To make us go on holiday so we are not fired meanwhile… it would be veeeeeeeery handy right now. And it would be nice if the AI dont sell anyone while we are gone…
I implemented a temporary workaround that should improve things for now. we will have the fix later.
Well it will be very handy if you guys change some of the icons that are the same. thanks
Try to do it managersim style with the attributes below the name that indicates the attribue (shortcut of the name of course) in a small scale.
It might look better if the expences were paid on the first turn of a three turn period. Or what do you think?
The wages were paid on the last turn of last “week” or a three turn period.
well, all said.
just keeps logging out…
Aren’t wages supposed to be paid every 3 turns? We’re already at the 4th turn and i have 0 in Player Wages.
Just an important comment, sides are completely ignored by the match engine right now.
I don’t think we’ll have logos, but I won’t say I’m sure. Colors are possible, though.
I see. A “set tactic as default” button would come in hand though. ;)
Would it be possible to have a graphic as we had in ms? It was so nice and helped alot to check the income and outcome each week.
I thought it was possible to change the price of the tickets, will it be available?
Would it be nice to have the youth investment place also.
cheers
We haven’t figured out a good way to have links on our messages yet, as soon as we do, lots of improvements will be done.
Having non accepted friendlies in the matches screen, well, we can figure out a way to do that, but that is not high priority.
Cheers.
The team’s name is missing next to the player’s name, on the market. It’s more obvious now that i don’t know the name of my bad players, but everytime i go to the transfer market i have to click on the player to see if he’s mine or a new one from someone else.
Heading will definetely be added, but flair or creativity is a more complex issue, it may not be added very soon.
About the displayed attributes I kinda agree with you, we’ve made it that way to avoid polluting the screen too much, but sometimes I want to see more attributes on the player I’m dragging. Let’s see what we can do.
I think it would be nice if we could add managers that are our friends.
cheers
No it is not possible. You should configure the default tactic to be the one you use most, otherwise you’d have to change the tactic for each match where you don’t want to use default.
Yeah, we’ll probably have, but as you said, it has a very low priority right now.
Cheers.
The field is 9×5, from those you have 15 different positions, 5 for each zone (def, mid, atk), and each of those positions has 3 mentalities (def, normal, off). Putting two defenders on the same column but on different lines is not possible, as it corresponds to the same position, but with different mentalities. Hope that helps.
Drag and drop bugs.
I agree with you andre…
It was very nice to check what the other managers said about their matches and their opponents!
Bring the Newspaper back please!!!! :p
Well, where are the free tansfers? I miss them, will they be incorporated?
I also think that the market should have transfer listed players at list by the AI team. The market is empty :s
Ahhh… my day is once again divided in “ticks” :)
Many issues:
I think the field should be upside down, be it the defenders at the bottom midfields as they are but orientated to the goalie at the top and attackers at the top. This because it makes sense that your left defender plays in YOUR LEFT side so that it is less confusing.
When we have the cursor in some player, we should be able to see al the attributes instead of 4 as it is now, as i said in other thread before.
I also think that when we grab a player and put him in the field we should hav e other cursor or none cursor at all. We would only see the player name instead of the cursor that appears now (equal to text boxes).
When we want a 4 line defense it feels strange the hole that stays between the 2 central backs and it feels even stranger the nearness of the lateral defenders and the central ones to. Will it stay like this?
I did not understood the mentality thing yet but i think it is very wrong that some one that uses the diamond tactic cannot have that design well. Only 3 players in the central space are allowed right now.
Other important thing is the side of the player that should appear beside the attributes of that player when we put the cursor above the name of the player. Its important to know the side without having to check the player page always.
Other important matter is: how do we choose our bench? How can we decide the substitutions that will be made?
I know it is a long post but I wanna help the game improving fast.
Cheers,
Alexandre
Just luck for now mate, in the future we’ll have a real criteria for that.
This is not a priority thing but it would be nice to have the newspaper back and with some improvements (more news, better interviews)
Cheers,
André
Not that big of a deal since we all got logged in, but a message saying “thanks for signing up, your password has been sent to your email” wouldn’t hurt. ;)
Is there a way to change the default tactic that automatically shows up in the fixture screen?
For instance, i have a tactic called “A”. In all matches i have to change from Default to A. It wouldn’t be much of an issue if i could load tactic A and save it under Default without having to do it all over again, i don’t think we can do that yet.
Cheers.
I think it should blink though.
Well, all of us know that you will possibly implement more attributes in the game.
The game misses heading and misses flair. Input flair or creativity so we can know if a player is versatile and can play in specific positions (number 10 behind the attackers)
I also think that in the formation screen it should be possible to see ALL the attributes of the player instead the 4 that are displayed now.
what do you think?
cheers,
Alexandre