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February 16, 2012 17:53

301 posts(s)

 

ALAVES, spain 1st divison has a few players for sale.

approx 86-87 average. please place bid, prices are negotiable.

 

February 16, 2012 13:56

639 posts(s)

Donator

 

Any idea when this new youth system will be implemented? I suppose there will be an official announcement on it?

 

February 16, 2012 13:30

45 posts(s)

 

This subject is good, but I think I should get / earn money by winning titles at all the great object of this game is to be champion. Nothing fairer than you receive uam bonus for that. Just as you should get some kind of bonus for their advice by achieving the objectives or exceed the targets set by them. I think this only makes the game better and makes it look more attractive still.

 

February 16, 2012 13:15

45 posts(s)

 

I think we could have a period of transfer of players per CPU managers, but only at the end of a season and beginning of another. Would that work as championships in humans, where it would open a window transfer and there could be selling players. Only then we could accept these absurd prices data for CPU, the rest of the season they would be just looking for good players.

 

February 16, 2012 04:41

1,003 posts(s)

Administator

 

Not that I know of… After we finish some of our next improvements I will have a look at our benchmarks. But generally speaking 30 minutes is not so bad, considering the number of matches that are played every turn. Matches are the single most expensive actions the tick has to perform.

With the new youth system, the number of matches you play is not going to be of importance anymore. The participation in different types of matches is still going to be important, but not repetition to exhaustion anymore.

 

February 14, 2012 07:19

340 posts(s)

 

Joseppi, are you from Finland? :)

/BK

 

February 14, 2012 00:21

639 posts(s)

Donator

 

Recently the tick times for both dimensions are about half an hour. Something wrong?

 

February 13, 2012 16:03

296 posts(s)

 

Yep, ive had players on TL now for a few days and no offers.. All finished.

 

February 13, 2012 12:25

340 posts(s)

 

been for a while I think..
Need to be fast, as in real life economy crises.

/BK

 

February 13, 2012 10:34

639 posts(s)

Donator

 

The fun is over now, right?

 

February 10, 2012 21:11

20 posts(s)

 

I agree with Davison, the players should have some kind of “Personality” and they should be able to tell you if they are not happy playing in your team or if they feel adapted in the current team they are in. I think this would make the game more “realistic” and interesting.

 

February 10, 2012 09:28

828 posts(s)

 

yes i think star scheme is something i loved about Managersim i forget if they earned thier stars but i miss it

also player moral is something i miss ( knowing who the f doesnt like being on your team and wont perform is nice to know)

this game atm is just words and numbers telling me he has certain attribs but ive had players have 100 shooting and 90 in the rest and they sucked balls

 

February 09, 2012 09:20

828 posts(s)

 

have a look at my mids if interested let me know i would want that english national striker in return for anything epic

 

February 09, 2012 06:02

340 posts(s)

 

I am guessing but it has to do with the general overall performance variable.
Star players would generate more income on match day/ shirt sales and also add some extra to the match engine calculations, 5-10 percent would be reasonable (or depending on the number of stars).

This topic is really interesting as it can be made really good if one would put some serious thought behind this.
You shouldn’t get too many star players. As I see it there are two main ways to make this interesting:

1. By game itself by calculations, that is a pre-set way of saying player A will become a star if he does A, B, C etc..
2. By in-game manager interaction, the more managers check the player, scout and try to bid, the more interesting the player is.

or it could be mix of both of course.
Just look at what star players (in real life) have gone through and setup a few scenario templates and the more an already great (to be?) player suits the template the more stars he is to receive. That’s how I would do it anyway.

BK

 

February 08, 2012 22:02

13 posts(s)

 

Some really interesting points here fellas….how did Soccersim manage to keep a reasonably sensible grasp on valuations of players and money??? I liked the star scheme on SS too, with star players being worth more and generally better than a player with the same stats but without stars.

GA

 

February 08, 2012 18:48

637 posts(s)

 

Since almost nobody is answering an ingame message, I’ll try it this way. I’m searching for a 92+ defender with decent secondaries and a midfielder with at least 88 average.

I want to pay a fair price and no outrageous prices like some players are transferlisted for.

When you have a player you want to sell send me an ingame message (Malaga)please.

 

February 08, 2012 11:18

340 posts(s)

 

“Can not list” – rule is not enough, but sure it’s a quick fix, not fair one though.
There are some players (specially the young ones) than are not worth much but still can be valuable in 2-3 season then you’ll be forcing people to sell players too cheaply.

BK

 

February 08, 2012 09:55

828 posts(s)

 

or you should impose a cannot list a player higher than his value but to accurately do that the est needs to corrected the current values are retarded lol

 

February 07, 2012 08:16

340 posts(s)

 

Well, that is the thing, what is a player value?
You can not just compute player value with a strict mathematics formula.

Like, for a defender
/100x(max_money_value) + /100*(max_money_value)… and so on for shooting, speed, secondary skills etc..
I think there should be a similar formula but that should not total in more than 1/10 of what current formulas add up to.
THEN you add some added value for the national games, games played in league (different level of competition will give more added value).
Like, if the player is 21-25 and has played 20 champions league games and scored 5 goals that would be the added player value.
It is amazing how youth players you get worth 4M or more in a div 1 club that end up being released on the free transfer.
Who in the world with all senses working would release such an amount of worth free??
My suggestion/logic makes sense, if not, read again, if you still not get it, ask again.

Valuation of players as it’s now, is a joke, and what a bigger joke is not that it’s there and wrong but that people take it for “real” value.
IMHO there has to be a relation between the money in the system available and the price/value of the best/worst players (and the amount of players available of course), if not there is an inflation, and sure that can add some interesting thing to the game but it is only interesting as long as people (managers) are aware of it. For example, since now everyone got so much more money, the building of stadiums should cost a lot more.

BK

 

February 06, 2012 16:06

639 posts(s)

Donator

 

I think it would be a safe bet that people are willing to pay the player value for at least two of the three mentioned players.

 

February 06, 2012 15:22

340 posts(s)

 

If no longer is functioning, it should be removed from the settings pages.

BK

 

February 06, 2012 08:11

340 posts(s)

 

sue them for contract breach :)

/BK

 

February 06, 2012 08:10

340 posts(s)

 

I think it would be a safe bet that removing a zero from all players value attributes would normalize things.

BK

 

February 05, 2012 01:30

803 posts(s)

 

Player’s staring value is also influenced by inflation, if all players value raised so did new players starting value, now any crappy player have a starting value of 4M, I haven’t checked how much an excelent youth is valued now, things are very unpredictable this days…

 

February 04, 2012 17:21

72 posts(s)

 

Please send me an invitation… going to bed now, but will accept as soon as i wake up…

 

February 04, 2012 12:25

13 posts(s)

 

Still trying hard to work out the buying cheap players and improving them to be top players formula on here…

But in recent weeks I have had a few youth players, with not brilliant stats low 70-s up to 80s after a few games, but their value is very high …. the stats dont seem to reflect the value..is this because they are potentially very good players and the stats will raise ro go in line with value, or is the computer just playing with me…confused.com

Players are : Danny Abbot, Michael Smith and Ryan Dudley.

GA

 

February 03, 2012 19:05

301 posts(s)

 

how long does it take for a team to accept a loan termination request? I had a guy on loan and forgot to remove him once the changes were made and I need him back.
I sent in my request to terminate the loan as soon as i noticed he got loant but haven’t heard anything back from the CPU team. My keeper is wasting away not even playing friendlies…

 

February 03, 2012 12:40

9 posts(s)

 

Congrats Dimitri on the championship and seb with the last minute wins!
As for my own team i am a little disappointed for not reaching the 2nd place, but somehow i wasn`t able to take 5 points in the last 4 matches..

Next year i hope to improve in all competitions!

Good luck all dutchies!

 

February 03, 2012 09:50

9 posts(s)

 

Hi, i`m open to friendlies. send me invites!!

 

February 02, 2012 23:44

639 posts(s)

Donator

 

Yeah I hoped you would both make it, but alas. But the feyenoord-manager wasn’t too disappointed, it was a calculated risk.

And I see you have some good youngsters, not sure if they’re good enough in 2 seasons to compete for the top, but I’m sure they will be one day :)