I copied and pasted the following code to test something:
http://www.rubysoccer.com/game/fire_player/XX
XX is your youth player number
Anyhow, I forced Érick Correia to leave prematurely before he even asked for a contract.
The reason I tested this is because there are some players in the transfer market that are still listed as “youth player” with no option to offer a “promotional contract”. This basically means that there are already a few managers using this exploit without telling anyone about it…
let me present you guys some stats. right now we have 9542 players (counting both dimensions). I will get the shooting attribute, for instance. From that total:
- 92 players have >= than 90 (0,96%)
- 15 players have >= than 95 (0,16%)
- 2 players have >= than 98 (0,02%)
I am sorry guys, but i dont see the problem that you are pointing. If we change that number, quality players will become UFO´s. If someone disagrees, fell free to comment. Maybe when we put all the countries we change that, but I dont know. I am pretty satisfied, statistically speaking. What about you guys, now that you know the numbers?
Ah, one thing that we may improve is the distribution of the good players (make more of them appear on 2nd division too). But first we have to see what happens with the new youths, bc those are pretty good.
i have already implemented a way to prevent that kind a deal. will add more things if we see that it is necessary (on demand).
oh-oh. thanks for reporting, I will enter it as a bug. can you please keep this jpg there for a while? if not, i will download it and store here at my machine.
If you can make all teams in same division have same size stadium, that would be best.
If not, make all teams in the country have same size stadium but have div 2 with lower attendance.
Basicaly i agree with your suggestion, Danillo. Of course attendance question, that Alexandre refers it’s important but i believe it’s too complexe to solve in a easy way!
Philipp, of course there must be a chalenge, but if you increase the gap too much, there will allways be the same teams to go up and down!
PAulo
yes too many shots, too many goals. On the other hand, it’s not like the shots score reflects the goal score ex: a 52-8 shots gets a 3-4 goalscore
Hi,
Beta2 tick is frozzen and it’s like that for several hours
:(
Looking at Ejido (Spain-Beta 1-2 division, seems that (multiple accounts) started already
To prevent that, at least, we need a manager and team history, to see the transfer player’s, and who managed the team at that moment
I dont bealive, just 3????:)D
In SS/MS, had some (many) managers that had multiple accounts.
Hope this not happenning here. Just because the statistics
300 managers? Hope so………..
Palmeiras 2×0 Náutico, Beta 1
http://www.rubysoccer.com/game/match_report/16450
at least one team? can we manage two? i would manage another team, i didnt do it because i thought it wasnt allowd… am i right? or can i pick one team in beta 2 ? :P
i agree… but since there isnt any holiday mode, is difficult to input your theory right now!
that make us 3…
My opinion is that all the stadiums must have the same size, allways full, and the diference of tickets 30%.
Hello all.
Is there any rule for firing managers for inactivity? Because I have the suspicion that many managers
hardly every manage their teams. Shouldn’t these managers be fired?
This was just a thought. I have some friends waiting for a team in beta 1 for quite some time.
Regards,
Luís.
Alexandre Festas here, ex-managersim and soccersim manager :)
in div2 the price could be less expensive but even then, they have to get less atendance than div1 clubs… just what i think!
“lowering the starting stats for senior players in Div1”
i agree… there are too many 99’s 100’s 98’s and so on… the game started one season from now and there are fantastic players, they should appear much more rarely!
I think the number of shots is way to high…
3-4-3 formation 3-4-3
41% possession 59%
18 shots 56
9 shots on target 45
matchresult 0-0
56 shots on goal! even someone in a wheelchair might have accindently put one in…..
It’s a good idea, atleast it will solve the stadium problems for now.
on a long term, it should be like in socsim with improvement plans for the stadiums.
for now (and it’s still a beta version) i prefer your suggestion danilo, to give all teams the same stadium size, but with different ticket prizes depending on div 1 or 2.
Paulo, there must some challenge to get off div 2 …
good idea
or we can organize the cup using friendlies
Hi Danilo,
Yes, the improvement in the Div2 youths is welcome, but not sufficient. I’ve only had 2 or 3 youths promoted since the game started and none of them with stats better than 70s. Not only will it take a long time for this to take effect, they still can’t compare with the Div1 teams who got relegated from Div1 buit still have players all with stats in the 90s or 100!
I think its too late to address this now as there is already such a gap in quality. It won’t be resolved until the game is reset, but I think you should look at lowering the starting stats for senior players in Div1 teams next time the game starts.
It’s not just the relegated teams getting big scores though. It seems that recent changes in your match engine have led to high scoring matches everywhere in general! It’s just happening every single game for those teams.
Hi Guys
This has probably been done already but I’ve been away on my hols
So how many of us are ex Soccersim/Managersim managers ??
Paul
Hi,
I had invited Getafe to play a friendly match for turn 135 but he has responded at turn 137. How you can see (http://img300.imageshack.us/img300/6671/bugse0.jpg)
we will never be able to play this match but It’s in scheduled matches and I can select a formation to play.
Saludos.
let me know what you guys think of this idea (i will implement depending on the approval here on the forum):
for now, while we dont have a way to improve the stadium, everybody will have a number of seats, like 48000. The difference between the divisions will be the ticket price, which will be 20% cheaper on the 2nd. what do you think?
cheers
dont worry :) you wont be able to buy new players, thats all. bankrupcy will take a while to be implemented, we need the board first (and that will also take a while).
rubysoccer is alive for 1 month! I think we managed to develop a lot for just 1 month, but there are still TONS of things to do.
I hope you guys stick having fun with us. Keep giving us your very good feedback! cheers!
- anti-cheat protection. wont say exactly how it works, but this first part is similar to managersim
- messages icons / effects
- blink mail icon
soon: the board.
when gabriel comes back: more sessions to improve match engine.