Shouldn’t be that hard to implement.
Nice, we study this possibility
Internacional must be Brazil, the italian one is called Inter in the game, if I’m not mistaken.
I guess we have to work it out and make sure the whole in the middle of the defenders won’t affect the team during the match.
The money displayed is always the current balance, we’ve not implemented historical balance yet.
It is because it doesn’t have lots of foreign players as in real life, the same reason why brazilian teams are the best in the game, their stars were not sold to foreign teams :D
I though you’d prefer the short name for this one, but no problem, I changed that.
Thanks Miguel, we’ll contact you when translation starts!
Yeah, the ratings system still needs improvements, but it is fair enough in the sense that worse teams won’t have this many 10.0 rates. We also have to implement the man of the match feature.
Merchandise is paid every 3 turns, on turns 3, 7, 10 and so on. When you start to play matches your ticket income will help a lot!
For now there is no age limit, they evolve until reaching their maximum…or retire :)
Players in the Default formation, or in the next match’s formation?
Hahahaha, as if someone already had that amount of money!
Northstar, don’t give up! We can give you a better explanation if you need ;-)
Hi Artur,
It is great to have the portuguese community form Soccersim here on Ruby Soccer, I hope you enjoy playing RS as much as we enjoyed developing it. I’ll send you an email so we can talk about donations.
Cheers.
Another easy-to-do change Ricardo, we’ll address this one.
Loans were postponed so that we could put the game online on August as promised, but it is a high priority task.
I guess I was the one who bought one of your players Toni :-)
AI teams do buy players, but I don’t think they’d do that right away, as they’re all in a regular financial situation.
Anyway, I understand your concerns about our transfer process and even though we’ll have ways of monitoring cheap transfers (and limitations to the transfer price) it can become a problem. Adding this tick minimum would require a considerable amount of changes in our negotiations code, so let’s see how the current system works out in the first place.
Yes, it is active, but the only way to develop players by now is letting they play matches.
Sounds good Toni, shouldn’t be that hard to do.
I see, we do need an improved way to manage formations.
Thank you guys.
Yes, that’s one of the ideias, let the players use the team strategies or give them individual orders like easy tackles, long shots, and so on.
We’re as excited as you guys and all we need now is a real test to help us going into the right direction.
Cheers.
Yes, players individual orders are also being planned.
It makes sense to have the field upside down as you mentioned, we may take care of that as soon as the player’s side is taken into consideration during the match, I mean, a player with L side playing in the right does not receive any penalty at the moment.
About the attributes displayed we’ll add more for sure.
We haven’t thought of changing the cursor or having no cursor during the drag, we’ll se what can be done.
The line of 4 hole will probably stay like this, at least for a while. Changing it would take some time, so we’ll take care of high priority bugs and improvements first.
The mentality thing defines if your player will play defensively, offensively or none. In the first option, your player is not likely to attack, in the second option he will attack more frequently, in the third option, it’s lke play position. I understand that a diamond tactic cannot be used on this scenario (at least a classic diamond strategy), but we have to experiment this whole mentality ideias we’ve had to decide whether they’re worth or not.
Side is not displayed because it is useless, as I mentioned above.
All players not in the formation are automatically in the bench, but for now they’re used only to replace injured players. Allowing the managers to plan substitutions is a high priority task.
A long post deserved a long answer :-)
Keep the ideias coming. Cheers.
Nice feature, we’ll think about that.
We do have free transfers, you’ll see free transfered players in the same list you see the transfer listed players but with a Contract link instead of Transfer. That will happen as soon as teams start firing players or not renewing contracts.
About the team’s name, you’re right Ricardo, we missed it. This one is very simple, maybe I can fix it later today.
Our first ideia was to let the manager set any tactic as defaut, but then we changed the design to what we have now. What would this button you’re suggesting do?
Graphics are not planned yet.
We’ve changed our minds about ticket prices, and decided that they won’t be configurable. Curreantly they’re set to 10 on all matches. In the future, ticket prices will change according to the match importance, country, and so on, but in a dynamic way.
I agree with you Toni, that way you could see in your latest financial record how much have you paid on players wage. Not hard to change that one.
Manager ranking is medium to high priority, as it would not only add fun to the game but also help us in the decision of which manager should get a team when more than one is applying.