Recent Posts by Gabriel Cesario

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March 01, 2017 09:19

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Hi Julián, welcome to RubySoccer! I think you can logout and use the “Help!” option beside the login fields as if you had forgotten your password. You should then get a temporary password in your email and you can use it to update your settings in the game (even if you continue using your Google account to login).

I’ll contact you in-game to follow-up in case this doesn’t work.

 

February 27, 2017 21:13

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CPU teams will not loan players paying astronomical wages anymore. We have just introduced a factor to cap (that depends on player skills and stars) how much is an acceptable wage for them to pay. Just to be clear, they will still loan those high earners, but only if the wage percentage allowed by the loan clauses is within this new factor calculation.

This is the first step in improving how players and CPU teams handle negotiations. The main goal with this is provide some awareness to CPU teams so they don’t spend all their money in stupid loans. Managers offering high wages from now on should make sure they have the means to pay for them, as CPU teams are not going to help them with this anymore.

 

February 26, 2017 21:16

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Many (if not all) of the bugs introduced by our latest technology upgrade from Friday have now been fixed. The latest one was the help dialogs, which are now working again. Please let us know if something is still not behaving correctly.

In a more interesting note, 16 new Italian clubs have been added to the game as inactive clubs. They will be joined by the two relegated ones in the current season and three of them will be promoted into Serie B two seasons from now. At the moment they are picked randomly, but I plan to add a mechanism for managers to have a say in which clubs should be promoted.

 

February 26, 2017 11:24

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Hi Gary! First of all, welcome to RubySoccer. In order to replace players in the national squad you need to first make sure you switch to the national squad view using the option in the black menu bar where you see the current turn and season. Once you do that, just go to your players page and you’ll see the an icon with some arrows beside each player name on the left hand side. If you click on that you will be then taken to a page where you can select a replacement for that particular player.

If you’re still unsure please feel free to contact me in-game or here again, whatever you prefer.

Cheers

 

February 24, 2017 06:16

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The rules for re-hiring players to your club will change. Previously the rule simply stated that you could not hire a player whose immediate previous club was yours, but now the rule is that you have to wait for one and a half seasons (216 turns) before hiring a player that used to be owned by your club. In general this should be a more sensible and relaxed rule than the previous one.

 

February 22, 2017 20:53

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Fixed the point above, the 72 turns rule applies even for Critical players now.

 

February 22, 2017 07:18

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A new tab has been added to the Coaching screen to provide a “player” view of your team’s coach reports. This screen lists all your players in different rows and each report type as a column, with a shorter version of the result text displayed, where available. This is another suggestion from the forums that made it into the game (thanks Alexander)!

 

February 21, 2017 11:22

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Updated Portuguese league names and included 5 new inactive clubs: Cova da Piedade, Fafe, Famalicão, Tondela and Viseu. These are now available to be promoted to the bottom division by replacing one of the 3 relegated clubs by the end of the current season. We probably need to add a screen where such inactive clubs are displayed…

 

February 20, 2017 06:44

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Club rotation is live! That means no more club renaming to keep up with real life top division clubs, we’ll let them join RubySoccer as bottom division clubs are relegated out of the game. Don’t worry, they can always come back by being “promoted” back to the bottom division in future seasons.

At the same time I’ve done additional changes to ensure all leagues have exactly 20 clubs. That means relegated clubs from the bottom division in Paraguay, England, Italy and Spain will NOT be replaced by new clubs next season, effectively reducing the total number of clubs in them to the standard 20. When the next season then ends, clubs relegated from those divisions will be replaced by “promoted” clubs as usual.

In addition to the countries mentioned above, only Brazil will initially have “inactive” teams that will take part in the rotation system, but in time we’ll make sure all countries have their own inactive clubs pool. Please notice that managers that are relegated from the bottom division in their country leagues will be fired for bad performance. Check out our game manual entries for Inactive Teams and Inactive Players for additional info.

Cheers

 

February 16, 2017 23:19

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Now that we’ll have the new club rotation system, should we rename clubs back to their original names?

35% – Yes for CPU managed clubs, for human managed clubs you should ask the manager
31% – Yes, it will be good to have old names linked to the history
27% – No, what is done is done, let old clubs come back via the new system
07% – No answer

Thanks for answering the poll. I’ll start renaming clubs back either today or early next week. You can expect to see relegation spots in the second divisions of Brazil, England, Spain and Italy still in the current season.

 

February 16, 2017 23:07

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Thanks a lot Joseppi! I’ve added this list to an enhancement task in our list of features. Not sure we should remove the one you dislike, I’ve seen some players that seemed to play better as subs in real life :-D

In any case, these are nice suggestions!

 

February 14, 2017 00:03

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I’ve already contacted Fabio from Luqueño and, as I suspected, the player could only be sold because he went into critical. I think we need to change this so that, even if the player is critical, the 72 turns period still applies.

 

February 13, 2017 23:55

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It is and we’ll relax this limitation to consider just the last x seasons (maybe 2?).

 

February 13, 2017 23:54

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@resirui: thanks for the example, I’ll definitely look into it and speak to Luqueño’s manager about the matter.

@Malaga: don’t give up on us just yet! You’ve raised some good points here, some of which we already plan to address.
1. The salary limitations: unfortunately this is a necessary evil to prevent wannabe cheaters from trying to destroy clubs by offering too high salaries on purpose. That said, the player’s decision on which club to join will definitely be reviewed. I admit the game logic is not smart enough to evaluate how good a player is when compared to others in the bidding clubs, and that may be affecting the result here.

2. Inconsistant match play: interesting to hear that. The match simulation is far from ideal, we all know that, but I think it’s something that people get used to and work their strategies into it in time. It has a randomness factor in it, but clearly there are some consistencies there, otherwise we wouldn’t have some managers that are consistent in winning titles as we have now. Hopefully I can point some that are not bending the rules as you mentioned and are still doing great.
3. Transfer rules: as I said above I’ll look into it and also try to improve CPU teams buying behavior. While it’s great to have them active in the market we don’t want managers to try and abuse their stupidity for huge gains.

 

February 12, 2017 09:32

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Do you have some practical example? I suppose the only way a human-managed team would be able to sell a player before 72 turns from the hire date is if the player goes to critical status…

 

February 09, 2017 23:38

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The team players statistics page now shows data for players that haven’t played any matches in the season. Of course their numbers will all be 0, but this will give you the whole picture of your squad and make it easier to identify those players you’re not using yet.

 

February 09, 2017 23:09

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The goal takes into account the team quality AND competition performance in the past season. So I’m guessing you fared better in Libertadores than in the National Cup when compared to the other Paraguayan clubs.

 

February 08, 2017 23:16

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Sure! Why not? :-D

 

February 08, 2017 10:50

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I’ll contact you in-game. Thanks in advance!

 

February 08, 2017 00:13

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Thanks for reporting Rui. This must be an attempted automated translation that our translation tooling did, it’s been a while since someone update the Portuguese translation, we’ve only been doing the Brazilian Portuguese one. I’ll try to update this one next time I work with translations, but I will not attempt to do the whole translation myself as I’m sure some words or expressions would be different.

Would you have some spare time to help us with this? :-D

 

February 07, 2017 00:06

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Both suggestions have been incorporated in our enhancements list. Thanks guys!

 

February 06, 2017 00:43

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How should we update club names to match real life first divisions?

44% – Relegate the last placed clubs in bottom divisions of each country to an invisible division replacing them by new clubs
36% – Continue renaming clubs as you’ve been doing
20% – Do not update, leave them as is in RubySoccer

It looks like we have some fun work to do creating “invisible” divisions and adding new clubs to the game. We will most likely create a couple follow up polls to gather your opinion on what should happen to a manager that is relegated to an invisible division and what should happen to the players of relegated clubs.

 

February 02, 2017 23:22

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Match Report messages now include the goal scorers. Thanks Rui Reis for the suggestion! In addition to that we’ve also added some column titles to the team matches screen. Not that you guys didn’t know what each column was, but it’s always nice to have things clearly labeled, especially for new players.

 

February 01, 2017 03:06

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We’ll have new ways of using them, that’s for sure! We just need to be careful to not give big advantages otherwise the game may become pay-to-win, which we don’t want. But I don’t think the things you suggested would do that, so I’ll make sure they’re added to our list.

Thanks!

 

February 01, 2017 03:05

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Do you feel it would be much easier to see the big picture than what you have in the Coaching screen? There you can sort and filter in a way that would almost match what you need, except you’d have each report in rows instead of columns.

 

January 24, 2017 21:10

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When each league finishes the best players in terms of average rating will be given the Team of the Season award. In order to be eligible for the award a player must have played in at least half of the rounds in a given league and he can get the award even if he’s not playing for that league anymore by the end of the season. The Team of the Season can be seen in a new tab added to the league screens.

 

January 23, 2017 21:52

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At the end of each competition the players with more goals scored will get a top scorer award. This award will be visible from the players awards screen, along with team of the round awards. I’ve also added the competition flag alongside the competition name for each award, to make it easier to identify exactly which league or cup the award refers to.

 

January 22, 2017 22:28

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Hahaha! Interesting one, I’ll add it to our ever growing list of enhancements :-D

 

January 14, 2017 12:53

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Hmm, we need to think of a nice way of doing this. Are you referring to coach or scout reports?

 

January 12, 2017 07:10

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In the Finance screen you can now view your income and expenses by season by using the new “Seasons” tab. The “Periods” tab contains the previously existing view by 3-turns financial period. I’ve also included a help link in the finance panel to the corresponding manual page.