Recent Posts by Gabriel Cesario

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March 23, 2012 22:09

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Sinto desapontá-los mas não fizemos nenhuma mudança na simulação da partida :)

English: this topic is asking about changes in the match engine, I’m just saying there were no changes recently

 

March 23, 2012 22:03

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Not yet, rules are still the same.

 

January 31, 2012 21:26

4,296 posts(s)

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It seems it was just a mistake setting up the formation.

 

January 31, 2012 21:25

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They still prefer to buy or hire players from free transfer, but that may change when I create the different profiles for cpu buying behavior.

 

January 31, 2012 07:27

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CPU transactions shouldn’t influence the player prices, but as a result human managers probably got a lot of money and started spending big time.

 

January 31, 2012 07:26

4,296 posts(s)

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I’m checking with the manager. Thanks for bringing it up Gustavo.

 

January 31, 2012 06:42

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CPU teams are now capable of loaning players from other teams. They won’t loan their own players out or bother with renewals, but it’s a start :-)

Cheers

 

January 31, 2012 06:40

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I was indeed. It’s now done :-)

 

January 31, 2012 06:34

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Different types of “cpu managers” sounds like a good suggestion. In this case I would definitely implement the old behavior mentioned by Paulo as one of the types. We moved from an extreme to the other without a real benefit.

 

January 21, 2012 22:47

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Not really, the ratings do not currently affect player development.

 

January 17, 2012 06:03

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Revised CPU buying behavior to reduce the allowed amount of money to spend on a given player. This is to reduce the number of teams bidding for players with unrealistic transfer prices. All feedback is really appreciated and can be provided on this topic: http://www.rubysoccer.com/forums/1/topics/2160

Cheers

 

January 17, 2012 05:45

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This example was given in the topic about the new cpu buying behavior. I’ll revise the formula that calculates the amount of money a cpu team is allowed to spend on a given player. It’s based on how the player compares to the ones in the same position and the amount of money available.

 

January 17, 2012 05:43

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Well, they do have a logic to limit the amount of money they will spend on a player. It depends on the impact the player will have on the squad and the amount of money available. Maybe the next step now is tweak this formula.

 

January 17, 2012 05:38

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Option 1, they will have the same ratings regardless of their skills.

 

January 15, 2012 01:44

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Glad to hear that. Seems the improvements weren’t small after all :-)

 

January 14, 2012 06:23

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CPU buying behavior is still being worked on but it should already be possible to notice some small improvements in the market. A couple bugs were also fixed on this logic, they pretty much made the CPU teams make some dumb decisions regarding defenders and old players. Give it some time and let us know what you think!

Cheers

 

January 11, 2012 10:11

4,296 posts(s)

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Wow! Something weird happened. FastTicker had its season tick recently and the competition were generated fine. Nothing we can do at this point but wait for next season :-(

 

January 11, 2012 10:09

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It is really supposed to work this way. During the group stage the attendance is not that high, if you check the other matches you’ll see they have attendance between 30k-50k. If the team is doing well in the league the attendance is definitely higher than that.

 

January 11, 2012 09:54

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Just to complement what Filipe said: players use all skills depending on what they are doing (passing if they want to pass, dribbling if they want to dribble, control if they are running with the ball or try to intercept the ball, etc). The player skills do not influence his decisions during the match, i.e. a player with passing higher than dribbling will not pass more often because of that, this particular decision depends on the player position and your passing frequency and distance tactics.

Cheers

 

January 04, 2012 04:05

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This topic is great guys! There is too much to comment about but I’ll start by saying the mixed CPU buying behavior suggested seems like the way to go. I’d also like to add more imperfection to CPU decisions, allowing them to also make weird decisions in picking new hires and youth players to keep.

Let’s raise the fun level together ;-)

 

January 04, 2012 03:54

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I’m back guys! Just for the record, Roman’s problem has been solved by Danilo a couple days ago :-)

 

December 19, 2011 08:51

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Filipe and Dhimitri nailed it, we’ll now have 8 groups in SA competitions as well, increasing the chance of Brazilian and Argentinian clubs have a better performance. Another good point to mention is that, even with an extra round on European competitions as we had last season the number of points a team could make in Europe was exactly the same as a club in South America, i.e. both teams starting on qualifying round and winning all matches until the title would have the same number of points.

 

December 19, 2011 08:40

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Hmmm, good point. I’ll put the contract start date back 1 season to fix that.

Cheers

 

December 19, 2011 08:36

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I hope most of them are fixed by now. We have a little encoding problem with the new names ;-)

 

December 16, 2011 09:18

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Some managers playing in MediumTicker may have noticed the international competitions had to be re-generated a couple times. Our apologies for any inconvenience caused, it happened due to some wrong configuration in the new countries. We hope you enjoy them by the way ;-)

 

December 13, 2011 08:46

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Anti-cheat: managers cannot apply for teams which have bought or sold players to their current team in the last 144 turns.

 

December 13, 2011 07:07

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Don’t worry, my turn to lose points now :P

 

December 13, 2011 07:06

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I think there was something like that, maybe in the newspaper, but I’m not sure. Sounds like a good feature to have around here :-)

 

December 11, 2011 11:40

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Just to make it clear the heading skill is not more likely to get reach higher values than the other secondaries (speed, dribble and control), but the other main skills are less likely to reach higher values than the primary skill (mids tend to have lower tackling and shooting skills, defenders have lowers passing and shooting and attackers lower tackling and passing).

 

December 11, 2011 11:36

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I thank you for having stopped your winning streak as well, let’s see how long I can hold the top spot ;-)