The last poll was close, here are the results.
What change would you like to see next in the game?
42% – Better youth players for smaller/weaker teams
36% – Super Continental Cup match (CL x EL champion and Libertadores x Sudamericana champion)
10% – Add other continents
6% – Add more European countries
6% – Players lose more or less stamina based on tackle intensity
Small fix on the Formation Analysis tab: when your next match is on neutral ground, you will now correctly see the pressure handling penalty applied (it always applies to both teams on neutral ground).
Super National Cup setup is ready. Once the leagues finish in FastTicker and MediumTicker, the league champion of each country will face the national cup champion in the Super National Cup match, happening on turn 136. If the same team wins both competitions, then it will face the league runner up.
The latest poll results are in:
What change would you like to see next in the game?
36% – Super National Cup match (league champion x cup champion)
21% – Super Continental Cup match (CL x EL champion and Libertadores x Sudamericana champion)
18% – Add more European countries
18% – Add other continents
7% – Players lose more or less stamina based on tackle intensity
The star effect for Improved youth players has just been enhanced, meaning they will have a higher impact. For lower ranked countries, they are useful in helping new youth players have better initial stats, as if they’re coming from better ranked countries. As an additional effect, they can make youth players improve one or more times as soon as they appear. This can result in players reaching their full potential earlier than usual in their careers.
Everything is in place for the Super Club World Cup next season in FastTicker and MediumTicker. In order to accommodate this, continental competitions will start 30 turns earlier, with qualifying rounds kicking off on turn 20 and the group stage on turn 32. Grand finals will be held on turn 104, with the Super Club World Cup starting immediately after on turn 110 and finishing on turn 140.
A total of 16 teams will qualify every season, 6 from South America and 10 from Europe, as follows:
- Semi-finalists from Libertadores
- Semi-finalists from Champions League
- 2 top ranked teams from South America as of turn 105, that were not Libertadores semi-finalists
- 6 top ranked teams from Europe as of turn 105, that were not Champions League semi-finalists
Teams will be split in 4 groups of 4, playing each other once within their groups (3 rounds). Top 2 from each group will qualify to the quarter-finals. From there on, it’s a single match knockout phase. All matches will be played in neutral grounds (meaning pressure penalty applies to everyone) and the pot rules for group and knockout draws will be the same as continental cups (avoiding same country matches as much as possible).
I hope you are as excited as I am for the Super Club World Cup :-)
FastTicker had a double tick on the last one…it ran an extra tick when I was fixing a problem. Schedule back to normal, with an extended wait for the next tick.
The latest poll results are in:
What change would you like to see next in the game?
40% – Club World Cup with more teams
16.6% – Add more European countries
16.6% – Add other continents
16.6% – Super Continental Cup match (CL x EL champion and Libertadores x Sudamericana champion)
10% – Super National Cup match (league champion x cup champion)
Issue resolved; you can now save the Manager Settings changes in TestTicker.
I get an error as well, will investigate further. Thanks for reporting!
I assume you’re talking about the golden ball icon (player of the season). That choice is based on the player with the highest calculated score, which is not a straightforward formula. What I can tell you is that the player match ratings are the driver for this, with extreme high ratings (think >9.5) having more weight. Each player has a hidden natural star rating that modifies that score, either positively or negatively.
The issue is you are telling him to “move forward” when your team has the ball. That means he will go from D LC +1 to M LC – 1, out of position, hence the – 3 penalty. I guess the “analysis” tab will help demystify what those player instructions mean :-)
TestTicker will now have 8 ticks per day, which means an update every 3 hours, starting after the next one.
There is a new Analysis tab in the formations screen. There you can see all the modifiers applied to the formation players for their next match based on their positions and individual tactics.
All countries except Brazil are decided by goal difference, then goals for…don’t remember if there is a third criterion. Brazil is number of wins, then goal difference, then goals for. The idea was to make country specific rules, but in the end Brazil was the only country where we added the real-life tie-breaker rules.
That’s fixed now.
Oh yeah, definitely related to the change…no worries at all, I’ll fix it later. Thanks for reporting!
Interesting…first one is harder to accomplish but can be done. Second one can be derived overall, I can look into it.
Players will no longer lose stamina when playing friendly matches.
Never noticed that, easy fix :-)
Boa noite!
Cara, começamos a fazer o app há muitos anos atrás, mas paramos por falta de tempo pra aprender a fazer direito. Cogitamos inclusive contratar alguém pra fazer, mas ficou só na conversa. Sinceramente tenho vontade de tentar fazer ainda, na esperança de que isso traga mais gente pro jogo. Sou brasileiro, não desisto nunca…kkkk.
Abraço!
I’m not sure either, I just assumed they should not be recorded…lol
Quick search returned this from Wikipedia: “Goals scored during the shoot-out are not commonly added to the goalscoring records of the players involved”.
Player statistics recording has improved, and newly recorded data will include the team and manager information. This will allow us to provide better visibility of team and manager specific player statistics going forward.
The only visible change for now will be in the player’s statistics page, where you will see the team’s name under the competition name. Unfortunately, previously recorded data will not have the team information and will still only display the competition name.
The star players hall of fame page now includes in-page sorting and searching. This works only within the current page you’re viewing; it is not a global sorting and searching capability (maybe to come later). We have also included icons to indicate if a player is transfer/loan listed or retiring.
CPU teams may now decide to sell some good/promising players every now and then. I don’t expect this to be anything major, but hopefully it adds some much-needed movement to the player market.
I have been considering if the same should apply to human managed teams, have some players request transfer and refuse renewal proposals in some very specific conditions. I know, losing players is never a popular idea, but that happens in real life. It definitely won’t be as drastic as we had in the past when we tried to have player morale in the game, I’ll do some thorough analysis before extending this concept to human-managed players.
Whenever we introduce a new country in the game we place it at the bottom of the ranking, and it most likely stays there for at least 5 seasons (given the country ranking uses the average international performance of the last 5 seasons). The only exception is TestTicker, where the ranking is fixed…and I used to update it every season, but decided to leave it as-is for now.
I’d much rather add those countries to the game, even if they were non-playable. The only concern I have is tick performance if we have too many, but we still have room there as the ticks don’t take that long nowadays.
Before I add more CPU teams, I need to finish something I’m doing to make them sell better players sometimes.
Hmm…the players we managed statistics can be gathered, but it’s not as straightforward as the team specific hall of fame. I’ll leave it for last.
More number crunching, I like it! You’re right, I don’t think we’ve created a list with the player of the season winners. One more to my to-do list.
The messages table now has a search box at the top that allows filtering the messages displayed. At this stage it is very basic, so when you click a message to read it you will lose any text previously entered in the search.