Match engine improvements
1) Defenders usually have low passing skill, will it mean that now they will lose the ball more often near their goal ?
I wouldn’t say that, Alban. It’s better to pass the ball (even if they miss) than try to run with it and lose the ball in a tackle ;)
Now players have a more realistic movement in the match engine, I suggest you can add a free role possibility for the individual tactics. A player doesn’t only move forward and backwards but also in the fields around him. For example a MC 0 player can move to LC -1 till +1; C -1 and +1; RC -1 till +1. What do you think?
Keep the great work btw!
Thanks, thorpedo!
Free role sounds good, we need to figure out a good way to implement it. I’ll add this enhancement to our list right away!
Thorpedo, Good job man. Your idea rocks!!!,
to me: 100% YES.
I would like to know more the movement has changed ? Maybe in % or just in simple words ? =)
Previously the players moved in a fixed line. For instance, a center player moved back and forth in the central field line (except when trying to tackle an opponent or get a lost ball). Now the same central player would not be “stuck” in the central line, he can move a little bit to the left or right. The same way a left player for instance can be even closer to left field line or a little bit more closer to the center.
Ok, I see. But what is the purpose of this movement ? Or just to spread the players a bit ? It is more real, I think, maybe now they will find “weaker places” in the opponents defense ?
You got it right Alban, the purpose is just to spread the players a bit and make their movement more realistic ;)
Improvement : Minor adjustments on wage cap formula so that the club’s financial situation is now the most important factor.
This improvement means that we will not make some typing errors.
But also means that clubs with more financial power always take the best players… It doesn’t allow us to take any risk…
Would u rethink or make the limit more flexible, so that sometimes we can override the board decision… ( That way we could avoid the typing errors too)
yes plz! limiting the wages to what the boards want is kinda a disadvantages for the smaller teams. If we can only give 12k wages and bigger team 25k then they will go to the bigger team? abit more flexible please :)
yah… may be board could deny once, but we could have an option to override the board
Overriding the board may be an option…I think there must be an exchange for that, like the board being more strict for a while when you override it (strict regarding rating the manager’s performance). In fact I believe a better improvement would be the player considering other factors while choosing the team where he’d go, like where is he more likely to be in the first squad (this is already planned).
yah… considering other factors would be nice gabriel, but with the power to override the board.
Question from Vaughn in the Improvements topic:
“does this effect the stamina and speed? Cause when you are not playing long bal players get quicker tired because they run/walk more?”
The latest changes in the match engine does not affect the player stamina, but now they will cover longer distances as they can run diagonally instead of only horizontally and vertically.
Hey,
About the last changes in keeper stamina, u said it was only the match stamina. That means his stamina overall is not affected by it?
Correct, the stamina you see in the player info page is not affected. What I call match stamina is the measure of how “tired” the keeper is during the match.
Match engine enhancement: when nobody has the ball only closer players or the closest player in your squad will try to get it. No more swarm behavior (everybody run towards the ball).
I still see that players tend to gather in groups around the ball. Well, in reality we usually have a maximum of 2 players trying to steal the ball from 1 opponent. Now we see 3 vs 3. We have no free teammates because all of them run together.
That happens cause most teams use players in the 3 central position only. As soon as we improve the wingers utilization and managers start changing their formations I expect those 3 vs 3 to stop happening so often.
I hope to see these changes, I want the game be even more real =)
just a quicky, with the enchancement of swarm behavior fixed and the new passing priority you’re saying wing play is back in play?
You can still see the swarm behaviour in some situations where midfielders keep tackling each other. I hope that even before that is fixed we can see an improvement on wing play.
P R I O R I T Y
what is that ? =)
It’s the field zone where you want to play more frequently. If you want to use wingers you should give priority to passes along the sides of the field. If you have strong central players, maybe you want to prioritize passing to the center. Now if you don’t care or if you want to give the same importance to sides and central players a mixed strategy will fit for you.
Enhance distance to goal calculation on match simulation. Instead of measuring the distance to the center of the goal we now measure the distance to the closest point of the goal, considering its whole size. It should make LC/RC attackers shoot a little bit more.
2 questions:
1) Just a little bit more ? So if I have 3 atackers all with 0 mentality, 80% of shots will still be done by the center attacker ? =)
2) Does this enchancement only change the chance to make a shot or also the chance to score from a shot ?
1) Not necessarily, I’d say the passing priority enhancement have some influence on that, cause if you set it to center, you C attacker is likely to get the ball more often while if you set it to “along sides” your LC and RC attackers are more likely to get the ball.
2) Both. For example, let’s say that your attacker needs to be within 15 meters from the goal to shoot, according to your shooting strategy. Suppose that with the previous calculation he’d be 16.4 meters distant, but now with the new calculation he is 14.8, it means he will shoot thanks to the new formula. Or if he was 14.8 with the old calculation and now is 12, he would shoot on both cases, but now it will be easier as he’s closer to the goal.
from Vaughn:
w00t w00t nice news !!! (on twitter)
hehe sorry, didn’t look at the admin only part ;)
.
Gabriel, they may be closer / in range to shoot…but won’t there shots still be less effective as the AC ? Stronger shots will results in more goals and a more tired keeper. Shooting from A LC or A RC won’t do that enough?
The difference is that attackers on LC or RC will have to run a little bit more to be closer to the goal, once they are in the range their shots are as effective as an attacker on C position. But of course, the C attacker is more likely to shoot more and be closer to the goal.
I think it shouldnt be just about distance, lets not forget about the shooting angle. Diagonal shots should be less accurate or less likely to result in goal as apposed to shots facing goal.