Recent Posts by Alexander

Subscribe to Recent Posts by Alexander 102 posts(s) found

February 08, 2018 10:30

102 posts(s)

 

Hi guys

The addition of player trait does add a bit of extra flavour to the game. None the less it’s very sad to see talented players develop: “Uses more stamina per match” late in their careers. It more or less spoils them. I’m sure I’m not the only one experiencing this. Perhaps the frequency with which the different traits appear could be discussed and perhaps adjusted?

/Alexander

 

September 18, 2017 19:59

102 posts(s)

 

Very interesting addition. Would it be an idea to list the player class rating in a separate column in the player list (abilities tab) for example next to the star ratings?

Kind regards
Alexander

 

September 13, 2017 12:18

102 posts(s)

 

The important part imo is to make the forced transfer offer a direct contact with the “board” of the club. How much do you demand for the player… Am I willing to meet this demand etc.

 

September 13, 2017 11:41

102 posts(s)

 

First of all I like the introduction of forced transfer offers. It serves as a decent alternative to the “big club clause” and has the potential to light up the market imo. I still think the required amounts necessary to trigger a transfer is too high but that is open for debate and others may very well feel different.
Perhaps depending on your current scouting level you could get a more or less accurate estimate of the required amount needed for the club to accept the offer?

Kind regards
Alexander

 

September 11, 2017 08:21

102 posts(s)

 

Hi guys

Currently you have to wait 6 turn after making a forced transfer offer before being able to make another. I think this is a very long time and some what unnecessary. I suggest introducing a system where you accumulate “forced transfer offers”, to a maximum of for example 10, recieving 1 token every 6 turns. Perhaps even a possibility to buy forced transfer tokens using rubies.

 

May 08, 2017 17:32

102 posts(s)

 

That’s what i would like to change – i would like the scout to restart using the same criteria even if the search doesn’t yield any results this time (hopefully he will the next time or the time after that :-) )

 

May 08, 2017 08:09

102 posts(s)

 

Hi guys

Would it be an idea to add an option to have scout searches run continuously, e.g. restart automatic after completion?

 

April 19, 2017 20:00

102 posts(s)

 

Crash in FT?

 

April 19, 2017 19:59

102 posts(s)

 

Must admit I’m quite happy that the need to manually arrange scores of friendly games has been eliminated. The idea of introducing a youth/reserve league could be interesting because currently it’s simply to difficult to develop young players. Perhaps the number of experience points/match could depend on the level of facilities. A couple of new levels in player development could replace the single: ‘Needs official games’. Could be something like: ‘needs match practice’, ‘needs senior matches’, ‘needs to play for 1. div.’

 

April 16, 2017 18:30

102 posts(s)

 

Hi guys,

With the introduction of the current player development system, it has become much more difficult to develop young players and this has in some ways improved game play by increasing the level of difficulty. But I must admit I find it increasingly difficult to loan out very decent young players to AI-clubs, even with no wage demands. Has the AI-clubs completely stopped loaning young players or what has happened?

Kind regards
Alexander

 

March 29, 2017 15:48

102 posts(s)

 

A couple of thoughts:
As it is now five simultaneus searches can be conducted which all take time to finish. Perhaps depending on the level of scouting in “investments area” you could have a number of assignments available (1, 2, 3 or perhaps 4 slots). A task could be to report back instantly if a player meeting certain visible criteria (only current skills, age, pos etc.) enters the market. Only players listed for transfer, loan or free transfer could be found this way and there should be an option to make this task continuous.

Another task could be for the scout to search the market for not easy accessible data (potential skills, both listed players as well as unlisted players). This type of task should have a progress bar as i does now, but again the option to make it run continuously would be a great addition in my book.

 

March 29, 2017 11:00

102 posts(s)

 

Hi guys,

I was wondering if there is any particular reason the transfer market is kept local? – ie. separate market for each country?
I would love to have a “global transfer market” tab, ideally with search options (perhaps position and skills > XX). It would only present data already available to the player, but in a much more accessible way without the need to trawl through every country manually. I understand that this would reduce the value of the current scouting feature, but could potentially increase the dynamics of the transfer market by making it more accessible and hence increase competition for the attractive players.

Kind regards
Alexander

 

March 28, 2017 11:03

102 posts(s)

 

Hi Gabriel,

In the “team info” screen under “matches” currently the last 3 matches and upcoming 2 fixtures are displayed.
My experience is that a lot of us use different line-ups. I would love to be able to set desired formation directly from this info screen and perhaps the view could be expanded to include perhaps next 4 matches. Nothing groundbreaking, but could improve ease of use imo.

Kind regards
Alexander

 

March 28, 2017 07:21

102 posts(s)

 

Hi guys

Would it be possible to add an option to “mark as read” / “unread” in the mail box with out having to click on each message?

Kind regards
Alexander

 

March 20, 2017 20:31

102 posts(s)

 

Hi guys,

Under the tab “Formation strategy” the is an option to choose “Match type”: “any”, “away” or “home”. Would it be possible to add an extra field with options like: “League only”, “Not in international cup” or similar.

For example:
SUB X for Y, “home”, “league only”

Kind regards
Alexander

 

March 18, 2017 20:28

102 posts(s)

 

Hi guys,

The addition work great imo. A couple of tiny tweaks would perhaps make the tab even more useful:
1: a parenthesis with the number of turns since the report was generated. (Probably only needed for “Evolution Stage-” and “Next Step”-columns)
2: a shortcut to make a report if not already done and redo a report without having to enter the individual players coaching screen – perhaps a tiny icon.
3: Perhaps an option to choose which of the two tabs that serves as primary tab under coaching.

Two example:
Alceu Freitas G 19 Faster when older Young Early stages: XX-XX (16) (icon_redo) No further this season (32) (icon_redo)

Lucas Concha D 16 N/A (icon_redo) N/A (icon_redo) N/A (icon_redo) N/A (icon_redo)

Hope it makes sense :-)

Kind regards
Alexander

 

February 01, 2017 08:44

102 posts(s)

 

Yes i think a condensed view in the team players screen would help me more – but i could be the only one… for me it would make it easier in picking the team in some instances.

 

January 31, 2017 13:31

102 posts(s)

 

Hi guys,

Would it be possible to add a new tab under team players like “traits” and “cards” with the coaching information regarding each player listed in columns?
The text could be shortened and could look something like this:

Evolution Profile: as in coaching report
Evolution Stage: a lot 87-92, some 89-91, close 90-91
Full Potential: young, midway or 30’s
Next Step: uncertain, training, matches, abroad, higher ranked, national squad, MoM….

I think it would help me with the big picture.

Kind regards
Alexander

 

January 16, 2017 09:29

102 posts(s)

 

I was referring to coach reports. Given the uncertainty of any individual report it would be great to be able to view the last five reports to better judge the potential ability.

 

January 13, 2017 11:46

102 posts(s)

 

Hi Gabriel

When asking for a new coaching report, the old report is lost. I would love to be able to keep the last, perhaps five reports, to give a better estimate of the players potential.

Kind regards
Alexander

 

January 13, 2017 11:38

102 posts(s)

 

Very nice addition – looks great!

 

January 09, 2017 12:56

102 posts(s)

 

Hi guys

Perhaps a yearly (seasonally) income/expenses tab could be introduced under finances. It’s quite difficult to get an overview of the clubs finances and this would certainly be a great help. Could be implemented as current season as well as last 3-5 seasons for example.

Kind regards
Alexander

 

October 22, 2016 12:50

102 posts(s)

 

Not working well enough imo. It’s too difficult to make the players morale “critical” and get the player transfer listed this way. Lots of great players in lower ranked nations or playing in secondary divisions but it seems impossible to get them transfer listed.

The transfer market seems very slow, and I can easily understand why – why sell if there’s nothing of quality to buy? Almost no point in using the scouts since the reports seems to be more or less random, same story with the coaching reports. No point in manually searching the league system since there is zero chance of being able to buy the players anyway.

 

October 19, 2016 08:01

102 posts(s)

 

Hi guys,

I’m quite sure this topic has been brought up earlier, but i feel that perhaps it deserves a new go. It’s too difficult to buy players from AI controlled clubs, and since most clubs are without a manager it cripples the transfermarket imo. Perhaps a feature like “big club cause” or something similar could be re-introduced? What do you think?

Kind regards
Alexander

 

July 27, 2013 08:30

102 posts(s)

 

Then perhaps Gabriel could explain what’s going on and what to expect from this scouting system. I just had another player re-scouted – he’s 19 years old MD and went from potential passing = 94 to potential passing = 79 which is his current ability. If this is the level of inaccuracy to be expected from the scouting system I would rather be without.

 

July 26, 2013 09:43

102 posts(s)

 

Hi guys

I’m doing second scout reports on several of my young players and there are large differencies between the scouted potenial values. Scouting level 10 on both reports. One player dropping from potential shooting = 100, to potential shooting = 82 or something similar. I can understand that a level of inaccuracy should remain regardless scouting level, but this seems just a bit off. Correct me if I’m wrong but shouldn’t implementing a scouting system (and removing player info like starting value) add to the ability to investigate players? Otherwise it all seems very random?

 

September 21, 2011 16:15

102 posts(s)

 

Several players for sale at Napoli – experienced players 28+ to 32. Take a look.

http://www.rubysoccer.com/game/team_players/297

 

September 06, 2011 12:35

102 posts(s)

 

Ok fair enough then. Thanks Vaughn – I guess I will be needing all the luck I can get… :-)

 

September 06, 2011 08:12

102 posts(s)

 

Hi guys

This must be a bug. Napoli and Auxerre have been drawn together in the quarter finals of CL even though having played in the same group. I suggest this is corrected for next seasons draw.

Kind regards
Alexander

 

February 25, 2011 16:56

102 posts(s)

 

Hi guys

I’ve been noticing young players inc. youth players who are loosing skill points. Can this really be happening?