Recent Posts

Subscribe to Recent Posts 18,557 posts(s) found

September 28, 2017 10:41

4,312 posts(s)

Administator

 

We have added league classes. It can be seen in the league table screen, on the left hand side of the title panel beside the league name, where the season number corresponding to the league stats being displayed used to be (now moved to the right hand side). The team class is now also displayed in the ranking pages.

Another small addition done at the same time is displaying multiple goal icons beside the player name in the match report, when they’ve scored multiple goals. If they’ve scored more than 3 goals during the match we should the goal icon followed by “x” and the number of goals.

 

September 19, 2017 08:48

4,312 posts(s)

Administator

 

Teams now also have a class attribute! This is based on their key players skills and is also relative to other teams in the dimension (except national squads). The team class can be seen in the team info screen, managers at risk and dimension’s free teams list from the Job Centre. We plan to add this into a couple more places such as ranking screens.

As with the player class, the team class is informational only at this point.

 

September 19, 2017 08:45

4,312 posts(s)

Administator

 

That screen is already too crowded, that’s why I decided to add to the traits list instead. Let’s see if we can accommodate in the future.

 

September 18, 2017 19:59

102 posts(s)

 

Very interesting addition. Would it be an idea to list the player class rating in a separate column in the player list (abilities tab) for example next to the star ratings?

Kind regards
Alexander

 

September 17, 2017 12:47

4,312 posts(s)

Administator

 

Players now have a “class” attribute that is a snapshot of his current skills and star status. This is not yet used to determine any in-game behaviour or logic, but it will be used soon. Please check our corresponding game manual page for more information.

Cheers

 

September 13, 2017 12:18

102 posts(s)

 

The important part imo is to make the forced transfer offer a direct contact with the “board” of the club. How much do you demand for the player… Am I willing to meet this demand etc.

 

September 13, 2017 11:47

4,312 posts(s)

Administator

 

Hi Alexander,

We had a similar suggestion in our WhatsApp group, not sure if it was related to scouting or negotiations, but the essence is the same. It may make more sense with negotiations, to go along with the suggested wage, but at the same time I think scouting is the area where people invest less, so giving it another role could change this.

Regards

 

September 13, 2017 11:41

102 posts(s)

 

First of all I like the introduction of forced transfer offers. It serves as a decent alternative to the “big club clause” and has the potential to light up the market imo. I still think the required amounts necessary to trigger a transfer is too high but that is open for debate and others may very well feel different.
Perhaps depending on your current scouting level you could get a more or less accurate estimate of the required amount needed for the club to accept the offer?

Kind regards
Alexander

 

September 12, 2017 20:52

157 posts(s)

 

Good suggestion!

 

September 11, 2017 13:35

4,312 posts(s)

Administator

 

I like your suggestion very much! This would also assist those who may have “missed” the chance to make a forced transfer after 6 turns, but I think the maximum of 10 is a bit high. I’ll add a task for us to implement this, maybe initially with a maximum of 3.

 

September 11, 2017 08:21

102 posts(s)

 

Hi guys

Currently you have to wait 6 turn after making a forced transfer offer before being able to make another. I think this is a very long time and some what unnecessary. I suggest introducing a system where you accumulate “forced transfer offers”, to a maximum of for example 10, recieving 1 token every 6 turns. Perhaps even a possibility to buy forced transfer tokens using rubies.

 

September 06, 2017 12:10

4,312 posts(s)

Administator

 

CPU teams will now start fielding players that need to “play official matches” to improve. They’re not yet handling other more complex requirements such as play abroad or play international competitions, but this change should help improve the overall player quality in the game.

 

September 06, 2017 12:09

4,312 posts(s)

Administator

 

Simple explanation: every time you make an offer to a player that is not transfer listed you need to wait 6 turns to make another one. This is to avoid people attempting to do that like crazy :-)

You can see how many turns you have to wait by accessing your Profile under the Manager menu.

 

September 06, 2017 11:00

238 posts(s)

 

Another:
http://rubysoccer.com/game/player_info/725488
Raúl Barbado
Contract Begin: Season 73, Turn 132
Turkish league, so no manager for well over 144+ turns

Feels like I am missing something important.

 

September 06, 2017 10:57

238 posts(s)

 

Another:
http://rubysoccer.com/game/player_info/662070
Diogo Lembo
Contract over 72 turns, no manager for multiple seasons.
No “Make an Offer”

 

September 06, 2017 10:55

238 posts(s)

 

Gabriel, this is an example:
http://rubysoccer.com/game/player_info/779445
Timur Kovalenko
He is in Russia, so no manager for 144 plus days
His contract begin over 72 turns ago.
Why do I not see “Make Offer” for this guy? There’s more rules right?

 

September 06, 2017 10:47

238 posts(s)

 

Oh, you wrong 20 to 55 million. Ok, never had that kinda cash. Cant spend that much for a 30 year old player with like 5 seasons left. How much would they want in wages too?

 

September 06, 2017 10:43

238 posts(s)

 

Wow, how am I going to make 20-25million? Buying youth players at 1milion at a time? Jeez.

 

September 05, 2017 21:30

4,312 posts(s)

Administator

 

To be more specific the “Make Offer” option will only be displayed for players that are NOT transfer listed if:
-his contract has been renewed more than 72 turns ago
-the team has a manager OR has been without a manger for at least 144 turns

 

September 05, 2017 20:56

296 posts(s)

 

Just checked your goalkeeper, he may have 95 keeping but his secondary stats are terrible. A keeper like this is only good enough for second division teams.

If you can’t make an offer on a player that means someone has already tried recently and failed, the option does appear again but takes a long time.

 

September 05, 2017 20:53

296 posts(s)

 

Hi Hounddog!

I admit it’s difficult to force transfers, you normally have to pay between 20-55 million! If your keeper isn’t selling then he’s too old or not good enough so drop the price to 4-5 million and he should sell.

A good way to generate money is hire many youth free transfers and then sell them all on for 4-5 million half a season later. (This function does need addressed but take advantage while you can)

Hope this helps

 

September 05, 2017 11:17

238 posts(s)

 

Did I break it?

I just looked at 40+ players across many different countries. I only had the “Make Offer” on like 4.

Am currently ranked 7th in England, even made offers of 8million for a 2.6million player in a computer controlled league and got told not interested. Well, wtf do I do?

I cant sell my 95 rated keeper for 8million, I cant buy anyone for 8million. What am I doing wrong?

Regards,

 

September 03, 2017 15:46

1,003 posts(s)

Administator

 

Version 0.01 EARLY BETA of player heatmaps is available. You can access them from the match replay section.

 

August 31, 2017 05:05

637 posts(s)

 

Ok. Thanks. I didn’t remember this was a consequence of the forced transfers.

 

August 30, 2017 22:18

4,312 posts(s)

Administator

 

CPU buying decision was improved slightly. The change aims to avoid the common scenario where a CPU team buys a player that has just slightly better potential than the one in their squads they consider the worst suitable for a given position, and then decide to sell the bought player not long after.

 

August 30, 2017 22:16

4,312 posts(s)

Administator

 

Morale has been disabled after the player negotiation priority and forced transfer changes. The logic was not working very well and the intent of losing a player due to bad morale would not immediately work well with the new features. Instead of reintroducing morale what we may do in the future is make player priorities more complex.

 

August 30, 2017 15:04

637 posts(s)

 

Did I miss something? I can’t find the morale of my players anymore.

 

August 30, 2017 12:53

4,312 posts(s)

Administator

 

Forced Transfer have just become a bit easier. A player will no longer reject the offer if your team is worse than his current team with regards to his priority, he will only do it if you are below the rejection point (meaning he would reject even if he was transfer listed). That means in the majority of case what you really need to work out is how much to offer as transfer price, and of course continuing to offer an acceptable wage to the player that is higher than his current wage.

 

August 21, 2017 12:37

4,312 posts(s)

Administator

 

Despite what the game manual says, there was a bug where some players reached their full potential without developing any traits. This has now been fixed and all players generated from now should have developed one positive and one negative trait by the time they reach their full potential. Some of the current players will still have the issue and will reach their potential with 0 or 1 trait instead.

 

August 17, 2017 07:45

4,312 posts(s)

Administator

 

After recent changes to increase the number of players kept by CPU teams we’ve noticed the logic used to decide which players they loan needed to be changed to ensure such players got match time and were not loaned just to sit on the bench. This has now been done and their loaning behaviour should be back to normal once the league starts.