Nevermind, I found my answer…
All Forward = 2 squares forwad
All Back = 2 squares back
Move Forward = 1 square forward
Move Back = 1 square back
Can anybody clarify as to what are the following functions:
-All Forward
-All Back
I don’t really comprehend the usage of these when there are similar ones already programed (move forward/back)…
Sorry about all the mess with Napoli Commanche but I have a job in sales so I’ve been away in and out of the office for the past several weeks. This hasn’t left me much time to take care of the team…
I just signed 3 players and the contract were all accepted but the system only spawned 2 players so I’m left with a total of 4 when I should in fact have 6.
Please have a look and let me know :)
Please send them my way in Beta 1 if interested.
Home/Away series
Hell no, don’t change anything! Keep my name in there as I’m a glory hog hehehe
Better yet, replace every division winner’s name with mine :)
I also have an incomplete Match report (last Beta 1 game vs. Gremio).
I’ve also been getting midfielders almost exclusively…
The only reason that I was rude in my comments towards Rocha is because he’s back to posting his dumb & thoughtless comments just like back in the Soccersim days. Funny thing is he still hasn’t learned to correctly spell “nothing”.
What are you saying Manuel? Why are you asking him to resign when he’s clearly explained the situation? You talk a lot of nonsense as usual.
The only reason why I’m defending him is because both Charles Cimetier (my brother) & Martin Robillard (a friend) work together and have accessed their accounts from my computer at home. I know for a fact that we won’t be able to trade together but why should we all quit our teams? The air in Macau obviously doesn’t make you think clearly.
I think 3 points is better than 4. I mean at least in the long-term, you know your players would be able to recover…
My gratitudes are obviously extended to you as well Gabriel. The reason I didn’t mention you was because I thought you were away…
Danilo, I don’t agree with the fact that players lose 4 stamina points per game played only to gain 2 points during ticks where they don’t play. It used to be equal stamina points lost/gained per tick or game played in ManagerSim and I think this is what was/is the most logical. I mean yes its normal to have players who play more often (Division & National Cup) have lower stamina but it just doesn’t make sense to have the need to actually use full squad rotation during the season.
This isn’t realistic in the sense that in real life, most teams always keep the same core players on the pitch with a few exceptions for injuries & etc…
I would urge you to equalize to 2 stamina points lost per game & 2 points gained per tick not played.
Thanks for all the time & effort you’ve put in these past few days. I know you have your personal & work life so taking that extra time to fix all those Ruby Soccer problems is appreciated on my behalf.
I’m sure I speak for many managers…
Danilo, due to my experimentations, I’m now left with only 5 youth players in my squad. Would it be possible to spawn a 6th one please? I need all the players I can get for friendlies.
Thanks!
I copied and pasted the following code to test something:
http://www.rubysoccer.com/game/fire_player/XX
XX is your youth player number
Anyhow, I forced Érick Correia to leave prematurely before he even asked for a contract.
The reason I tested this is because there are some players in the transfer market that are still listed as “youth player” with no option to offer a “promotional contract”. This basically means that there are already a few managers using this exploit without telling anyone about it…
Thank you very much :)
Danilo, Andre Peres’ stamina went back down to 46 without having played… Please have a 2nd look at him as well as my other players.
Thanks!
I think there might be a problem. It’s been ticking for over 40 minutes…
Great idea! This was the way Soccer/ManagerSim used to purge players from the system. This has to be fixed soon because you’ll eventually have hundreds of players rotting away and slowing the game down…
Thanks for fixing the problem Danilo. Would you mind looking at my other players because I think they’re affected as well… For example, my striker Bivar was at 100 stamina when the season began and he’s now at 81 stamina despite only having played ONE friendly game. I have other players that have that same exact problem.
Please let me know on what you find.
His stamina is now at 13… I mean how is it possible to lose 16 points in one tick without even playing?
Please verify this bug…
My player André Peres from São Paulo in Beta 1 has his stamina at 29 despite not having played any friendlies for at least 6 ticks. I originally removed him from the lineup when his stamina was at 47 thinking that not playing would increase it back to “normal” levels but this hasn’t been the case… On the contrary, its gotten worse without having played.
I have the same problem. Both home & away matches finished nil at 1-1 and i’m the one who got eliminated. I’d like to know the reasoning behind the game engine making that decision…
Just so you know, my players are now in 50s range despite only having played one game and NO friendlies…
I am having the same exact problems. I mean my players never recover (low 60s stamina) and I’m only playing normal games (no friendlies).
Can you please verify because I’m not winning any games :(
Are they different from country to country?
I mean, do I get more money by filling a stadium in Spain than let’s say Brazil?
It’s Koivu’s fault Charles.
You know it just as well as I do :)
I suggest to change the option from “invert selection” to “select all” because to invert means to reverse in position, order, or relationship. This is probably why its confusing some managers such as myself.
Hamilton Escobar M 17 43 75 78 72 87 69 78 14 $1,382,206
Damião Porto M 17 52 71 78 78 74 75 80 28 $1,135,305