Recent Posts by Gabriel Cesario

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September 04, 2007 08:38

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The easiest thing would be maybe start Beta 2, the only risk is having managers from Beta 1 also playing on Beta 2, letting a few spots for new users :P

We could forbid playing in more than one dimension for now, but I don’t know if that’s a good thing.

To add more teams on Beta 1 we’d have to reset it or try to do a workaround when season 2 starts, but looks like we have all teams taken before that. What do you guys think?

1) Reset Beta 1 when there is no more available teams.
2) Start Beta 2 and allow managers to play on both
3) Start Beta 2 and forbid managers to play on both
4) Wait for Beta 1 to reach season 2 and add more teams (there is not a way to do that currently, but we could work on it)

Suggestions accepted.

p.s.: we may have a few managers not playing at all, we could fire some of those to give room for people who wants to play. We’ll work on a way to check if a manger is not active.

 

September 03, 2007 21:00

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Match engine: players now try to avoid passing to offside teammates and try to avoid being offside.

 

September 03, 2007 19:13

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You see, a lot of improvements to do! Working on offsides right now ;-)

 

September 03, 2007 19:10

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Danilo should at least give you half his ticket income from his home game for the national cup 2nd round, he wouldn’t even play it if it wasn’t your attacker :-D

 

September 03, 2007 19:07

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It certainly has to do with this bug. I’ll check this out if I have time as it’s one of the worst cases.

 

September 03, 2007 14:56

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We though invert selection would make things easier instead of having two options (select all / de-select all).

 

September 03, 2007 14:54

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You are welcome…when will you make the deposit?

Hahahah! Just kidding guys, no bribes accepted ;-)

 

September 03, 2007 14:52

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Alexandre is right, probably on next dimension we’ll have Portugal, Germany, maybe France…

 

September 03, 2007 14:06

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Formation creation fixed.

 

September 03, 2007 13:50

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Formation creation is not working properly. We already know the reason, will work on it later.

 

September 03, 2007 11:42

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New users did not have their default formation created, that’s why the formations screen was not being displayed. Try now.

 

September 03, 2007 11:41

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When I implemented the cancellation I thought about it, I just implemented the easier way first :-D

 

September 03, 2007 11:30

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Youths will ask for a contract when they think it’s time. For now substitutions only happen when a player is injured.

 

September 03, 2007 06:26

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Yeah, that’s probably the solution we’re gonna implement.

 

September 03, 2007 06:25

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Interesting suggestion…makes sense, we’ll consider this possibility if we reset Beta 1.

 

September 02, 2007 20:17

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The User page now displays this information. Click on your name and you’ll see. The ‘Users’ link in the top right corner takes you to a page displaying all the users, so you can easily find out the team for any Ruby Soccer user.

We’ll have an in-game manager search in the future to help you find a manager inside a dimension.

 

September 02, 2007 19:20

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Besides the icon that appears when its time to negotiate the contract, you’ll also receive a message.

 

September 02, 2007 19:19

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Agreed :-)

 

September 02, 2007 19:18

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The strict rules on transfers were designed this way on purpose, let’s see what you guys think of it after a while. Maybe we allow making offers to non transfer listed players in the future, but if the offer is accepted the player would be automatically transfer listed. I don’t know how useful it would be to make offers different than the transfer value, in my opinion it can lead to cheat or unfair situtations if not well managed.

 

September 02, 2007 19:13

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We could tell you there is a bug with profile and bio information update and that’s the reason why they aren’t being displayed, but we won’t tell you ;-)

 

September 02, 2007 19:11

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You’re probably using IE, on Firefox the field is refreshed automatically. Use firefox if you can while we don’t adjust the screen for IE.

 

September 02, 2007 19:09

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We will, but don’t expect this to change right away, it may take a while to adapt everything :-)

 

September 02, 2007 19:06

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The missing match is related to a bug we had, some of the missing matches were recovered, some will be played in a future turn instead of in the original one and some won’t be played :-(

In some specific situations, players are caught offside too many times, as you mentioned. It happens because they are not yet aware of their offside position.

About red cards, well, maybe you’re using too many aggressive players :D
Just kidding, I know that the way things are, aggressive players are not very attractive, maybe with small changes or even the implementation of player specific instructions (where you could tell an aggressive player to not tackle, or to go easy) things will get better.

 

September 02, 2007 06:38

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Sure, we have already made the basics for that, we just don’t store it anywhere yet :-)

 

September 02, 2007 06:37

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Now it has.

Fortunately we managed to make the game send us emails when a error happens during the tick, but on weekends it takes more time for us to read them. :-)

 

September 01, 2007 21:07

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Hahaha!

I guess our players are too fast.

 

September 01, 2007 21:04

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The position they are occupying on the field…it would show A on your example.

 

September 01, 2007 09:09

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Sure! Wait and see ;-)

 

September 01, 2007 09:09

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Yeah, we’re missing this one.

 

September 01, 2007 09:09

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It’s because even though 7 goals were scored, he managed to defend a lot of shots :-)

I know, it’s a bit unrealistic…