Recent Posts by Gabriel Cesario

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February 01, 2017 03:06

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We’ll have new ways of using them, that’s for sure! We just need to be careful to not give big advantages otherwise the game may become pay-to-win, which we don’t want. But I don’t think the things you suggested would do that, so I’ll make sure they’re added to our list.

Thanks!

 

February 01, 2017 03:05

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Do you feel it would be much easier to see the big picture than what you have in the Coaching screen? There you can sort and filter in a way that would almost match what you need, except you’d have each report in rows instead of columns.

 

January 24, 2017 21:10

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When each league finishes the best players in terms of average rating will be given the Team of the Season award. In order to be eligible for the award a player must have played in at least half of the rounds in a given league and he can get the award even if he’s not playing for that league anymore by the end of the season. The Team of the Season can be seen in a new tab added to the league screens.

 

January 23, 2017 21:52

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At the end of each competition the players with more goals scored will get a top scorer award. This award will be visible from the players awards screen, along with team of the round awards. I’ve also added the competition flag alongside the competition name for each award, to make it easier to identify exactly which league or cup the award refers to.

 

January 22, 2017 22:28

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Hahaha! Interesting one, I’ll add it to our ever growing list of enhancements :-D

 

January 14, 2017 12:53

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Hmm, we need to think of a nice way of doing this. Are you referring to coach or scout reports?

 

January 12, 2017 07:10

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In the Finance screen you can now view your income and expenses by season by using the new “Seasons” tab. The “Periods” tab contains the previously existing view by 3-turns financial period. I’ve also included a help link in the finance panel to the corresponding manual page.

 

January 11, 2017 21:32

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Players generated from now on will have more reasonable evolution profile combinations. For example, you won’t see players that improve faster as they get older improving until their 30s. This combination (and a few others) made some players less useful/valuable during their careers.

 

January 09, 2017 23:34

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Should not be hard to do, we have it in our list already and I have just increased the priority. What is going to be harder but we’re going to do eventually is add some nice graphics to it.

It’s nice to be getting feedback around here again :-)

 

January 09, 2017 09:42

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Completely agree and it’s already in my list of priorities. My plan is to not only reduce the frequency these players appear but also to only combine this profile with the ones that improve slower as they get older, this way there won’t be too many improvements left close to 30. Maybe I’ll focus on it next and put aside the statistics improvements I’ve been working on.

 

January 07, 2017 05:48

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I’m all for adding more statistics and visibility of existing stats, including something like player’s hall of fame, club records, etc. I’ll think about how we can do what you’re suggesting, I like the idea :-)

 

January 06, 2017 11:07

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You’re definitely not the first one to point out that playing at home seems to be giving a big advantage. I think it’s related to how the home advantage calculation changed in the last year or so.

Before the introduction of the pressure handling trait to the players it was the stadium level that determined the penalty applied to the visitor team and that penalty ranged from 0 to 3. It is also important to point out that only stadium level 10 caused the older players to be penalised, otherwise they played same as home. That last part probably played an important role as just a small number teams had stadium at level 10, definitely most CPU teams (if not all) didn’t have stadium at that level.

With the introduction of pressure handling, all existing players were assigned a value of Poor to this trait, meaning they all get the 3 points penalty in all skills when playing as visitors. As new players were generated some of them got the reasonable (-2) and good (-1) values for pressure handling so I’m expecting that, as these players improve and become first team ready, we’ll soon have a mix of penalties applied when playing as a visitor, improving the balance when compared to everyone getting -3. Of course when I say soon it will be sooner in FastTicker than in MediumTicker.

Does it make sense? Hopefully my analysis is correct, otherwise we can tackle this issue some other way if necessary.

 

January 05, 2017 03:44

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Match replays are now generated for CPU matches if the initial line up has at least one player loaned from a human-managed team. In case of national squads the replay will be generated if at least one of the players in the initial line up is from a human managed team. This will allow you to watch your players in action even when they’re away on loan or playing for their national squads.

 

January 04, 2017 07:01

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Following up on the previous announcement I’ve now added breadcrumbs to all pages I could find that was missing them. If you do find yourself in a page where you think there should be a link back to some other page please don’t hesitate to contact me in-game or post a message here in the forums about it.

 

December 30, 2016 11:19

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I never said they didn’t have more money, I’m pretty sure they do :-)

 

December 28, 2016 10:27

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The wage cap is based on your current expenses (players and investments) and the player’s worth. My guess would be the team getting these players has more money and/or less expenses than you, but you can message me in-game if you want me to double check everything is alright in the game logic.

In regards to CPU teams loaning players with such high wages I have a task in our list to look into that. They should not put themselves in financial danger to pay such wages.

 

December 27, 2016 10:36

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Fabio’s reply is correct, player is replaced precisely at 35 minutes, assuming the rule’s conditions are met or if there are no conditions to the rule.

@Dr. Gullit we’re aware the new system needs improvements and that depending on player profile he may not achieve his best before it’s too late, which is definitely not fair and unrealistic.

 

December 22, 2016 06:52

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You may or may not have seen the additional breadcrumbs added recently to the Finance, Investments and Friendly Invitations screens. What do I mean by breadcrumbs? For example, when you’re at the Finance screen you now see at the top:

Countries / [Your Country] / [Your Club]

I have also added a new help page in the manual about player contracts and included a help icon linking to this from the player contract information box, the players contracts screen and the contract offer screen. Old players may feel this doesn’t add much but these little things are most needed to improve the game navigation and understanding for new players.

 

December 19, 2016 23:22

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Player hotlists now show the player age and also icons for those who are transfer listed or loan listed.

 

December 19, 2016 05:27

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Scout reports can now be deleted from the scout reports screen.
Press releases now include the season and turn they were created, and new ones created from now on will include the manager who wrote them.

 

December 18, 2016 08:13

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Back to work with 3 small changes:

- Scout Reports screen now shows most recent reports on the top
- League table reverted back to original layout with Pts on the right hand side and no (%) column
- You can now cancel and re-generate coach reports from the Coaching

Cheers

 

December 18, 2016 06:56

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This is going to happen and the (%) column will be removed. The poll results indicated that most people liked the new column but disliked the position of the points column. As I said before I feel this is more of a Brazilian thing and don’t add much to the game, therefore I’ll just revert back to the original league table layout.

Cheers

 

December 18, 2016 06:38

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I also agree with you guys. We have a task in our list to make CPU teams have a better planning in terms of negotiating players, including how much to pay for them. This is not an easy task tough as we rely heavily on CPU negotiations at the moment and we don’t want to kill them with such a change.

 

December 18, 2016 06:21

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Done, will be online in a few minutes.

 

November 11, 2016 07:15

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I’m starting to think this is a Brazilian thing…lol! I can see that in Brazilian football tables but couldn’t see it in a couple other websites with English and German tables. Well, I’m not a big fan but I’ve got used to it the way it is.

Anyway, I’ll leave it for now and wait for any further feedback. I like the idea of making points bold, may give it a try before giving up.

 

November 09, 2016 22:45

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The Evolution Stage coach report has been tuned so that the estimates for the main skill potential are within a more reasonable range. Even though there will always be an error margin in the numbers they should vary less between two runs of the report for the same player now.

Cheers

 

November 09, 2016 20:46

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The league table now includes a new column showing the percentage of points won. In order to better accomodate this new column, the number of points has been moved to be the first statistic, right after the team name. The percentage column is not displayed in international competitions groups, but the points columns has been moved there as well.

It’s very simple to move things around or revert it back in case people dislike it, so make yourself heard if that’s the case ;-)

Cheers

 

November 03, 2016 05:57

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Those rankings consider the last 100 matches played by the team/manager (if I’m not mistaken), so definitely more than one season, sometimes more than two. For every match you get a score depending on result (victory, draw or defeat) weighed by the opponent quality. That score then replaces the oldest score from 101 matches ago in your total. For new managers the scores are added up until there are 100 of them, then the next one will follow the replacement rule just described.

 

October 25, 2016 11:51

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I’ve also noticed it is maybe too hard to make players get transfer listed by CPU teams. We need to find the right balance so it doesn’t become too easy! Something like big club clause in the player contract that would make him accept a lower wage in exchange of being automatically listed if a “big” club is after him could help with this.

Regarding randomness in the reports I think the scout ones have improved a bit, but I still need to address the issues in the coach report.

 

October 13, 2016 12:20

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I think it makes sense. The thing is when I changed the evolution system I only changed the improvement logic, not the logic that makes the players start to lose skills. I’ll add a task to review this and make it variable depending on how old the player reaches his peak.