I’ve created this topic to specifically discuss the recent changes in the game economy where the club money was reintroduced into the game. Please leave your feedback here, be it positive or negative. We are mostly concerned about how team’s balance will behave in these early stage.
Cheers
I’m happy to announce I’m done with the testing and changes. As I clearly don’t have time to thoroughly test it an error or two might still occur. I’ll also rely on managers feedback with regards to how their team economy is going, if the balance seems to be uncontrollably going down for example or if everyone start to get rich quickly. Initial testing suggests this won’t happen, but we’ll see.
Player values and wages will be adjusted once the changes go in. I’m pretty sure future adjustments will occur once we start playing with this for a few seasons, but hopefully they are good enough for now. This will have no practical effect other than adapting to the new reality.
I’ll wait until tomorrow to put the changes in and I’ll announce it here, but I’m pretty sure you will notice once you enter a dimension and have a look at your team info or players screens. The only reason for not putting them in now is because it’s night time here and we won’t be around for much longer to fix any errors. Not that I’m expecting any ;-)
Cheers
Most of the testing is done, I just want to make sure transfers are still working fine and have a final look into the screens I’ve changed. My goal is to have it all done this week so we can fix this aspect of the game and move on to new and exciting features.
Only testing left before bringing back club money. Fingers crossed no errors happen so I can finally apply this to the game :-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Calculation of initial money balance determined
-Unfinished contract, loan and transfer proposals to be cancelled on club money return, offers need to be made again
-Transfer lock on season start will not be required any more
Yet to be adjusted:
-Re-adjust transfer budget and wage limit on club money return
-Ensure budget never exceeds money balance during the season
-Sanity check
Main page is not accessible anymore it seems…tomorrow I’ll check the IP you posted on Facebook.
Not sure which team I want, I guess I just want to be on a league with lots of other human managers :-)
It is based on country ranking, finishing league position, finishing cup position and finishing international competition position. The only way to get all the available points is to be in the top ranked country and win the league, cup, Champions League (or Libertadores) and club world cup. From the competitions, the league contributes to 50% of the possible points, the cup contributes with 20%, Libertadores and Champions League with 20%, Club World Cup 10%. Sudamericana and Europa League contribute with 10% instead of 20%.
Hi Berhan,
Just signed up and got redirected to a website for registering domains. Thinking it failed I tried again and this time got a message saying the username is already in use. Can you please confirm I’m in? :-)
Cheers
Hmmm, very good point. While we check this issue you can tell me what you would like to change and I’ll do it for you.
Cheers
Every season the points are recalculated based on your performance and transfer budget left. If your total for the new season is greater than the total of the previous season, your department levels will be unchanged and you will see the surplus as remaining points to spend. If the total for the new season is lower than the total of the previous season, your department levels will be decreased accordingly and you might still have a few points left to adjust.
A simplified example now. Let’s say we only had 3 departments and levels from 0 to 3. That means a maximum of 18 points to get all of them to level 3 (1 point for level 1 + 2 points for level 2 + 3 points for level 3, times 3 as we have 3 departments).
Season 1 – 10 points spent as shown below
Dept1 – Level 3 (6 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 1 (1 point)
You had a good performance on season 1 and in season 2 the calculated points are 15. On season start you will see the following:
Points left to spend: 5
Dept1 – Level 3 (6 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 1 (1 point)
From the 15 points you have, 10 are already invested the same as previous season (to make your life easier) and the extra 5 are shown as points to be spent. Let’s say you invest them like this:
Dept1 – Level 3 (6 points)
Dept2 – Level 3 (6 points)
Dept3 – Level 2 (3 points)
Now on season 2 you had a poor performance and got only 8 points. Clearly your existing deparmtment levels are unsustainable, so the game will randomly decrease them until the level totals are equal to 8 points or less, for example:
Points left: 1
Dept1 – Level 1 (1 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 2 (3 points)
OR
Points left: 2
Dept1 – Level 2 (3 points)
Dept2 – Level 2 (3 points)
Dept3 – Level 0 (0 points)
Hope it helps :-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Adjusted amounts for ticket income, sponsorship and merchandise
-Calculation of transfer budget and wage limit within the constraints of club money balance
Yet to be adjusted:
-Determine how to define club money balance when changes are complete
-Sanity check
RubySoccer’s host will go under maintenance within one hour. It will be out for up to 2 hours during that maintenance, hopefully everything will be back to normal after it.
Cheers
You can, I think I’ve done that myself. You’re not allowed to move back to your previous team and there is a limit on the number of players you can negotiate with another manager per season.
Cheers
C’mon mate, do you think just increasing that number will adress your issues with the youth system? I mean, I could do that, but not sure what good it would do.
Cheers
Not really. Things take time to be completed, but at least now I’m actually doing something ;-)
Progress update on bringing back club money (this has been developed but is not in the game yet):
-Club money with updated finance screen and financial periods
-Old money checks when buying/loaning players
-Stadium size and maintenance based on stadium investment level
-Match attendance and ticket income put back
Yet to be adjusted:
-Amounts for ticket income, sponsorship and merchandise
-Determine how to calculate transfer budget and wage limit within the constraints of club money balance
-Determine how to define club money balance when changes are complete
This is a know issue that only happens if you initially login using rubysoccer.com instead of www.rubysoccer.com as the in-game messages links all point to the one with www. Let us know if that resolves the issue.
Cheers
If I remember correctly 35 is the minimum. My rules are setup at 45.
Berhan and Davison showing some love as usual.
It is hard to come to the forums when I haven’t completed what I intended yet. Of course I spend some time in game as I do that as a past time as I would any other online game. On the bright side, spending time playing RubySoccer made it even more clear to me that fixing the economy is truly the highest priority.
Cheers
If we had 32 countries we would have a group stage ;-)
You’re only sacked when you go below 1% and someone with a better manager ranking than you is applying for your job. If you go below 1% and nobody better than you is applying your rating goes back to 1%.
Cheers
As you guys may have guessed from my lack of updates I haven’t been able to spend much time on RubySoccer development in the last couple weeks. I’ve been working extra hours on my “real life” job and have been completely drained of energy to work here. I was even fired for inactivity on MediumTicker…lol
Yeah, I agree with you Berhan, introducing the money back will bring with it problems we wanted to get rid of (inflation, cheating) so we will have to introduce something else with it. I like your suggestions here and might pick some of them to start with, such as wage match by other players and lower morale for having too many players of the same position. It is probably the toughest on the list, but also the one I feel needed working the most as having no money balance had more negative than positive impacts overall, even though introducing the Investments was something I really liked.
Cheers
We’ll keep investments and put back the club money concept. I still need to figure out a way to keep the transfer and wage budgets at the same time, but if it proves to be too complicated I’ll just get rid of them, at least for now.
The squad size limit should be removed once player morale is implemented. As we have a very limited amount of time to dedicate to the game at the moment we are trying to focus on one thing at a time and the highest priority from the poll seems to be the club money, followed by player morale and match engine.
It’s not! I’ve just released the latest poll results, check it out:
http://www.rubysoccer.com/forums/5/topics/1078
What would you like us to change or introduce in the game?
20% – Change match engine from simulation to statistics based
33% – Bring back the club money balance
20% – Finish introducing player morale
10% – Increase the number of clubs in the Club World Cup
11% – Management cycles: after a fixed number of seasons everyone has to apply for jobs again
6% – No Answer
I’ll focus the little time I have on bringing back the money concept. At the same time I’ll try to introduce some measures to contain inflation. I’ll try to keep the transfer and wage budgets at the same time, if possible.
Cheers
Davison and Berhan, can you please not have religion arguments in here? Appreciate that.
Cheers
I’ll use Davison as an advisor on upcoming enhancements/fixes ;-)
Come on BK, have some faith :-)
I’ll try to be more organized in allocating time to work on RubySoccer.
First things first. I’ve deleted your post because it was offensive, but it seems pretty much everything you say is like that so there is no point in continuing. Secondly, the GMs have no power to fire other managers like that, and even if they did it wouldn’t show as fired for inactivity.
I don’t have all the data to see every little action that happened, we don’t log everything. What I did see is that you were not away for more than a few days and should not have been fired. I’ll give you your team back, you can stop complaining now.
Cheers