Recent Posts by Sly

Subscribe to Recent Posts by Sly 535 posts(s) found

December 22, 2008 17:30

678 posts(s)

 

Some decent players for low level teams !!

Wayne Ludlow
Position: D
Side: R
Keeping: 56
Tackle: 80
Passing: 68
Shooting: 71
Speed: 66
Dribble: 59
Control: 86
Header: 80
Aggressiveness: 35

Price: 500.000

Jorge Correia
Position: A
Side: L
Keeping: 46
Tackle: 64
Passing: 60
Shooting: 82
Speed: 75
Dribble: 71
Control: 71
Header: 80

Price: 500.000

Ernesto Serralheiro
Position: A
Side: L
Keeping: 47
Tackle: 65
Passing: 69
Shooting: 80
Speed: 78
Dribble: 77
Control: 77
Header: 80
Aggressiveness: 41

Price: 571.000 (I couldn’t make it 500k, my board wouldn’t let me :P)

 

December 22, 2008 15:05

678 posts(s)

 

Why do I find it so hard to sell players? I see some insane TL prices here and there. People trying to sell players for 50+ mill who in my opinion aren’t really worth that much.

I currently have 2 attackers for sale in France at Brest (fastticker), 80 shooter and 82 shooter with decent secondaries and I’ve lowered the prices to so far that they are listed for 500k and 570k and nobody seems intrested. Why is it so hard to sell players? Are simply not enough people playing this game or what?

Couldn’t there be an easy way to report that you have a player for sale? Managersim for example had a special forum called “player market” where people were allowed to put in requests or report there players they are selling. Sometimes it’s hard to make your player “stick out” on the transferlist between all those other players?

Is there anything like this possible? I don’t want to resort to sending PM messages to all the teams that might be right for these players, but if that will help I see no other choice but to do so….

 

December 22, 2008 08:50

678 posts(s)

 

when will this be officially implemented?

 

December 20, 2008 09:28

678 posts(s)

 

I don´t think it´s a good idea to make a player unavailable to play a friendly. I think you should simply increase the chance of getting an injury when low on stamina. I´ve seen players in this game with like 5 stamina. Just make it so that if a player has below 50 stamina he has a 1 in 3 chance of getting injured when below 30 he has a chance of 2 out of 3 to get an injury. And just make it known that if a player has below 20 stamina he has a chance of 95% of getting injured, so it will have people rethink the fact of playing all those friendlies.

 

December 19, 2008 14:51

678 posts(s)

 

I believe the “playing officials” should be important but different then said here. I don’t think it’s very realistic if a player improves in friendlies and then after a certain point will only improve in officials still and not with friendlies anymore. I think thats not very realistic. I think a player should simply improve faster or more with officials then when playing friendlies, just like in managersim. It matter if you played vs a good opponent with your youth or let them play international games. International experience in real life football does a player wonders. They grow more and get more experiance from me. I think that should be the case here. Just making players stop improving through friendlies isn’t good enough. I think you should be rewarded for playing young players in official games. It brings the risk of bringing down the skill level of the overal performance and you might end up losing a match or 2 :)

This way you have to make a choice, increasing youth stats and lose a match or win the match but don’t increase your youth stats……

 

December 16, 2008 11:56

678 posts(s)

 

Wil a player playing 35 min in an official improve the same amount as 90 min in a friendly?

 

December 16, 2008 08:49

678 posts(s)

 

Oh and another question. For the future, the playing of officials will improve a player further then letting him play friendlies.

But you can always sub a player to let him play 5-10 min in an officials. I assume this also helps to improve.

My question is, how long does a player need to play ATLEAST to get some decent improvement when subbing in an official match? 5 min is harly enough, but maybe 30 min is just as good as playing 90 min? I think it’s fair that 30 min in an official is just as good and EVEN BETTER then playing a 90 min friendly…..

 

December 16, 2008 08:25

678 posts(s)

 

when will this be implimented?

 

December 15, 2008 09:46

678 posts(s)

 

Well, there is something you should change for sure. Playing officials imo should go 2x as fast for improvement as playing friendlies! Otherwise what’s the point of lining up youth in officials with a chance to lose the game? They’ll increase just as much when playing friendlies when there is no risk!

In managersim a youth player increased more in officials then in friendlies and also….when they played vs better players they imrpoved more then when they played vs worse players. Maybe that is also something to take into account?

For now what I think is also pretty annoying, is that you can only see officials matches played in a player history. You don’t see friendlies….and because friendlies are just the same as officials this makes it more annoying. When you see a player in free transfer and has no games in his history….you can’t really tell if he will grow or not. He might have played 100+ friendlies already! This is also a reason why officials should matter more then friendlies.

When it came to free transfer in managersim, you could see both officials played and friendlies played. If a player had like 50 friendlies, but no officials…..chances were he could STILL increase and was worth a try to get him off free transfer. In Ruby there is just no way of really telling…..this makes the luck factor count more then the skill factor. Skill being that the manager puts time and effort into finding a player through all those free transfer lists in all those countries, finding that 1 player who has a more then 50-50 chance of being a star or not….

Sorry for the long post :)….I still think it’s a nice game :)…..It could only still use some tweaking here and there :)

 

December 14, 2008 16:32

678 posts(s)

 

So, if a player is increasing slower…. it has nothing to do with a time limit? Is there a number of games locked into the unlocking of stats?

Also… if a player increases slower….is that a sign it won’t grow much anymore? So if he is still in the low 70 stats…. he won’t make it to 90+? :)

Also…. if increasing stats is only done by playing lots of matches, how is the comparisson with friendlies vs officials?

 

December 14, 2008 14:44

678 posts(s)

 

Is there a time limit for unlocking player stats? I ask this because I’ve been messing around with youth alot, and saw some strange things.

For example, I;ve already seen 24 year old players of mine increase in stats.

Also, I had youth players playing officials and friendlies to a point they didn’t increase anymore (but are still only 18-19). Then I had them on the bench for like 4-5 games. They didn’t play friendlies or officials. Suddenly when I played them again they increased 5 stats.

Now I wonder is there a timeframe connected to unlocking stats? So more isn’t better? Patience is the right word for it?

For example:
A youth player who is 17 years old has the potential to becoming 90+ on let’s say shooting. Het started with 70 shooting. In 10 games you get him to 75 shooting, but suddenly he stopped increasing after 10 games. Is it possible that when he either hits 18 or something he will increase another X amount of stats and so on and so on, untill eventually he is 20+ years old and finally reaches 90+ shooting?

What I’m wondering is, that if a player has a certain potential it will eventually be reached over time and it doesn’t always help to let a player play games over and over and over untill you totally kill his stamina? Sometimes it just takes time before a new series of player stats is “unlocked”?

Intrested in seeing an answer to this maybe complicated question :)…didn’t know how to formulate it otherwise without making myself totally clear :)

 

December 13, 2008 16:24

678 posts(s)

 

so the player doesn’t play worse? It only affects the chance of an injury? So a low stamina on a youth player won’t affect his growth? He can still increase stats while being below 50 stamina for example?

 

December 13, 2008 09:35

678 posts(s)

 

In soccersim/managersim when players had low stamina they could get injured easier.

What does a low stamina effect in ruby? Do they play worse (get -x on some stats?)

Does it effect player growth? If a young player had <50 stamina he won’t increase in stats?

I hope to get some answers from the developers :P

regards,
Sylvain

 

December 11, 2008 13:20

678 posts(s)

 

I got some players for sale for a bargain, have a look at Brest in france :)

 

November 28, 2008 06:51

678 posts(s)

 

Hmm, thats strange since I can afford the next upgrade. It’s not that expensive and yet I’m not allowed to do it yet…..:)

 

November 27, 2008 11:26

678 posts(s)

 

I’m an old Managersim player and lover. What I liked most was the way the CL was organized in this game.

Why is there a knockout system instead of a more realistic Round1 and round2 system where you are put in a group of 4 teams. Then top 2 go to the next round and after Round2 you get the knockout starting with the quater finals?

Is this is the plans for the future?

 

November 27, 2008 10:45

678 posts(s)

 

What is the time limit untill you can upgrade to a new level? As it looks now it takes longer and longer (and more expensive) to go to a new level right?

Can I get a timeframe for these upgrades? I’m at level 5 now, how long before I will have reached level 10?

 

April 11, 2008 11:03

678 posts(s)

 

Well, I wanna get some Free transfer people in :)… help me out here :)…. ask if Danilo can fix this

 

April 11, 2008 09:59

678 posts(s)

 

When will this be applied? I can’t do anything at the moment :(

 

April 11, 2008 07:25

678 posts(s)

 

Why am I getting this msg when trying to get someone from the free transfer? Have I reached my wage limit and the board or “protecting” me? I can’t offer any amount, 0-1000…. doesn’t work…

 

April 11, 2008 04:59

678 posts(s)

 

Oh I see number 10,11 moved. I hope you understand they should be located above number 7,8…

 

April 11, 2008 04:57

678 posts(s)

 

I have a question. Players get -3 on all stats if playing on the wrong side. So an ML playing on the right will lose stats.

BUT………..

What about Central players? What if you play 4-4-2 in the following way…

10 11 6 7 8 9 2 3 4 5

Can you you use a DC on numbers 3,4 an an MC on numbers 7,8 and offcourse a AC on number 10,11?

Regards,
Sylvain

 

February 15, 2008 07:40

678 posts(s)

 

Found it never mind :)

I do have 1 point though. Why can’t I bid on a player who ISN’T LISTED. There is no function for it?

 

February 15, 2008 06:46

678 posts(s)

 

How can I pull back an offer for a player? I made one but don’t want it anymore :).

I can’t find how I can change this :(

 

February 15, 2008 06:26

678 posts(s)

 

Hi, I’m an oldschool Managersim.com player.

I was trying to find some left over info about managersim through google and found this site. It seems to be quite the same but some miner things being different.

Are there any other old managersim managers out there? Maybe you still know me :). I use to manage Middlesbrough in Eurotest :). I was pretty good at it if I may say so :).

Hope to see you on the pitch!

Regards,
Sly