You see, our system is so smart that it knows that even though you never shared the same network it is possible you’re still trying to cheat! Hahahahah! Just kidding, of course, no ideia of what is going on, maybe Danilo can answer that.
Well, I’m in the last position of div 1 after being promoted, my attendance is crap as well but I guess it’s enough to pay my wages (hopefully). Try to fire the most expensive players you have, but don’t worry, the only thing that happens (for now) when you go bankrupt is that you can’t buy players.
We’ll certainly improve economy in the future with new income source, and a few new expenses, of course.
Defenders and midfielders have the same chance of being generated, after that we have Attackers and goalkeepers are less likely to be generated.
Me too, I’m playing like 8 home fixtures in a row right now :-)
I was just thinking about that yesterday. I’ll work on an easy way for us admins to fire managers using the game interface while we don’t have it automatically. Expect these managers to be fired soon.
Looks like Philipp is telling us his priorities :-)
It’s a good thing, to remember us which features are most important for you guys.
About coaches we were thinking to have something different than MS. You’d have a coach team (each one specialized on one position or some skills) and their quality would influence the improvements of your players. You would not have to tell a coach to train specific players, but tell wether a player is training or not (and maybe the intensity).
The same could work for physios, the more physios you have, more players could be treated at the same time, and the higher the physios quality, the faster the players recovery would be. Again, you wouldn’t need to specify which player each physio is treating, that would be something automatic.
Not yet Philipp, we need to sit together and choose all bugs/enhancements we want to fix/include in the game before starting a fresh and bigger dimensions. Loans are very likely to be included as it’s a great feature.
Fixed.
Talk to Danilo, he wrote the message. Hahahaha!
Yes, they are totally random. People have already pointed that out in the past, we’ll try to come up with a better way to balance that.
Cheers.
I agree Charles and I will suffer the consequences of that as well, as I have at least 10 co-workers playing the game. It’s no big deal, as we have other 150 teams to trade with, and this number will grow in the future.
Se você não está tentando roubar significa apenas que você está tentando comprar um jogador de um time cujo técnico já entrou no jogo no mesmo computador ou rede que você usa pra jogar. Isso foi feito pra impedir que pessoas mal intencionadas que tenham mais de um usuário (o que não é permitido) façam negociações entre esses usuários. Infelizmente isso faz com que você não possa vender e comprar jogadores de colegas de trabalho ou faculdade caso joguem na mesma rede que você, mas é o preço a se pagar pra evitar roubos.
In English:
If you’re not trying to cheat that means you’re trying to buy a player from a team whose manager already logged into the game in the same computer or network you use to play. That was made to prevent bad intentioned people who have more than one use (what is not allowed) trade between these users. Because of that, unfortunately, you can’t trade players with co-workers or college friends that play in the same network as you, but that’s the price to pay to avoid cheating.
Cheers.
The temporary inhibition is a good suggestion Henrique, I’ll add that one to our enchancements list so me and Danilo can discuss it later.
I’ll fix the problem when I get back home. The next cup round will be postponed to start on turn 28 instead of 22 :-)
There is an easy way to fix that, but I really need to go to work now. Will take a look at that asap.
Calm down people. Cheaters should quit their multiple accounts, friends or relatives playing in the same network shouldn’t ;-)
Please keep informing us about existing ways of cheating, it will be very helpful.
Cheers.
On finance screen you can see the team balance when the period being displayed started so you’ll be able to analyze your balance over time without having to do any calculation :-)
Your current balance is still displayed below. For existing periods the “history” balance will display 0, it will start working for new periods to come.
You’re right Jorge, I’ve cleaned the red cards for those players after checking that they didn’t have played the latest matches as you mentioned. If I’m not wrong that can happen when we have tick errors after a few matches have already been played. If anybody else has this problem just let us know and we’ll fix it if that’s the case :-)
Cheers.
Haven’t you ever played in the same network of this person Henrique? If both of you have accessed the game in the same network, even if not simultaneously, you won’t be able to trade with each other. We may find better ways to control that, but for now forbidding same network trades is the best way.
Cheers.
Good point sherman :-)
Friendlies affecting less stamina would make sense. I never use the same players on friendlies and oficial matches, but hey my team is playing only league matches :-P
The goalkeeper spot must be above the field (in a rectangular area), try to put the goalkeeper there and let me know the result.
Cheers.
I know that Patrick, don’t worry. Just wanted to let everybody know that the game is likely to improve faster now that we have twice as much people than we had last week working on it :-D
Cheers.
Done. It makes more sense :-)
Let’s see what I can do ;-)
I found that Sevilla II in a football site with teams currently playing in the spanish second division. Isn’t there a Sevilla II team at all? I can investigate it further or someone from Spain could answer that :-)
The manager will probably be fired in the future if he/she goes bankrupt.
He’ll have my help back starting today (or tomorrow). :-)
Well, Aston Villa is the champion on England in the end, even playing one match less :-)