Posts that Nirabdha is monitoring

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January 31, 2009 16:09
Sly 678 posts(s)

Topic: Youth grow to slow..?

I think then you will get the same problem again. I don’t agree here. If you get players from 70 stats to 80’s very fast, then you can loan them to the lower teams. When playing the officials they will increase very nice. I think this should be the challange. Besides….I don’t think with the current level of players it will be a loss if a “superstar” is lost…..

 
January 31, 2009 10:54
Gabriel Cesario 4,296 posts(s)

Topic: Youth grow to slow..?

Interesting…we could make it faster for youths I guess, sounds reasonable.

 
January 30, 2009 23:23
Philipp Leibeck 387 posts(s)

Topic: Youth grow to slow..?

in general: should grow faster in the first (3) years, slower (less) in the next years …
in ~1-5% of the cases much faster (and reverse: slower) progress should be normal

 
January 30, 2009 21:05
jakobK 25 posts(s)

Topic: Youth grow to slow..?

Dont know if it’s just me but i think the way youth players grow now is way to slow, in my opinion it should go much faster and they should develop more from friendlies when they are still in the youth academy.

they need to grow more in order for me to play them in first team, so as i see it they need to develop more the first 2 years.

what do you think?

/Jakob

 
January 30, 2009 14:27
Diogo Feliciano 9 posts(s)

Topic: Player Value

sorry for my interaction, but i believe u guys have to make a different system ?

my players passes from 10M to 346M and i saw a team with players above 900M…this is not realistic, its not inflaction, cause inflaction cant be 350% its impossible, check it out…..

just to my self steam of believing im smart, :D ….. ur calculations of those 300 or something have to equal 3% of inflaction :D

 
January 29, 2009 19:31
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

It’s not a bug, $2,147,483,647 is the maximum integer value for our database columns (2^31 – 1)

 
January 29, 2009 13:16
Sly 678 posts(s)

Topic: Player Value

Well, there is something strange going on. I have a player with a value of $2,147,483,647, which is the EXACT SAME AMOUNT TO THE DOLLAR!! as the Goalkeeper from PSG in Fastticker….
Hector Sosa Silva <—-$2,147,483,647. So this indeed has nothing to do with a calculation of 1 individual players stats…..

 
January 29, 2009 12:34
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

We had a discussion yesterday here at work to limit the estimated value to the amount of money the richest team has. We’ll probably recalculate the estimated values when things go back to normal. And I’ve just checked again, the formula parameter dropped again \o/

 
January 29, 2009 11:20
Patrick C. 117 posts(s)

Topic: Player Value

D C 23 44 87 91 80 92 90 88 80 42 $5,673 $611,042,153 $599,999,995 Transfer
Daniel Marques Sunderland MD L 23 40 86 86 73 91 97 93 80 79 $16,000 $408,999,953 $408,999,953 Transfer

whats the point when you only have 5million in the bank!

 
January 29, 2009 11:16
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

Merchandise is based on player skills, not values, so we are ok. I’ve been watching the formula parameters since this discussion began, it’s slowly returning to an acceptable level. I know it happens even after increasing 1 or 2 stats, but believe me, if you see your guy going from 1M to 50M is because his “real” calculated value would probably be more than 200M. If we need to interfere manually we will ;)

 
January 29, 2009 08:58
Sly 678 posts(s)

Topic: Player Value

I know you are the maker and all and you say it’s because of inflation. But the jump in value comes just after the player increases 1 or 2 stats! I seen it with 4 players of mine now. After they increase suddenly there value is f*cked up!

I assume merchandise is calculated through player values right? Won’t these new values bring more money into the game?

I think its best to turn it all around and get those values at a normal level….

 
January 28, 2009 16:17
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

Don’t worry, wage calculation is not related to the player value. When negotiating a new contract he will care only about his current wage and skills. This will be enhanced soon to consider other factors, but the estimated value is not one of them.

 
January 28, 2009 16:09
Sly 678 posts(s)

Topic: Player Value

Well, I don’t really care personally wether a player of mine is worth 2 billion or 2 million. If i think he is good I’m either buying him or playing him

What worries me is the next time this player wants to negociate a new contract. There was a formula for his wage demand right? It all depends on his previous wage and his current value? I can’t imagine what kind of wage a player will ask with a 2 billion value!!

 
January 28, 2009 16:05
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

Another suggestion: consider player potential when updating the formula parameters. In other words, sometimes you pay a lot of money for a 19 years old player because you believe he still has potential to grow, so you’re paying for this potential. This way some millionaire transactions would not be considered inflation by the formula ;)

 
January 28, 2009 15:45
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

I’m sorry to inform you guys that it is inflation. I’ve just calculated the exact value using our current formula and the economy parameters from FastTicker, the players is valued at almost 7 billions. On MediumTicker the same player would be worth 11M. Some teams have extra money and pay millions for some regular players. This raises all prices as we’ve discussed when the dynamic value calculation was introduced.

We all know we still have some economy enhancements to work on. I’ve already started working on something but it will take a while until we have enough improvements in this area. If this extremely high values are a problem I can either reduce the formula parameters manually or go back to a fixed formula as we had before. A third option would be no estimated value at all.

 
January 28, 2009 13:41
Sly 678 posts(s)

Topic: Player Value

I see more teams have it. This has nothing to do with inflation, this is a bug….nothing more. The value increase was instant

 
January 28, 2009 12:25
Gabriel Cesario 4,296 posts(s)

Topic: Player Value

This is what I call inflation! I know, it’s way unrealistic now. I’ll take a look.

 
January 28, 2009 12:21
Sly 678 posts(s)

Topic: Player Value

I just wanted to make a post about it! There is something wrong indeed. I have a player who went from 9 mill to 153 million this last tick. How is that possible?

 
January 28, 2009 12:18
Ralla 7 posts(s)

Topic: Player Value

I have a player in Fast Ticker that worths 1.7 billion!!!
He is good, but this value is a bit too much!

 
January 25, 2009 20:32
Gabriel Cesario 4,296 posts(s)

Topic: Three (3) consecutive Red Cards

It shouldn’t be common but I had one player that every other match received at least a yellow card. If things look too exagerated we can review the card system.

Cheers!

 
January 25, 2009 11:52
Patrick C. 117 posts(s)

Topic: The Newspaper....

Ha!
There goes any chance of sneaking a potential player under your nose. How are we going to develop our pensioner squad while we get snitched on by the paper. C’mon dont take all the fun out of finding the occassional golden nugget. Thats what i love about these games its the chance of developing a great player in a week team, plus with the economy already blown, struggling clubs and newbies have a chance to develop over a couple of seasons.

my two bobs worth
cheers Luc

 
January 25, 2009 11:35
Gabriel Cesario 4,296 posts(s)

Topic: The Newspaper....

It’s done. I just wanna make sure everything works on my dev environment before promoting it to our server. It’s no guarantee we are free of problems, but at least I’m doing my best to test it ;)

 
January 25, 2009 11:24
Sly 678 posts(s)

Topic: The Newspaper....

How’s the “big thing”. Whats the update on this thing?

Willing to share something yet?

 
January 24, 2009 01:55
Danilo Castilho 1,003 posts(s)

Topic: Tick Update Taking Too Long

Everything seems to be better now… Lets see. But I will make sure we have a plan B if things continue this crappy.

 
January 23, 2009 14:31
Patrick C. 117 posts(s)

Topic: Tick Update Taking Too Long

Yes, i have spent the last two hours trying to log on. I must admit surfing the net and catching up on old sccersim/managersim info and blogs was interesting. Its 2am in Australia and I give up, goodluck to my friendly side in their first cup game. LOL

 
January 23, 2009 09:01
Gabriel Cesario 4,296 posts(s)

Topic: Tick Update Taking Too Long

You’re right Parag, we’re trying to resolve that with our provider. Check Danilo’s post here .

Cheers!

 
January 21, 2009 00:07
Danilo Castilho 1,003 posts(s)

Topic: The Newspaper....

But I plan to work on it, very soon :).

 
January 20, 2009 22:15
Gabriel Cesario 4,296 posts(s)

Topic: The Newspaper....

Not started yet, I’m working on something big right now, that has also been requested a while back. I’m not telling you guys, it’s a surprise. :D

 
January 20, 2009 21:54
Vaughn 609 posts(s)

Topic: The Newspaper....

any update on this suggestion? i kinda missed that to when i got here, i’m also used to managersim :P

 
January 20, 2009 09:00
Gabriel Cesario 4,296 posts(s)

Topic: Board

I agree with you jasf. We have an enhancement planned to give a board bonus when your performance is better than expected and a penalty if it’s worse. Also squad and financial improvements will be considered on season end.

Cheers!