Posts that Alexander is monitoring

Subscribe to Posts that Alexander is monitoring 89 post(s) found

September 12, 2017 20:52
Fabio Moraes 157 posts(s)

Topic: Forced transfer offers wait time

Good suggestion!

 
September 11, 2017 13:35
Gabriel Cesario 4,285 posts(s)

Topic: Forced transfer offers wait time

I like your suggestion very much! This would also assist those who may have “missed” the chance to make a forced transfer after 6 turns, but I think the maximum of 10 is a bit high. I’ll add a task for us to implement this, maybe initially with a maximum of 3.

 
May 22, 2010 02:00
Gabriel Cesario 4,285 posts(s)

Topic: Search feature

Yep, it makes sense and shouldn’t be hard to do :)

 
August 02, 2009 08:12
Nirabdha 651 posts(s)

Topic: rubysoccer tools

i won’t be using transfer list for next 5 sesaons… my youngsters are already world beaters :P;)

 
August 01, 2009 20:27
Vaughn 609 posts(s)

Topic: rubysoccer tools

we still use the same transferlist ;)

 
August 01, 2009 19:05
Nirabdha 651 posts(s)

Topic: rubysoccer tools

well, then i am neither in italy nor france, you can always share with me:)

 
August 01, 2009 17:01
Sly 678 posts(s)

Topic: rubysoccer tools

no he’s got something :)…I got it of him :). So ….he’s not lying…

 
July 30, 2009 03:09
Nirabdha 651 posts(s)

Topic: rubysoccer tools

doesn’t that effectively suggest you got nothing;)

 
July 29, 2009 20:31
Vaughn 609 posts(s)

Topic: rubysoccer tools

i’ve got something, but since your in italy..don’t think i will share it ;)

 
July 29, 2009 20:19
Nirabdha 651 posts(s)

Topic: rubysoccer tools

well, i just copy the data and use excel manually to monitor the growth… a tiresome process, but then have learnt to live with..

 
July 27, 2009 13:35
Nirabdha 651 posts(s)

Topic: addition to finance screen

alexander, it is in their system enhancement list. Something similar had been suggested some time back too…
http://www.rubysoccer.com/forums/3/topics/842

 
July 09, 2009 10:50
Alban Yazyk 375 posts(s)

Topic: Strange board goals

America-RN had this goal at least for 7 seasons in a row and had the title only 3 times during that period =)

 
July 08, 2009 19:55
Filipe Silva 803 posts(s)

Topic: Strange board goals

Now that we will see, only if the portuguese crew can’t stop you :P

We too have some teams rising very fast, Beira Mar, Estrela, Rio Ave have promising squads and the last season was the most competitive ever :)

Good luck for us all :D

 
July 08, 2009 16:37
Dirk 637 posts(s)

Topic: Strange board goals

Looks like Alexander’s Napoli is the “fighting for title” team this season. Or is it Mantova or Palermo, would be a suprise…
@Vaughn: indeed, again an interesting season…Italy is growing to become the second best country in Europe.

 
July 08, 2009 15:46
Vaughn 609 posts(s)

Topic: Strange board goals

I won the league in s24 and got from my board at the beginning of s25 Qualify for Champions League. Now i have the same, hhm could be an other interesting competition in italy again!

 
July 08, 2009 13:52
Dirk 637 posts(s)

Topic: Strange board goals

Right. Thanks Gabriel. Then of you guys in Italy has spend a lot of cash for new players because the previous season I had ‘fight for the title’ and ‘reach the final’.
Good luck to you all!

 
July 08, 2009 13:37
Gabriel Cesario 4,285 posts(s)

Topic: Strange board goals

By your goals the conclusion is your team is the second best in Italy. If your goal in the cup is reach the final you’re either the best or second best, we don’t have a win the cup goal for the cups. If you goal in the league is qualify for CL and you have 4 CL spots you could be the second, third or fourth best team in your country, if you were the first your goal would be “Fight for the title”. Conclusion, you’re the second best.

 
July 08, 2009 13:15
Dirk 637 posts(s)

Topic: Strange board goals

Stange. In the league I have to qualify for CL. As we have 4 CL places in Italy this season there are at least 3 teams better then mine.
.
The goal for the cup is reach the final. So here there is only 1 team better.
.
Don’t they call this a contradiction? :)
.
Is there another calculation?

 
June 10, 2009 10:40
Gabriel Cesario 4,285 posts(s)

Topic: is there a performance penalty for changing line-up?

Don’t worry Sly, I was thinking only about drastic changes, but I’m not even sure if that will be the case.

 
June 10, 2009 09:44
Sly 678 posts(s)

Topic: is there a performance penalty for changing line-up?

uhm, don’t get any strange idea’s Gabriel. I would be really sad if you would get some penalty for changing the lineup. I think this tactical aspect of the game is very nice and it keeps me intrested in playing it. Don’t take that away from me….

 
June 09, 2009 21:24
Gabriel Cesario 4,285 posts(s)

Topic: is there a performance penalty for changing line-up?

For now, it’s a random observation :)

 
May 09, 2009 15:20
Alban Yazyk 375 posts(s)

Topic: Serious issues with match engine

Even after the match engine had been tweaked the situation is still a bit too random =)

América-RN

G Steve Muddel 6.7
D Luís Damásio 5.6
D Faouzi Allais 9.4
D Felipe Ortiz De Sandoval 10.0
D Dionísio Seixas 7.2
M Danilo Viana 8.9
M Salomón Aragones 9.9
M Gustavo Nóbrega 10.0
M Luca Morrone 9.5
A Rubens Prado 9.7
A Felipe Amaral 9.0

Manager: Alik Bentley
Formation: Default
0 × 1

4-4-2 formation 3-5-2
50% possession 50%
19 shots 8
17 shots on target 5
62% accurrate passes 63%
76% effective tackles 45%
3 corners 1
3 offsides 6
8 fouls 14
Corinthians

G Eugène Simon 9.5
D Miguel Queirós 10.0
D * Xavier Gomes 10.0
D Abejundio Guerra Montejo 9.8
M Michael Pohl 7.4
M Renato Horta 2.6
M Rafael Belmonte 4.0
M Rogério Guerreiro 10.0
M Incendio Peixoto Da Fontoura 6.3
A Breno Frota 6.8
A Salomón Borrallo 9.8

20 min: Borrallo (a) scores
23 min: The referee shows Belmonte (a) a red card.
49 min: The referee shows Pohl (a) a red card.

My team played against 10 since 23rd minute and then against 9 after the the 49th. Still, couldn’t score ! One of the problems is that it is hard to say if red cards have an important effect on the squad’s performance.

 
May 06, 2009 11:53
Nirabdha 651 posts(s)

Topic: Serious issues with match engine

we could have a different shooting options for each players ( or one each for strikers, midfielders and defenders) rather than one shooting orders for the whole team.

But i think the best option would be to have different options best on the field position

  • Any players on A1 and A0 field position could do with short/medium range shots
  • Players on A-1 to M1 could do with Medium/Long range shots
  • Players beyond that position could use Long range shots.


And the first and foremost thing, i think we should not set these orders. These should be there by default. But only in case if any manager wants to try something different he should be able to change this. ( i think that is what happens generally)

 
May 06, 2009 10:43
Alban Yazyk 375 posts(s)

Topic: Serious issues with match engine

I agree with Dhimitri that midfielders should shoot from long distance and strikers from medium and short.

 
May 06, 2009 10:06
Dhimitri 299 posts(s)

Topic: Serious issues with match engine

number of shots can be combined with range of shots and shooting skill quality

number of shots x shot distance x shot skill = 0.XXX

Also, a good idea IMO would be to add a separate option for midfielders taking shots (usually long range) such as: Strikers shot from short/medium range and midfielders/defenders take long shots. It should give a tactical advantage/alternative for teams with good shot takers not in the striking department

 
May 05, 2009 22:26
Nirabdha 651 posts(s)

Topic: Serious issues with match engine

gabriel, i didn’t mean that regarding my first question… what i meant was “high number of shots should not necessary mean more goals”. we can keep shooting from long distance, but that should not increase the chances of goal too much. (unless he is christiano). i meant more number of realistic shots should increase the chances of goals. as i have listed some of those above. we could have more feedback from other players regarding the realistic shots…

 
May 05, 2009 12:44
Gabriel Cesario 4,285 posts(s)

Topic: Serious issues with match engine

Hehe, Parana’s manager sits right beside me here at work. He was not happy with the result :D

 
May 05, 2009 12:22
Alban Yazyk 375 posts(s)

Topic: Serious issues with match engine

Wow, that’s what I call “effective attack” :

3-5-2 formation 4-4-2
51% possession 49%
6 shots 3
5 shots on target 3
62% accurrate passes 57%
67% effective tackles 62%
0 corners 0
1 offsides 1
40 fouls 42

Score 4×0 vs Parana =)

 
May 04, 2009 11:02
Gabriel Cesario 4,285 posts(s)

Topic: Serious issues with match engine

Interesting suggestions, Parag, I’ll consider them when implementing changes to the scoring probability.
Regarding your first question (lots of long shots increasing the probability of goals) I was thinking something like making the keeper lose stamina every shot, but the amount lost is related to the difficult to defend the shots, so lots of long shots wouldn’t make him lose that much.

 
May 04, 2009 10:02
Nirabdha 651 posts(s)

Topic: Serious issues with match engine

i have a small question regarding the next update on shots on goal…
we can shoot the goal post every time with a long distance shot from the centre half, but does that increase the probability of goals???
gabriel, i think we can narrow down the type of shots that are likely to score goals ( considering all the factors like goalkeepers abilities and goal strikers abilities)


some of the likely cases to be considered are below:

  • a shot is more likely to produce a goal in one on once case
  • if the ball rebounds off the goalkeeper, even the goalkeeper with highest quality (in terms of keeping, speed and control) should find it difficult to stop a shot by a striker with lower quality.
  • if the goalkeeper has been kept very busy then, he should lose his stamina more than normal times, thus reducing his overall speed and other factors that are affected by stamina.
  • if a Shot takes a deflection on the way to goal, thus the goalkeeper is helpless.
  • Coolness (may be defined by aggressiveness, less aggressive could mean more thoughtful) of the striker in front of the goal??? could chip the ball instead of firing it blindly…

    we could have suggestions on the likely cases where even a keeper of highest quality should find things difficult against him.

feels great to be back after a long time:)