Yeah, why does the game (computer controlled teams) not buy 200 players/season from one club per season? Something is wrong no?
Excellent this, good for all cowboys to realize this is not farmville but football management game and the players are players and not cows for you to trade like livestock.
Maybe computer teams stopped buying crap players from some teams, that would be great if that is the case.
If you have good players and fair prices, you will sell. Problem could be there are too many good players so people are aiming for the very best players as much as possible, and that could be for having too much money to spend.
BK
Time to introduce doping to the game?
Instructing Physio to give the player some pills form the player page? :)
BK
Started new quest at Blackpool div 1, England, everything for sale, come and take a look.
BK
Thanks man, I appreciate that.
BK
Hey Guys, does anyone know what exactly happens during vacation mode?
What happens with team, results, and youth players.
What happens if I can not offer a youth player a contract if he should want to sign during me being away?
How about first team players? Basically how does contracting work during vacation /holiday mode?
Does anyone know?
Regards
BK
Hey Bruno, there is no “bench” really, you can use “Formation Strategies” to set rules of players being subbed, kind of like ManagerSim, I think I’ve seen your name in ManagerSim so that could make sense to you.
BK
I have far better an a lot cheaper player than him, go check my team , Fenerbahce (Turkey)!!
BK
Selling everything, best prices in the market.
BK
When you put it that way, it’s no fun playing the game, just go by heart! ;)
Seriously basically when a player is as good as possible in everything he would be a better player than a player having just 100 in say keeping and bellow 80 in speed, control , passing etc.
Just think about the skills and what they do.
Passing is something all players have benefit of doing really well, dribble is good for better shot attempts, speed and control is very important as well.
Just look at the last 5 seasons champion league cup winners squads and you’ll see a pattern.
But again it spoils the fun of the game if you chose to play like that.
BK
wow, then I suggest castration ;)
I also suggest Heraser as GameMaster.
Still Gabriel, maybe the BOARD of the club should have kicked him? The BOARD can be very easy-going sometimes.
Maybe time to introduce other mechanisms to the game, such as chairman and BOARD actually having a goal and pursuing it no matter how many managers they have to kick (like in reality) and then even head-hunting the best managers?!
BK
I don’t know what you are talking about because I do not care to look into that deep waters BUT, consider this:
I have no chance at the title in English Premier League.
I am out of the national cup.
I am out of champions league.
Rest of the games I have a main team and a “development” team, which is a mix of first team and youths.
The whole idea is to develop players. Now it could just be so that I lose to a team and then win against another which could result in “favouring” a team when I play against them with a weaker team than I could.
Am I cheating? Am I giving away the game to some of the teams? MY main concern at this point is to give youths some first team experience.
This guy could be doing this on purpose, maybe, but how do you prove an intention?
SO what I do could be seen as I just described or I could set up my teams so that I favour certain teams, but the question is HOW do you know which is the thing I DO? One is legit, the other not, but HOW do you know what is my intention?
If you analyse same way my games then you’d be accusing me for not playing with best team against some teams, go take a look.
I thought the clubs BOARD was the one in the game and not here on the forums, if the team loses on “purpose” is hard to guess/determine but that is the BOARD’s concern, they could kick the manager for loosing too many games, no?
I understand your concerns guys but let’s not get crazy about that stuff, what’s wrong with asking the guy what he does and why?
Wouldn’t that be enough instead of warning him and telling him his under investigation? Well, you could end up with really fair to all (10) people game at the end yes, if that is the goal.
BK
I agree, that’s what I’ve been saying, remove the value column. Have a info text/ value saying something like:
“Bought last season from Man. City for 4.2M”, that would be enough to give you an idea what his value was last season.
Value is not something that is calculated from attributes, unless it’s a car manufacturing facility, when you know exactly what each part costs. For a player, a value is not an exact science but whatever someone is prepared to pay, period.
BK
Kuroyuki, maybe wage adds nothing to your performance, maybe it does. It’s about psychology and how you let or not let things affect you. IF you have say two players that are virtually the same in experience and stats, and pay one 10k and the other 20k, in reality the guy getting 10k only would like to increase his wages as he compares himself to the other guy, while the other guy would probably want more. So it’s more psychology than a quick explanation how would affect the performance of a player, but it could be:
- guy with smaller earning (if he has low mentality skill) get depressed, not want to re-sign with the club and want to move to another club that could properly evaluate and reward his skills.
- guy with smaller earnings(if he has a high mentality skill) could be motivated and perform the best season of his life, and want to impress his boss to see why he is worth as much as the other guy. If you reward him by increasing his wage (doubling it actually) then it would create another ripple in the water for the other players, why is he “suddently” getting a double salary increase while other maybe do not get anything. It could lead to LOTS of problems in reality as well.
A performance based wages would prevent people from going into that kind of trouble, now you have no excuse not to perform, and also you have no need to get upset when you are not rewarded when you know that you have performed badly.
Easier said than done, that thing can be quite advanced stuff to have a good formula to compute.
Also the negotiations are quite funny, I experimented with one of my players to negotiate salary many times, not just giving him exactly what he wanted. We were negotiation about 3 more bucks, it is silly, we probably spent at 3-5 turns about those 3 bucks of extra wage. Wow, imagine that could be an indicator that this person has a strong will/determination then I could start thinking that he can actually be better player than he already is?! Just a thought..
BK
You must be living on a different reality, no one can match you in being a special case, I can not compare myself to you.
I am not trying to project anything to you, everything I written about something that has your name in the comment can be verified.
Most of the things you write are simply ridiculous that are beyond most people. Most of your comments are written in poor english, even though you nag about people writing bad english, yours look like an 8 year old writings.
I am sure the developers could fish up what mails you have sent me in-game, and probably to others as well. If this was my game I would warn such a user only once, next would be ban for life. Do you realize how lucky you are?
ps your english is still bad, so if you are going to complain about other people’s english writings you could set some example by writing better english that makes sense for normal people.
BK
Well, I do have an excuse for not writing perfect english, what is your excuse for writing so lame english, like an 8 year old?
BK
Nah, only Davison does that kind of purchasing or players not worth the money.
Charles, I was being REALLY sarcastic, player is not worth anything more than max 50M and only if I had a silly amount of money.
BK
hahaha, wouldn’t that be a nice thing to have in all jobs actually, then people would starve to death.
NO sane person would want to sing on such a wage deal, unless you are really professional and ambitious of course.
I do not agree entirely to what you just described but I can see the point that can be interesting for some managers. Why not do a really cool feature that every club has his own type of wage structure.
Some doing the real old school, ie you have a contract until you retire and players would then write you mails asking for more money as they perform better than some other players etc.
One as it is now, and one the way you suggest.
But to make it really interesting I think the players should be aware of their wages being good or bad, so they can “compare” to other team mates and bitch about it when similar player gets a lot more than them.
SO your idea is good but you have to make also the players “aware” they have a good or bad salary.
I would also suggest some changes in performance (slightly though) when you pay alot more to another player of same caliber as some of your players, that the performance(morale) would drop/increase etc. Could be a whole science there but there could at leas some minor changes be added thus giving a nicer game experience.
BK
wow, why so cheap man?
he is worth at least 350M!!
BK
Again, what good does it do?
I think it wasted a good amount of time and energy that could be used for more productive things, no?
BK
Now, don’t get too upset, you can not have it all. Have a cup of tea son and get over it.
BK
what are you talking about? Stick to the topic, you make no sense.
BK
No, it’s not if only a small percentage of the managers claim that. You could simply be a poor tactician?!
BK
yes, that is it, thanks for the help amacb, it was the settings.
BK
or is it just me?
What do you mean?
BK
And I think they are two completely different issues!!
One has nothing to do with the other.
My suggestion is how to make the game more fair/even/harder and prevent some cheating (or at least make it harder)
Your suggestion is marketing the trademark RubySoccer, increasing number of human managers, two completely different things.
But I see you point, that is the the useless things people spend their time and energy, discussions that lead to nothing, most people are probably just interested in playing the game.
BK
Dhmitri, excellent point, but it could add some extra difficulties to the game, and that is not too bad, is it?
Now, we have the manager reputation, that can be used to trigger the extra difficulty, meaning :
when a 90% reputation manager bids on a potentially great player, cpu teams with big money would make it harder for them to get the player. Sure the 100% reputation manager can suffer from such an action too but it will be slightly more difficult than already is.
About the scouting, it is not scouting at all, it’s a search list, you are guessing depending on the age and the skills of a player whether you have a potential great player or not. We can never have proper “scouting” functions in the game until we have better tools than just guessing. First step would be the ability to employ npc scouting personel. They could scout and give you back a report of the potential of the players they scout. I would have removed the search functionality altogether, that in a way is a tool for cheating, kind of. When you have the info and time to spend then you can use the function to get good potential players. That is not a skill, it’s called spare time you can spend on searching players. :)
Now, be aware of the fact that you really have no idea that the player you buy will actually get any better, but similar to stock market, when people think that they have something that people will buy for big bucks because they think they can sell it for even higher price in the (near) future, is speculations. That kind of think I am a bit against and ManagerSim had some solutions to that with the big club clause and free on relegation, or players refusing to renew etc..
Seriously though, about scouting, development etc:
I would rather change the formulas for developing the player than make it the way it works really. but that’s a different issue.
BK
Gabriel, the easiest “AI” must be letting CPU teams “evaluate” player potential.
IF you have as ManagerSim had current skill set and a potential skill set, then it’s very easy.
How is this hard when you can calculate the sum of potential skills minus the current skills and then sort the list by value and age?
Maybe the CPU teams could buy non-listed players from each other though?
Well, for immediate needs, they should just get a cheap player then, or loan from human managers based on rankings perhaps?
yeah, just copy the tactics of top 20 managers and add them randomly to the cpu teams, then let that team that has copied your tactics to “preferably” loan your players on loanlist ;)
When a manager takes over then “reset” the tactics to 4-3-3 or 4-4-2 so the new manager can not see the copy of a successful manager tactics.
BK
Gabriel, how hard of a task would it be to “record” the best managers in the game and the cpu´s try to “emulate” them?
You could have several “profiles” which the non-human led teams utilize and “learn”?
Or just do random stuff, for example cpu teams always have enough players, loaning from their youth teams and/or from other teams.
Another thing could be game knowing some managers are very good at spotting great players and then bidding on same players as they do? Well, not always but sometimes at least..
Could be fun and specially the last thing I mention shouldn’t be too hard to implement, no?
BK
I bet your tactics suck!!! :)
You will NEVER see ME complain about any results!!!
HA!
Nothing wrong with results or match engine!!!
it is called tunnel vision, get rid of it and you will see it all more clearly.
BK