Thanks!
There’s no correlation between stamina and improvement. It is quite common to have young players at 3 stamina (by letting them play all friendlies).
However, if you want to loan a player out, it is better to have them at high stamina (assuming that cpu teams take this factor in account for player selection)
Hi
Most of the people use their young players on friendly to make them improve their skills. I was just wondering if a player that starts the game with 100 stamina points has the same chance of improving than if the player was starting the game with 50 stamina points.
Thanks for the help.
Well, I too have no problems making money in the club and last season I had something around there, and spent some of it, probably around 200M but it’s a bit silly. It is not about being able to make money, as all the seasoned managers know how to do that, but a new manager would have some problems entering the game and having a nice game experience. Now if you want to make a great team, your only chance is having 20 000 M or build your own team from free transferred youths, it would take 10 seasons but it can be done. The problem is you do not have that kind of money and while building your own team you have to take risks of getting bad results and getting fired on the process, and there you hand over a few seasons labor to someone else, and that for me is a game killer.
I think all the money would be just fine if every price/amount lost one 0. Mind that it costs still same amount of money to build stadiums, hire coaches, scouting etc. Is that right?
I don’t know about you guys but for me it has become a new type of game, just bank as much as possible while avoiding getting fired over the bad results. A new type of simulation, I stopped looking at the match results, or caring should I say.
BK
:(
I agree with Charles. There are only a few 90+ avr players left. In the old days you had 95 primary skill players with 95+ secondary skills. Now you it’s very tough to find such a player. The 100 primary skill players are also more scarce then before. It makes the game more realistic.
I think the stale marked is a result of this new skill balance. People don’t want to sell there good players because they can’t find a replacement. When you are able to convince them, you have to play way too much money. A problem created by the cpu transfers i think. They give unrealistic high amount of money for average players.
I think the admins must find a way to create a flow in players moving from one team to another. Contract clauses could be a start. Players who want to play games in stead of sitting on the bench; Players who want to play in another competition;… Managers would be forced to sell and buy players.
I have to agree with BK. It’s been nice that the CPU team starting buying players again but all it really did was drive up the market for players that aren’t all that great.
It’s still pretty tough to find that 90average player BK and consider this; prior to the changes made by the admins, there were a lot of 91+ average players. Now it seems to be less and less and generally speaking, players won’t develop past an average rating of perhaps 91 or 92? Back in teh day it was silly to see guys with 100average or 96 or 97 averages. So in that aspect, i think the admins have done a good job of trying to balance out top end talent. I also like the fact that there seems to be more of a random factor when it comes to player progression. Previously, the best players always came from the top 2-3 countries in the world based on their UEFA rankings. But as the admins have pointed out, there is a chance that a great player can be developed from one of the lower countries.
Personally, i think that the transfer market is back to becoming what it was… stale. And although i still appreciate being able to sell some young guys for a few million, it is becoming increasingly difficult to buy a good player at a good price. As of now, i think spending 100mil on an 87 average player is too much, but unfortunately that is the state the game is in right now. smaller teams don’t really have a chance to compete with that. I’m lucky enough that i’ve always been able to find a way of making money but only because i’ve stayed in higher ranked countries. If i were to take over a country with low ranking and low stadium, it would become a much tougher task to accomplish.
As BK said, the game does have its flaws, but it also has its strong points. I still enjoy finding players and developing them (even better if they come from my youth squad) but generally speaking, the game is still definitely linear.
Whats so tough to accomplish for the admins is finding a balance between maknig the transfer market enticing and fun, balanced with having a non linear player progression while making sure that small teams don’t get lost in the shuffle.
Definitely a tough task at and.
charles
Portuguese?
=P
Hi
This is not a bug but a setup. Go to settings and choose Show recent results on home screen?
the game is in a limbo state, and people would rather care making 500M on faulty logic in the game rather than play the game as it was supposed to be played?
Do you even remember what it was like playing such games?
Sure some of it was winning titles and competing with friends and some rivalry was interesting aspect of playing together. I would like to also think that some of the playing itself was being a good guy/friend/player/manager that would help a newbie and the community around the game play was as fun as playing the game itself. It used to be fun to talk about the game, no matter what the game was.
When I see all the fantasy transactions, people refusing to sell a player because they believe they can never find an equal replacement, I think this thing is doomed.
There are several major flaws in the game, other than that the game is amazing.
My suggestions would be:
- fix the economics or die, as simple as that, the game will lose it’s users if economics is not fixed. Period.
- get rid of all the thousands of the superstars, it’s not realistic/good for anything
- get rid of all the cheaters, allow logging in with facebook only or a validation routine validating that the player is a real one. If need be – get a payment for the validation routine.
You guys are thinking that all the fake and fictive millions in your club will make you great or give you some kind of edge in whatever you are pursuing but it will result in only one thing – killing the game.
Just my 2 cents..
Berhan
Hi
Fisrt, I have to say that I’m new to RubySoccer. I’ve just been hired in a team in the Fast Tick Dimension.
It seems that there is a bug in my team→info page. More specifically in the table outlining my team’s last matches. My team is Valencia. The results show like this: Levante ?x? Valencia; Valencia ?x? Cordoba; etc.
I’ve tried to login with a couple of different browsers (chrome and IE) and the problem remains. It doesn’t bother me, as I can still see all the match results if I specifically click on ‘Matches’. The bug is just in this outline of the last matches’ results. I just thought I should let you guys know.
Cheers.
Weird…have you tried cleaning the browser cache? You can send a screenshot to admins@rubysoccer.com so we can investigate
I thought about that when I designed the national team matches…can’t remember why I decided not to prevent injuries on those matches. Maybe we should change that, if there are no positive effects there shouldn’t be any negative effects either.
ill sell you bolt but you have to pay a shit load were taling 200m
Found out why… international friendly :(
http://www.rubysoccer.com/game/match_report/2152576
One of my best players :( Out for 5 games when i need him the most. Besides prevent stamina dropping, shouldn’t the algorithm also prevent this from happening?
How come this guy got injured???
http://www.rubysoccer.com/game/player_info/205516
He didn’t played any matches and I’m certain that in the previous tick everything was OK with him.
Thanks.
/BK
A need a good goal keeper, send me players a have some money
i see them beside “team info, matches, players and titles” on my main team page.
but even when i’m checking emails, instead of the layout being the emails ont he left and the actually body of the email on teh right, for some reason the body is now underneath… really odd, i’m on version 12 as well
Proportional performance bonus / penalty for cup elimination rounds are now in place as well. This is only applicable if you joined a team after the first leg of an elimination cup round has been played and gets a penalty (for being eliminated sooner than expected) or bonus (for qualifying further than expected) after the second leg.
Cheers
No, their only effect is improve healing time.
Cheers
Which version of Firefox are you using? I’m on version 12 and everything looks fine. In which page do you see these black bullets?
When you have high coaching level your players tend to reach their peaks at a younger age.
Hello,
I have a lot of players that stop developing with 23 years old.
Best Regards
In Rubysoccer players can develop when they are 28 (if they haven’t fully developed before), but normally it stops on age 25 or 26.
(At least, I have understood that from prior postings and from experience).
player still developing after 221 friendlies + 259 official games age 25 – very rare but possible i guess
is it just my Firefox thats acting weird but it seems i have black bullets in front of names, and my page layout seems all out of whack, anyone had this issue before?
If you like to play CL this season, apply for NEC or Cambuur! They finished 2nd and 3rd last season in The Netherlands. NEC has a striker with 99 shooting…
http://www.rubysoccer.com/game/team_info/641
http://www.rubysoccer.com/game/team_info/654
Season 67 gave another convincing title for De Graafschap. With 16 points ahead they were clearly the strongest team. Not many human managers made the top 6 unfortunately: with a 5th place PSV was the only other one. Ajax even relegated, hopefully they will be back soon.
In Europe there was a decent showing by the Dutch teams, enough to stay 7th in the rankings. A bit frustrating for me though that (not for the first time) 10 points was not enough for PSV to get through the group phase of the CL…
thank you guys in advance…
http://www.rubysoccer.com/game/team_info/223