Weird…have you tried cleaning the browser cache? You can send a screenshot to admins@rubysoccer.com so we can investigate
I thought about that when I designed the national team matches…can’t remember why I decided not to prevent injuries on those matches. Maybe we should change that, if there are no positive effects there shouldn’t be any negative effects either.
Proportional performance bonus / penalty for cup elimination rounds are now in place as well. This is only applicable if you joined a team after the first leg of an elimination cup round has been played and gets a penalty (for being eliminated sooner than expected) or bonus (for qualifying further than expected) after the second leg.
Cheers
No, their only effect is improve healing time.
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Which version of Firefox are you using? I’m on version 12 and everything looks fine. In which page do you see these black bullets?
When you have high coaching level your players tend to reach their peaks at a younger age.
Hi Costas, is your problem solved? I couldn’t find any of your players on that situation.
Regards
Yeah, in a few cases the CPU is loaning players and not using them…I’ll have a look at that.
It depends on how quickly they’ve developed until that age, in some cases they might have reached their maximum already.
I see you already found a solution for your mistake…the only thing I could do in this case would be undo the transfer.
There was a bug preventing cpu teams from buying players, should be fixed now.
Cheers
From Davison in the admins only topic:
“what about past seasons does it give you credit time served and what you have done for the club ? or is it just from this point on this will be the case ?”
The answer is no, past seasons doesn’t affect the bonus / penalty in the current season. This change is only applied during your first season in a club.
Proportional performance bonus / penalty for final league position now in place. In other words, if you join a team after the league has started the performance bonus / penalty given to you when the league ends will be reduced to match the amount of time you were in charge of the team during the competition. For example, if you join a team exactly in the middle of the season and at the end your final position was bad enough to give you a 4% performance penalty, now you’ll lose only 2%.
Cheers
Sinto desapontá-los mas não fizemos nenhuma mudança na simulação da partida :)
English: this topic is asking about changes in the match engine, I’m just saying there were no changes recently
Not yet, rules are still the same.
It seems it was just a mistake setting up the formation.
They still prefer to buy or hire players from free transfer, but that may change when I create the different profiles for cpu buying behavior.
CPU transactions shouldn’t influence the player prices, but as a result human managers probably got a lot of money and started spending big time.
I’m checking with the manager. Thanks for bringing it up Gustavo.
CPU teams are now capable of loaning players from other teams. They won’t loan their own players out or bother with renewals, but it’s a start :-)
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I was indeed. It’s now done :-)
Different types of “cpu managers” sounds like a good suggestion. In this case I would definitely implement the old behavior mentioned by Paulo as one of the types. We moved from an extreme to the other without a real benefit.
Not really, the ratings do not currently affect player development.
Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160
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This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.
Well, they do have a logic to limit the amount of money they will spend on a player. It depends on the impact the player will have on the squad and the amount of money available. Maybe the next step now is tweak this formula.
Option 1, they will have the same ratings regardless of their skills.
Glad to hear that. Seems the improvements weren’t small after all :-)
CPU buying behavior is still being worked on but it should already be possible to notice some small improvements in the market. A couple bugs were also fixed on this logic, they pretty much made the CPU teams make some dumb decisions regarding defenders and old players. Give it some time and let us know what you think!
Cheers
Wow! Something weird happened. FastTicker had its season tick recently and the competition were generated fine. Nothing we can do at this point but wait for next season :-(