Recent Posts by Will Cornell

Subscribe to Recent Posts by Will Cornell 44 posts(s) found

September 05, 2018 21:32

44 posts(s)

 

It’s lonely. Need some competition! Come make France great again!

<3 Will

É solitário. Precisa de alguma competição! Venha fazer a França grande novamente!

<3 Will

 

September 04, 2018 22:14

44 posts(s)

 

So each season the importance of each skill changes a bit?

 

September 04, 2018 22:12

44 posts(s)

 

“I’m not sure how this player can improve.”

Does that mean he won’t improve until I discover what needs to be done to improve him? Or just keep playing him and hope something happens?

 

September 04, 2018 20:25

44 posts(s)

 

I feel like if a player makes the world team of the year they should automatically be promoted to “World Class”, as far a their class goes. Seems…odd to have Class A players on the best team possible.

 

August 29, 2018 03:51

44 posts(s)

 

Ahhhh, cool. Thanks!

 

August 28, 2018 22:02

44 posts(s)

 

So turn 1 of the new season the transfer market will essentially be loaded with players, rather than the free transfer market?

 

August 17, 2018 05:04

44 posts(s)

 

There’s a handful of English spelling errors. Is that something you’d like reported? I can start a list if need be.

 

August 17, 2018 04:18

44 posts(s)

 

I think the solution is make it “Play matches for a an A or B class team.” Other wise you just lump every team in a particular country into being not good enough to develop players.

Playing for a first placed team is not the same as playing for a last placed team. Painting an entire country with a wide brush I think is a bad idea.

If it was “they must play for a higher class of team” then it would make sense to loan them out for a bit, and then when your team improves to a or b or c then you get rewarded with players that improve more often.

Likee a simple reward system. And an easy way to get players loaned out to many more teams and leagues. And might actually encourage managers to play in other countries.

Not trying to exaggerate, just trying to stimulate the conversation, and maybe the competition.

 

August 17, 2018 02:00

44 posts(s)

 

Something should enable a manager to not have to loan out 8-10 players every season to to develop them a bit. It’s insane. A class players in real life don’t do a quick stint at Real Madrid on loan and then return to their club as World Class. It’s unreasonable.

It’s frustrating that the top clubs have a monopoly on not having to loan out half their squad. Then on top of that they get fully developed players. If anything higher classes of clubs tend to loan out prospects to lower level teams so they get playing time. Not the other way around. It’s completely backwards.

Half the fun of the old game was being able to pick up a team in any league and work hard at developing, subbing, winning matches and ultimately making it a world class club. That’s how the game grew.

As it stands right now you MUST play in the top 3 leagues or you’re just playing “Loan Simulator 2018.” Your team wins its league national cup. Rinse, repeat. That’s not how to get excited about a game.

 

August 16, 2018 22:35

44 posts(s)

 

“This player needs to play for a team in the top 3 countries or in a country that is at least 3 positions above his home country.”

So pretty much if you WANT to play in a nation outside the top 3 you’re condemned to being bad, always. This “Next Step” pops up all too often and basically turns the game into “Loan Manager” where the leagues with the most managers stay superior at all times unless you’re willing to loan out your players who have stopped progressing.

I’m probably in the minority, since most people in Fast Ticker play in either Brazilian, Spanish, Portuguese, Argentinian or Belgian leagues and they’re quite happy to keep dominating.

No other league will ever be top 5 without half a dozen good managers moving to a different, lower nation.

As a manager in France in Fast Ticker my options are:

1. Loan out my good players to higher leagues and get ultra bored managing loaned players (not realistic)
2. Don’t loan them to higher leagues and watch them never grow and therefore I fail early in international cups
3. Get forced to resign and hire on at a team in the top 3/4 leagues

No one wants to play different leagues because of “This player needs to play for a team in the top 3 countries or in a country that is at least 3 positions above his home country.”

I think the “Next Step”s (almost all of them other than “Benefits from Training” and “Needs to play offical matches” and “needs to play cup matches”) are pointless, restrictive, unrealistic and basically ruin any chance of a giant killer. Ever. And the giant leagues need some competition.

 

June 30, 2018 19:27

44 posts(s)

 

Need a defender. Any position, 29 year old or younger.

Paying up to $250M

Message me in game.

 

May 02, 2018 21:58

44 posts(s)

 

First off: I’m a moron.

Secondly: Thanks for listening!

 

May 01, 2018 20:11

44 posts(s)

 

The unrealistic nature of not being able to train (or pay a few rubies) to add a new position to a player is becoming increasingly frustrating. If it requires a certain amount of matches, or whatever it may be, I’ve had some players in their “unnatural” positions for years. I feel like by now they’d be comfortable in their new role and make it their primary and preferred position.

Being able to change a players side (LC to C – RC to C – L to LC) would vastly improve the transfer market too. People would be willing to SPEND some of the money they seem to horde since they know w player might soon be useful ion a new role, rather than being saddled with an LC when they really need an L or a C.

I don’t think moving a player from an L to an R is a good idea, as this is kind of a major change to their playstyle, even in real life.

But:

LC -> L
LC -> C

Those would make sense.

Could even make C players be able to go LC or RC, but note on their profile they are originally C players, and therefore cannot be changed to L or R after they have been trained in LC or RC. Same with LC or RC who have been changed to C; they’d be unable to go LC -> C and then over to RC.

Give players sides (L or R) and let them train (or pay) or play a certain number of matches in a C LC/RC or L/R role so they can be 100% proficient in their new position.

Just getting a bit frustrated with buying or training up players who refuse to play a couple yards outside their comfort zone after years of training.

 

February 24, 2018 14:36

44 posts(s)

 

While I love sending scouts out to find players with specific numerical attributes, I should be able to send a scout to scout out a specific player by name. This obviously happens regularly in the real world. You could make it that scouting specific players is more dependent on when that player actually plays in a match. So, the higher the scouting investment then the fewer matches it would take for a scout to return with a report.

Would significantly reduce managers just guessing on players they found by looking into the transfer market and ending up with a complete dud. Would also encourage/reward managers to find players and spend time in the transfer lists rather than just sending out scouts and letting the game basically play itself.

 

December 07, 2017 02:22

44 posts(s)

 

But I mean, there’s got to be a limit on the level of crazy.

 

December 05, 2017 14:08

44 posts(s)

 

That’s probably advisable. No drop in stats should result in at least a contract of equal value.

 

December 04, 2017 19:53

44 posts(s)

 

Bumping, because this needs to happen.

 

December 04, 2017 19:48

44 posts(s)

 

https://i.imgur.com/e4G30jR.jpg

While I understand the need for a good negotiation team through the investments system, no matter how BAD a negotiating team I have they’d probably never suggest a weekly wage of two hundred bucks. A bit unrealistic. Definitely needs tweaking.

Current wage: $7,351
Suggested wage: $198

I’d fire that negotiator immediately.

 

May 01, 2013 23:44

44 posts(s)

 

“they r shite.” – davison

figured i’d beat him to it.

 

April 29, 2013 19:24

44 posts(s)

 

I think it was a youth tournament in SS days yeah, but I don’t really want to go through dozens of results every tick to make sure everyone is <21. 8 people so far…might just get it started and see if it grows over the years! I’ll be back with details.

 

April 29, 2013 03:16

44 posts(s)

 

I used to run “friendly” tournaments back in the SoccerSim days. Pretty simple. I make fixtures, you arrange them, play them, and the tournament advances. I make more fixtures etc, until a champion is crowned! Pretty much just for fun, but bragging rights are always sweet, and it adds some depth to your friendlies!

Post in this thread if you’re interested, or if you think it’s a good idea, and if enough people are interested I’ll start up an official tournament thread with a link to the Tourney website (where fixtures, groups, results, top scorers etc will be posted and updated)

 

April 19, 2013 18:41

44 posts(s)

 

I got all the european countries formatted and added as well, but i’m not sure if adding an assload of new leagues and divisions is a good idea, since it seems there’s only ~200 active managers as as it is…

 

April 02, 2013 23:17

44 posts(s)

 

Yup, I like it.

 

April 02, 2013 04:30

44 posts(s)

 

Am I the only one who likes the change? You actually look at the players’ skills before you check their value for once…

 

March 22, 2013 17:26

44 posts(s)

 

Garter (ing)
a. An elasticized band worn around the leg to hold up a stocking or sock.

What exactly is going on at Middlesbrough!?

 

March 13, 2013 04:56

44 posts(s)

 

Browsing the free transfers, had 27,575 available for wages. Figured I’d take:
Jamie McFarlane M L 35 Season 81, Turn 104 144 $27,575 $19,896,055

So I put in a bid at max available funds. I also put in a bid for:
Luke Fewings DA LR 30 Season 81, Turn 104 144 $27,575 $22,426,074

Same thing, max wages. As you can see I managed to sign both of them on the same turn, and now have a wage budget of:
Wage Limit: $657,470
Current Wage Total: $685,045

I would have done this a bunch of times on this last if I knew I could :P

 

March 07, 2013 12:50

44 posts(s)

 

Davison, are there any good players at all? You seem to thin they’re all garbage. Ever think maybe just yours are “piles of piss” seeing as how you religiously finish midtable or worse?

 

March 03, 2013 04:04

44 posts(s)

 

What exactly are the criteria for determining how many points are at a specific team’s disposal? Or is that revealing a bit too much?

 

March 03, 2013 04:01

44 posts(s)

 

I think if you’ve made money for the club, depending on how much, it should translate into a bonus of some sort for the next season. The easiest way would probably just be more investment points.

You made the club an extra 20 Million? Here’s some extra resources! Not necessarily money. You get to choose to add a scouting department, maybe some physios, or just take the next level or transfer budget and away you go.

Giving the power back to the managers without crippling the economy. The game’s about free will and management, right? :P

 

March 02, 2013 02:07

44 posts(s)

 

This being the first season of implementation, I have a question before I lose out on money.

- I chose the second lowest possible transfer budget (level 1) at 22M.

- I also chose the lowest possible “Money from players sold added to transfer budget” (level 0) at %20.

Now, I’ve sold a lot of players in these first few ticks, and managed to raise my transfer budget to $59,707,000. This is great, I could buy some players right now if I wanted.

Here comes the question: If I chose not to buy anyone this season, and NEXT season I keep my transfer budget at level 1, will the value be $59,707,000?

Or, if I don’t spent it this year, is it just…lost? Do the teams keep an invisible bank balance of overall money and if so, how does it affect the FOLLOWING year’s investments?

Are the different “levels” of Transfer Budget that you select within the first 12 turns just ascending percentages of that invisible overall bank balance of the club?

I don’t want to have sold a bunch of players, saved my transfer budget, just to have it reset to 22M for level 1 because it’s tied to something stupid like my stadium size. If it were tied to that overall bank balance, I’d like to see that total bank balance somewhere so I can plan for next year’s investments.

Thanks!