Recent Posts by Gabriel Cesario

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October 05, 2007 19:35

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Lots of people have already complained about that, we don’t have penalty shootout yet, so the team who played home first wins. :-(

 

October 05, 2007 15:25

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If anybody does Martin suggestions please let us know the result :-)

 

October 05, 2007 15:25

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A % of the player’s true value sounds like a good solution, but we also should have a board cap for each team, so that you don’t hire a player for an amount of money that is higher than your team reality.

 

October 05, 2007 11:07

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Right now they improve throughout their career until they reach their limit, or the maximum level we’ve defined. In the future there will be an age limit and they’ll even decrease their skills while getting too old. The only way to develop is playing matches, while we don’t have training implemented.

 

October 05, 2007 11:04

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Everybody has 48.000 seats stadiums now. The ticket prices are still the same, but the attendance has a penalty for second division teams.

 

October 05, 2007 06:02

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What a friendly!

 

October 05, 2007 06:01

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What about a forum for each dimension with some default topics like transfers, friendlies, and so on?

 

October 04, 2007 12:02

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Would make sense, or maybe more chances for positions your main squad needs most.

 

October 04, 2007 12:00

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I’ve changed mine to 6-2-2, let’s see what happens.

 

October 03, 2007 20:08

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Inactive managers (1 month of inactivity) have just been fired. This will become an automatic process in the future and we’ll be clear about how much time of inactivity is necessary for a manager to be fired, probably less than 1 month. That will have to wait for “holyday mode” feature which will allow active managers to inform us that he won’t be able to access the game for a longer period, in that case he will be granted an extended period of inactivity before being fired. For now we’ll use the manual process on clearly inactive managers.

Cheers.

 

October 03, 2007 20:04

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A few managers were just fired from their teams due to inactivity (around 1 month). More will be fired soon.

 

October 03, 2007 18:18

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You see, our system is so smart that it knows that even though you never shared the same network it is possible you’re still trying to cheat! Hahahahah! Just kidding, of course, no ideia of what is going on, maybe Danilo can answer that.

 

October 03, 2007 15:25

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Well, I’m in the last position of div 1 after being promoted, my attendance is crap as well but I guess it’s enough to pay my wages (hopefully). Try to fire the most expensive players you have, but don’t worry, the only thing that happens (for now) when you go bankrupt is that you can’t buy players.

We’ll certainly improve economy in the future with new income source, and a few new expenses, of course.

 

October 03, 2007 12:03

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Defenders and midfielders have the same chance of being generated, after that we have Attackers and goalkeepers are less likely to be generated.

 

October 03, 2007 05:08

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Me too, I’m playing like 8 home fixtures in a row right now :-)

 

October 03, 2007 05:07

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I was just thinking about that yesterday. I’ll work on an easy way for us admins to fire managers using the game interface while we don’t have it automatically. Expect these managers to be fired soon.

 

October 03, 2007 05:05

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Looks like Philipp is telling us his priorities :-)

It’s a good thing, to remember us which features are most important for you guys.

 

October 03, 2007 05:04

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About coaches we were thinking to have something different than MS. You’d have a coach team (each one specialized on one position or some skills) and their quality would influence the improvements of your players. You would not have to tell a coach to train specific players, but tell wether a player is training or not (and maybe the intensity).

The same could work for physios, the more physios you have, more players could be treated at the same time, and the higher the physios quality, the faster the players recovery would be. Again, you wouldn’t need to specify which player each physio is treating, that would be something automatic.

 

October 03, 2007 05:00

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Not yet Philipp, we need to sit together and choose all bugs/enhancements we want to fix/include in the game before starting a fresh and bigger dimensions. Loans are very likely to be included as it’s a great feature.

 

October 02, 2007 19:51

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Fixed.

 

October 02, 2007 15:26

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Talk to Danilo, he wrote the message. Hahahaha!

 

October 02, 2007 15:25

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Yes, they are totally random. People have already pointed that out in the past, we’ll try to come up with a better way to balance that.

Cheers.

 

October 02, 2007 15:22

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I agree Charles and I will suffer the consequences of that as well, as I have at least 10 co-workers playing the game. It’s no big deal, as we have other 150 teams to trade with, and this number will grow in the future.

 

October 02, 2007 12:54

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Se você não está tentando roubar significa apenas que você está tentando comprar um jogador de um time cujo técnico já entrou no jogo no mesmo computador ou rede que você usa pra jogar. Isso foi feito pra impedir que pessoas mal intencionadas que tenham mais de um usuário (o que não é permitido) façam negociações entre esses usuários. Infelizmente isso faz com que você não possa vender e comprar jogadores de colegas de trabalho ou faculdade caso joguem na mesma rede que você, mas é o preço a se pagar pra evitar roubos.

In English:

If you’re not trying to cheat that means you’re trying to buy a player from a team whose manager already logged into the game in the same computer or network you use to play. That was made to prevent bad intentioned people who have more than one use (what is not allowed) trade between these users. Because of that, unfortunately, you can’t trade players with co-workers or college friends that play in the same network as you, but that’s the price to pay to avoid cheating.

Cheers.

 

October 02, 2007 11:30

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The temporary inhibition is a good suggestion Henrique, I’ll add that one to our enchancements list so me and Danilo can discuss it later.

 

October 02, 2007 08:55

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I’ll fix the problem when I get back home. The next cup round will be postponed to start on turn 28 instead of 22 :-)

 

October 02, 2007 07:16

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There is an easy way to fix that, but I really need to go to work now. Will take a look at that asap.

 

October 02, 2007 07:01

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Calm down people. Cheaters should quit their multiple accounts, friends or relatives playing in the same network shouldn’t ;-)

Please keep informing us about existing ways of cheating, it will be very helpful.

Cheers.

 

October 02, 2007 06:56

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On finance screen you can see the team balance when the period being displayed started so you’ll be able to analyze your balance over time without having to do any calculation :-)

Your current balance is still displayed below. For existing periods the “history” balance will display 0, it will start working for new periods to come.

 

October 02, 2007 05:04

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You’re right Jorge, I’ve cleaned the red cards for those players after checking that they didn’t have played the latest matches as you mentioned. If I’m not wrong that can happen when we have tick errors after a few matches have already been played. If anybody else has this problem just let us know and we’ll fix it if that’s the case :-)

Cheers.