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July 20, 2017 11:26

4,300 posts(s)

Administator

 

There were no changes, what happened is that the mobile version is being displayed even when you are not using your mobile to access the game! While we investigate we will temporarily disable the mobile version.

 

July 20, 2017 11:25

4,300 posts(s)

Administator

 

Every season their age increases by 1. Was that the question or have I misunderstood you?

 

July 20, 2017 11:06

68 posts(s)

 

Sorry but i dont like the new formation changes. Its confusing and time consuming trying to set the formation in comparison to how it was previously.

 

July 20, 2017 10:31

236 posts(s)

 

Ahh, it was stupid. The page lets me change all players, except for the goalkeeper. Weird. No idea why I cant change the goalie when on the Formation Strategies page.

 

July 20, 2017 10:30

236 posts(s)

 

Hi,
On the webpage, using firefox, I just removed my goalkeeper. I want to use my other goalie to start the next match. However, the screen is broken just like the mobile phone app on my android.

I am unable to put a goalkeeper in to start the match. Can you fix this please. Thanks

Regards,

 

July 20, 2017 06:39

47 posts(s)

 

I use my normal computer
- no more ways to change players in the “basic and squad” screen
- no more pace wait time when you use the replay

 

July 20, 2017 00:19

4,300 posts(s)

Administator

 

Thanks for reporting Dirk! Danilo is aware of the issues in the formation screen after the latest update, he’ll try to look into it today.

Cheers

 

July 19, 2017 16:58

637 posts(s)

 

Danilo

I use my phone to login now and in the formation screen you need to swipe the players to their position again as it was in the past.

 

July 19, 2017 16:33

10 posts(s)

 

How often to players age again?

 

July 19, 2017 16:11

1,003 posts(s)

Administator

 

An upgrade has been applied to RubySoccer. This shouldn’t change any functionality, but behind the scenes the changes were extensive. If you see any issues, please report them to us.

 

July 15, 2017 11:56

4,300 posts(s)

Administator

 

We haven’t disregarded this suggestion and another manager came up with the same request not too long ago. If it is not paid we need to have clear boundaries with regards to how many notes you can add and how big they can be.

 

July 15, 2017 07:43

639 posts(s)

Donator

 

I still think this would be a useful feature, but perhaps it can be a paid one? Pay a ruby to be able to add notes to a player?

 

July 10, 2017 04:29

236 posts(s)

 

I was not expecting it either.

Ball was 79% in attacking. Am sure someone should have scored.

I deserve the victory even more for a high shooter missing a penalty of course.

 

July 10, 2017 00:22

4,300 posts(s)

Administator

 

Wow, just watched the replay and it is not what I was expecting! Still, very hard to figure out. I’ve raised a bug for us so we can properly investigate it.

Thanks for reporting!

 

July 09, 2017 23:05

4,300 posts(s)

Administator

 

I’m going to have a look…this sounds familiar from a looooong time ago. It will be nearly impossible to replicate the issue as I cannot see simulation details exactly as they were, other than what is in the match replay and commentary. But as I said, I’ll see if I can figure something out!

 

July 09, 2017 11:22

38 posts(s)

 

It’s looks like the ref decide to watch VR replay or something xP
You don’t won this game because your player miss penalty shot at second half too.

 

July 09, 2017 01:03

236 posts(s)

 

Hello,
watching my match report, I had a bugged out game – My Attack dribbled towards goal about the 11 minute mark, and both teams got every player stuck on the goal line the entire half.

http://rubysoccer.com/match/replay/5970804

Liverpool vs Chelsea

So I played the game against the bottom team, and did not win because this bug broke most of the game.

Can you replay this game properly, I should easily win against an inferior team at the bottom of the league.

 

July 07, 2017 07:28

4,300 posts(s)

Administator

 

After gathering some feedback on forced transfers I have updated the amount of money required to be dependent on the player skills and potential when compared to his teammates. Instead of a fixed amount of at least 3x the team money balance this will now vary from 1x to 3×. I expect it will be close to 2x or slightly over it in most cases, unless you’re trying to snatch the top players of a team.

 

July 07, 2017 00:25

4,300 posts(s)

Administator

 

It could, but I’m not sure we really need this extra complexity. I’ve done some changes (not yet live) that will make the multiplier vary between 1x and 3x based on player current skills and potential when compared to his teammates. Let’s see if things get better once that change is in place.

 

July 06, 2017 21:01

296 posts(s)

 

Could it be made so if I offer close to the proper valuation the CPU club will come back with a counter offer?

Say i offer 30million, could they counter and say 40million and it’s a deal?

We don’t want this feature to be too easy

 

July 06, 2017 08:45

4,300 posts(s)

Administator

 

I’ve adjusted the player generation code so that lower ranked countries have better chances of getting decent players. Currently the chances are very low, they should at least be more likely to generate players with good primary skills and bad secondary ones or vice-versa. Why not even an overall decent player every now and then?

 

July 05, 2017 23:03

7 posts(s)

 

Nice!

 

July 05, 2017 22:11

4,300 posts(s)

Administator

 

CPU teams have now learned to use different formations and tactics instead of the predictable ones they’ve been using so far. They’re still dumb in terms of picking the players suitable for a given position in the field (e.g. they may pick an L player to play on RC), but this is definitely an improvement to some of the bizarre formations I’ve seen them using in their matches.

 

July 05, 2017 21:50

4,300 posts(s)

Administator

 

I can confirm nobody was successful yet, the amount required may indeed be too high. I’ll give it a couple more days to see how it goes and then consider reducing it. The reason I didn’t want to use player value is because that calculation in itself is not a fair representation of the player quality/potential in lots of cases, so I need to fix that first.

 

July 05, 2017 16:19

7 posts(s)

 

Hi guys! Has anybody tried it? I tried with a lot of Millions and club rejected! Maybe 3x money balance is too high. In real life, if you pay out of market for a player, you get it! Let’s see how evolves this feature, but many of the teams have easily 25M so your forced offer should be 75M!! Maybe 10x times player value es a more realistic approach…

Let me know if you are success in any forced tranfer!

Roberto

 

July 04, 2017 23:49

4,300 posts(s)

Administator

 

When renewing the contract of a player that is unhappy in terms of his priority there is now a cap on how much more money he is going to ask for. The old logic was always doubling the value on every renewal, which is not really what we intended originally.

 

July 04, 2017 21:52

4,300 posts(s)

Administator

 

The forced transfer feature is finally complete! I recommend you read the corresponding section of our game manual to familiarise yourself with it. The bottom line is there is no player status anymore and in order to buy a player that is not transfer listed you need to pay a lot of money to the team and be ahead in relation to the player priority. You can only attempt such transfer once every 6 turns, you can find out how many turns you have to wait in your profile page (easily accessible by clicking in your name, for example, from the team info page).

 

July 03, 2017 22:13

4,300 posts(s)

Administator

 

MediumTicker unlocked!

 

July 03, 2017 21:11

4,300 posts(s)

Administator

 

MediumTicker is locked, I will look into it in an hour or so.

 

June 23, 2017 06:38

296 posts(s)

 

This post is two years old :)