Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 3,900 posts(s) found

September 12, 2018 10:36

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Hahaha, that’s funny…at least he seemed to be playing for the correct side, despite wearing the opposition colours.

 

September 08, 2018 12:19

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Should be simple enough, I’ll add it to the top of our list.

 

September 06, 2018 11:13

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CPU teams were not bidding for some star players because they were not taking the stars into account while evaluating the player’s wage and were considering it to be too high. This has now been fixed, so hopefully your star players will start getting the usual offers.

In addition to that I have fixed some grammar mistakes throughout. Please feel free to contact me in-game if you spot additional things to be fixed in that area.

 

September 05, 2018 03:33

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That means the report failed to give you an answer…you can just run it again.

 

September 05, 2018 03:33

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Not in practice (match performance), just in the game formulas to calculate how good a player is, which is in turn used to determine class, estimated value, expected wage…this is a way to try and get the closest approximation possible and keep adjusting.

 

September 04, 2018 22:03

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The class is determined by weighted skill average + stars. This could mean one of two things, either the world team player skills are not as good as some of the other S players for the same position OR the calculated weighted average for the season is a bit off when compared to real performance. The exact weight of each skill is dynamically updated each season in an attempt to stay relevant.

 

September 04, 2018 11:32

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You can now see the exact value for bonuses and penalties from player traits when looking at your own players, loaned players currently in your club and players for which you have a scout report. The information is visible between parenthesis beside the trait text both in the player info screen as well as the team players traits screen. The values apply to all player skills in the matches where the traits are activated.

 

August 30, 2018 00:04

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That would definitely increase the number of injuries.

 

August 29, 2018 01:00

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This actually happens on turn 130, as soon as the last league match is over. By then we already know which teams will become inactive and all their players will be transfer listed. Those not sold before season end will be removed from the transfer list and released for free at some point in the following season.

 

August 28, 2018 11:33

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After three polls where the results were inconclusive we finally had one with a clear preference. When asked if the exact bonus/penalty of player traits should be revealed 78% of the managers voted for “Yes” and 18% voted for “No”. The remaining 4% have not provided an answer.

Thanks for voting

 

August 28, 2018 06:40

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Well it’s brand new, first time it happens on MediumTicker and it only happened last season in FastTicker. Prior to that all inactive players were released for free in the following season, now only the ones that are not sold this way will be released for free next season.

 

August 27, 2018 22:56

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When teams are relegated from the bottom division they transfer list all their players. In that particular case there is an additional 3-turns wait for the transaction to conclude. This is to give everyone the chance to look at those players before deciding which ones to bid for.

 

August 23, 2018 22:37

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We have added a new player trait to give bonus/penalty when playing against same class teams. Any player yet to develop a trait can acquire this new one, not only the ones generated after the change.

 

August 23, 2018 12:08

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Yep, class S…I was confused with having actual bronze/silver/gold stars :-)

 

August 23, 2018 00:19

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Hold on, players don’t earn/lose stars during the season, they can only change classes. Is that what you meant?

 

August 23, 2018 00:18

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It is anywhere between 2x and 12x the player (hidden) base value, to which the estimated value should be a somewhat close approximation. The exact multiplier varies based on the player’s team class and league class.

Forced transfers are supposed to be expensive and were introduced as an additional tool for rich clubs to spend their money. The strategy Joseppi mentioned is a good way for medium clubs to make use of them, but it is risky as the player is in his early stages of development.

 

August 21, 2018 23:51

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No recent changes on that front, do you have many players with the negative trait for injury?

 

August 21, 2018 05:58

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Newly generated goalkeepers will not have evolution steps that require being man of the match or playing for the national squad. Both of these step types are too hard to be accomplished by most GKs, hence the decision to keep them only for field players.

 

August 20, 2018 10:51

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GKs are a special case, I agree. I’ve already removed “man of the match” steps for newly generated GKs as this is also very rare, maybe it’s the case of removing “national squad” steps as well. For other positions I think we can still leave it as is, the minority of the players will have such requirements and, when they do, it is usually a single step that will require playing a single national squad match (unless the team’s coaching level is lower than required).

 

August 19, 2018 08:26

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I knew you didn’t like to see classes on the screens but I didn’t know you disliked the feature altogether! There are lots of cool stuff we can do with player classes, you could argue we could still do those cool things if they classes were hidden…that’s true, but I think it would be weird to hide such information.

I’m not sure how easier it has become to spot top players, I feel most managers would be able to separate them just by looking at skills, regardless of classes. Also, if you take two players close to the border between classes you may still find some B players for example that in practice are better than A players. The games DOES not guarantee all A players play better than B players, the way the game evaluate players does not necessarily translate to real performance, our logic nowadays try to base that evaluation on the player skills real managers value, but it will never be perfect.

 

August 17, 2018 14:25

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No friendlies, official matches only.

 

August 17, 2018 07:08

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Yep, that would be great!

 

August 17, 2018 07:08

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I know, I was joking about exaggerating because of calling it loan simulator 2018 :-D

In any case I agree with you on using classes (both team and league) rather than country ranking, we just need to be careful when designing it. I’ll try to come up with something decent and share the thinking in this topic when it’s ready, I really enjoy this type of conversation.

 

August 17, 2018 03:48

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Exaggerations apart, I do believe you have a valid point here. I’ll make sure we have an item in our backlog to review this sooner rather than later, as it will take some time for any changes incorporated to newly generated players (such as this one would be) to become the new normal. I think some time ago we’ve introduced different little things to make it more challenging to manage “smaller” clubs, but this would actually affect big clubs in lower ranked countries, which shouldn’t be the case necessarily (or at least should be less common).

 

August 17, 2018 00:08

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Being in Sweden at the moment I can definitely understand where you’re coming from, but I’m quite used to loaning out my players to better countries to get them fully developed. We could spend some time coming up with more realistic steps or as an alternative allow players to improve playing matches where they are, though at a slower pace. What do you think?

 

August 13, 2018 07:59

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And once again our managers proved to have very different opinions amongst themselves:

30% – Keep forced transfers as they are
43% – Do not allow for players in human managed teams
26% – Allow it but change the rules
01% – No Answer

If we look only at the winning option, we could go ahead and implement it, but when you think about the big picture you can say 56% is actually in favour of having forced transfers for players in human managed teams, so it doesn’t really make sense to remove it.

We were only going to take immediate action if there was a strong preference for a change, but given we have higher priorities at the moment we’ll leave it unchanged. Thanks for voting!

 

August 10, 2018 07:26

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That’s something we already plan to do, it would help both club and national squad managers to identify the top performing players for their purposes.

 

August 09, 2018 00:07

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That’s an interesting idea…currently the player performance is not broken down to that level of detail, I’ll add an item in our backlog to do it!

 

August 07, 2018 07:39

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You can already create substitution rules for when a player from a particular position (G, D, M or A) is injured, but of course that gives you only one option for that position, not three as you suggested.

 

August 06, 2018 07:17

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You’re absolutely right Dirk, I’ll make sure we add this trait in future players.