New option added to the manager settings, where one can choose whether to see classes in the list countries page. As countries themselves don’t have classes, what we display there are the classes of the corresponding top divisions.
There is a new option in manager settings to receive messages when one of your player’s class changes. It is disabled by default, which is the current behaviour.
Hahahah, doesn’t sound right! Thanks for reporting, will have to fix it.
Without looking at the code, I think you’re on the right track. The game probably picked Ricardi as the PK shooter at match start, since your selected one wasn’t in the field. I still consider this to be a minor bug, it would be better if the game didn’t pick anyone and then whoever was the best player in the field when the penalty happened would take the shot.
From what I can see the suggested wage was determined last season, probably before he was a gold star? That would explain the big difference as the suggestion is not recalculated for 36 turns or so.
He was the second one to take a shot, GK saved :-)
90 min: Owen (a) saves the shot from Santos (h)
Can you confirm the match you are talking about? I’ve checked this one, and it looks fine, penalty takes were in best shooting order.
Hmm, if I remember correctly it should have been in order of shooting skill. I will raise a bug to investigate next week.
When using rubies to shuffle player traits we now ensure you pass through all different traits before any of them repeats. For example, if your player “plays worse against same class teams” and you keep shuffling the trait, you will get all other traits before you see “plays worse against same class teams again”. Notice that does not apply to the actual trait value (+1, +2, +3, -1, -2, -3), that is still completely random as follows: 50% chance for +-1, 33% chance for +-2 and 17% chance for +-3.
Interesting topics. Coach report accuracy is a bit tricky, I need to have a think about that. Given it reports only on the main skill, it may end up a bit off even if the report was supposed to be reasonably accurate, as skill development is very fluid.
The player class change being recorded or notified is an interesting one, shouldn’t be too hard. Requirement for increasing class would mean we’d need to constantly monitor the player in comparison to his peers…or maybe we can have some indication of how many skill points away from the next class he is…another one to have a think about :-)
The team class increase is now a bit more open, given the ranking by team strength is available. That team strength number is based on the strength of a subset of the team players, so in general you need to improve your top players in the squad more than your opponents.
Estranho, nao vi nada de diferente e a contagem de gols marcados nas partidas da liga bate com as informacoes na tabela de classificacao.
Serio? Teria q analisar as partidas ate agora…posso fazer isso qdo tiver um tempo.
There was an issue during the first league tick of the season in Italy and Germany: matches were played twice. I have fixed the league table in Italy but won’t fix in Germany, as there are no human managers affected. Players and competition statistics will still be incorrect, as it is very hard to manually rectify that. Hopefully that’s the last of it!
Oi Enrico,
Tivemos problemas na execução do tick da primeira rodada, vou dar uma olhada pra corrigir.
Oi Enrico,
Tivemos problemas na execução do tick da primeira rodada, vou dar uma olhada pra corrigir.
Wow, that’s crazy! I had a very bad run around mid-season last season…this almost cost me the title:
72 Middlesbrough 2 x 2 Liverpool Tie
75 Liverpool 1 x 1 Sheffield United Tie
78 Manchester United 3 x 0 Liverpool Lost
81 Swansea City 1 x 4 Liverpool Won
84 Liverpool 2 x 2 Southampton Tie
87 Sunderland 4 x 2 Liverpool Lost
90 Liverpool 0 x 1 Chelsea Lost
That idea is great and is in line with the existing dimension hall of fame. Maybe I can start by applying a similar decision principle automatically and store those players in a club specific hall of fame as you described.
GK specific statistics for saves, deflections and clean sheets will start to be collected from now on. The display of them in the various game screens is still work in progress, but future matches will have these numbers in the player statistics tab. You will also see them in the GKs player info page and statistics page (not clean sheets yet). Soon the team players statistics page will also contain the GK specific numbers, just working out the best way to organise them there.
From now on match reports should correctly show the player zone (D, M, A) when a player enters the field in a zone other than the zone of the player he is replacing.
A few updates on player negotiations:
- player priorities of existing and new players have been revised and limited only to the following: low country ranking, low manager ranking, low team ranking, small squad
- about 7.5% of existing players have no priority at all, but new players will always have one of the above
- player priority influence on the odds of choosing a particular team has been doubled
- the influence on the number of seasons offered on the odds of choosing a particular team has been reduced by 40%
The intent as always is to try and help the underdogs grow faster, without necessarily being unfair to established teams.
There is now a limit in place of 3 transfer offers you can have at any given time. The intention is to give more managers the chance of hiring good players, especially during the end of season period when soon to be inactive teams sell all their players. We may tweak that further if needed, but for now it is as simple as that.
When transfer listing a player you can now add notes that will be visible to other managers. Maybe you want to tell them the player potential or the reason for selling…anything you can fit in 50 characters. These notes are visible for other managers in the player info page as well as in the transfer list page. In the case of the transfer list page, there will be an icon beside the transfer price indicating there are some notes for that player. You can read the notes by hovering over the icon or going into the player info page.
We now allow 5 substitutions in official matches, in line with most real-life official competition rules.
Match commentary now includes entries for “header disputes”. Without this managers were completely unaware of how often the header attribute was used during a match, except when header goals were scored. Hopefully this gives you additional insight on what’s going on during the match.
The Hall of Fame page has a new tab that shows all the Star Players of the world. At the moment it is a simple screen where players are sorted by number of stars and grouped in pages of 100 records.
Austria has been added to TestTicker, which means 22 new inactive teams that can be voted to join the bottom leagues in future seasons. There is still work to be done in order to be able to include it in the other dimensions, I’ll work on that later.
After the season tick in each dimension, the player value calculation formula for the respective dimension will be slightly adjusted. The basis of the formula is still the same, influenced by the amount of money available in the dimension, however the adjustment will bring down player values overall, especially for younger players still under development.
In the Contracts tab of your team players screen you can now see how many teams are interested in each of your players. This information was previously only available in the player info screen, contract section.
The team ranking screen now has two tabs at the top: points and strength. The points tab is the one that opens by default and the one everyone is already familiar with, it shows the teams ranked by their performance points. The new strength tab ranks teams by their calculated estimated strength, which at the moment happens at season start only, so this rank remains static throughout the season.
A new game mode is live on TestTicker! The dimension has been reset and it contains 3 leagues of 24 teams each, distributed in a pyramid (one top division and two lower divisions). Managers are only allowed to apply for teams in one of the two lower divisions.
In this new game mode teams from all over the world compete together in this single league structure, as well as in a global cup (knockout format). There are no international competitions (in the traditional sense, as all competitions are international) and not national squads (for simplicity). You have approximately a day and a half to explore and apply to the teams you like before the first tick, after that TestTicker will be back to its usual schedule.