Recent Posts by Commanche

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October 28, 2007 05:20

47 posts(s)

 

Hi Guys,

Logged in to see how my old team was getting on (not very well Patrick !), and my name isn’t on the role of honour for season 2. I can see this post about the tick point, be good to move it to avoid this happening again. Cyber glory is important !.

Patrick ?, 5 losses so far ?. Oh dear.

 

October 17, 2007 15:26

47 posts(s)

 

Thanks to all. I played my last friendly and I have resigned.

Gabriel, make sure my name stays on the ‘roll of honour’ eh ?. Thanks again guys, enjoyed it, sad to leave.

 

October 17, 2007 03:38

47 posts(s)

 

Also, I’ve edited my team tactics so I dont give away my secrets. :)

 

October 17, 2007 03:35

47 posts(s)

 

Its true, I’m resigning from my job and leaving the game.

I dont have as much time now as before and with work I will have less in future. Thanks to Danilo and Gabriel for all their hard work, this is a good game that will be great.

Napoli in Beta 1 will be available soon. The best team and best squad in the Italian leagues.
Alex at Juventus will have a chance to win the league next year. Bye Alex, ;)

 

October 15, 2007 02:53

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Napoli !. The title comes to Naples again. Good season this year.
Sorry, this is a self congratulatory thread.

 

October 03, 2007 09:07

47 posts(s)

 

Any news Danilo ?. Will this be something when the beta is over or will you try to implement whilst in Beta stage ?.

 

October 01, 2007 15:23

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Manuel. No, freindlys should affect stamina.

I meant that if this stamina problem stays, nobody will play friendlies.
Gabriel / Danilo, maybe a match could take only 3 stamina points. You could always change it back.

 

October 01, 2007 08:39

47 posts(s)

 

I think its fair that a player plays on turn 51 and loses 4 stamina points.
He doesnt play for turns 52 and 53 and gains 4 stamina points (2 points per tick).

That seems fair, if you want to win cups you will need a bigger squad to rotate.

Although Danilo, the stamina issue will stop friendlies being played as players will just be too tired.

 

September 29, 2007 06:05

47 posts(s)

 

Yes, thats fair. Good solution.

 

September 28, 2007 11:21

47 posts(s)

 

If you can make all teams in same division have same size stadium, that would be best.

If not, make all teams in the country have same size stadium but have div 2 with lower attendance.

 

September 26, 2007 16:35

47 posts(s)

 

In Italy Beta 1, seems that players who got a yellow card in the first match have a suspension and a red card on their team listing.

 

September 26, 2007 10:21

47 posts(s)

 

With all the new releases onto the ‘contracts market’. It seems like the transfer, (pay a fee), market has stalled and gone stale.

One suggestion would be to only allow a player to be on the contracts market for a set time, (30 turns, 21 turns ?), before they are removed from the game and vanish. If clubs dont have to buy players because they can get them for free on the contracts market, lots of clubs economies will suffer as they cant sell a body to raise money when they need to.

Just a suggestion, opinions ?

 

September 24, 2007 16:47

47 posts(s)

 

Salamanca, Beta 1. They have 86 players in the squad.
Surely this isnt good for the game. They have a stupid amount of players on the transfer list.

A min and max squad size cap could work. 17 and 28 ?. To have 86 players is stopping other clubs from using those players. Thats not even mentioning the high wages they’ve received which means any new club will have to pay high wages as well.

I cant see a good point to a squad of 86. :(

 

September 24, 2007 07:49

47 posts(s)

 

Italy, Beta 1. The 3 sides promoted from serie b still have a smaller stadium size than the teams already in Serie A.

Shouldn’t they all be equalised until individual stadium expansion is introduced ?.

 

September 21, 2007 07:31

47 posts(s)

 

Well, Napoli have asked Athletico Madrid to a friendly for the unofficial champions title.

 

September 21, 2007 07:30

47 posts(s)

 

Northstar, ok. We will see.

Thorpedo. Yes. But in the league when it mattered, we won twice, including 3-0 at your ground. The best tactics and team didnt play in the cup. Horses for courses my friend.

 

September 20, 2007 04:12

47 posts(s)

 

Alex, yes, your right, your the only team to beat us so far.

Your tactics came too late ?, well, even over the last 12 matches, my team has taken 34 points from 36. So if the league started then, we would still have won.

Anyway, was a good race. My players are in the pub.

 

September 20, 2007 04:10

47 posts(s)

 

Will the game be giving prize money to cup / league winners ?

Nice to reward a bit of success ?. :)

 

September 19, 2007 17:10

47 posts(s)

 

YES !
Ruby Soccers first ever league winner.

Napoli Beta 1. 4 games to go, 13 points clear.

Gabriel, any chance of a mention on the hall of fame / roll of honour.
:)

 

September 19, 2007 04:19

47 posts(s)

 

If I can win my next home game, I’ve won the league !.

Napoli !.

 

September 17, 2007 15:13

47 posts(s)

 

Is it going to be possible to buy players from teams that aren’t on the transfer list ?

EG. I like the defender at ‘TEAM X’, I’ll put a bid in for him and see if the manager will sell him to me ?

 

September 17, 2007 13:18

47 posts(s)

 

Lol, I’d like a wage cap now. One of my players wants 77,000 a week on contract negotioations.

Can you create rich billionaires that buy my club and give me lots of money ?.

 

September 16, 2007 07:27

47 posts(s)

 

Ok, thanks Gabriel. To the transfer market I go ….

 

September 15, 2007 15:42

47 posts(s)

 

ok, but how many cards for a ban ?

 

September 15, 2007 03:42

47 posts(s)

 

How many points does it need to get a ban ?

Is it 1 yellow card per match for 2 matches ?, or 3 matches ?

I know a red card is a ban, but how many yellows do you need to gather before you get a ban ?.

lol, I must stop giving my team raw steak, they are collecting cards like its christmas.

 

September 14, 2007 16:15

47 posts(s)

 

I’m like Little, I just bought a player worth 2.3 for 1.85.

Now his value is 1.85. I dont understand how this is good for the game. If this stays in, you will have an inflated transfer market. All managers like a bargain when looking for players.

If a player is worth 5.0, manages like him for 4.0, and gets him.
If that player is then shown as worth 4.0, when that manager comes to sell him, he will have to go cheaper again.

Also, it could encourage cheating. Player worth 4.0, sell him to friend for 9.0.
Player worth 9.0, sell him immediately for 6.5. The manager who pays 6.5 thinks he’s had a bargain as he can’t see he’s really worth 4.0 and also can’t see he was only recently bought.

Gabriel, I think you need to look at this when you get time. Not as important as other changes, but it could unsettle the economics very quickly.

IMO Money will be tight outside of the big leagues, the players value should be constant and let the managers decide how much to sell / buy for. A false valuation will confuse buyers. The value should remain constant and not be affected by transfer fees, like in real life, the fee should be up to the manager, but the fee shouldn’t become the value. EG. Shevchenko 30.0

 

September 14, 2007 11:12

47 posts(s)

 

Any chance you could make the mailbox flash or change colour if you have mail ?

I know it tells you if you click on it or put the cursor over it, but if you check and theres no mail, then stay logged on and a message comes in while your online, you dont notice it straight away, then the other person is logged off by then.

Easy to do ?

 

September 14, 2007 10:58

47 posts(s)

 

I like what Jah says. League position, success history etc should influence merch.

Signing squad players from free list shouldn’t affect it as much as Martins, imo.

 

September 14, 2007 09:14

47 posts(s)

 

Gabriel, age is only important if you link it to something that makes the player decline in ability as he gets older.

Theres no point in having individual birthdays, just age everybody 1 year at turn season 2 etc.

But, if for example, players LOSE ability over age 33 or 35, the age will become very much more important. If you the players ability will remain constant or increase until he retires, age is not so important.

This is something for later in the development. Congratulations so far, I think you have a great thing going here. Good luck :)

 

September 13, 2007 06:27

47 posts(s)

 

Heres my match report stats :

47% possession 53%
12 shots 53
12 shots on target 40
64% accurrate passes 58%
46% effective tackles 52%
1 corners 4
1 offsides 10
22 fouls 34

I had 2 yellow cards, I think the number of fouls is still high, throughout the game. The red cards have slowed down to a sensible level. But its hard to say a team with 34 fouls should only get 2 yellows. Maybe the foul logic needs a look at, to reduce foul numbers.