thanks for your help :-D
About the 12×0 and 10×0 results, AI teams put their best players even on friendlies and their opponents in those matches didn’t do this, that may explain the results. But I agree that less goals would still be more realistic.
I’d say that those two features (strategies and match engine) are top priority, but take a little longer to be improved. The number of fouls is very low, maybe when we make that more realistic the number of shots will be reduced. By the way, nobody shoots a fould directly to the goal right now. In the meanwhile we’ll try to implement other important but easy features as you mentioned.
Just a funny thing, during our testing we had Albnia as one of the countries, but the players sucked, much more than on MS (skills around 10 or 20). A friendly between an albanian team and a brazilian one ended up 71-0 for the brazilian team :D
More attributes will certainly be added to that box somehow. About player numbering we’re not sure, but we’ll have a way to identify who is selected to the next match in the players screen.
We have history in the future, not only for teams, but also for players, transfers and so on.
Select all is already there, but it is called “invert selection”, it marks all unmarked and unmarks all marked messages…only the mark as read may be missing I guess.
Exactly Thiago, and when you create a new tactic it is not displayed right away, you must click on it before.
MS had a numeric attribute like our stamina as well, the ideia is the same.
I’m glad to see some people here that were active on MS forums :D
Yeah, lots of history stuff to do as well :-)
Your first result has probably been considered :-)
Fixed.