Recent Posts by Gabriel Cesario

Subscribe to Recent Posts by Gabriel Cesario 4,180 posts(s) found

May 22, 2012 02:27

4,312 posts(s)

Administator

 

I imagine your player must have developed by now, right? Just a quick explanation, in the current system (which we are planning to change as Danilo pointed out) when you hire a new player his next improvement is still bound to his previous team’s coaching level, after that he will be bound to your team’s coaching level.

 

May 22, 2012 02:18

4,312 posts(s)

Administator

 

Indeed, thanks a lot everyone! I know I haven’t been active lately but there are several reasons behind that, the main one being I changed cities and needed a lot of time to settle down. As of yesterday I’ve finally got internet connection at home, so now I’m officially ready to get back into the game ;-)

 

May 17, 2012 09:08

4,312 posts(s)

Administator

 

Sorry guys, FastTicker tick got stuck and we won’t be able to fix it at least for a couple hours.

Cheers

 

May 05, 2012 08:47

4,312 posts(s)

Administator

 

Weird…have you tried cleaning the browser cache? You can send a screenshot to admins@rubysoccer.com so we can investigate

 

May 05, 2012 08:41

4,312 posts(s)

Administator

 

I thought about that when I designed the national team matches…can’t remember why I decided not to prevent injuries on those matches. Maybe we should change that, if there are no positive effects there shouldn’t be any negative effects either.

 

May 01, 2012 08:17

4,312 posts(s)

Administator

 

Proportional performance bonus / penalty for cup elimination rounds are now in place as well. This is only applicable if you joined a team after the first leg of an elimination cup round has been played and gets a penalty (for being eliminated sooner than expected) or bonus (for qualifying further than expected) after the second leg.

Cheers

 

May 01, 2012 05:36

4,312 posts(s)

Administator

 

No, their only effect is improve healing time.

Cheers

 

May 01, 2012 05:33

4,312 posts(s)

Administator

 

Which version of Firefox are you using? I’m on version 12 and everything looks fine. In which page do you see these black bullets?

 

May 01, 2012 05:28

4,312 posts(s)

Administator

 

When you have high coaching level your players tend to reach their peaks at a younger age.

 

April 02, 2012 06:23

4,312 posts(s)

Administator

 

Hi Costas, is your problem solved? I couldn’t find any of your players on that situation.

Regards

 

April 02, 2012 06:21

4,312 posts(s)

Administator

 

Yeah, in a few cases the CPU is loaning players and not using them…I’ll have a look at that.

 

April 02, 2012 06:18

4,312 posts(s)

Administator

 

It depends on how quickly they’ve developed until that age, in some cases they might have reached their maximum already.

 

April 02, 2012 06:17

4,312 posts(s)

Administator

 

I see you already found a solution for your mistake…the only thing I could do in this case would be undo the transfer.

 

March 26, 2012 07:45

4,312 posts(s)

Administator

 

There was a bug preventing cpu teams from buying players, should be fixed now.

Cheers

 

March 26, 2012 06:51

4,312 posts(s)

Administator

 

From Davison in the admins only topic:

“what about past seasons does it give you credit time served and what you have done for the club ? or is it just from this point on this will be the case ?”

The answer is no, past seasons doesn’t affect the bonus / penalty in the current season. This change is only applied during your first season in a club.

 

March 24, 2012 10:39

4,312 posts(s)

Administator

 

Proportional performance bonus / penalty for final league position now in place. In other words, if you join a team after the league has started the performance bonus / penalty given to you when the league ends will be reduced to match the amount of time you were in charge of the team during the competition. For example, if you join a team exactly in the middle of the season and at the end your final position was bad enough to give you a 4% performance penalty, now you’ll lose only 2%.

Cheers

 

March 23, 2012 22:09

4,312 posts(s)

Administator

 

Sinto desapontá-los mas não fizemos nenhuma mudança na simulação da partida :)

English: this topic is asking about changes in the match engine, I’m just saying there were no changes recently

 

March 23, 2012 22:03

4,312 posts(s)

Administator

 

Not yet, rules are still the same.

 

January 31, 2012 21:26

4,312 posts(s)

Administator

 

It seems it was just a mistake setting up the formation.

 

January 31, 2012 21:25

4,312 posts(s)

Administator

 

They still prefer to buy or hire players from free transfer, but that may change when I create the different profiles for cpu buying behavior.

 

January 31, 2012 07:27

4,312 posts(s)

Administator

 

CPU transactions shouldn’t influence the player prices, but as a result human managers probably got a lot of money and started spending big time.

 

January 31, 2012 07:26

4,312 posts(s)

Administator

 

I’m checking with the manager. Thanks for bringing it up Gustavo.

 

January 31, 2012 06:42

4,312 posts(s)

Administator

 

CPU teams are now capable of loaning players from other teams. They won’t loan their own players out or bother with renewals, but it’s a start :-)

Cheers

 

January 31, 2012 06:40

4,312 posts(s)

Administator

 

I was indeed. It’s now done :-)

 

January 31, 2012 06:34

4,312 posts(s)

Administator

 

Different types of “cpu managers” sounds like a good suggestion. In this case I would definitely implement the old behavior mentioned by Paulo as one of the types. We moved from an extreme to the other without a real benefit.

 

January 21, 2012 22:47

4,312 posts(s)

Administator

 

Not really, the ratings do not currently affect player development.

 

January 17, 2012 06:03

4,312 posts(s)

Administator

 

Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160

Cheers

 

January 17, 2012 05:45

4,312 posts(s)

Administator

 

This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.

 

January 17, 2012 05:43

4,312 posts(s)

Administator

 

Well, they do have a logic to limit the amount of money they will spend on a player. It depends on the impact the player will have on the squad and the amount of money available. Maybe the next step now is tweak this formula.

 

January 17, 2012 05:38

4,312 posts(s)

Administator

 

Option 1, they will have the same ratings regardless of their skills.