Recent Posts by JasonM

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January 07, 2010 21:51

11 posts(s)

 

In terms of goal amount results, that’s not my point unfortunately. :(

It’s the 100 stats and how often it is achieved. Sure we can wait a few season for those players to retire but have any simulations been done to see how this will look like on a mock game world?

Regards

 

January 07, 2010 21:49

11 posts(s)

 

I don’t know if this is on the to do list but it would be neat to be able to manage player happiness. I think a big part of management is to make sure the players are dealt with realistically. Players want game time. Players want to get better. Players want money and stability in their contracts. Players don’t want to join a team that already has too many players in his position. Players don’t want to be transferlisted especially if he was aquired at a certain % of his contract (I’d feel 30% is a good number to avoid players being dealt as meat bags). Currently players seem content to have a contract and lack all personality or interest. I’d love to see this evolved somehow in the months to come.

What could work hand in hand with this are player types. They could be loyal or greedy with a hidden slider bar that will provide them their personal interest during contract negotiations. (Can we implement a no trace clause?) Some players don’t want to sign long terms, some other do. Some want more money than they are worth. Some can provide hometown/favorite discount depending on their personality.

Players can also be Lazy or Clutch. How dependable they be? Will they play better during specific moments in a game? The hidden bar can be used a a % that could be used every minute tick in the actual game.

Players can also more persevering than others. Will he stand there, shell shocked if his team is down a goal and let it affect his gameplay? Or will he play even harder? The hidden bar can be used a a % that could be used every minute tick in the actual game.

I got a few ideas in regards to this and ways for managers to identify these type of players. Would there be any interest in this by the Devs?

 

January 07, 2010 21:21

11 posts(s)

 

New manager looking for players to improve his team. Specifically looking for a goalie and a striker. DM and MA are also highly desirable. Ages should be under 30 and the price reasonable to their value.

Only sane offers will receive a response.

 

January 07, 2010 21:13

11 posts(s)

 

I’ll work on the Americas then. 2 leagues of 20 teams.

 

January 06, 2010 17:51

11 posts(s)

 

And Dirk, you’re suggestion is pretty much what I was hoping for… mid 90ies being extremely desirable for elite players with extremely rare + 95 stats.

 

January 06, 2010 17:49

11 posts(s)

 

I appreciate the feedback to my suggestion.
I do have a few concerns with this new information however.

Firstly, lowering 2% may or may not be enough in the long run. I have seen an abnormal amount of players having a 100 statistic.. some players even having up to 3 of them! Has there been any simulation tests run in regards to this to see how it’ll look like in 10 seasons?

Secondly, all changes done to even out the playing field (from what I read, a ridiculous amount of goals) may be in vain. If balance is being done now… what’ll happen in 10 seasons when players will top at regularly at the low 90ies? Will the dev staff need to twink the code again or hope the nerf won’t take too much into account or…?

I love the fact that the dream is still going and the constant FREE work is done by you guys. Thus I understand that this may not be a priority but I do feel it plays a big part on things and in the end be a longtime issue. As someone on the outside coming back to the game, at first glace, it looked ridiculous to see so many perfect stats on players.

Regards,

 

January 05, 2010 19:54

11 posts(s)

 

Major League Soccer (U.S and Canada) is a professional soccer league based in the United States and sanctioned by United States Soccer Federation (U.S. Soccer). The league comprises 16 teams, 15 in the U.S and one in Canada, which is scheduled to become 18 teams by the beginning of the 2011 season. MLS represents the top tier of the American and Canadian soccer pyramids.

On the 2nd division, there is the United Soccer Leagues (USL) which is the parent organization for the men’s lower division leagues of U.S. and Canadian soccer. They hold 10 teams. There is also the North American Soccer League (NASL) which is a professional men’s soccer league in the United States and Canada. Forms part of the second tier of soccer in the United States and Canada league pyramid along with the USL First Division, behind Major League Soccer in the hierarchy. NASL currently has ten teams comprising former clubs from the USL First Division, the USL Second Division, plus expansion franchises. The inaugural season is expected to begin play in April 2010.

18 + 10 + 10 = 38 total teams.

I’d say we could add 2 from the 3rd division and make it two winners of last year’s 2nd league divisions (who cannot get promoted or relegated, yeah weird) go in the first divisions for 2 equal divisions of 20 teams? Or simply one league? We could run this multiple ways. I’d be happy to provide you with what you need after you tell me what you’d like to have for the North American scene.

 

January 05, 2010 19:02

11 posts(s)

 

Hello,

I’m an old player of Soccersim and have decided to come back to Ruby Soccer to give it it’s fair shake. When I first played this Sim a long time ago, what really threw me back was the unrealistic perfect stats some players have achieved.

How often in real life would you consider someone to have a 100 shot ability? Or a 100 tackle ability? Or the ever coveted 100 pass ability? It doesn’t make much sense in having so many players achieve perfection.

I spent the better part of the last hour looking for a team to manage and I stood back, mouth open at some of these players that some of my fellow managers have gotten. What is the point of searching for a better player when you’re practically set for multiple seasons with such a player?

All I ask is strong consideration to do something about these players achieve max stats. There has to be a way to limit these guys to the low to mid 90ies, with RARE players getting above that 95 mark and if so, only in their prime.

Thank you for reading this.

 

July 04, 2008 23:19

11 posts(s)

 

That would be great.

I can’t wait to be able to put a few guys on my bench as subs without resorting to tactics to every single occasion. :)

 

July 04, 2008 23:04

11 posts(s)

 

Hi Gabriel,

I loved having staff in SoccerSim and would love to have it back. Option 1 is a must. I don’t particularly agree with Option 2, as I’d like coaches to be realistic as well with their skills and talents increasing and decreasing accordingly with age, experience, hidden potential. Also, coaches might not WANT to coach for a smaller league forever and maybe would like to have a chance to change their work environments. Option 3 is perfect.

I have a 4th suggestion, what about personality types? Ambitious, Greedy, Patriotic, Patient…etc?

 

July 03, 2008 22:25

11 posts(s)

 

HEY GUYS!

Long time no see. :)