Recent Posts by Berhan K

Subscribe to Recent Posts by Berhan K 340 posts(s) found

May 03, 2012 12:45

340 posts(s)

 

April 14, 2012 08:21

340 posts(s)

 

Does anyone know if physios do more than improve healing times?

Does it help to keep players in better shape?

/BK

 

March 27, 2012 11:27

340 posts(s)

 

Pray?
Nah, a signed contract is a signed contract, just let it be as it is..

It could be when signing a player no one else was bidding for, then it could also be others bidding as well, so you get the edge by giving a high wage and then you wish to fix your mistake?!
Who knows? We do not know the whole story, maybe the Admins have the tools to check the situation and help you?

BK

 

March 14, 2012 09:51

340 posts(s)

 

I think that was meant to work with real managers, since the loaning to computer managed clubs is new, I am guessing, programmers did not do that intelligence for computer controlled clubs to decide on such requests.

It’s not a bug/feature, maybe lack of enough functionality due the new feature.
I think when you loan out a player you shouldn’t be able to recall him back before the end of loan period.

BK

 

February 26, 2012 21:04

340 posts(s)

 

Selected maximum age 30, I still get results with players up to age 39.

Berhan

 

February 25, 2012 18:23

340 posts(s)

 

nah, you still don’t get it.
But get this, when no one buys him for 163M, when you are ready to settle for my offer, do send me an ingame mail, I might make you an offer, if he is not 38 years old by then.

BK

 

February 24, 2012 12:12

340 posts(s)

 

I understand the problem, but the problem is yours, not mine.

The transfer price is unrealistically high, that’s why you think my offer is just just 25%, if you had listed him for 50M and I offered 40M it would be 80%, no? You would have sold him for 50M, as people would know he is worth that money. I am guessing you will not sell him for 163M unless someone just wants to make a joke about this.

You base your price on the player value which you can not convince me is worth for the player (163M), I do my own evaluation and make a bid for the worth of the player, it has nothing to do with the listed price. I have explained to you more than once and if you still refuse to understand how I reason, which is your problem here since you complain on me bidding what I bid, then there is not much I can do.

About my bids in general, just ask people I have dealt with, when they ask reasonable prices and not some fantasy figures as you do. I do bid what I can pay for the quality of the player and do so when I have the money, when I don’t I ask them if they can lower the price. I made a perfectly reasonable offer for your player and can still offer you the same amount if you are interested, even if I am in a different club now.

BK

 

February 24, 2012 06:36

340 posts(s)

 

so if his value in the game (German Angeleri) with the very same stats were 250M, you mean his value would be 250M???

I am telling you the value calculated in the game is wrong, I never look at that value, I look at what money the club has and the player’s skills. To analyze your player, he has great tackling sure, but passing is bellow the standard of a really great player, also speed could be better but it’s ok. So in order for ME to pay what you are asking he would have 80+ in pass and 95 in speed or more. That’s how I reason, I do not see him being worth more than 40-50M, but if you get 163M for him, sure, go ahead and sell to someone paying it, also if you get 500M, sell to that club instead, it is a free market, you sell to who you want. No need to get touchy over a bid. I explained my way of reasoning, if you still do not get it, then I can not say anything else to make you get it.
I am also claiming that if you should not have the player value attribute in the game, you would NOT put a price tag of 163M to that player. Here is the problem really, you thinking that he is worth that kind of money.
IF he was worth that kind of money, people WOULD HAVE bought that player from you for 163M, understand that!!
HE is NOT, there is NOT a single bit of thing in the game pointing towards such a thing of a player being worth that kind of money. I am talking about the economics in the game. Nothing explains/validates that value, it is simple result of not a good enough formula for player value calculation.
It’s like buying a cheap orange headphone and putting a nice logo to it and selling it for 10x the value, it’s worth it or not it depends on the buyer, not the value itself.
When we are talking industry and manufacturing cost, you can pretty much calculate everything and get the EXACT cost for a product being made.

Here the player value should be based on some common things as:
- number of highest level games (international games),
- number of years at top level (can be counter-measured with talent so you don’t get great and cheap youth players)
- how important player is for the club (not too big influence though)
and so on, there can be many checks to calculate a value instead of doing the old + etc…

And while the developers may or not may change the formulas, nothing changes, the value is still not real, and pretending it is the true value is not real to me, now you get how I am thinking when offering “an insult” offer. Or maybe you don’t (want to)…

Berhan

 

February 23, 2012 17:14

340 posts(s)

 

make me an offer and we’ll see..

I do not think anything nor I assume you think the way I do, it’s a game, it’s the interaction between managers that is part of the game. It’s really ridiculous of you to drop my bid by removing the player from transferlist like that.

Why do you do that, are you afraid that others will see my low bid and they will match the low bid?
If you are certain of your players being 2 or 3 times more, why be bothered by a lower bid?
Just wait and see what you’ll get.

What I do is I consider bids if they are acceptable or not, if not I still leave the bid there, and expect a fair offer no matter what people bid, I know the value of the players, apparently you don’t that’s why you get confused by the in-game value of the player, which is totally unnecessary.

Berhan

 

February 23, 2012 08:22

340 posts(s)

 

No, I still believe the in-game-player value is not realistic so I offer what I believe player is worth. You on the other hand look at the player value and assume that is the value. If the value column was to be removed I would still offer same amount while you would have no idea what to ask for such a player (apparently, since you are moaning about the value/price)..

My offer still stands.

BK

 

February 22, 2012 06:25

340 posts(s)

 

google translator? :)

 

February 19, 2012 22:17

340 posts(s)

 

maybe it has to do something with loosing your teams?

I mean the bug can be somehow related to it?

/BK

 

February 14, 2012 07:19

340 posts(s)

 

Joseppi, are you from Finland? :)

/BK

 

February 13, 2012 12:25

340 posts(s)

 

been for a while I think..
Need to be fast, as in real life economy crises.

/BK

 

February 09, 2012 06:02

340 posts(s)

 

I am guessing but it has to do with the general overall performance variable.
Star players would generate more income on match day/ shirt sales and also add some extra to the match engine calculations, 5-10 percent would be reasonable (or depending on the number of stars).

This topic is really interesting as it can be made really good if one would put some serious thought behind this.
You shouldn’t get too many star players. As I see it there are two main ways to make this interesting:

1. By game itself by calculations, that is a pre-set way of saying player A will become a star if he does A, B, C etc..
2. By in-game manager interaction, the more managers check the player, scout and try to bid, the more interesting the player is.

or it could be mix of both of course.
Just look at what star players (in real life) have gone through and setup a few scenario templates and the more an already great (to be?) player suits the template the more stars he is to receive. That’s how I would do it anyway.

BK

 

February 08, 2012 11:18

340 posts(s)

 

“Can not list” – rule is not enough, but sure it’s a quick fix, not fair one though.
There are some players (specially the young ones) than are not worth much but still can be valuable in 2-3 season then you’ll be forcing people to sell players too cheaply.

BK

 

February 07, 2012 08:16

340 posts(s)

 

Well, that is the thing, what is a player value?
You can not just compute player value with a strict mathematics formula.

Like, for a defender
/100x(max_money_value) + /100*(max_money_value)… and so on for shooting, speed, secondary skills etc..
I think there should be a similar formula but that should not total in more than 1/10 of what current formulas add up to.
THEN you add some added value for the national games, games played in league (different level of competition will give more added value).
Like, if the player is 21-25 and has played 20 champions league games and scored 5 goals that would be the added player value.
It is amazing how youth players you get worth 4M or more in a div 1 club that end up being released on the free transfer.
Who in the world with all senses working would release such an amount of worth free??
My suggestion/logic makes sense, if not, read again, if you still not get it, ask again.

Valuation of players as it’s now, is a joke, and what a bigger joke is not that it’s there and wrong but that people take it for “real” value.
IMHO there has to be a relation between the money in the system available and the price/value of the best/worst players (and the amount of players available of course), if not there is an inflation, and sure that can add some interesting thing to the game but it is only interesting as long as people (managers) are aware of it. For example, since now everyone got so much more money, the building of stadiums should cost a lot more.

BK

 

February 06, 2012 15:22

340 posts(s)

 

If no longer is functioning, it should be removed from the settings pages.

BK

 

February 06, 2012 08:11

340 posts(s)

 

sue them for contract breach :)

/BK

 

February 06, 2012 08:10

340 posts(s)

 

I think it would be a safe bet that removing a zero from all players value attributes would normalize things.

BK

 

January 31, 2012 08:02

340 posts(s)

 

Gabriel, what does that mean?
Do CCT (computer controlled teams) now loan players?
How does co-exist with the option of buying, will they now prefer to loan instead of buying or is it random?

BK

 

January 30, 2012 07:25

340 posts(s)

 

Paulo, good points but I’d like to add something to them.

I do not agree all “cpu managers” would behave the same, ie buy less, sell more. I think there should be at least 4 different types of “cpu managers”:
- those interested in developing players
- those winning as much as possible
- those interested in making as much money as possible for the board/shareholders (more like a business)
- a mixture of the above?

and so on. And as you notice I haven’t written what those types mean really, but there is deeper meaning than just the words they represent of course.

BK

 

January 29, 2012 23:33

340 posts(s)

 

Dimitri, programming will fix the cpu behavior, but what has to be done before the programming part is to know how the best result would be achieved and how things should work. Since no one of us or the programmers are experts on that part, it would take some tweaking to get to a good and balanced formula. And the whole point with us being in a forum to share thoughts and ideas maybe something will spark an idea to make something better.

By writing MY thoughts with the valuation, I mean the valuation is wrong/unnecessary to show, that is the calculated value, depending on x number of parameters. Let the computer know how much a player should at most cost for a computer to purchase. Then display a value (last purchased price) for the players, if you really need to see the values, which has absolutely no meaning for me, as the keeping skill for outfield players. If my suggestions here would have been implemented, the computer wouldn’t pay the overprices. That would kind of help.

BK

 

January 27, 2012 06:06

340 posts(s)

 

there is no such thing as estimated value, it is calculated depending on how skilled a player is and where he plays, maybe nationality etc, but clubs know what their players are worth depending on what they cost etc..

A more realistic value to show would be the last transfer price. For example player is worth 10M but was transferred for 20M, the value is 20M, if you agree or not that is a different thing and doesn’t really matter.
Yes, if he is worth 20M but transferred for 10M then the value is that, that is undervaluation. The board/club should oppose selling a player for less than he is both if it’s not absolutely necessary. Board would also object paying overprice and whether it is overprice or not can be determined with what the new player will bring to the own club, is it worth the cost?
Maybe having a separate transfer budget would restrict overspending but at the end the manager makes the good/bad calls.

I think having separate routines/code for human managed clubs and computer managed clubs is a must to make the game world more interesting, same rules can not be applied from one to the other.

BK

 

January 26, 2012 15:51

340 posts(s)

 

Player value should be removed completely.
No player in real life is walking around with a price tag, but the club and manager know his value.
It should be pretty interesting thing to see, how people would value players..

BK

 

January 26, 2012 06:11

340 posts(s)

 

exactly Filipe, too bad one can buy only one player/season/manager.
You are doing great job on finding great players, I would buy whole team from you and some few more other managers good at this as well.

I am worried that this is no good for the game and will make people lose interest in the game even further.
Making too much cash available is going to end up messing up things but it’s also good to research what it could lead to.

One thing SS/MS was good at was exactly that, having just enough money to make it really realistic, having too little or too much is not good, it has to be balanced, it will not happen by itself or as a kind of miracle, it needs to be put in formulas and calculated.

BK

 

January 25, 2012 15:28

340 posts(s)

 

anyone seen any interesting trends?

it looks like it’s a golden opportunity to buy some kind of players and wait half a season and then sell them, for double or more the money you’ve spent.

Some real live stock development, perfect for people appreciating farmville too ;)

Not complaining, it’s just funny how people never complain about unrealistic things as long as they gain something, no?

BK

 

January 24, 2012 07:41

340 posts(s)

 

the whole thing is a bit weird but excellent opportunity for developers to research what happens when there is too much money generated to clubs.

BK

 

January 19, 2012 14:34

340 posts(s)

 

the interesting thing to catch here is whether Player B gains any more points(develop more/better) as he was worse on paper but performed equally , which means he performed better actually as he was a bit worse than Player A.

Does performance actually boost development?
Is there any deeper meaning to performance, other than just getting a rating for his performance?

BK

 

January 17, 2012 06:51

340 posts(s)

 

Gabriel, why not put all the money in the game into a pool, that is constant (well, it could be able to be tweaked to mirror currency devaluation etc later on..) then all money is constant, that is the amount of money to exists in a game world.

Example, to keep it simple say we have a total of all clubs money is 100 dollars, then they have 30 dollars for wage costs and 15 development, 10 stadium building etc..
That money should go to an “account” and from there it would be brought back to the pool in form of match income, bids from Non human players etc..
Just some thoughts. It might balance things a little bit. Then you can add more advance things like increase/decrease the total amount of money say by 10% from season to season just to add some variation.

BK