The rule is the same for all ages, 3 points lost by match, 2 points recovered when resting. We know it’s too simple, we’re open to suggestions, as always :)
You can still see the swarm behaviour in some situations where midfielders keep tackling each other. I hope that even before that is fixed we can see an improvement on wing play.
New basic strategy: passing priority.
With this strategy you can influence the field zone where your players will focus their passes. It can be set to center, mixed or along sides. The last one means most of the times your players will pass the ball to a teammate next to the field sides while the first option is the opposite.
IMPORTANT: you can already set the strategy in your formations, but it won’t be applied until FastTicker season end in 2 days. Until then everybody will be using the “mixed” option no matter which one is really selected.
I believe the reason Brazil dominates South America is not related to the number of countries, but to the weakness of the other countries. The problem is we only had Brazil and Argentina when the dimension started and the Brazilian league was always crowded while most teams from Argentina were controlled by the CPU. This made Brazilian teams pretty strong compared to their opponents. Argentina seems to be getting better, at least on Libertadores. Teams like Almagro, Boca Juniors and Almte. Brown had some interesting results. More managers on South American countries would definitely make other countries more competitive.
Now about real life, Brazil is not a dominating league cause all good players want to play abroad as Brazilian teams can’t afford high wages. We decided to give all countries a chance in the game, no matter what is the real life situation :D
Our system is similar to real life, not exactly the same I guess…in my opinion CL should be worth more points, same for Libertadores…I’ll add an enhancement to our list and double the points from those competitions ;)
Definitely! We already have this enhancement planned, torte205 ;)
No offense taken. We tried to make it more flexible than MS, Alban. Maybe it’s lacking some usability, specially on strategies, but we can certainly improve it. Switching back to fixed formations would be a pity, but we can discuss alternatives if more people feel like it’s weak as you say ;)
Another first class keeper: Adrian Bell
Position: G
Keeping: 91
Speed: 93
Dribble: 96
Control: 100
Header: 80
After writing the formation name just hit enter, it will save and display the new empty formation on the screen. It’s not very intuitive, right? :P
@Dhimitri
What do you mean by “can’t actually save formations”?
@Alban
That’s how it’s supposed to be, changing players position in the field is automatically saved, the update button is only for saving the basic tactics and set pieces players in the left side.
Alban is a strategist, maybe he wants one formation for each opponent he will face during the season ;)
I’ll let Danilo speak about it, he’s the one who designed the whole formations thing :)
Jeremias Pimentel
Position: G
Age: 22
Keeping: 91
Speed: 79
Dribbling: 94
Control: 90
Header: 83
It has been reported a while back that the wrong player was taking free kicks or penalty kicks sometimes. Today I’ve just figured it out. Whenever your formation was incomplete at the match start and the system was responsible to complete it, the free kick, penalty kick and corner kick players were ignored, as if nobody had been selected.
This is fixed!
I’ll contact you in game so we can investigate.
14 players minimum, at least 1 goalkeeper, not considering youths and loaned in players.
Hahahaha!
I think DaMaGo is trying to make me work on the world cup idea to prove him wrong ;)
I love this idea, I just think we should replace CL, UC, LA and CS with the world cup, but there is no agreement about that yet.
Anyway, let’s not lose our focus here. I think Alban’s post summarizes what most people I’ve talked to feel: in order to implement this foreign players limit we should change lots of other things. One more thing I’d like to add, if we ever implement this topic’s idea, players will earn another nationality after playing for a while (maybe 3 seasons) in a different country.
Nice post! First of all I do miss nationality in the players list pages, we’ll try to come up with a good place to add it. We were talking about this foreign players limitation yesterday here at work. I like it and dislike it at the same time. I like it for the reasons you’ve already stated. I’m just afraid that this rule would make it harder for smaller countries to grow.
I’d like to have more opinions here, this is a very interesting subject.
I think it is, Danilo. At least I’ve been telling people that it lasts 3 months :P
Hahahahah!
Now, seriously. When a low tackle player tries to take the ball form a high dribble player the chances of a foul are raised. Maybe we should adjust that to make aggressiveness play a more decivise role, it would make sense.
That happens cause most teams use players in the 3 central position only. As soon as we improve the wingers utilization and managers start changing their formations I expect those 3 vs 3 to stop happening so often.
Olá Siqueira,
O que o impede de comprar/pegar emprestado os jogadores do seu amigo não são as mensagens trocadas por vocês pois ninguém as lê. O real motivo é o fato de vocês acessarem o jogo ou terem acessado recentemente usando o mesmo computador ou rede. Essa regra visa impedir que pessoas criem mais de um usuário e façam negociações entre eles. Infelizmente não há como distinguir os casos de trapaça daqueles em que amigos ou familiares usam o mesmo computador pra jogar.
Espero que compreenda
In English: just to clarify for non-Portuguese speakers, Siqueira is asking about the game rule that prevents player from being trasnfered/loaned between users in the same network or pc
Match engine enhancement: when nobody has the ball only closer players or the closest player in your squad will try to get it. No more swarm behavior (everybody run towards the ball).
Bug fixed: penalty shootout was not being stored on match report. It worked in the past but was bugged for a while. It should work for the next penalty shootout decisions.
Hmm, we’ll have to investigate that. It might be tricky to find the problem if we can’t reproduce it here, but we’ll try anyway :)
We are aware of this behaviour and we plan to change it. I’ll put a high priority bug for that so we can take care of that soon.
Cheers!
Does that happen when we restart the server? (usually right before a new post in the announcements topic)
I’m not having any problems, Parag. What exactly is going on?
Looks like CPU teams do not respect the 30 players limit :D
I’ll take a look.
Thanks!
Correct, the stamina you see in the player info page is not affected. What I call match stamina is the measure of how “tired” the keeper is during the match.