Recent Posts by Gabriel Cesario

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September 01, 2007 06:22

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Fixed.

 

September 01, 2007 05:43

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I’ve just figured out what is going on. Yes, it is a bug :-(

 

September 01, 2007 05:34

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It’s not a big issue, we can easily increase England’s base skills for the next dimension we create or even now, even though doing it now would affect only new youths, so it would take a while until England had a considerable amount of great players.

Maybe in a new dimension we can make all big countries be the same, or almost the same.

 

September 01, 2007 05:30

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Thanks to Fernando França who provided the icons :-)

 

August 31, 2007 20:37

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In the beginning we planned to have national squads, but this ideia has been put aside. We’ll only add them in the future if we think they won’t conflict with what we have now, we don’t plan to add them as we had on MS, not manageable.

 

August 31, 2007 20:35

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Here you can see an alternative for using a 4-4-2 diamond:

http://rubysoccer.blogspot.com/2007/08/diamond-formation.html

For the 3-4-3 diamond you’d have to unbalance your defense or attack sides, if you know what I mean.

 

August 31, 2007 17:06

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Are you using Internet Explorer? Cause our drag and drop screen works very poorly on IE. Try it on Firefox. About the positions, we have 5 available positions for each zone (D, M, A), each of these positions has 3 mentalities (defensive, normal and offensive). You can have only one player at a specific position, even if you try to put another one in a different mentality (different row for the same column in the zone), the previous one will be removed.

I don’t know, maybe I confused you even more :D

Check our wiki, hope you’ll find the answers there: http://www.rubysoccer.com/mediawiki/index.php/Ruby_Soccer

 

August 31, 2007 17:01

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Welcome aboard, mate!

 

August 31, 2007 16:58

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Nice to see you around here Stephen. I remember DaveM was the moderator of MS forums. We’ll certainly need one here later. Thanks for your help :-D

 

August 31, 2007 13:29

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About the 12×0 and 10×0 results, AI teams put their best players even on friendlies and their opponents in those matches didn’t do this, that may explain the results. But I agree that less goals would still be more realistic.

 

August 31, 2007 13:10

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I’d say that those two features (strategies and match engine) are top priority, but take a little longer to be improved. The number of fouls is very low, maybe when we make that more realistic the number of shots will be reduced. By the way, nobody shoots a fould directly to the goal right now. In the meanwhile we’ll try to implement other important but easy features as you mentioned.

Just a funny thing, during our testing we had Albnia as one of the countries, but the players sucked, much more than on MS (skills around 10 or 20). A friendly between an albanian team and a brazilian one ended up 71-0 for the brazilian team :D

 

August 31, 2007 11:05

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More attributes will certainly be added to that box somehow. About player numbering we’re not sure, but we’ll have a way to identify who is selected to the next match in the players screen.

 

August 31, 2007 11:04

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We have history in the future, not only for teams, but also for players, transfers and so on.

 

August 31, 2007 11:04

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Select all is already there, but it is called “invert selection”, it marks all unmarked and unmarks all marked messages…only the mark as read may be missing I guess.

 

August 31, 2007 11:03

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Exactly Thiago, and when you create a new tactic it is not displayed right away, you must click on it before.

 

August 31, 2007 08:12

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MS had a numeric attribute like our stamina as well, the ideia is the same.

 

August 31, 2007 05:12

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I’m glad to see some people here that were active on MS forums :D

 

August 31, 2007 05:11

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Yeah, lots of history stuff to do as well :-)

 

August 31, 2007 05:09

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Your first result has probably been considered :-)

 

August 31, 2007 05:09

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Fixed.

 

August 31, 2007 05:02

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Just posted in the announcements forum, had to postpone the ticks due to some fixes I did last ninght.

 

August 31, 2007 05:02

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Sorry, we missed two ticks due to some fixes I did last night. Back to normal now.

 

August 31, 2007 05:00

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I don’t think they be added in Beta 1, but on the next dimension we create (if Beta 1 becomes full) or when we reset Beta 1, no estimate for that to happen yet.

 

August 31, 2007 04:59

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Woodhead, is that you? :-)

 

August 30, 2007 20:59

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Bug fixed, when you relog in you go to the enter dimension page instead of to the access denied page.

 

August 30, 2007 19:18

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OOOhhhh, now I remembered! We haven’t thought of such a screen, probably because we didn’t use it much on MS. But if people miss it we can consider having it, or something similar.

 

August 30, 2007 19:17

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We don’t disagree, we’ll add this as a low priority task ;-)

 

August 30, 2007 19:15

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Maybe when we implement different ticket prices for different competitions and match importance we can take care of that. But if you think about it, if most managers take european teams and improve them, their countries will slowly develop (when we implement country development, of course) :-D

 

August 30, 2007 19:13

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I’ve broken it in two lines guys, should have done that before!

 

August 30, 2007 19:10

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You’re right, numbers are too close to each other…