Excellent, thanks! :)
Back to the subject: for those who haven’t read the other topic about stamina, I’ve changed the amount recovered on free turns from 2 to 3.
Cheers.
And i,m right, you just playing in fast ticker (with this account)
For one guy that enjoying this game so much, you cannot say that dont have time:) (you are playing in the fast ticker)
So, take cair…………
Hy Danilo, I’ve just ready now you retunr message. Thanks for explanations.
Best Regards.
your name is very familiar for me, dont know how long, but for sure, not for honest things
I will follow your carrier, if i have time
BECAUSE, all this accounts are individuals?
No, have many guys that have more than one account
And, for what i remember about your name, impossible to say that you just have this account
About the cup (fast ticker) loosed many games because that, and now, doing the same in medium ticker
Quem nao tem pachorra para tipos como tu, sou eu
Congratulations Gabriel! I think your in the right way to improve the system and let it more realist! 3 stamina point recovered is the ideal!
Regards
Great job! Just great!
Thanks a lot! :-)
I’ve done a few changes. Added the turn of the match and an option on manager settings screen to tell whether or not the manager wants the results to be displayed. It is defaulted to false, so if anyone wants to see the recent results in the home page just go to the settings screen and mark the new option. When the option is not selected, “? x ?” is displayed instead of the result, and by clicking on it you go to the match report.
Cheers.
Done. Players recover 3 stamina points per free turn.
Mr Artur, if you didnt cheat yet, no problems, but you will..
What i want to mean, is………………you are a Cheater
Just cheaters complain to much with this issue (stamina)
And be calm, quite…who are you?
In this way…….you dont go there (cheating and be the best)
You made a big mistake
See you (all the times, that i have time for that)
Calm down guys, please don’t start a fight here.
Ricardo is absolutely right, just the math on it…
Recovering 3 its the ideal…
Manuel Rocha, cala-te, lá tiveste o ranço de ganhar qualquer coisita e andas aqui a bater-te como se fosses o maior treinador do mundo…
Toda a gente está a ter problemas com isto, até tu reconheces que tiveste que optar, vais dizer-me que as grandes equipas não lutam pelas provas todas? E por acaso têm planteis de 30 ou 40 jogadores?
Antes de dizeres parvoices, pensa no que dizes…
Haja pachorra
I need to buy 2-3 bad players in Mediumticker. I´ll pay 50.000 each. No matter how bad they are, I just need someone to fill my squad for friendlies.
If you put someone on transfer list for 50.000 (or less) please contact me through ingame email so I´ll find the player.
Thanks!
For what it’s worth guys, I spend so much time between English time and French time I never can remember when the ticks are due anyway ;o)
As a result, I tend to know the tick by the receipt of email, as these have the results of matches I always know the results before logging on !
I do like Toni’s suggestion about having a link to the match report in place of the score though.
you are right :( . will fix soon (entered it on bugzilla to remember later)
thanks for reporting
you have a good suggestion there. will add it to our bugzilla.
Not sure if this is already covered, but probably not as it is only a matter of adding “/forums”.
The “back to rubysoccer forums” link on the bottom of a thread is refering to http://www.rubysoccer.com instead of http://www.rubysoccer.com/forums
Cheers. :)
I think that would work, Toni.
Or having both methods, allowing the manager to choose which one he prefered best, like an option in his profile.
Gabriel, if it really is hard to implement then put it on hold. I have absolutely no idea how it is done, i thought it would be something simple like having a “Y/N” boolean, where a player could get a Y every time he played and a N every time he didn’t. If on Y the stamina deduction variable would have the value of 2, and when on N it would add 1 to that variable, starting the process all over again when the boolean got back to Y.
But like i said, i have no idea if this makes any sense in Ruby language.
How about a direct link to match report but home screen would not immediately show the result?
On one hand i like it, and with the tick next to it my “complaint” about not knowing how many ticks left to next match is worked out. :)
On the other hand, the suspense of clicking the mail box and the news with the match result is gone, everything is there once you log in.
Well, i think i can live with that, its more useful the info than the suspense. :)
I think that recovering 3 instead of 2 would be better than it is now, at least more realistic. Getting to the next match with the exact same amount of stamina that he had in the previous one is something like this: You have a player that only plays league matches. Between fixture 1 and 2 he played a friendly match, causing his stamina to fall to 96. He stays that way (having 96 on the match day) until the end of the season, which means that by fixture 38 he will still be suffering fatigue from a match he played almost 1 year ago. ;)
I like it. And yes, showing the turn would be good.
What about the “recent match”? Does it automatically show the result of last league/cup match? Or should there be a one tick delay on it? We once had a discussion about how quick people wanted to know the result of their last game. Would it be nicer to click the mail to see the result or not?
And if there, in the future, will be the chance to watch the replay, maybe it would be nice to save the excitement there.
But showing the next matches is a very good add on that screen, helps a lot when logging in from school or just in a hurry for some other reason.
Maybe add one more upcoming game and not show the recent match?
Cheers.
Done. Only the turn is missing. Please let me know what you guys think of this new info in the team screen.
Cheers.
Unfortunately we don’t store this information once the player has been sold. We’ll definitely have to implement a complete transfer history to help us on this kind of task.
There were other teams after the player also. Who knows if the one got him who “was supposed to get him”.
Of course it is not right to try to sell him right away.
But the one who got him is not automatically a cheater. I myself was pretty close to getting the player, but didn´t get lucky. Of course the seller should be examined more closely.
Can you (Gabriel&Danilo) see all the teams who were bidding on the player?
Welcome….but take a real good look at the amounts….the player in this stage is pretty good…especially for 23k….
Looks like some people like the system the way it is and some people don’t. Not too many votes, so if I had to do something I’d go for option 2, increase the amount of stamina recovered per free turn from 2 to 3. Let’s wait for a litle more discussion here :-)
You didn’t miss anything, Mr Easy. We don’t have the subs system yet, but Danilo has already started designing it. That’s probably the next big addition we’ll have to the game, but it can take a while due to its complexity.
Cheers.