When transfer listing a player you can now add notes that will be visible to other managers. Maybe you want to tell them the player potential or the reason for selling…anything you can fit in 50 characters. These notes are visible for other managers in the player info page as well as in the transfer list page. In the case of the transfer list page, there will be an icon beside the transfer price indicating there are some notes for that player. You can read the notes by hovering over the icon or going into the player info page.
We now allow 5 substitutions in official matches, in line with most real-life official competition rules.
Match commentary now includes entries for “header disputes”. Without this managers were completely unaware of how often the header attribute was used during a match, except when header goals were scored. Hopefully this gives you additional insight on what’s going on during the match.
The Hall of Fame page has a new tab that shows all the Star Players of the world. At the moment it is a simple screen where players are sorted by number of stars and grouped in pages of 100 records.
Austria has been added to TestTicker, which means 22 new inactive teams that can be voted to join the bottom leagues in future seasons. There is still work to be done in order to be able to include it in the other dimensions, I’ll work on that later.
After the season tick in each dimension, the player value calculation formula for the respective dimension will be slightly adjusted. The basis of the formula is still the same, influenced by the amount of money available in the dimension, however the adjustment will bring down player values overall, especially for younger players still under development.
In the Contracts tab of your team players screen you can now see how many teams are interested in each of your players. This information was previously only available in the player info screen, contract section.
The team ranking screen now has two tabs at the top: points and strength. The points tab is the one that opens by default and the one everyone is already familiar with, it shows the teams ranked by their performance points. The new strength tab ranks teams by their calculated estimated strength, which at the moment happens at season start only, so this rank remains static throughout the season.
A new game mode is live on TestTicker! The dimension has been reset and it contains 3 leagues of 24 teams each, distributed in a pyramid (one top division and two lower divisions). Managers are only allowed to apply for teams in one of the two lower divisions.
In this new game mode teams from all over the world compete together in this single league structure, as well as in a global cup (knockout format). There are no international competitions (in the traditional sense, as all competitions are international) and not national squads (for simplicity). You have approximately a day and a half to explore and apply to the teams you like before the first tick, after that TestTicker will be back to its usual schedule.
That can still happen but should not be common (unless your Negotiatons investment level is low, the suggested wage accuracy is based on that).
The work on the new “Pyramid” game mode continues! We are currently in the process of testing out a full season in the new game mode as well as making sure all screens work. No need to rush to check it out just yet, the change is not live.
Some of the cool features in the new game mode:
- all teams from different countries to be part of the same league structure and join the same cup competition
- managers can only join teams in the second division leagues
- planning a way to make sure managers don’t stay at the top for too long and are eventually sacked to start over…not sure yet on the best way to do this
We have just introduced some adjustments to try and manage CPU team money balance. The intention is to avoid teams that are too rich or too poor for their respective classes. We’ll continue to keep an eye on it and how it affects overall economy health and player value, especially on FastTicker.
We wish everyone happy holidays, no matter what you celebrate, what you believe in and where you are! That in 2023 we can continue to have fun and improve the game together.
I didn’t have time to finish the new pyramid league structure to be used in TestTicker but it is well underway and should be ready some time in January. More details in the new year.
Thanks for playing
When you leave a team you won’t lose your existing scout reports anymore, they will be carried across and accessible from your new team. They still expire after a few seasons as usual, nothing changed about that.
When you duplicate a formation, all formation strategies are duplicated as well into the new formation.
The newspaper now has a section called “Managers” where you can see the manager movements in the last 144 turns.
All forced transfer attempts (failed or successful) will now be stored for future referece. You can see a history of your forced transfer attempts in your manager profile page. For a specific player you attempt to force the transfer from now on, you can also see the history in the bottom right of the player info page.
The player average skill is now displayed in the national player replacement screen, for those who choose to have this column displayed. As a reminder, this column has no direct impact in player value or match performance, it is just a straight calculation of the corresponding skills average.
You can now pay 5 rubies to re-draw a positive or negative player trait or 15 rubies to remove a negative trait altogether.
That would have to be improved beyond a drop down, but it is a nice idea! I will add to our list once I am back from holidays.
Replied in the other topic
It requires manua intervention to check it is fair. I have been on holidays and forgot to check ;-)
Merchandise and sponsorship income formulas have been updated. This should help lower class teams having more money available to improve their squads. Next step is look into how CPU teams manage investments and review adequacy of competition prizes (which were designed to directly support paying for club investments).
When a manager leaves a club, any pending loan termination requests are now automatically accepted (as they would have been if the team had no manager when the request was initiated).
New mechanisms are being put in place to adjust the economy balance in the game, our usual challenge. It is clear that smaller teams are barely able to pay their player wages, let alone buy players. As a result, lots of decent players are transfer listed and don’t receive a single offer, even when smaller teams could definitely use them in their first squad.
Our intent is to increase the merchandise and sponsorship values, especially for smaller teams, in order to provide a bottom-up boost in the player market. Analysis is still under way and even when the new code is in place it will take some time for the effects to be felt, but it feels like a step in the right direction.
We have this in our backlog already, shouldn’t be hard to do. Maybe we could have both options…re-draw the trait or remove altogether, with the later being more expensive.
The pressure handling trait now affects neutral ground matches (e.g. cup finals). Previously the match engine treated neutral ground as home ground for both teams, but that is not accurate and has now been changed to be considered away ground for both, thus the pressure handling effect coming into picture.
New option available in the messages screen to mark selected messages as read.
I don’t think people are spending that kind of money anymore…definitely something rare these days. Now I’m managing a second division D club in Portugal, feeling how hard it is to make money so that I can make things better.
You are now able to move to a team which has recently bought a player from your current team, as long as the team you’re trying to move to did not have a manager when the transaction happened.