Fixed.
I’ve just figured out what is going on. Yes, it is a bug :-(
It’s not a big issue, we can easily increase England’s base skills for the next dimension we create or even now, even though doing it now would affect only new youths, so it would take a while until England had a considerable amount of great players.
Maybe in a new dimension we can make all big countries be the same, or almost the same.
Thanks to Fernando França who provided the icons :-)
In the beginning we planned to have national squads, but this ideia has been put aside. We’ll only add them in the future if we think they won’t conflict with what we have now, we don’t plan to add them as we had on MS, not manageable.
Here you can see an alternative for using a 4-4-2 diamond:
http://rubysoccer.blogspot.com/2007/08/diamond-formation.html
For the 3-4-3 diamond you’d have to unbalance your defense or attack sides, if you know what I mean.
Are you using Internet Explorer? Cause our drag and drop screen works very poorly on IE. Try it on Firefox. About the positions, we have 5 available positions for each zone (D, M, A), each of these positions has 3 mentalities (defensive, normal and offensive). You can have only one player at a specific position, even if you try to put another one in a different mentality (different row for the same column in the zone), the previous one will be removed.
I don’t know, maybe I confused you even more :D
Check our wiki, hope you’ll find the answers there: http://www.rubysoccer.com/mediawiki/index.php/Ruby_Soccer
Welcome aboard, mate!
Nice to see you around here Stephen. I remember DaveM was the moderator of MS forums. We’ll certainly need one here later. Thanks for your help :-D
About the 12×0 and 10×0 results, AI teams put their best players even on friendlies and their opponents in those matches didn’t do this, that may explain the results. But I agree that less goals would still be more realistic.
I’d say that those two features (strategies and match engine) are top priority, but take a little longer to be improved. The number of fouls is very low, maybe when we make that more realistic the number of shots will be reduced. By the way, nobody shoots a fould directly to the goal right now. In the meanwhile we’ll try to implement other important but easy features as you mentioned.
Just a funny thing, during our testing we had Albnia as one of the countries, but the players sucked, much more than on MS (skills around 10 or 20). A friendly between an albanian team and a brazilian one ended up 71-0 for the brazilian team :D
More attributes will certainly be added to that box somehow. About player numbering we’re not sure, but we’ll have a way to identify who is selected to the next match in the players screen.
We have history in the future, not only for teams, but also for players, transfers and so on.
Select all is already there, but it is called “invert selection”, it marks all unmarked and unmarks all marked messages…only the mark as read may be missing I guess.
Exactly Thiago, and when you create a new tactic it is not displayed right away, you must click on it before.
MS had a numeric attribute like our stamina as well, the ideia is the same.
I’m glad to see some people here that were active on MS forums :D
Yeah, lots of history stuff to do as well :-)
Your first result has probably been considered :-)
Fixed.
Just posted in the announcements forum, had to postpone the ticks due to some fixes I did last ninght.
Sorry, we missed two ticks due to some fixes I did last night. Back to normal now.
I don’t think they be added in Beta 1, but on the next dimension we create (if Beta 1 becomes full) or when we reset Beta 1, no estimate for that to happen yet.
Woodhead, is that you? :-)
Bug fixed, when you relog in you go to the enter dimension page instead of to the access denied page.
OOOhhhh, now I remembered! We haven’t thought of such a screen, probably because we didn’t use it much on MS. But if people miss it we can consider having it, or something similar.
We don’t disagree, we’ll add this as a low priority task ;-)
Maybe when we implement different ticket prices for different competitions and match importance we can take care of that. But if you think about it, if most managers take european teams and improve them, their countries will slowly develop (when we implement country development, of course) :-D
I’ve broken it in two lines guys, should have done that before!
You’re right, numbers are too close to each other…