Hello,
one sugestion, the default filter in the transfer/loan list should be all, at least as i see it.
keep up the good work
not planning to :) we will try to improve that screen without having to do that.
Don’t paginate the transfers/loans, please. :)
That would work, Samir… for now. Once we are able to make our own offers instead of just bidding what the selling team is asking, that would spoil the fun of waiting for the final minute of the final tick to raise your offer and become the highest bidder, therefore negotiating alone. ;)
I think it should always close 3 turns after the first bid comes in, to prevent what Philipp is saying. In that case, if player X is listed for 20M, there must be a bid of 20M… and if at 2,95 turns the seller lowers it to 1M, the bidding team will still have to pay the 20M, or drop that bid and make a new one of 1M, restarting the 3 turn count (assuming he was the only one bidding, so the player wouldn’t have any bid when he dropped the 20M one).
Hope i made any sense on this lol
Another thing… 6 turns could be the default before the bids close, and the manager could have the option to change that from 3 to 9, similar to what we had in SS, it could go from 1 week to… not sure, never tried the most of it, but we could at least 1 month.
Cheers.
I think the three turns period should start over if any parameter for sell/loan is changed. If the selling price changed , the loan period or the salary percent. It should stay on the list for 3 turns completely unchanged.
understood, Gabriel. But what if: playe X is listed 2,95 turns for 20M (worth ~2M) and 5 minutes before 3 turns are over the seller lowers minimum to 1M. His friend enters 1M & the deal’s done.
personally i think it should be at least 3 ticks in every situation, does not matter the time the players has been in transfer list.
cheers
I have just thought of another suggestion to this 3 ticks minimum. If you make a proposal to a player that has been in the transfer list for more than 3 turns things will work exactly as they are working now: if the player accept any proposal he will go be transfered during the tick. If there are proposals to a player who has been in the transfer list for less than 3 turns he there will be no reply on the proposals until 3 turns have passed since he was transfer listed. After that he will be transfered to the team who offered the best proposal or reply to all teams with a new proposal, if no proposal was accepted. That will we would prevent instant or “arranged” transfers, which I believe is the goal of this 3 ticks minimum discussion. What do you guys think? (Loans would be changed to work the same way also)
Show a player count on players screen.
Hotlists, hotlists…no, we didn’t have that on our list, but I’ve just added :-)
Cheers.
first the transfer listing time should be postponed – like i suggested in another thread ~3ticks minimum.
i see a problem in your case, matty. what if someone bids on my players and i’m not online to check which bidders i wanna drop. like my “rival” bid just 1 minute before tick closing … therefore a block/boycott function would be still usefull.
i agree. it should cost some effort yourself to have an advantage on information (like player imrovements). Not everything should be be tansparent/visualized out-of-the-box.
i’m down with gabriel on this one! It would spoil the fun of the game! i think a good sugestion is the hotlist like we had in the old days back on ms so we can keep tracking the players ourselves!
cheers
i had the same question, thanks for the answer gabriel
cheers
its looking much better now! great work guys, thank you for everything!
cheers
The 404 errors happened due to changes on our environment to improve user experience. It is being a painful process and we may need to tweak it a little bit more, hopefully without unavailability periods (at least no longer than a few seconds)
Cheers.
It took some time until someone finally decided to ask this in the forums :-)
Unfortunately the answer is no, but we’ll have Home advantage in the future. The only advantage for now is that the home team earns money from the tickets sold :-D
In the logic of the actual matches themselves in RubySoccer, does the game engine take Home advantage into account at all giving the Home team a very slight advantage over the Away team? Is there any concept at all of home advantage in the system?
I’ve had a few “404 – unable to display this page” errors today, intermittently, but apart from that it’s been good.
We’d need to change the message system a little bit to implement that, as your sent messages would disappear when the other manager deleted them. Let’s see :-)
Cheers.
I think it wouldn’t be good if we had that. Not knowing how much a player has improved is part of the fun when you need to decide if a player is worth buying or selling. :-)
Cheers.
Could you add a “Sent Messages” option to the messages page, so I can keep track of what messages I’ve sent to other managers?
I’ve been making offers for players who are not on the transfer list, and it’s awkward keeping track of which managers I’ve made offers to for which players …
Would it be possible to show, in the player history screen, a view of how the player’s attributes (and $ value) have changed over time?
I’m thinking of a grid where the columns are the attributes (Tackling, Speed, Shooting etc) and each row is a time when an attribute has changed, with the season/turn number. So it might look like a bigger version of:
Player: Matt Barton
Turn Tk Sp Sh $ value
S1/T1 78 68 54 $250,000
S1/T24 79 68 54 $255,000
S1/T48 79 70 54 $262,000
If the transfer system was slightly less automatic then the managers selling players could veto bids from specific clubs without there needing to be a systemic solution for “boycotting” sales to particular clubs. It would be difficult to implement that in a way that would please 100% of the players.
So how about this? …
When selling a player, the selling manager defines how much he wants to sell the player for. Currently any bids matching this amount are automatically accepted, and the sale can go through without the selling mgame allows the buying manager to make an offer (which could, for example be lower than the seller wants) – the seller can then either accept or reject the offer (or make a counter-offer).
If you didn’t want to completely let go of the idea of automatic bid acceptance, then perhaps the selling manager could tick a box to choose between either automatically accepting all bids that match the asking price (as now), or manually reviewing all bids, regardless of amount.
This might even boost the activity in the market a bid – we’ve all seen the players on the transfer list with huge asking prces – $10m for a player rated as $1.5m for example – that player might even get sold if I was able to offer, say $2m.
I am working on a new screen where you will be able to define strategies, including subst rules. So you can define one set of rules for each one of your formations. I really like your idea of defining defaults for types of matches. I will add that to our list. If we consider that idea, our future strategies screen and what we already have, the majority of problems related to squad rotation will be gone.
yep, just to confirm :) all set then, thanks!
Right, I tested both the minute you fixed, firefox first before fix, ie after fix lol I always use firefox but I remembered to test with ie… Now it’s fine in both browsers… No advantages to Microsoft… That’s why I wrote “Can you clear this reply”… It was posted the very next minute…
but it works on both now, right ? :)
This is probably written somewhere already but as I didn’t find it… Here it goes (again)…
It would be very useful to define substitutes per squad, so that our best players don’t consume their stamina in frindlies, this happens to me all the time… Defining a set of subsitutes (like 5) would be great, so that if a player is missing it will be picked one from these list and not from all the team!
Who cares if a junior replaces a B squad player! But it sucks when you find out your master player, your MoM favorite is in 80s or 70s or 50s because he played a set of friendlies and league games!
Also setting penalty taker would be awesome… (I’ve read this before…)
And another thing, just an idea, would it be easy to associate squads with type of games, like this, Default is for all now, then you can set B squad → friendlies, and all frindlies get B squad (auto), CUP matches → CUP Squad (auto), etc… You get the idea right, but this one is not very important, the substitutes are… cheers…